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System Shock remake in the works!

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Comments

  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    Good candidate for a Kickstarter I would imagine.


  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    Interesting considering I'm hacking my way through SS2 right now and loving it. It's the only game I'm playing consistently and feel like I'm going to actually clear. I want to finish it so I can get around to SS1 which looks a few million times better.

    I want to be excited for this news but these remakes, remasters, HDs etc etc... where does it end? And what is the point most of the time other than to make money off people who aren't bothered to play the originals? I was streaming SS2 last night and the only comments I got were people saying the graphics sucks why would anyone ever play it etc. Trolls for sure, but I can't help feeling that's probably what your average gamer will think of SS. If that's the reason they're making a remake... to tap into this audience... then I honestly don't have much faith in the outcome... it's almost always casualised and loses its appeal. But there are a few remakes/remasters I can think of that have done a lot to better the original game and actually improve the game to the original niche audience, unshakling it from the limitations of their budget, hardware etc. I can only hope it's that kind of remake.


  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    HD Homeworld remake was great!


  • Registered Users, Registered Users 2 Posts: 2,043 ✭✭✭steve_r


    Excuse my vague ignorance on this, but I remember at the time SS2 came out, people were saying it fixed a lot of problems with the original? Never played the original with this bias in mind, but is it worthwhile?


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,831 CMod ✭✭✭✭Retr0gamer


    I played through it a few years ago well after playing SS2 and once you get over the ropey visuals and just how tough it is it's an absolute classic.


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  • The interface is 'shocking' bad.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,831 CMod ✭✭✭✭Retr0gamer


    M!Ck^ wrote: »
    The interface is 'shocking' bad.

    It is indeed legendarily awful.


  • Moderators, Science, Health & Environment Moderators Posts: 9,012 Mod ✭✭✭✭mewso


    Looks like Otherside are going to be developing SS3. Very good news.




  • mewso wrote: »
    Looks like Otherside are going to be developing SS3. Very good news.

    A sequel excites me.

    The developer?? Not so sure...


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,831 CMod ✭✭✭✭Retr0gamer


    M!Ck^ wrote: »
    A sequel excites me.

    The developer?? Not so sure...

    There's some ultima underworld veterans on the team so I remain hopeful.


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  • Retr0gamer wrote: »
    There's some ultima underworld veterans on the team so I remain hopeful.

    Are they up to scratch from a narrative perspective?


  • Moderators, Science, Health & Environment Moderators Posts: 9,012 Mod ✭✭✭✭mewso


    Considering Otherside is run by the founder of Looking Glass you have to hope they have the credentials for it and if it is kickstarted (since the underworld game was) maybe they will go looking for other veterans from the system shock past.


  • Posts: 0 [Deleted User]


    At this present moment.. what would SS3 need to do to stop apart from other games like Dead Space?




  • At this present moment.. what would SS3 need to do to stop apart from other games like Dead Space?

    Dead Space needs more monkey :pac:


  • Registered Users Posts: 963 ✭✭✭James74


    M!Ck^ wrote: »
    Dead Space needs more monkey :pac:

    Creepy electrified brain monkeys?


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,831 CMod ✭✭✭✭Retr0gamer


    At this present moment.. what would SS3 need to do to stop apart from other games like Dead Space?

    Dead Space is system shock for dudebros. It's a dumb shooter with nothing but jump scares and M Night Shyamalan twists that runs out of steam after the 3 hour mark. Not bad games but hardly on the level of System Shock.


  • Registered Users Posts: 3,594 ✭✭✭Mal-Adjusted


    At this present moment.. what would SS3 need to do to stop apart from other games like Dead Space?

    I haven't played Dead Space...yet. All i know is it's a horror-shooter with zombie-monsters and a guy with a blowtorch and that it eventually got ruined by microtransactions (?).

    Is it an RPG? Does it have a singular enemy/A.I. like Shodan.?


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,831 CMod ✭✭✭✭Retr0gamer


    I haven't played Dead Space...yet. All i know is it's a horror-shooter with zombie-monsters and a guy with a blowtorch and that it eventually got ruined by microtransactions (?).

    Is it an RPG? Does it have a singular enemy/A.I. like Shodan.?

    It's just a poor man's Resident Evil 4.


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    I haven't played Dead Space...yet. All i know is it's a horror-shooter with zombie-monsters and a guy with a blowtorch and that it eventually got ruined by microtransactions (?).
    It wasn't ruined by micro-transactions, it was ruined by becoming more shooter and less survival horror. Or, as Retr0gamer so elquantly put it, more dudebro. :o

    As for what SS3 would need to do to differentiate itself from Dead Space, just being a true System Shock game would be more than enough.

    One thing is for certain, this is going to need one hell of a Kickstarter with a fairly significant investor and/or tail end for backers in order to raise enough funds. Underworld Ascendant hasn't even broken a million dollars yet post-KS but I'd wager the SS fanbase is probably somewhat more willing to back a new game from this team.


  • Moderators, Computer Games Moderators Posts: 23,213 Mod ✭✭✭✭Kiith


    A System Shock kickstarter would easily hit it's target, even if it's a multi million target. It's got a huge fanbase, and it'd be brilliant to see it come back. It's a far better game then Dead Space as well (and i loved Dead Space). Easily one of my favourite games of all time, and one of the creepiest games i've ever played.


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  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    Retr0gamer wrote: »
    It's just a poor man's Resident Evil 4.

    "Your song is not ours..."


  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    Kiith wrote: »
    A System Shock kickstarter would easily hit it's target

    Especially given that a very large percentage of that fanbase are going to be gamers from the 90's who are now 30+ and A) have money to spend, and B) miss the good old days.

    They'd walk into their target I'd say.

    (Although on the topic, I did finish SS2 and I have to say that the ending was a bizarre event that clashed with the entire experience of the rest of the game - it's by no means perfect)


  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    "Your song is not ours..."

    Gosh, they had good sound design.


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    Kiith wrote: »
    A System Shock kickstarter would easily hit it's target, even if it's a multi million target. It's got a huge fanbase, and it'd be brilliant to see it come back. It's a far better game then Dead Space as well (and i loved Dead Space). Easily one of my favourite games of all time, and one of the creepiest games i've ever played.
    My point was more that there has been no AAA-standard game fully crowd funded based on just its Kickstarter campaign alone. They've either reached viability via further crowdfunding after the KS campaign, like Star Citizen, or via third party investors who used the campaign to gauge interest in the project, such as Shenmue III.

    On the assumption Otherside used the latter approach with Underworld Ascendant I'd be fairly confident they could do the same with SS3, I'd just hope they can get the money required to really do the game justice.


  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja




  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah



    What's that and why does it look so cheap?

    Edit: this is what it currently shows
    http://www.othersidetease.com/dd36tr.php


  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    Seems like a barebones countdown for an announcement or something. The link is an archive of the page.


  • Registered Users, Registered Users 2 Posts: 6,618 ✭✭✭Mr Freeze


    Retr0gamer wrote: »
    Dead Space is system shock for dudebros. It's a dumb shooter with nothing but jump scares and M Night Shyamalan twists that runs out of steam after the 3 hour mark. Not bad games but hardly on the level of System Shock.

    Ah thats a bit unfair on Dead Space 1 which was a great game and a game I would not compare to System Shock either.

    DS2 and 3 are definitely games for dudebros as you call them, it just got more and more dumbed down.


  • Registered Users, Registered Users 2 Posts: 11,174 ✭✭✭✭Captain Chaos


    Mr Freeze wrote: »
    DS2 and 3 are definitely games for dudebros as you call them, it just got more and more dumbed down.

    That's when EA got involved with the IP too.


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  • Registered Users Posts: 2,528 ✭✭✭TomCo


    I really like the mock ups they've released showing their intended approach to the SS1 remake:

    http://www.polygon.com/2015/11/25/9801434/system-shock-remake-first-look-art

    Not so thrilled with the concept art though, especially this:

    "Genetically engineered beings created by triop corp to serve as heavy maintenance workers aboard citadel station"

    The mutants in the original game were the crew who Shodan decided to experiment on with mutagens developed in the garden groves. I think that's a lot more horrific than the above.

    Also, the serv-bots were supposed to be lab assistants not mobile vending machines.

    Maybe not a big deal to some, but it grates on me given how long I've been waiting for something new from my favourite game series.
    I hope they treat the source material with reverence.


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    That's when EA got involved with the IP too.
    Er, the first Dead Space was developed by Visceral when they were named EA Redwood Shores so that's not particularly accurate. :o


  • Registered Users, Registered Users 2 Posts: 6,618 ✭✭✭Mr Freeze


    gizmo wrote: »
    Er, the first Dead Space was developed by Visceral when they were named EA Redwood Shores so that's not particularly accurate. :o

    But it did go down hill from the 2nd one, it became a lot more action oriented and completely ditched the horror by the 3rd one.


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    Mr Freeze wrote: »
    But it did go down hill from the 2nd one, it became a lot more action oriented and completely ditched the horror by the 3rd one.
    I don't disagree in the slightest. The fact, however, is that the first game was designed from the ground up by an EA studio and published by EA themselves. To claim that they only became involved in the IP after the first game is simply untrue.

    The changes, however, can generally be explained by the sales of the series. Despite the first game eventually going on to be a mild success sales wise, it sold extremely poorly at launch. By the end of the first month it had sold around 500K copies and it wasn't until around six months later that EA confirmed it had broken a million sales across the three platforms. Two years later it had broken 2 million units. When Dead Space 2 came out, however, it sold over 2 million copies within the first week of launch. That, unfortunately, is going to be read as "the direction we took was great, let's continue with it" as opposed to some of the other and, arguably, more sensible deductions one could make from a game within that launch window. I'd happily agree that the addition of co-op (and indeed micro-transactions) by the third game would have been solely down to influence from the publisher, Co-Op being "so hot right now" and like, who doesn't like money, right? :(

    Therein lies the problem for games like SS3. They either go with the traditional publisher funding model and get the sizeable budget they more than likely require or they go the crowd funding route. In the former case, they'll need to not only cover their budget but also offer significant returns for the two year development cycle they require. Obviously this can come at the expense of needing to "broaden the fan base" if it fails to live up to expectations. In the latter case though they run the risk of simply not having the budget to make the game the studio wants or that the series deserves.

    This is why I'm quite interested to see how the newer crowdfunding-to-show-interest model works out though. It potentially has the ability to show investors that there is support for the vision of the project from the beginning and at the very least reducing unwanted interference as development of the game and/or series continues. It's also why I have no problem with repeated returns to crowdfunding for subsequent titles, like with Larian for example, since it reduces the need to push for maximising revenues in earlier titles to justify the existence of future ones.


  • Registered Users Posts: 3,594 ✭✭✭Mal-Adjusted


    Apparently, Otherside got Warren Spectre to lead the team on SS3. A big name with some huge games under his belt, it still comes down to who he has working with him, but it's a good sign and will generate some hype (and give serious legitimacy to the project)

    http://www.pcgamer.com/warren-spector-joining-otherside-to-lead-system-shock-3/



    On an aside, how do people feel about old classics getting remakes/remasters? i say this in the wake of the Battlezone '98 Redux trailer that landed a few days ago, as well as the SS1 remake. a new dawn for our (nearly) forgotten masterpieces or outdated relics better left in the past?


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,831 CMod ✭✭✭✭Retr0gamer


    I'm excited for Battlezone. I missed out on it back in the 90's due to having a machine that ran Half Life in the sub 10 FPS and heard it was great. The setting really seemed interesting as well.


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  • Registered Users, Registered Users 2 Posts: 13,295 ✭✭✭✭Duggy747


    Loved Battlezone...........even if I all had to play of it for years was the demo from a disc which was the 1st mission on the moon.

    Got the original a long time later and still loved the game.


  • Registered Users, Registered Users 2 Posts: 55,534 ✭✭✭✭Mr E


    First footage. Looks shiny. :)



  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,831 CMod ✭✭✭✭Retr0gamer


    Level architecture is extremely similar to the original games first level. Even the way the level is constructed seems to follow the rules of the original game engine (levels made out of square block like wolfenstein and slopes only at 45 degree angles). Seems like they are going for the same game with minimum changes and just an aesthetic ugprade. Fine by me. I played through the original a couple of months ago for the first time and it's still holds up as one of the best ever made.


  • Registered Users, Registered Users 2 Posts: 12,553 ✭✭✭✭Skerries


    call me shallow but I tried again there lately with all the graphic mods on it but I just couldn't get past the aesthetics
    early 3d games just don't do it for me now which is a shame as it is supposed to be a great game so I will most likely have a stab at this version


  • Registered Users Posts: 2,528 ✭✭✭TomCo


    Mr E wrote: »
    First footage. Looks shiny. :)


    I'm biased since the original still seriously creeps me out, but that looks flipping terrifying!


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  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    Looks cool.

    Except for the fact that it seems to be being played with a gamepad and the keypad numbers are also being selected by slowly moving one's aim between the keys. What happened to using one's actual NUMPAD? Even Alien: Isolation had classic support for that.


  • Posts: 0 [Deleted User]


    Site is sporting an Xbox One logo now at the bottom :)


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    Well that looks about as I remember it, albeit now in pant-wetting HD. I have to agree with the remarks above about how poorly the game has aged, even with the mods. It's so 'early 3D' it's distracting and much of the horror is dissipated by the janky graphics.

    I'm presuming this isn't using some tuned-up version of the original engine: does anyone know what this is being built in? I guess Unity / Unreal 4 etc.?


  • Posts: 0 [Deleted User]


    pixelburp wrote: »
    Well that looks about as I remember it, albeit now in pant-wetting HD. I have to agree with the remarks above about how poorly the game has aged, even with the mods. It's so 'early 3D' it's distracting and much of the horror is dissipated by the janky graphics.

    I'm presuming this isn't using some tuned-up version of the original engine: does anyone know what this is being built in? I guess Unity / Unreal 4 etc.?

    Yes it's got a unity logo on the website


  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    Mr E wrote: »
    First footage. Looks shiny. :)


    Wow this looks amazing. I adored SS2, but barely managed to overcome how horrendous it looked (I was late to the party) - there was not chance I'd manage SS1, so this is very exciting.
    Looks cool.

    Except for the fact that it seems to be being played with a gamepad and the keypad numbers are also being selected by slowly moving one's aim between the keys. What happened to using one's actual NUMPAD? Even Alien: Isolation had classic support for that.

    It is pre-alpha, I certainly wouldn't worry about this sort of thing yet.


  • Registered Users Posts: 963 ✭✭✭James74


    Great to see (hear) that one think that was absolutely perfect both back then and now is Shodan's voice. Haunted me back then, and glad to see from that trailer that it couldn't and shouldn't be improved upon.


  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    James74 wrote: »
    Great to see (hear) that one think that was absolutely perfect both back then and now is Shodan's voice. Haunted me back then, and glad to see from that trailer that it couldn't and shouldn't be improved upon.

    https://www.youtube.com/watch?v=5iZMD_eCpEo


  • Moderators, Computer Games Moderators Posts: 23,213 Mod ✭✭✭✭Kiith


    Shodan and Xerxes were both terrifying, especially Xerxes later on when he started...becoming one with the many... :eek:


  • Registered Users Posts: 3,594 ✭✭✭Mal-Adjusted


    This looks utterly fantastic. I finished SS1 on Steam last month so it's still fresh in my mind and I'm surprised how faithful they stayed with the level design. I can't help getting an Alien: Isolation vibe off of it.
    Looks cool.

    Except for the fact that it seems to be being played with a gamepad and the keypad numbers are also being selected by slowly moving one's aim between the keys. What happened to using one's actual NUMPAD? Even Alien: Isolation had classic support for that.

    Market realities dictate a multi-platform release so you can assume they had one eye on consoles with the development. It doesn't necessarily mean anything though.
    Yes it's got a unity logo on the website

    Unity is great in the right hands and not just the asset-flippers. It just goes to show what you can do with the Unity engine with a bit of skill.


  • Posts: 0 [Deleted User]


    This looks utterly fantastic. I finished SS1 on Steam last month so it's still fresh in my mind and I'm surprised how faithful they stayed with the level design. I can't help getting an Alien: Isolation vibe off of it.



    Market realities dictate a multi-platform release so you can assume they had one eye on consoles with the development. It doesn't necessarily mean anything though.



    Unity is great in the right hands and not just the asset-flippers. It just goes to show what you can do with the Unity engine with a bit of skill.

    I'm a big fan of Unity.


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