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Give me a quick wow update pls?

  • 24-02-2013 12:33pm
    #1
    Registered Users, Registered Users 2 Posts: 4,946 ✭✭✭


    I stopped playing a few months back(for the third/fourth time) because of all the poxy grinding. I still want to play it tho. It's just a pain in the ass being one shoted by other people in bg/arena who are completely useless at the game but can win based purely on how much they've grinded for gear.

    I stopped because I didnt have a lot of time to dedicate to the game, and anytime I wanted to play, I'd just be under geared. I've been looking around and I can't find a game that even comes close to wow for pvp, even if it is so unbalanced. Smite is great fun, but this whole juggling 4 abilities lark is nothing compared to having 15-30.

    So, is it still a sh1tey grind to get good gear, and then another crap grind to get 2x upgrades on top of that gear? Or has stuff changed at all?


Comments

  • Registered Users, Registered Users 2 Posts: 7,447 ✭✭✭Calhoun


    its still like that but will change in a week when the new patch goes live.


  • Closed Accounts Posts: 4,763 ✭✭✭Fenster


    Battlegrounds aren't much of a grind if you have a good DPS/healer pairing, although this season has been particularly harsh to newcomers with the addition of PVP Power weapons. You won't die as much as last season, but you sure aren't going to be killing anyone.

    The season ends in a week. My best advice is to start accumulating honour now and buy Malevolent weapons as soon as you can.


  • Registered Users, Registered Users 2 Posts: 4,946 ✭✭✭red_ice


    Whats going to change?


  • Registered Users Posts: 933 ✭✭✭Shougeki


    Patch 5.2 released, PVP season ends and new gear released


  • Registered Users, Registered Users 2 Posts: 4,925 ✭✭✭nix


    red_ice wrote: »
    Whats going to change?

    Numbers get bigger and gear changes colour, they are adding in new spells and re-jiggling the talents. **** will be unbalanced again and then there will be more hotfixes in the weeks after that in an attempt to make the game balanced, but it won't work.

    Here are the latest patch notes:
    http://eu.battle.net/wow/en/blog/6952156/Patch_52_PTR_and_Patch_Notes_-_February_25-27_02_2013


    I'll sumarise based on what i think you would be interested in,

    Nothing new added content wise besides a new raid dungeon and more world bosses.

    Major class changes:

    Druid
    Cyclone now has a 20-second cooldown for Feral Druids.
    Symbiosis

    Displacer Beast has been redesigned. It now triggers Cat Form and grants 50% increased movement speed for 4 seconds after teleporting, and no longer activates Prowl.

    Feral Druid PvP Gloves now also increases the duration of Bear Hug by 1 second.
    Feral Druid PvP 2-piece increase to movement speed by 15% while outdoors for Druids in Bear Form, Cat Form, or Travel Form no longer stacks with the Druid talent Feline Swiftness.
    Feral Druid PvP 4-piece bonus also causes successful interrupts with Skull Bash to reset the cooldown of Enrage.



    Monk

    New Level-60 Talent: Ring of Peace
    Ring of Peace forms an 8 yard sanctuary around a friendly target for 8 seconds, disabling enemy player auto-attacks in PvP, and causing all enemies (both players and NPCs) in the area of effect to be disarmed for the duration. In addition, enemies that cast a damaging spell while within the area of effect will be silenced for 3 seconds. The ability has a 45-second cooldown.
    New Windwalker and Brewmaster ability added at level 30: Nimble Brew
    Nimble Brew removes all stun, fear, and root effects, and reduces the duration of those effects if they are reapplied by 60% for 6 seconds. It has a 2-minute cooldown.

    New Level-75 Ability: Storm, Earth and Fire
    The Windwalker can summon up to 2 elemental duplicates that mirror damaging abilities that the Monk uses while they are active. For each spirit summoned, the Monk's damage is reduced: 1 spirit causes the Monk and the spirit to deal 60% of the Monk's normal damage, while 2 spirits will cause the Monk and both active spirits to deal 45% of the Monk's normal damage. Each spirit lasts until the ability is canceled, that spirit's target dies or otherwise becomes unavailable, or they're killed (they can be targeted and have 10% of the Monk's health).
    When using Fist of Fury, the stun effect will only apply from the Monk (not the spirits).


    Priest

    Power Word: Solace has been replaced with a new talent: Solace & Insanity
    For Holy and Discipline, Power Word: Solace replaces Holy Fire. It deals the same damage, and interacts with other spells and abilities in the same manner but does not trigger Atonement, is instant, costs no mana, and restores 1% of maximum mana on each cast. Damage dealt by Power Word: Solace will heal a nearby friendly player within 40 yards of the target for 100% of the damage dealt (50% when healing the Priest).
    For Shadow, this ability causes Mind Flay to gain the Insanity effect on a target affected by Devouring Plague. when it's cast on a target with 3 Shadow damage-over-time spells on it. Insanity increases the damage of Mind Flay by 33% per Shadow Orb consumed.

    Rogue
    Preparation is now a baseline ability learned at level 68 and no longer resets the cooldown on Cloak of Shadows.

    Versatility has been removed.
    New Level 90 Talent: Marked for Death
    Marks a target and instantly generates 5 combo points. When that target dies, Marked for Death's cooldown is reset. This talent has a 1-minute cooldown.

    New Level 60 Talent: Cloak and Dagger
    Ambush, Garrote, and Cheap Shot now have a 30-yard range, and will cause the Rogue to teleport behind the target.

    Shuriken Toss now causes the Rogue to throw ranged shurikens coated in Lethal Poison and auto-attack at 75% damage (was 80%) for up to 10 seconds if the enemy is farther than 10 yards away.

    Deadly Throw can now interrupt spellcasting when used at 3, 4 and 5 combo points, and upon interrupt prevents any spell in that school from being cast for 4, 5 and 6 seconds respectively, instead of 5 combo points and 6 seconds.
    Blind now has a cooldown of 2 minutes (was 1.5 minutes)

    Cloak of Shadows now has a cooldown of 1 minute (was 2 minutes).

    Smoke Bomb now reduces damage taken by allies in the area of effect by 20%, in addition to current effects.

    PvP set bonuses have been changed:
    Vigor is now the 4-piece set bonus and increases maximum energy by 30 (was 10).

    Blade Flurry has been changed. It now strikes up to 4 additional nearby targets for 40% of normal damage.

    Warlock

    Blood Fear has been replaced by Blood Horror. Blood Horror costs 5% health, has 1 charge, and lasts 60 seconds with a 30-second cooldown. While Blood Horror is active, melee attacks that strike the Warlock will cause the attacker to be horrified for 4 seconds.

    Warrior

    The benefit of Haste from items and consumables has been increased by 100% for all Warriors.
    Bladestorm now provides immunity to disarm while active.


    PvP
    A new vendor has been added offering to sell Conquest PvP gear for Honor to characters that have earned 27,000 Conquest during the season. They can be found near existing Pandaria PvP vendors.
    Tyrannical Elite items have been updated so that they have the same un-budgeted PVP Power and Resilience values as standard Tyrannical items.
    Mists of Pandaria Season 12 Malevolent Gladiator’s PvP gear can now be purchased with Honor Points instead of Conquest Points, including weapons.
    All newly purchased Season 12 Malevolent Gladiator’s armor, off-hands and shields will have an item level of 476 (was 483). Existing Malevolent items are unaffected.
    Balance, Feral, Windwalker, Retribution, Shadow, Enhancement and Elemental now gain 25% of the bonus healing provided by PvP Power (was 0). Dedicated healers will continue to gain 50% of the bonus healing, and no bonus damage, from PvP Power.
    PvP trinkets that clear loss-of-control effects will now also clear these effects from the player's pet as well.
    For casters and healers, PvP Power is now split evenly between main-hand and off-hand in a manner similar to a dual-wield melee class. This change is retroactive, affecting Season 12 Malevolent and Malevolent Elite items. There should be no net change for any character already using a main-hand/off-hand combination.
    PvP caster weapons in Season 13 cost 2250 Conquest Points (was 2500) and shields/off-hands cost 1250 (was 1000), to reflect the increased value of the off-hand slot for classes that use it in this manner. This change is not retroactive and applies only to Season 13 items.
    Characters that have attained requisite title levels (Centurion, Knight-Captain, Grand Marshal, High Warlord, etc.) through the Rated Battleground system will be able to purchase old PVP items requiring those titles.
    Players can obtain a new title "Khan", by completing the following Battleground achievements: Master of the Battle for Gilneas, Master of Twin Peaks, Master of Temple of Kotmogu, Master of Isle of Conquest, and Master of Silvershard Mines.

    And thats about it :(

    You still need to grind gear and then grind some more to upgrade it and also put up with bots :(


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