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Where do graphics go from here?

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Comments

  • Closed Accounts Posts: 1,881 ✭✭✭JohnMarston


    Basically, playing a game for the story is like eating soup because you like the spoon

    Nope, its like eating soup because i like the the veggies and potato chunks floating around in it. It enhances the experience. A spoon in your illustration would be the controller :)


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    The story can make a game. Its not as important as gameplay but its kind of silly to trivialise it. If it was as insignificant as you are trying to make it out, then it makes you wonder what all the fuss about ME3's ending was about.

    Obviously the industry as a whole isn't on par with film in terms of writing, but its certainly improving all the time.


  • Closed Accounts Posts: 33,733 ✭✭✭✭Myrddin


    Basically, playing a game for the story is like eating soup because you like the spoon

    Without a doubt, one of, if not the most ridiculous post{s} I've ever seen on this entire website.


  • Registered Users, Registered Users 2 Posts: 2,656 ✭✭✭C14N


    Perhaps you should try books or films or some of the other passive story telling mediums then, because that seems to be the thing you're confusing with games.

    Why would I limit myself to passive entertainment when there are so many video games that tell great stories? Zelda Wind Waker would have made for a terrible book or film but it's a game I will never forget. Portal would have been a crappy book, brilliant game though. Mass Effect wouldn't have worked anywhere else either. I could go on but I'm sure you get the point.

    When films first came out over 100 years ago, they were largely a novelty which existed to basically amuse people by showing them moving pictures. I'm sure back then there were people like you who poured derision on DW Griffith or Sergei Eisenstein and said "I just want a moving picture. If you want a story then go read a book".

    Saying story in a videogame is pointless and that you should just read a book instead is like saying watching the Sopranos over Big Brother is pointless because if you wanted great acting, script and direction you should be watching a film.

    I don't know why you're so vehemently anti-story. Is it harming you in some way? We're all gamers here too and judging by the replies in the thread, it seems like a lot of people value story in games.
    Basically, playing a game for the story is like eating soup because you like the spoon

    Can you elaborate on this one because I'm quite baffled by it :confused: I would have thought it was more like eating a mushroom soup because you like mushrooms i.e. you eat/play it because you enjoy a part of it but want it in a new form with some other bits mixed in too.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,742 CMod ✭✭✭✭johnny_ultimate


    hooradiation's job around these parts is to make extreme, vitriolic comments unaligned with general consensus or whatever retr0gamer thinks. Arguing with the fellow on such matters is like trying to use chopsticks to eat soup. He does tend to be right about PC gaming from time to time though!


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  • Closed Accounts Posts: 33,733 ✭✭✭✭Myrddin


    Arguing with the fellow is like trying to use chopsticks to eat soup.

    But only because you like chopsticks, not soup


  • Closed Accounts Posts: 3,922 ✭✭✭hooradiation


    hooradiation's job around these parts is to make extreme, vitriolic comments unaligned with general consensus or whatever retr0gamer thinks. Arguing with the fellow on such matters is like trying to use chopsticks to eat soup. He does tend to be right about PC gaming from time to time though!

    I'm right all the damn time and you know it.
    And if you think this is vitriolic I envy the fantasy world in which you live.

    C14N wrote: »
    Why would I limit myself to passive entertainment when there are so many video games that tell great stories?

    For given values of "great" - they're pretty piss poor at their "finest".
    Certainly, if stories are your thing then games would not seem to be the medium for you.

    C14N wrote: »
    Zelda Wind Waker would have made for a terrible book or film but it's a game I will never forget.

    None of which really has to do with the plot - it's a great game not a great story. The list of things that made wind waker great do not contain the phrase "and a by the numbers retelling of the hero's journey"

    C14N wrote: »
    When films first came out over 100 years ago, they were largely a novelty which existed to basically amuse people by showing them moving pictures. I'm sure back then there were people like you who poured derision on DW Griffith or Sergei Eisenstein and said "I just want a moving picture. If you want a story then go read a book".

    Films moved very quickly into telling stories, after sixty years of games we're still nowhere near what film achieved in its first twenty.

    Maybe, just maybe, that's not the strength of games?
    I know it's not what the conventional wisdom is right now, but the output of the gaming industry since, forever, would seem to bear this out.
    C14N wrote: »
    I don't know why you're so vehemently anti-story.

    I called bullshit on the idea it was ever really important. Unsurprisingly, this appears to remain true.

    C14N wrote: »
    Can you elaborate on this one because I'm quite baffled by it :confused:

    it's amazingly simple.
    Who eats soup because they like the spoon? Nobody, that's who. At no point has anyone in their right mind gone "i'm going to eat this soup because this spoon is lovely". Playing a game for the plot is similarly strange.

    But somehow this managed to confuse you and cause two others to shit themselves trying to overwork the simple analogy. Well done kids.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,559 CMod ✭✭✭✭Retr0gamer


    I think you're just playing the wrong games. Just like with cinema and literature if you're looking at mainstream stuff like Heavy Rain or Mass Effect you're not going to get good narrative. Earthbound, the System Shock games, Lack of Love, those are the types of games people should be referring to in terms of narrative.


  • Registered Users, Registered Users 2 Posts: 15,310 ✭✭✭✭briany


    The thing about a game with a story is that it's up to you to interact with the story. On their own, games' stories might seem pretty basic but it's what you do in the game that contributes just as much to the narrative between the opening cutscene and final cutscene as what the developers have scripted. In the best of modern games, this could give as much story as your own imagination permits and you feel almost that you are making the story happen. This is a different way of telling a story as compared to a film or book and to me, is apples and oranges.


  • Closed Accounts Posts: 3,922 ✭✭✭hooradiation


    Retr0gamer wrote: »
    I think you're just playing the wrong games. Just like with cinema and literature if you're looking at mainstream stuff like Heavy Rain or Mass Effect you're not going to get good narrative. Earthbound, the System Shock games, Lack of Love, those are the types of games people should be referring to in terms of narrative.

    I've played System Shock not really that fun, to be honest, but the plot was never really central to that.
    Earthbound never got a released over here, and Lack of Love never got released outside of Japan and I don't speak the moon language.

    But by highlighting an old PC game, and two games that never came to Europe as your "games can totally good narrative, you just need to look for them" titles bears my point out more than whatever you were alluding to.
    I don't have to hunt too hard to find a book or film or TV show where the plot is actually important. But I need to delve very far into the rough to turn up games where you allege it might be important?

    What does that tell you about the strengths of the medium and the importance of plot to games?
    briany wrote: »
    On their own, games' stories might seem pretty basic but it's what you do in the game that contributes just as much to the narrative between the opening cutscene and final cutscene as what the developers have scripted..

    Might a different way of putting that be that what you do in the game is what matters and the 'plot' is just superficial window dressing?


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  • Registered Users, Registered Users 2 Posts: 7,835 ✭✭✭Mark Hamill


    But by highlighting an old PC game, and two games that never came to Europe as your "games can totally good narrative, you just need to look for them" titles bears my point out more than whatever you were alluding to.
    I don't have to hunt too hard to find a book or film or TV show where the plot is actually important. But I need to delve very far into the rough to turn up games where you allege it might be important?

    Really? What about Portal? Bastion? Psychonauts? Brutal Legend? Stacking? Braid? The Binding of Isaac?
    Many of these games have fun gameplay mechanics, but I don't know how many I could play if they where completely plotless.


  • Registered Users, Registered Users 2 Posts: 15,310 ✭✭✭✭briany




    Might a different way of putting that be that what you do in the game is what matters and the 'plot' is just superficial window dressing?

    Not entirely. To me, plot and gameplay will both influence the gamer's experience in combination. That is, in a storytelling adventure type game. Plenty of classic games have never needed any great plot because they were an addicting puzzle game like tetris or a racing game like Mario Kart.

    For me, a good game plot is just a compelling world that succinctly sets up the premise and gives a sense of purpose to the player to push the story forward by playing the game. From there, the best of this type will allow a player to feel like they've had their own particular experience and not just one laid out for them if that means going back and finding every secret, blazing through the thing as fast as possible, dying every 5 steps, conversation trees, sidequests, highscores etc.


  • Moderators, Education Moderators, Technology & Internet Moderators Posts: 35,227 Mod ✭✭✭✭AlmightyCushion


    But by highlighting an old PC game, and two games that never came to Europe as your "games can totally good narrative, you just need to look for them" titles bears my point out more than whatever you were alluding to.
    I don't have to hunt too hard to find a book or film or TV show where the plot is actually important. But I need to delve very far into the rough to turn up games where you allege it might be important?

    Really? What about Portal? Bastion? Psychonauts? Brutal Legend? Stacking? Braid? The Binding of Isaac?
    Many of these games have fun gameplay mechanics, but I don't know how many I could play if they where completely plotless.
    I don't know about the others but the plot in portal is practically non–existent and pretty superfluous. The game play is what made portal brilliant.


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    Even "Mainstream" games like Red Dead, Mass Effect, The Witcher etc would be much lesser games if they hadn't got a decent plot. I know i wouldn't have played/enjoyed any of them if it was just an MMO styled set of objectives with no attachment to characters within the story.


  • Registered Users, Registered Users 2 Posts: 524 ✭✭✭SdoowSirhc


    Nope, its like eating soup because i like the the veggies and potato chunks floating around in it. It enhances the experience. A spoon in your illustration would be the controller :)
    Then how come women love controlling me but hate spooning me? :(


  • Closed Accounts Posts: 3,922 ✭✭✭hooradiation


    Really? What about Portal? Bastion? Psychonauts? Brutal Legend? Stacking? Braid? The Binding of Isaac?
    Many of these games have fun gameplay mechanics, but I don't know how many I could play if they where completely plotless.

    People seem to be confusing "the plot is just window dressing and doesn't really matter" with "NO PLOT EVAR".
    I have no idea why that is.....

    Magill wrote: »
    Even "Mainstream" games like Red Dead, Mass Effect, The Witcher etc would be much lesser games if they hadn't got a decent plot. I know i wouldn't have played/enjoyed any of them if it was just an MMO styled set of objectives with no attachment to characters within the story.

    The skinner box says most probably.


  • Closed Accounts Posts: 2,126 ✭✭✭Reekwind


    Perhaps you should try books or films or some of the other passive story telling mediums then, because that seems to be the thing you're confusing with games.
    Basically, playing a game for the story is like eating soup because you like the spoon
    Ugh. I thought we'd put this sort of two-dimensional conception to bed years ago. Not long after we stopped obsessing over high scores

    Plot/story can't be divorced from mechanics. If it is then you're just playing Space Invaders again - completing meaningless tasks to occupy your time with. Story isn't something to be bolted on to explain why you're doing something; it should inform what the mechanics themselves are. The mechanics themselves, aka 'how you play the game', should help tell a story. How you get from A to B is as much the preserve of plot as it is mechanics. Otherwise you get dissonance (or as I call it: Carl Johnson Syndrome)

    So yeah, the idea that we can neatly separate 'plot' from 'mechanics', in the same way as say 'spoon' from 'soup', is far too simplistic
    Hopefully, increased graphical fidelity will give more tools for designers and artists to make more varieties of aesthetically pleasing worlds rather than more "realistic" looking ones.
    They're there already. Anyone who can't build a believable, if stylised, world from the currently available tools isn't trying. The graphics technology is there, the processing power is there, often the third party engines are there. The issue is that developers aren't taking advantage of them


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,742 CMod ✭✭✭✭johnny_ultimate


    And if you think this is vitriolic I envy the fantasy world in which you live.

    Dude, this fantastical world is amazing. It looks like Rayman Origins ALL THE TIME.


  • Registered Users, Registered Users 2 Posts: 86,683 ✭✭✭✭Overheal


    Wouldn't the story be the soup and the gameplay the soup?

    Ace Combat: Squadron Leader. Now theres a game that you didn't play for the story, you played it to zip around and blow **** up. But what surprised me is the story turned out to be really excellent in it. As a result, even now that I've played newer titles in the series, I can't help but always want to sit down and play that one.


  • Registered Users, Registered Users 2 Posts: 7,835 ✭✭✭Mark Hamill


    I don't know about the others but the plot in portal is practically non–existent and pretty superfluous. The game play is what made portal brilliant.

    Portal is probably the one I'd be most likely to play sans plot, but I would still say the plot adds a lot fun in the game, especially in the second half. Do you think Portal would still have been as good if it had no Glados? You go through the same puzzles, but no story to direct you. At the end, no closure?


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  • Registered Users, Registered Users 2 Posts: 7,835 ✭✭✭Mark Hamill


    People seem to be confusing "the plot is just window dressing and doesn't really matter" with "NO PLOT EVAR".
    I have no idea why that is.....

    If the plot is just window dressing and doesn't matter, then there might as well be no plot. If this is not the case, then plots do make a difference and do matter.


  • Registered Users, Registered Users 2 Posts: 2,656 ✭✭✭C14N


    I don't know about the others but the plot in portal is practically non–existent and pretty superfluous. The game play is what made portal brilliant.

    The plot in Portal is far from non-existent. Sure, it doesn't pile on with cutscenes likes Metal Gear Solid but there is still plenty of story and atmosphere going on as you advance and see Glados' insanity becoming more evident. It's closer to a short story than a novel (at least for Portal 1) but it's still deeply ingrained in the game

    I really don't think Portal or Portal 2 would have achieved anything like their popularity without their story. If you remove Glados, Wheatly, Cave Johnsons writing on the wall from previous victims etc. and have just a barebones puzzler, it would probably be moderately popular on merit but it wouldn't have gained the legendary status it has.
    People seem to be confusing "the plot is just window dressing and doesn't really matter" with "NO PLOT EVAR".
    I have no idea why that is.....

    Well that's because you're basically saying that you could entirely remove the plot from any game with negligible difference in how much you enjoy it. That might be true in your case but not for most of us.

    Take some of the most popular series/games of this generation; Assassins Creed, Skyrim, Uncharted, Batman, Mass Effect. Take away all dialogue, plot, setting etc and boil them down to their raw gameplay mechanics with an old fashioned "Levels 1-99" approach. They've all just become fairly forgettable and people would be far less attached to them, even in ones where the story is pretty weak (like Uncharted).


  • Closed Accounts Posts: 2,126 ✭✭✭Reekwind


    C14N wrote: »
    The plot in Portal is far from non-existent. Sure, it doesn't pile on with cutscenes likes Metal Gear Solid but there is still plenty of story and atmosphere going on as you advance and see Glados' insanity becoming stronger
    Indeed Portal provides one of the strongest examples of a good story being told almost exclusively through game mechanics: witness the connection that most people forge with the Weighted Companion Cube, something that is essentially an inanimate object


  • Registered Users, Registered Users 2 Posts: 3,720 ✭✭✭Praetorian


    Here comes my annual long post on boards.

    I use to be obsessed with graphics but as I got older I realised fun and gameplay are more important. Saying that, graphics are still important. I am very worried that the new consoles are not going to push the limits of technology in terms of graphics. This will limit what the developers can achieve. It will slow down progress. I rarely have to upgrade my pc these days because the consoles have held back the pc market so much.

    I have been delighted to see what some of the devs have managed on the limited current gen consoles. Games like uncharted 2 & 3 etc are astonishing looking. But imagine what they could do with 10x or 20x the processing power.

    With products these days coming out with high bandwidth connections like thunderbolt, it would be feasible for microsoft or sony to add this connection or a similar connection to their future consoles. The consoles periodically could be upgraded with faster graphics etc. The important thing would be to make sure the games still work on the base system. The addon graphic card or apu or cpus should just optionally increase graphics fidelity for those who can A) afford it B) want it. Making the addon a requirement would not work well. It has failed in the past.

    If either of the big console manufacturers go for "upgradeable console" idea. I said it first, ask Retr0gamer. I have been saying it for years!

    Regarding VR. Several people high up in the games industry that I totally respect have said that Carmacks VR hardware is pretty amazing. I believe he has given up further )development and is now backing the Oculus. But that guy (Palmer) could be just in it for a quick buck, and who knows what he will do with the $1,000,000 he has raised . AR and VR are coming big time. Will they succeed? Possibly not (again).

    Holodeck sort of visuals will be possible in my lifetime. But being able to touch the stuff is not likely.


  • Registered Users, Registered Users 2 Posts: 15,310 ✭✭✭✭briany


    When the next gen of consoles is coming down the line, they're always touted on the amazing realism they'll be able to achieve but games will probably not achieve anything like true realism in our lifetimes because the physics and the artificial intelligence will never be there in the way we'd like. It does get to point as well where it becomes a question of why opt for a simulated experience when you could just as well go do it and perhaps have more fun and exercise? Obviously there's a case to be made for the simulation of experiences where you could be shot and killed but maybe not for, say, bowling. Ok, in real bowling you'll probably have to pay each time but in v-bowling you'll always be slightly divorced from the experience because it'll only be a pale simulation at best, physically speaking.

    The games that always have the realism angle pushed to the hilt are sport sims but there's some franchises that haven't really made any in strides towards true realism or fun and challenge. PGA has been terrible for this, even for all it's fancy mechanics of recent years, it doesn't offer anymore satisfaction in posting a good round than the old games on the megadrive.


  • Closed Accounts Posts: 1,881 ✭✭✭JohnMarston


    briany wrote: »
    When the next gen of consoles is coming down the line, they're always touted on the amazing realism they'll be able to achieve but games will probably not achieve anything like true realism in our lifetimes because the physics and the artificial intelligence will never be there in the way we'd like.

    Who plays video games because they want to experience realism?


  • Registered Users, Registered Users 2 Posts: 2,656 ✭✭✭C14N


    Who plays video games because they want to experience realism?

    Flight Simulator fans?

    It depends on the degree of realism really. If the game is set in the real world, we generally want some realistic physics and realistic characters. At the same time, games have to depict extraordinary people and events. It's a case of choosing which aspects to make realistic. If you're going to play a WW2 shooter, you want the dialogue to be appropriate and the destruction physics of a building you just blew up and you might even want the deaths of your enemies to be realistic but you sure as hell don't want the player character to have a realistic experience.

    Nobody wants to spend the hours of downtime in between battles. Nobody wants to get shot in the leg and then get sent home until the war is over or get captured by Germans and work in labour camps until Hitler is overthrown. If it was realistic, most players would just die, a lot of them without even killing an enemy.

    Tl,dnr: Some aspects of games need to be unrealistic, but realism is still often important in others.


  • Banned (with Prison Access) Posts: 23,555 ✭✭✭✭Sir Digby Chicken Caesar


    C14N wrote: »

    . If it was realistic, most players would just die, a lot of them without even killing an enemy.

    ****ing red faction


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