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  • Posts: 0 ✭✭✭ [Deleted User]


    But sure why would you make it a banable offence? The reason we're changing maps is because of the updates and the ender chest is one of those updates which make it worth while.


  • Registered Users, Registered Users 2 Posts: 3,184 ✭✭✭Kenno90


    Have to agree with maka , what's the point of getting an ender chest if were not allowed use them , besides we need ender eyes every time we break them so it won't be over powered ....

    It's good that were all talking about the features , what to do , what not to do.. Should be an interesting if not different map


  • Registered Users, Registered Users 2 Posts: 5,317 ✭✭✭gavmcg92


    Mak_United wrote: »
    But sure why would you make it a banable offence? The reason we're changing maps is because of the updates and the ender chest is one of those updates which make it worth while.

    But it completely nullifies the idea of having factions. What's the point in having factions if you can just store all your hard to get items in your safe house at spawn? You completely loose the idea of "piracy"/raids and loots.

    If we go down your line then I would be in favour of only allowing users to pick between playing factions or building. Thus not giving faction players the use of lockette.


  • Registered Users, Registered Users 2 Posts: 3,184 ✭✭✭Kenno90


    gavmcg92 wrote: »
    But it completely nullifies the idea of having factions. What's the point in having factions if you can just store all your hard to get items in your safe house at spawn? You completely loose the idea of "piracy"/raids and loots.

    If we go down your line then I would be in favour of only allowing users to pick between playing factions or building. Thus not giving faction players the use of lockette.

    That wouldn't work , you'd get people wanting to switch between the two. Do you really think ender chests are such a bad idea , it's basically a chest no one can touch , maybe having that one thing that's protected isn't a bad idea while everything else is fair game


  • Registered Users Posts: 1,300 ✭✭✭Indubitable


    I wish we could do a boards.ie let's play series with perspectives from different factions. Each episode could be done by a different member and each faction could release an episode in the same time frame.


  • Registered Users, Registered Users 2 Posts: 5,317 ✭✭✭gavmcg92


    Kenno90 wrote: »
    That wouldn't work , you'd get people wanting to switch between the two. Do you really think ender chests are such a bad idea , it's basically a chest no one can touch , maybe having that one thing that's protected isn't a bad idea while everything else is fair game

    But see the problem is that the most valuable items will be put in the enderchest, literally taken from the game, making the idea of pvp worthless. Why would I go after you or for arguments sake your faction capital if I know that your iron, gold and diamonds are not up for grabs because they are safe and out of play?

    If you think about it there are very few "important items" and these items can easily fit into the spaces available in your ender chest. Like I could always walk around with an enderchest in my hot bar knowing that if I'm on the run from someone I can plant it down, place the most valuable items in it and be killed, knowing that my items are safe and that my killer will only get a loot of a bit of cobble, some worn tools and possibly if he's lucky, a bit of coal. You leave behind your enderchest which cannot be accessed by your assassin because he would open it up and find his own stash.

    I just really don't like the idea of an enderchest for a faction based server. It makes it way to easy to store loot (well the way we are doing it). Our main problem is trying to make the game fair while also allowing those who do not wish to play factions have their stuff protected (using lockette)


  • Registered Users, Registered Users 2 Posts: 5,317 ✭✭✭gavmcg92


    LAZYBOY247887 banned for 1 day for breaking and entering.

    I'll say it again. If the door is locked then stay away from it. Don't break blocks just to have a sneak peak!


  • Posts: 0 ✭✭✭ [Deleted User]


    Why are we changing maps then? Because of temples and pyramids? Cause there pointless in a SMP.


  • Registered Users Posts: 370 ✭✭Xenon560


    I've just hear about this factions idea. It does sound great and adds something different as opposed to the generic building a house, gather resources, get bored, wait for reset. Besides, if no one likes it and it doesn't work out, its not a massive waste.

    Btw, Spartan Faction!!!


  • Registered Users Posts: 1,115 ✭✭✭Completionist


    Will there be a neutral faction? Seems kind of unfair to suddenly switch from being a non pvp server to a pvp server and not offer an option for those who don't wish to pvp, But still want to play on the server:P

    deconduo wrote: »
    What I was thinking of was to drop chest protection outside of the spawn island altogether, but have build protection instead. That way, apart from the person who owns the land, people can't place or destroy blocks and can only toggle switches, open doors etc. So it allows for people to protect their stuff with elaborate traps or hidden rooms, but still leaves it open to being looted during raids.

    What is to stop someone from putting a 3 block wide lava river around their territory, Thus removing any threat of attack? Or even simpler would be a 2 block high wall... On the other hand allowing other factions to destroy other peoples creations doesn't seem fair either.

    If the factions lands are a decent size then mining would be almost no risk as other players wouldn't be able mine anything inside your factions land, Meaning they would be unable to get into your strip mine....

    I predict the following:

    1. Everyone will kill everyone before joining/creating factions.
    2. The land will be divided by 2 block high walls, removing any threat of raids, Mining, building and storing diamonds in plain sight is now possible.
    3. No one will venture outside of their 2 block high wall as all they can do is stare at every other factions 2 block high wall that no amount of tnt can dent.
    4. After a few weeks everyone will have stopped playing due to factions becoming isolated colonies.


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  • Registered Users, Registered Users 2 Posts: 380 ✭✭-( i )- Wicker


    If you were to have build protection on, but disable it for 1 hour every day around peak time. That would stop people coming on in the middle of the night and looting, and everyone would have the chance to defend their items, or risk going on the offensive.


  • Registered Users, Registered Users 2 Posts: 894 ✭✭✭Dale Parish


    4. After a few weeks everyone will have stopped playing due to factions becoming isolated colonies.
    Not while there's stuff to be stolen! Loans to be handed out! People to be assasinated!..


  • Registered Users, Registered Users 2 Posts: 3,184 ✭✭✭Kenno90


    If you were to have build protection on, but disable it for 1 hour every day around peak time. That would stop people coming on in the middle of the night and looting, and everyone would have the chance to defend their items, or risk going on the offensive.

    Thats what i don't like, i'd be happy to defend my stuff, if they kill me and take it all then good for them.

    If they log on in the middle of the night then steal my stuff, i wont be happy


  • Registered Users, Registered Users 2 Posts: 5,317 ✭✭✭gavmcg92


    Mak_United wrote: »
    Why are we changing maps then? Because of temples and pyramids? Cause there pointless in a SMP.

    Because this map has somewhat gone stale. As a community you can see that the majority of people here want something different. As a server we have had 4 building maps and thus instead of just resetting and having another building map we want to try something new, factions. 1.3 just seems like a logical point to make the switch. There is nothing really dictating the switch other than to refresh the interest of the community.
    Will there be a neutral faction? Seems kind of unfair to suddenly switch from being a non pvp server to a pvp server and not offer an option for those who don't wish to pvp, But still want to play on the servertongue.gif

    We have to look into that. From what I have heard we are looking at having the starting island as a building zone (check map posted a few days ago). That way we can try and cater for both sides.
    4. After a few weeks everyone will have stopped playing due to factions becoming isolated colonies.

    Listen, we want to try something new. I think a lot of people have "stopped playing" becuase we continue to do the same things after reset. This will be a big change that I think people will enjoy. If by two weeks it hasn't worked out then we can simply start a new survival world instead.
    I was talking to the two lads who run the TNT factions server who say its great fun. We should at least try it and if it doesn't work then so be it... we can change it.


  • Registered Users, Registered Users 2 Posts: 9,313 ✭✭✭Mycroft H


    gavmcg92 wrote: »
    I was talking to the two lads who run the TNT factions server who say its great fun. We should at least try it and if it doesn't work then so be it... we can change it.

    Exactly. Nothing ventured nothing gained


  • Moderators, Computer Games Moderators Posts: 4,282 Mod ✭✭✭✭deconduo


    Will there be a neutral faction? Seems kind of unfair to suddenly switch from being a non pvp server to a pvp server and not offer an option for those who don't wish to pvp, But still want to play on the server:P




    What is to stop someone from putting a 3 block wide lava river around their territory, Thus removing any threat of attack? Or even simpler would be a 2 block high wall... On the other hand allowing other factions to destroy other peoples creations doesn't seem fair either.

    If the factions lands are a decent size then mining would be almost no risk as other players wouldn't be able mine anything inside your factions land, Meaning they would be unable to get into your strip mine....

    I predict the following:

    1. Everyone will kill everyone before joining/creating factions.
    2. The land will be divided by 2 block high walls, removing any threat of raids, Mining, building and storing diamonds in plain sight is now possible.
    3. No one will venture outside of their 2 block high wall as all they can do is stare at every other factions 2 block high wall that no amount of tnt can dent.
    4. After a few weeks everyone will have stopped playing due to factions becoming isolated colonies.

    -Resources on faction lands will be limited, only the mainland will have normal quantities. You'll have to go out to get any sort of resources.

    -Block protection will be for individual plots, not factionwide. If there is a wall around an entire town, either no one can get over it or everyone can.

    -Block protection will stop at somewhere between y=48 and y=20, so mines will be accessible.

    -There will be mechanics to encourage raiding. Ladders to get over walls, maybe some limited ways to get around block protection temporarily. I like the idea of a raiding hour each day as well.


  • Registered Users, Registered Users 2 Posts: 1,062 ✭✭✭AirBiscuit


    Trying new things for the server isn't bad per-se, but forcing everyone participate in them is. A neutral faction sounds like the right move.


  • Moderators, Computer Games Moderators Posts: 4,282 Mod ✭✭✭✭deconduo


    Botulism wrote: »
    Trying new things for the server isn't bad per-se, but forcing everyone participate in them is. A neutral faction sounds like the right move.

    Yes of course. There won't be a neutral faction but you don't have to join a faction if you don't want to. The spawn island will be fairly large as well, and will function like the current map we have now. It will be for new players and people who prefer to build rather than PvP.


  • Registered Users, Registered Users 2 Posts: 5,317 ✭✭✭gavmcg92


    SodIRE banned for 1 day for breaking and entering (same two pieces of glass as LAZYBOY)


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  • Registered Users, Registered Users 2 Posts: 3,184 ✭✭✭Kenno90


    deconduo wrote: »
    Yes of course. There won't be a neutral faction but you don't have to join a faction if you don't want to. The spawn island will be fairly large as well, and will function like the current map we have now. It will be for new players and people who prefer to build rather than PvP.

    Is this map going to be the same size as the current map, bigger/smaller ??.

    I'm really liking the idea that all the resources will be on the main island. Even for people who don't want pvp, makes it risky to venture out :P


  • Registered Users, Registered Users 2 Posts: 5,537 ✭✭✭Nollog


    :( no mob farms at all?


  • Moderators, Computer Games Moderators Posts: 4,282 Mod ✭✭✭✭deconduo


    /\/ollog wrote: »
    :( no mob farms at all?

    The main reason that mob farms are banned is because the server lags like hell with them. The amount of mobs along with massive amounts of item drops and orbs in the one chunk is just too much to handle. The only thing that is allowed is slime rooms. Brightly lit rooms near bedrock in slime chunks where slimes can spawn. You still have to kill them by hand, and not with a grinder or anything.


  • Registered Users, Registered Users 2 Posts: 9,313 ✭✭✭Mycroft H


    Kenno90 wrote: »
    Is this map going to be the same size as the current map, bigger/smaller ??.

    I'm really liking the idea that all the resources will be on the main island. Even for people who don't want pvp, makes it risky to venture out :P

    Its going to be even more fun with redstone trip wire. TNT booby trap :D:D


  • Registered Users, Registered Users 2 Posts: 5,537 ✭✭✭Nollog


    deconduo wrote: »
    The main reason that mob farms are banned is because the server lags like hell with them. The amount of mobs along with massive amounts of item drops and orbs in the one chunk is just too much to handle. The only thing that is allowed is slime rooms. Brightly lit rooms near bedrock in slime chunks where slimes can spawn. You still have to kill them by hand, and not with a grinder or anything.

    You could make an official grinder near spawn and just have people take turns at it.


  • Registered Users, Registered Users 2 Posts: 5,317 ✭✭✭gavmcg92


    /\/ollog wrote: »
    You could make an official grinder near spawn and just have people take turns at it.

    The rule is also in place to make it more of a challenge to retrieve gun powder/ arrows/ bones etc. It is a survival server at the end of the day :cool:


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  • Registered Users, Registered Users 2 Posts: 3,184 ✭✭✭Kenno90


    BX 19 wrote: »
    Its going to be even more fun with redstone trip wire. TNT booby trap :D:D

    Oh ye :D If i lay a tnt trap and someone dies like three days later, will it say Kenno90 Killed BX19 or just BX19 Blew Up.

    Also thinking everybody is going to be decked with enchanted weapons and armour. Getting XP in 1.3 is pi*s easy


  • Registered Users, Registered Users 2 Posts: 841 ✭✭✭BlandKitten


    /\/ollog wrote: »
    You could make an official grinder near spawn and just have people take turns at it.
    We thought of doing this on a previous map, but it really does make the game far too easy. On the first map, everyone had mob traps, it was pretty much the only thing people did after a while. Mob drops become pointless since everyone has a near unlimited source of them, and people end up with far too much tnt.
    That, and it lags the server to hell as dec was saying.


  • Registered Users, Registered Users 2 Posts: 5,537 ✭✭✭Nollog


    You could have a villager spawner then, all they drop is XP right?
    Or have a system to buy time on a skelly/creep/whatever spawner so it's not unlimited.

    I like grinders.:(


  • Registered Users, Registered Users 2 Posts: 3,184 ✭✭✭Kenno90


    /\/ollog wrote: »
    You could have a villager spawner then, all they drop is XP right?
    Or have a system to buy time on a skelly/creep/whatever spawner so it's not unlimited.

    I like grinders.:(

    Never would've guessed :pac:


  • Registered Users, Registered Users 2 Posts: 5,537 ✭✭✭Nollog


    I can't build them, but I like the feeling of superiority you get when you smack a zombie in the face and then eat his flesh in front of his zombie wife.

    Can you add Nollog to the whitelist?


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  • Posts: 0 ✭✭✭ [Deleted User]


    Or you could be a man and go out and kill them face to face :pac:


  • Registered Users, Registered Users 2 Posts: 5,537 ✭✭✭Nollog


    Mak_United wrote: »
    Or you could be a man and go out and kill them face to face :pac:

    takes too long.


  • Posts: 0 ✭✭✭ [Deleted User]


    /\/ollog wrote: »
    takes too long.

    And? If your aloud Xp grinders then everyone will be fitted with level 30 armor, have the best swords and bows along with some class tools.

    Which in turn will f*ck over the people who don't know how to make one.


  • Registered Users, Registered Users 2 Posts: 3,184 ✭✭✭Kenno90


    Mak_United wrote: »
    And? If your aloud Xp grinders then everyone will be fitted with level 30 armor, have the best swords and bows along with some class tools.

    Which in turn will f*ck over the people who don't know how to make one.

    Theres no need for them in 1.3, do a little mining and you'll have loads


  • Posts: 0 ✭✭✭ [Deleted User]


    True, but that requires effort. Coal will be in short supply because everyone will mine it when they see it.

    XP grinders will give people unlimited amounts.

    Maybe admins could set up a shop selling bottles of enchanting for diamonds or something. That way your giving something up for it.


  • Registered Users, Registered Users 2 Posts: 3,184 ✭✭✭Kenno90


    Haha you'll get more XP mining for Diamonds , then selling the diamonds for XP :pac::pac:


  • Registered Users, Registered Users 2 Posts: 5,317 ✭✭✭gavmcg92


    Mak_United wrote: »
    True, but that requires effort. Coal will be in short supply because everyone will mine it when they see it.

    XP grinders will give people unlimited amounts.

    Maybe admins could set up a shop selling bottles of enchanting for diamonds or something. That way your giving something up for it.

    Sounds like a good idea.


  • Registered Users, Registered Users 2 Posts: 894 ✭✭✭Dale Parish


    Bad idea! Have minimal interference and let the free market take hold of potion distribution! :pac::pac: Someone could make a fortune supplying various armies....
    ..
    gavmcg92 wrote: »
    SodIRE banned for 1 day for breaking and entering (same two pieces of glass as LAZYBOY)
    What is it with people and breaking into my building...


  • Registered Users, Registered Users 2 Posts: 5,317 ✭✭✭gavmcg92


    Bad idea! Have minimal interference and let the free market take hold of potion distribution! :pac::pac: Someone could make a fortune supplying various armies....

    You can't make exp potions though? But yeah I guess leave as is.


  • Registered Users, Registered Users 2 Posts: 894 ✭✭✭Dale Parish


    gavmcg92 wrote: »
    You can't make exp potions though? But yeah I guess leave as is.
    Nah I meant the normal potions :pac:


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  • Registered Users Posts: 370 ✭✭Xenon560


    I was thinking (bad, I know :)), but what if on the main island where the resources will mainly be, we have a small town thats fenced and guarded from mobs and is protected by block protection where PvP is off.

    We could have small stalls for items that people can buy and also have rooms that you can "rent" for a night of you don't want to venture back to your faction capital just yet as it's night or you want to do a bit more mining/hunting.

    This could add something, as another faction could let's say spot someone "renting" a room and just set up outside of town and ambush him when he leaves. Could also add some guard towers? so he could first scout whether it's safe to leave or not.


  • Registered Users, Registered Users 2 Posts: 3,184 ✭✭✭Kenno90


    Xenon560 wrote: »
    I was thinking (bad, I know :)), but what if on the main island where the resources will mainly be, we have a small town thats fenced and guarded from mobs and is protected by block protection where PvP is off.

    We could have small stalls for items that people can buy and also have rooms that you can "rent" for a night of you don't want to venture back to your faction capital just yet as it's night or you want to do a bit more mining/hunting.

    This could add something, as another faction could let's say spot someone "renting" a room and just set up outside of town and ambush him when he leaves. Could also add some guard towers? so he could first scout whether it's safe to leave or not.

    You sir are a legend, that's a great idea. The watch towers are quite cool :cool:


  • Registered Users, Registered Users 2 Posts: 2,014 ✭✭✭Pen Rua


    I'd like to join. My username is BatteryZombie.

    I am kind of new to multiplayer Minecraft so; can I just find a plot of land and build a small house etc? How does it work?


  • Registered Users, Registered Users 2 Posts: 195 ✭✭CYHSN


    Pen Rua wrote: »
    I'd like to join. My username is BatteryZombie.

    I am kind of new to multiplayer Minecraft so; can I just find a plot of land and build a small house etc? How does it work?

    Hi Pen, yes just find a nice open space and build on it, there is loads of space outside the town walls and some inside, just be sure not to build over anyone else builds, hard to go wrong, good luck with your small house :)


  • Registered Users, Registered Users 2 Posts: 1,062 ✭✭✭AirBiscuit


    Xenon560 wrote: »
    I was thinking (bad, I know :)), but what if on the main island where the resources will mainly be, we have a small town thats fenced and guarded from mobs and is protected by block protection where PvP is off.

    What about people who both don't want to live in a town and not be in a faction?


  • Registered Users, Registered Users 2 Posts: 3,184 ✭✭✭Kenno90


    Botulism wrote: »
    What about people who both don't want to live in a town and be in a faction?

    Pfft Loner :D.

    You can just find an isolated spot on the starter island, Judging by the size of the map it'll be fairly big


  • Registered Users Posts: 212 ✭✭electronige


    hi can I be unbaned now ????


  • Registered Users, Registered Users 2 Posts: 894 ✭✭✭Dale Parish


    Botulism wrote: »
    What about people who both don't want to live in a town and be in a faction?
    They'll get robbed and beaten.


  • Registered Users, Registered Users 2 Posts: 1,062 ✭✭✭AirBiscuit


    Kenno90 wrote: »
    Pfft Loner :D.

    You can just find an isolated spot on the starter island, Judging by the size of the map it'll be fairly big

    What, and get raided contantly with no protection?
    And for the record, I don't like towns because they make my framerate drop massively. And when you only get 20FPS at best, this is a pretty big problem


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  • Registered Users, Registered Users 2 Posts: 894 ✭✭✭Dale Parish


    Botulism wrote: »
    What, and get raided contantly with no protection?
    And for the record, I don't like towns because they make my framerate drop massively. And when you only get 20FPS at best, this is a pretty big problem

    Take out insurance with Mine N' Co Insurances :D:D:D


This discussion has been closed.
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