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Ultra Street Fighter 4 Discussion Thread

1167168170172173261

Comments

  • Registered Users, Registered Users 2 Posts: 8,070 ✭✭✭Placebo


    Ramza wrote: »
    Who's your favorite character? "Bison." How come you like Bison? "His purple hand."

    i seen some one laugh at this in IRC. Stating that it was a juvenile reason to like a character. :rolleyes:


  • Closed Accounts Posts: 4,987 ✭✭✭JohnMc1


    Azza wrote: »
    Location tests for 2012 starting next weekend.

    Well atleast we'll know what we're in for with this latest installment then.


  • Registered Users, Registered Users 2 Posts: 1,966 ✭✭✭ayjayirl


    Azza wrote: »
    Vanilla Ryu with no trade ultra, super trap or coward coptor.

    So, AE Ryu - FU Azza :p


  • Moderators Posts: 5,598 ✭✭✭Azza


    Vanilla Ryu had alot of other strong points besides those.


  • Registered Users, Registered Users 2 Posts: 1,966 ✭✭✭ayjayirl


    Azza wrote: »
    Vanilla Ryu had alot of other strong points besides those.

    Yarp, but those are the ones I want back. And his cr.mk back please.


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  • Moderators Posts: 5,598 ✭✭✭Azza


    I didn't say he couldn't have those. :p


  • Registered Users, Registered Users 2 Posts: 2,888 ✭✭✭Fergus_


    Damage buff for Sakura please

    *trollface*


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    Rose should have 0 frame activation and recovery on Ultra 1 since they took it away from Ultra 2.


  • Registered Users, Registered Users 2 Posts: 19,046 ✭✭✭✭K.O.Kiki


    Placebo wrote: »
    Umehara-Guinness.jpg

    what a hero
    I could tell you alot about Tomo. People just have no idea. How about this for an idea. I was #2 to Tomo for about 1.5-2 years, and I never beat him 1 GAME, EVER on CE, HF or Super. I NEVER BEAT HIM 1 GAME. He beat me 3-0 every single time, for years. Nobody compares to Tomo's skill in today's game, you have to see it to believe it. He lost to Mike 1x on CE. And before that I think 2x. You have to see it to believe it.

    Guinness should go through the annals and check the SFII WW/CE/HF records.


  • Registered Users, Registered Users 2 Posts: 11,137 ✭✭✭✭chopperbyrne


    Tomo never played in anything other than local and regional tournaments.


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  • Registered Users, Registered Users 2 Posts: 8,070 ✭✭✭Placebo


    let the MAN have his glory kiki.
    DAMN son, why you gotta be so obscure all the time


  • Registered Users, Registered Users 2 Posts: 1,960 ✭✭✭unky chop chop


    Thats it Farz. Whats wrong, are those tight jeggings pinching your satchel


  • Registered Users, Registered Users 2 Posts: 19,046 ✭✭✭✭K.O.Kiki


    Tomo never played in anything other than local and regional tournaments.
    That is a fair point, although I have read that he won 100 tournaments in row.


  • Registered Users, Registered Users 2 Posts: 4,229 ✭✭✭Dreddybajs


    K.O.Kiki wrote: »
    That is a fair point, although I have read that he won 100 tournaments in row.

    If you count local and regional tournaments up over every game for Daigo it's probably in the thousands of wins.


  • Registered Users, Registered Users 2 Posts: 19,046 ✭✭✭✭K.O.Kiki


    Dreddybajs wrote: »
    If you count local and regional tournaments up over every game for Daigo it's probably in the thousands of wins.
    I highly doubt that, since competition in Japan is too fierce, coupled with single-elimination.


  • Registered Users, Registered Users 2 Posts: 13,084 ✭✭✭✭Kirby


    Sairus wrote: »
    Rose should have 0 frame activation and recovery on Ultra 1 since they took it away from Ultra 2.

    On a move that hits you from accross the screen? Wouldn't that be a bit broken?


  • Registered Users, Registered Users 2 Posts: 2,888 ✭✭✭Fergus_


    For Rose, I want a faster U1 (nerf the damage if necessary). Would be more useful for punishing various moves and OSing

    Her soul spark meter build back from Super.

    More invincibility on EX spiral, faster startup would be nice too.

    Her hitbox that she had in super on her U2, it's tough to combo with it now because of reduced hitbox.

    I feel she is one of the characters that got unnecessarily nerfed in AE, U2 nerf I agree but all the others was going too far.


  • Moderators Posts: 5,598 ✭✭✭Azza


    For Bison I want.

    C.LK increased from 20 damage to 30.
    S.HK increased far damage to 90 from 80. Leave close damage the same.
    S.MP 1 frame faster start up and special cancelable.
    Change MK SK to 80*30 and HK SK to too 100*30. Makes FADC and Super cancels more worth while. Makes single hits a little weaker.
    Cl.MK less push back.
    Change the time restriction on Skull Diver back to vanilla.
    2 More active frames on Skull Diver.
    50 More stun on Skull Diver
    100 more stun on Ex.Skull Diver.
    No landing recovery on empty Devils Reverse.
    Ex.DR hits twice instantly. Can no longer be focus dashed out on first hit.
    Cross up PC do same damage as the PC hitting from the front.
    2 frames less recovery on LP.PC.
    50 more stun on each PC.
    Super fully connect on airborne opponents.

    Ultra 2. Either revert it back to its super form (with increased landing recovery from AE). Or make it much quicker on start up (reduced damage if neccesary).


  • Registered Users, Registered Users 2 Posts: 2,888 ✭✭✭Fergus_


    Azza wrote: »
    For Bison I want.

    C.LK increased from 20 damage to 30.
    S.HK increased far damage to 90 from 80. Leave close damage the same.
    S.MP 1 frame faster start up and special cancelable.
    Change MK SK to 80*30 and HK SK to too 100*30. Makes FADC and Super cancels more worth while. Makes single hits a little weaker.
    Cl.MK less push back.
    Change the time restriction on Skull Diver back to vanilla.
    2 More active frames on Skull Diver.
    50 More stun on Skull Diver
    100 more stun on Ex.Skull Diver.
    No landing recovery on empty Devils Reverse.
    Ex.DR hits twice instantly. Can no longer be focus dashed out on first hit.
    Cross up PC do same damage as the PC hitting from the front.
    2 frames less recovery on LP.PC.
    50 more stun on each PC.
    Super fully connect on airborne opponents.

    Ultra 2. Either revert it back to its super form (with increased landing recovery from AE). Or make it much quicker on start up (reduced damage if neccesary).

    G'way :pac:


  • Registered Users, Registered Users 2 Posts: 8,070 ✭✭✭Placebo


    C.LK increased from 20 damage to 30.

    Thats really specific. Can you explain why exactly?


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  • Moderators Posts: 5,598 ✭✭✭Azza


    His C.LK links allow Bison to hold his opponent in place so he can build charge for SK after moving forward. Its of his main tools.

    Problem is doesn't do a whole lot of damage.

    133 damage being about the average damage done off it. I'd like to see it around 150-160 without using meter, be more in line with what other characters can do.


  • Registered Users, Registered Users 2 Posts: 2,888 ✭✭✭Fergus_


    Light tatsu to be +1 on block :pac:


  • Registered Users, Registered Users 2 Posts: 7,499 ✭✭✭Sabre0001


    For a character of my choice, I want a win button.......

    🤪



  • Closed Accounts Posts: 289 ✭✭SirAuronDX


    For this game. i want. Removal of input lenecy.
    Let's see you mash to win now


  • Registered Users, Registered Users 2 Posts: 4,971 ✭✭✭Orim


    SirAuronDX wrote: »
    For this game. i want. Removal of input lenecy.
    Let's see you mash to win now

    What has input leniency got to do with mashing to win? Presuming you're talking about mashing during blockstrings.

    Personally I'd love to see Tenshokyaku (up-kicks) become a a command move of some sort. Make it a decent AA and FADCable.


  • Closed Accounts Posts: 289 ✭✭SirAuronDX


    Orim wrote: »
    What has input leniency got to do with mashing to win? Presuming you're talking about mashing during blockstrings.

    Personally I'd love to see Tenshokyaku (up-kicks) become a a command move of some sort. Make it a decent AA and FADCable.
    Talking about the whole mash reversal for free thing.
    not to mention sometimes doing half an input will get me something else entirely.

    But if i have to ask for something.
    Give cody a wakeup that is safe


  • Registered Users, Registered Users 2 Posts: 800 ✭✭✭The Hound


    SirAuronDX wrote: »
    Talking about the whole mash reversal for free thing.
    not to mention sometimes doing half an input will get me something else entirely.

    But if i have to ask for something.
    Give cody a wakeup that is safe
    What do ya mean "a wakeup that is safe"? plz elaborate? Like a teleport or special? What character has a wake up that is safe? Or am I down the wrong Rabbit hole?


  • Registered Users, Registered Users 2 Posts: 129 ✭✭ogiekeaney


    Blanka changes

    reasonable requests:

    1.ex upball to cause hard knockdown ( or at least be bloody safe on hit)
    2.blanka ball be safe on hit
    3. better startup on ultra 2(an anti air ultra that can be safejumped is bollox)

    stuff that i would like:D

    a combo into an untechable knockdown would be good( some sort of link into sweep)

    frame advantage on a blocked focus attack.

    a better hop

    electricity to cause hard knockdown/ less hitback on connected electricity so i can maintain my offense.


    i mean if you are gonna nerf a character so he cant turtle at least give him some offensive options.


  • Registered Users, Registered Users 2 Posts: 8,070 ✭✭✭Placebo


    troll request: games too slow, block strings are gay

    aa54eecf72614251b372499.png


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  • Registered Users, Registered Users 2 Posts: 955 ✭✭✭GorySnake


    These change requests are mental


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