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[CoD Black Ops] - MegaBitch thread

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Comments

  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    Heading out, so will make this quick. But my point is about ghost is regarding K/D mainly. Stick on ghost for either a few ranks or a prestige and see the difference.. and in saying that bar Nuketown and perhaps one or two other maps you can play the objective with ghost fairly comfortably and my point still stands.

    I know there is strong foundation to what I've said beforehand based from comments from here (not just from myself), Hupit forums, competitive players and YT commentators alone.


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    Heading out, so will make this quick. But my point is about ghost is regarding K/D mainly. Stick on ghost for either a few ranks or a prestige and see the difference.. and in saying that bar Nuketown and perhaps one or two other maps you can play the objective with ghost fairly comfortably and my point still stands.

    I know there is strong foundation to what I've said beforehand based from comments from here (not just from myself), Hupit forums, competitive players and YT commentators alone.

    K/D = who gives a ****.


  • Registered Users, Registered Users 2 Posts: 553 ✭✭✭redman85


    Magill wrote: »
    I wouldn't say there is a best setup with flak jacket, i personally run it with marathon on almost every class. I hate how long it takes to get from point to point without it, is it better than tac mask pro ? Thats entirely based on the situation and a persons style of play. For the slower more defensive players i'd say so.

    Have to disagree with you here. Ok marathon and flat jacket is a good option but coming up against a well organized team with decent players tac mask pro for me is essential. the majority of players on a random team dont even know how to use tactical grenades wisely.

    A good team on the other hand will call out hit markers and always throw a flashbang or stun around a corner. What good is marathon when your constantly flashed???


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    redman85 wrote: »
    Have to disagree with you here. Ok marathon and flat jacket is a good option but coming up against a well organized team with decent players tac mask pro for me is essential. the majority of players on a random team dont even know how to use tactical grenades wisely.

    A good team on the other hand will call out hit markers and always throw a flashbang or stun around a corner. What good is marathon when your constantly flashed???

    Can you not read ? I said its entirely situational..


  • Registered Users, Registered Users 2 Posts: 2,340 ✭✭✭yimrsg


    Magill wrote: »
    I capped nuketown B on my own using flak jacket plenty of times... i never said it was impossible to cap a flag with ghost, but against good teams... its almost impossible. I play groundwar on my own alot, and almost every game im capping flags on my own, it would be impossible to do that without flak jacket.

    I wouldn't say there is a best setup with flak jacket, i personally run it with marathon on almost every class. I hate how long it takes to get from point to point without it, is it better than tac mask pro ? Thats entirely based on the situation and a persons style of play. For the slower more defensive players i'd say so.

    Personally, i cant be arsed with jammers and motion sensors, they're a waste of time for me because i dont usually stay in the same area long. C4 is what i use most of the time now, much better for my style of play.

    If theres someone looking at his claymore, the likelihood of him being half decent is slim and most of the time he'll be dead before he gets a shot off (Unless hes host).

    I'll not get into the high killstreak ****e again because i'd rather play alone than in a party of people using them. You didnt really answer anything i said about using ghost in a party tho.

    I didnt really, i said its much better than it is in a party (Which is almost useless 90% of the time). It depends what someone's mentality is when playing solo, is their K/D and KS the only thing they care about when playing solo ? if so then i'd say its better than flak jacket. If its about winning the actual game... then no, it isnt better than flak jacket, imo.

    Firstly, why would you use ghost in the competitive playlist ? (Im pretty sure theres no KS ? Could be wrong) and it doesnt matter what perks you use in pure because they don't count. Im guessing you mean classic ? Which has the 3/5/7 layout.. in which case ghost would be very strong.

    Pure is anything but tough, i've been playing it for a few days now and haven't lost a single game, going 40+ every time. I do recommend it tho, very little bull****, 100% level playing field.. shame i cant freaking play like that in wager matches the last few days !! Shambles atm !

    Im guessing your not an agressive player, if you think flak jacket has no offensive qualities, no shame in that but your obviously wrong :)

    I wouldn't say I have a particular style of play aggressive or defensive, I'm quite comfortable doing what I feel benefits the team most. If there are plenty using ARs and controlling middle distance, I'd switch to a longer range weapon or go with the speedster olmpyia class just so that the enemy has to worry about entering into the open or fear turning the corner. There is no point in not being able to adapt to the ebb and flow of a game so I'd change my style accordingly as most others would. A bad player is one that stays on a style or approach that isn't working, a good player finds a niche or a tactic that works.

    Saying flakjacket has no offensive qualities is not the same as it being primarily defensive. Flak jacket like ghost can be used offensively but it only comes into play when facing explosives; ghost is constantly on, your name doesn't appear red at first glance, you stay off the radar, invisible to some killstreaks, plus you're naturally camouflaged to the current level. All those things don't give you any firm advantage like flak jacket's 65% blast resistance but they mean that an enemy that would have killed you had you chosen flak jacket might not kill you with ghost. You can use flak jacket offensively but it's not going to provide you with the surprise element that ghost offers which gives you protection from certain killstreaks and doesn't alert those watching the radar.

    To me ghost is far better at both killing and staying alive in general than flak jacket is. I don't want to drag in other perks and equipment to further complicate things but if you chose hacker or a jammer you're more or less avoiding or negating the claymore/c4 of enemies and lessening the overall explosive resistant advantage that flak jacket provides. As such you can argue that some of what flak jacket entails is made redundant by other combinations. You may take pride in doing it the hard way and stay with flak jacket but you're then leaving yourself open to that it's pride not allowing you to see/use the advantages of ghost.

    To be honest the most contentious thing I find is that you don't rate the jammer, to me it's by far the most underrated and powerful equipment in the game. In Mw2 scrambler was a beacon for good players to kill a scrambler user now it's a lure and a decoy. Leave it near known camping spots and let the campers sweat as their radars and equipment are rendered useless. Some enemies rush to destroy it and leave you to escape or kill them, it's so underused. I'm with you on having marathon pro as I think I have it on 5 of my classes. But I still think you must have tac mask pro class together with flak jacket, I'm losing speed but together with flak jacket I'm reducing enemy grenades effectiveness massively, all well and good getting to B dom first but if you can't see who's coming at you, you're fcuked. With them two I'm perfectly set to hold out (be defensive!) and do some camping of my own and deny the enemy a vantage point or shoot an enemy thinking I was helpless.

    Marathon with jammer and a good map knowledge I don't need to see equipment with hacker, just have a rough estimate where to put it and I can charge in without worry. It's not ideal at capping points but it's effective at weeding out campers stopping you or your team from taking them. I might not have taken a capture but I facilitated it. We've both taken different approaches on how to be aggressive and deal with enemy equipment, you have the head on route with flak jacket and surviving them whilst I favour the jammer and flanking them.

    With regard to the barebones playlist it's very tough to get games sometimes as the playlist is often under 4000 people meaning that in order to get a game I'm going to be on a 2 or a 3 bar. I keep forgetting which one is which so I'd regularly dip into them both. Yes they can be easy but when you're giving the opponents up to 1 or 2 hundredths of a second advantage it's a mixed bag at times. I think I did 5 games or so and got bored, checked the weekly leaderboard and realised I was just outside the top 5000 players for TDM that week. Definitely recommend people try out the set killstreak one (can't remember it's name) as I feel it's the closest to COD4 that you can get in black ops.
    Why would you use it in any Barebones playlist o.O

    5 out the 6 classes I have, I don't change. I'm most familiar with them and don't chop and change. The other class rotates between a stoner, sniper rifle, or a aug noob w/ noob tube and crossbow or something else that I fancy trying out. I don't solely run m16 though I do feel like it's my personal fave gun in black ops. I'm running normally either the ghost m16 or a hardline enfield. I just feel very familiar with them and know their strengths and what not to do with them. Not deliberately trying to use ghost here more the case that I don't change my favourite classes. Perks are rendered useless in one out of the 3 playlists in barebones I think but I'm probably wrong.

    *balls that's a long post I should have spent saturday night better using my time*


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  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    yimrsg wrote: »
    I wouldn't say I have a particular style of play aggressive or defensive, I'm quite comfortable doing what I feel benefits the team most. If there are plenty using ARs and controlling middle distance, I'd switch to a longer range weapon or go with the speedster olmpyia class just so that the enemy has to worry about entering into the open or fear turning the corner. There is no point in not being able to adapt to the ebb and flow of a game so I'd change my style accordingly as most others would. A bad player is one that stays on a style or approach that isn't working, a good player finds a niche or a tactic that works.

    If you play in the same groups that i played with in my short xbox stint, then it really doesnt matter what your style is because like the groups on PS3 its usually just a complete spawn rape. You don't really know if someones a defensive or agressive player until they play solo imo.. or against an evenly matched team. Being agressive for me works almost all the time in solo play, since i use low killstreaks its good to get stuck in and get 5 or 6 kills, die and start over, i can play defensive if need be but generally theres no need.
    Saying flakjacket has no offensive qualities is not the same as it being primarily defensive. Flak jacket like ghost can be used offensively but it only comes into play when facing explosives; ghost is constantly on, your name doesn't appear red at first glance, you stay off the radar, invisible to some killstreaks, plus you're naturally camouflaged to the current level. All those things don't give you any firm advantage like flak jacket's 65% blast resistance but they mean that an enemy that would have killed you had you chosen flak jacket might not kill you with ghost. You can use flak jacket offensively but it's not going to provide you with the surprise element that ghost offers which gives you protection from certain killstreaks and doesn't alert those watching the radar.

    Thats the point tho, your more likely to come across exposives if your being agressive.... be that your capping flags or rushing around some buildings. You normally don't get naded that much if your sitting behind a flag as opposed to on it.
    To me ghost is far better at both killing and staying alive in general than flak jacket is. I don't want to drag in other perks and equipment to further complicate things but if you chose hacker or a jammer you're more or less avoiding or negating the claymore/c4 of enemies and lessening the overall explosive resistant advantage that flak jacket provides. As such you can argue that some of what flak jacket entails is made redundant by other combinations. You may take pride in doing it the hard way and stay with flak jacket but you're then leaving yourself open to that it's pride not allowing you to see/use the advantages of ghost.

    Its not a pride thing at all, i prefer flak jacket every day of the week. You've said you don't play on your own in regular gamemodes so you really have no idea how essential it is in those situations. Staying alive while 2 or 3 nades come in on B while your solo capping it or soaking up a RC car,noobtubes and rockets is worth any trade off for me, i've not even managed to get the pro version yet either ! I'd imagine it would be the ultimate objective perk since you could just throw down a napalm on an objective and cap/plant like a pro... not to mention saving team mates with resetting nades.

    I know what the advantages of ghost are, its a great perk like i've said... when playing solo and K/D whoring. But in a group... its pointless imo, unless your plying against a decent team.
    To be honest the most contentious thing I find is that you don't rate the jammer, to me it's by far the most underrated and powerful equipment in the game. In Mw2 scrambler was a beacon for good players to kill a scrambler user now it's a lure and a decoy. Leave it near known camping spots and let the campers sweat as their radars and equipment are rendered useless. Some enemies rush to destroy it and leave you to escape or kill them, it's so underused. I'm with you on having marathon pro as I think I have it on 5 of my classes. But I still think you must have tac mask pro class together with flak jacket, I'm losing speed but together with flak jacket I'm reducing enemy grenades effectiveness massively, all well and good getting to B dom first but if you can't see who's coming at you, you're fcuked. With them two I'm perfectly set to hold out (be defensive!) and do some camping of my own and deny the enemy a vantage point or shoot an enemy thinking I was helpless.

    Marathon with jammer and a good map knowledge I don't need to see equipment with hacker, just have a rough estimate where to put it and I can charge in without worry. It's not ideal at capping points but it's effective at weeding out campers stopping you or your team from taking them. I might not have taken a capture but I facilitated it. We've both taken different approaches on how to be aggressive and deal with enemy equipment, you have the head on route with flak jacket and surviving them whilst I favour the jammer and flanking them.

    I didnt say i dont rate it.... i said i cba with it... I prefer C4.


  • Registered Users, Registered Users 2 Posts: 2,178 ✭✭✭hypermuse


    yimrsg wrote: »
    Ghost is the most easily used first tier perk. It requires very little skill and offers the most offensively and defensively. Other first tier perks have their benefits but in most scenarios ghost is a sensible choice.

    I've used it with an M16 with an acog and it's lethal. In nuketown you can defend B from the house window and pretty much survey about 2/3s of the map. Ghost means that even up close I can sometimes get a drop on guys out looking for me and beat them with an m16 at point blank. No other perk will allow me to to that. If I chose to run flak jacket, I'd show up on radar I'd get even more explosives fired at me and attention from flankers, which would defeat a lot of how I play with the setup. Shoot at everything, kill maybe a couple, attract enough attention, leave a claymore and move onto somewhere new and repeat.

    Ghost renders you immune from detection in all but one killstreak (blackbird). Dogs, napalm and b52 are only likely to kill you and unless a non Ghost user spawns besides you the other killstreaks are largely inert.
    Should you not use a silenced gun, you can still focus enemies into advantageous areas, ie. place claymore, move back and fire a few shots, and hopefully attract a foe into the claymore or your gun sights.
    You can advance with impunity with ghost and not have to worry about uavs making your position known.

    Flak Jacket Pro is a counter to only one killstreak (napalm).
    It's primarily a defensive perk.
    It doesn't offer complete 100% protection from explosives.

    Hardline only comes into effect once the player has amassed kills or acquired a care package.
    It's usefulness is entirely dependent on how good a player is in acquiring kills.
    Potentially great nuisance value but doesn't offer any extra protection to the user.

    Lightweight increases movement speed and offers no fall damage which in some maps and most gun types is of no benefit.
    Primarily useful for shotguns, smgs in smaller maps or in certain game types where there is a need for speed above all else.

    Scavenger increases ammunition and grenade stocks but needs replenishing from fallen bodies.
    You do not gain any significant advantage until you run low on ammo.
    Rendered unnecessary as players can acquire guns from fallen enemies without the perk.

    To be honest if I could do some tweeking I'd love to see how the community would react to if there were 3 uavs up at once they'd be able to triangulate ghost users or only scavenger pro allowed you to pick up dropped guns and in the first instance come fully loaded (all other perks require reloading upon pickup). Finally I'd give flak jacket users a little health bump, not the 25% of jug but say 5-10%, it shouldn't take more than 1 more additional bullet to kill. Enough to make them niggly gits, it's far more agreeable than having players in second chance take 2 or 3 additional shots before expiring.

    I'd guess there would be a lot more users of hardline and uavs (so long rcxd!) to get 3 flying simultaneously for an impromptu blackbird which in turn might increase launchers as secondaries and players would favour flak jacket for the health increase. But since flak jacket would have a health increase it might cause a greater influx of players from other first tier perks using it for the health benefits.
    Magill wrote: »
    Your giving far too much credit to ghost... I use the m16 quite a bit and have destroyed other teams with it, alot of which being close range.. not because of ghost(I dont use it) but because they're bad players. Nuketown... if you think ghost is a better perk than flak jacket on that map... well.. your wrong. Flak jacket isn't primarily a defensive perk, its easily the best offensive perk in the game, try capping flags against even an "OK" team without it (ie.. going on the offensive). Rushing without it can be a pain thanks to claymores, its a great all round perk.

    IMO ghost is almost useless when you play in a full party, i mean, how often do you come across randomers that use spy planes ? and even if you do come across them, how often do you let them get 3 kills ? And even when they do get the spyplane up in the air, how often do they get time to look at the radar before getting shanked by your teams spawn trap.

    Its a much better solo perk than it is when playing in a group, i agree... but from what i can tell... hardly anyone on this forum plays solo regularly. If the randomers that you are spawn trapping and generally raping the **** out of use ghost.. i think they're entitled to it since its hardly an even playing field anyway, is it ?
    yimrsg wrote: »
    Ghost allows you to cap without the other team being alerted and you don't show up on radar. That's a huge advantage over flak jacket. I capped nuketown on my own using ghost once fairly recently and was surprised to do it as enemies ran right past me oblivious. I completely forgot that use for it. Yes, they could be bad players but even bad players can hear we're losing B and chuck a grenade at it. Ghost (pro?) stops that from happening.

    Flak jacket is best used with tactical mask otherwise you're still vulnerable to grenade spam. Flak jacket and ghost are two viable options in capping points, one sneaky the other brute force, both with merits and faults. My default dom class is flak jacket, sleight of hand, tac mask pro, galil dual mags, semtex and smoke. Smoke past the objective, claymore in front of me and hope to survive the cap. The alternative is the ghost route where I deny any runners for B using the m16, marathon and then sneak (re)-capture it again leaving a claymore.

    Flak jacket helps in surviving claymores but I personally prefer using jammers so that I can void claymores and radar and leave me free to use hardline or lightweight in my rush class. Flak jacket is great at times but if you encounter an enemy looking at their claymore you're going to get shot at by the enemy and have the claymore explode whilst with a jammer the only worry is the enemys bullets. Again there are different strengths and weaknesses and individual opinions will vary over which is best for what roles. What works for you might not work for me and vice versa.

    With regard to ghost in a full party it's handy to have one or two people on a low profile kill streak building. I use ghost m16 and a pistol so I'll admit to being selfish but if it stops enemies from capping B that's still worthwhile for the team. Hopefully someone else will pick up the slack with a strella. Hardline has it's merits too but I'd reckon people's most successful classes for calling in the high killstreaks would be ghost and hardline, not flak jacket, lightweight or scavenger. I'm fairly certain iMuse and others use ghost when they're kill streak building, whilst Seamas and CFC use hardline. Different strokes for different folks, the faster killstreaks or staying off radar both have advantages and disadvantages. I had my highest ever streak of 33 kills guns only using flakjacket dom class but that was mostly done to pure luck rather than skill, since then I've moved onto hardline as my fave first tier perk where I've gone on to reach 34 again guns only, I think.



    I think you've answered your own question there, ghost is the easiest first tier perk to be good at, it infers both defensive and offensive qualities on users regardless of playing solo or in a group. Flak jacket to me isn't offensive, unless you use rpgs or c4 indoors and up close. I use ghost solo in the competitive barebones or pure playlists so my experience isn't applicable across the board. I'd recommend anyone give them a try, tough matches, but very satisfying to do well in. I'm not a major fan of killstreaks so I naturally prefer the gun orientated nature. In one gamemode (pure I think; it's window dressing) and in barebones you can't use attachments or equipment. It's far less useful compared to normal playlists on the whole as guns not killstreaks are the dominant source of kills. Yes, you avoid uavs and choppers but you still can't use a silencer so you're gun gives you away. Plus napalm can be ridiculously overpowered killing people in doors or miles away from the flames.
    Magill wrote: »
    I capped nuketown B on my own using flak jacket plenty of times... i never said it was impossible to cap a flag with ghost, but against good teams... its almost impossible. I play groundwar on my own alot, and almost every game im capping flags on my own, it would be impossible to do that without flak jacket.



    I wouldn't say there is a best setup with flak jacket, i personally run it with marathon on almost every class. I hate how long it takes to get from point to point without it, is it better than tac mask pro ? Thats entirely based on the situation and a persons style of play. For the slower more defensive players i'd say so.



    Personally, i cant be arsed with jammers and motion sensors, they're a waste of time for me because i dont usually stay in the same area long. C4 is what i use most of the time now, much better for my style of play.

    If theres someone looking at his claymore, the likelihood of him being half decent is slim and most of the time he'll be dead before he gets a shot off (Unless hes host).



    I'll not get into the high killstreak ****e again because i'd rather play alone than in a party of people using them. You didnt really answer anything i said about using ghost in a party tho.





    I didnt really, i said its much better than it is in a party (Which is almost useless 90% of the time). It depends what someone's mentality is when playing solo, is their K/D and KS the only thing they care about when playing solo ? if so then i'd say its better than flak jacket. If its about winning the actual game... then no, it isnt better than flak jacket, imo.

    Firstly, why would you use ghost in the competitive playlist ? (Im pretty sure theres no KS ? Could be wrong) and it doesnt matter what perks you use in pure because they don't count. Im guessing you mean classic ? Which has the 3/5/7 layout.. in which case ghost would be very strong.

    Pure is anything but tough, i've been playing it for a few days now and haven't lost a single game, going 40+ every time. I do recommend it tho, very little bull****, 100% level playing field.. shame i cant freaking play like that in wager matches the last few days !! Shambles atm !

    Im guessing your not an agressive player, if you think flak jacket has no offensive qualities, no shame in that but your obviously wrong :)
    yimrsg wrote: »
    I wouldn't say I have a particular style of play aggressive or defensive, I'm quite comfortable doing what I feel benefits the team most. If there are plenty using ARs and controlling middle distance, I'd switch to a longer range weapon or go with the speedster olmpyia class just so that the enemy has to worry about entering into the open or fear turning the corner. There is no point in not being able to adapt to the ebb and flow of a game so I'd change my style accordingly as most others would. A bad player is one that stays on a style or approach that isn't working, a good player finds a niche or a tactic that works.

    Saying flakjacket has no offensive qualities is not the same as it being primarily defensive. Flak jacket like ghost can be used offensively but it only comes into play when facing explosives; ghost is constantly on, your name doesn't appear red at first glance, you stay off the radar, invisible to some killstreaks, plus you're naturally camouflaged to the current level. All those things don't give you any firm advantage like flak jacket's 65% blast resistance but they mean that an enemy that would have killed you had you chosen flak jacket might not kill you with ghost. You can use flak jacket offensively but it's not going to provide you with the surprise element that ghost offers which gives you protection from certain killstreaks and doesn't alert those watching the radar.

    To me ghost is far better at both killing and staying alive in general than flak jacket is. I don't want to drag in other perks and equipment to further complicate things but if you chose hacker or a jammer you're more or less avoiding or negating the claymore/c4 of enemies and lessening the overall explosive resistant advantage that flak jacket provides. As such you can argue that some of what flak jacket entails is made redundant by other combinations. You may take pride in doing it the hard way and stay with flak jacket but you're then leaving yourself open to that it's pride not allowing you to see/use the advantages of ghost.

    To be honest the most contentious thing I find is that you don't rate the jammer, to me it's by far the most underrated and powerful equipment in the game. In Mw2 scrambler was a beacon for good players to kill a scrambler user now it's a lure and a decoy. Leave it near known camping spots and let the campers sweat as their radars and equipment are rendered useless. Some enemies rush to destroy it and leave you to escape or kill them, it's so underused. I'm with you on having marathon pro as I think I have it on 5 of my classes. But I still think you must have tac mask pro class together with flak jacket, I'm losing speed but together with flak jacket I'm reducing enemy grenades effectiveness massively, all well and good getting to B dom first but if you can't see who's coming at you, you're fcuked. With them two I'm perfectly set to hold out (be defensive!) and do some camping of my own and deny the enemy a vantage point or shoot an enemy thinking I was helpless.

    Marathon with jammer and a good map knowledge I don't need to see equipment with hacker, just have a rough estimate where to put it and I can charge in without worry. It's not ideal at capping points but it's effective at weeding out campers stopping you or your team from taking them. I might not have taken a capture but I facilitated it. We've both taken different approaches on how to be aggressive and deal with enemy equipment, you have the head on route with flak jacket and surviving them whilst I favour the jammer and flanking them.

    With regard to the barebones playlist it's very tough to get games sometimes as the playlist is often under 4000 people meaning that in order to get a game I'm going to be on a 2 or a 3 bar. I keep forgetting which one is which so I'd regularly dip into them both. Yes they can be easy but when you're giving the opponents up to 1 or 2 hundredths of a second advantage it's a mixed bag at times. I think I did 5 games or so and got bored, checked the weekly leaderboard and realised I was just outside the top 5000 players for TDM that week. Definitely recommend people try out the set killstreak one (can't remember it's name) as I feel it's the closest to COD4 that you can get in black ops.



    5 out the 6 classes I have, I don't change. I'm most familiar with them and don't chop and change. The other class rotates between a stoner, sniper rifle, or a aug noob w/ noob tube and crossbow or something else that I fancy trying out. I don't solely run m16 though I do feel like it's my personal fave gun in black ops. I'm running normally either the ghost m16 or a hardline enfield. I just feel very familiar with them and know their strengths and what not to do with them. Not deliberately trying to use ghost here more the case that I don't change my favourite classes. Perks are rendered useless in one out of the 3 playlists in barebones I think but I'm probably wrong.

    *balls that's a long post I should have spent saturday night better using my time*
    Magill wrote: »
    If you play in the same groups that i played with in my short xbox stint, then it really doesnt matter what your style is because like the groups on PS3 its usually just a complete spawn rape. You don't really know if someones a defensive or agressive player until they play solo imo.. or against an evenly matched team. Being agressive for me works almost all the time in solo play, since i use low killstreaks its good to get stuck in and get 5 or 6 kills, die and start over, i can play defensive if need be but generally theres no need.



    Thats the point tho, your more likely to come across exposives if your being agressive.... be that your capping flags or rushing around some buildings. You normally don't get naded that much if your sitting behind a flag as opposed to on it.



    Its not a pride thing at all, i prefer flak jacket every day of the week. You've said you don't play on your own in regular gamemodes so you really have no idea how essential it is in those situations. Staying alive while 2 or 3 nades come in on B while your solo capping it or soaking up a RC car,noobtubes and rockets is worth any trade off for me, i've not even managed to get the pro version yet either ! I'd imagine it would be the ultimate objective perk since you could just throw down a napalm on an objective and cap/plant like a pro... not to mention saving team mates with resetting nades.

    I know what the advantages of ghost are, its a great perk like i've said... when playing solo and K/D whoring. But in a group... its pointless imo, unless your plying against a decent team.



    I didnt say i dont rate it.... i said i cba with it... I prefer C4.

    some ppl have a lot to say bout very little! :D:D


  • Hosted Moderators Posts: 23,391 ✭✭✭✭beertons


    I'm lost, what was the question?


  • Registered Users, Registered Users 2 Posts: 11,139 ✭✭✭✭Mr. Manager


    Yimrag's post are always essays, hence why I never ask him anything :p


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    lol, i always end up repeating myself about 10 times in these discussions :)


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  • Registered Users, Registered Users 2 Posts: 3,721 ✭✭✭Kells...


    Why is it always Magill in the discussions.....I wonder why :P


  • Registered Users, Registered Users 2 Posts: 2,692 ✭✭✭GEasy


    Why is it always Magill in the discussions.....I wonder why :P

    I think he just wants to inform people when they're wrong.


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    Magill wrote: »
    K/D = who gives a ****.


    Oh my, there's more to it than that.

    Many Ghost players are either simply cowardly OR..

    So called strong player who is dependent on = Use Famas / AK74u with or without rapid fire = Perk of choice: Ghost = Play for high killstreaks and their K/D ratio

    These tools are the same one who spammed nades in COD4. The same ones who went with juggernaut and MP40's in WaW. The same ones who OMA Noob tubed their way / commando around the map... and now as described above in BOPS.

    These individuals are dirt nothing more in my eyes. As bad as IW, Treyarch and Activision have been, the community takes equal responsibility. There shouldn't be talk about COD being dead or dying but there is.

    All goes hand in hand.


  • Registered Users, Registered Users 2 Posts: 2,846 ✭✭✭NufcNavan


    Oh my, there's more to it than that.

    Many Ghost players are either simply cowardly OR..

    So called strong player who is dependent on = Use Famas / AK74u with or without rapid fire = Perk of choice: Ghost = Play for high killstreaks and their K/D ratio

    These tools are the same one who spammed nades in COD4. The same ones who went with juggernaut and MP40's in WaW. The same ones who OMA Noob tubed their way / commando around the map... and now as described above in BOPS.

    These individuals are dirt nothing more in my eyes. As bad as IW, Treyarch and Activision have been, the community takes equal responsibility. There shouldn't be talk about COD being dead or dying but there is.

    All goes hand in hand.
    Dude I'm not so sure all the ghost campers even played COD4 or WAW. A lot of them came into the community in MW2.

    Once saw a dude with a 4+ kd and a W/L of 0.3...


  • Closed Accounts Posts: 1,006 ✭✭✭13spanner


    I hate the guys who wont go prestege and end up with $30,000 on level 50. Also, I was noob-tubed by a camper yesterday..... :mad: FML


  • Registered Users, Registered Users 2 Posts: 2,692 ✭✭✭GEasy


    13spanner wrote: »
    I hate the guys who wont go prestege and end up with $30,000 on level 50. Also, I was noob-tubed by a camper yesterday..... :mad: FML

    You'd love me so!


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    NufcNavan wrote: »
    Dude I'm not so sure all the ghost campers even played COD4 or WAW. A lot of them came into the community in MW2.

    Once saw a dude with a 4+ kd and a W/L of 0.3...

    Oh I realise that but as said, this all goes hand in hand. If they had (or in the future will) played COD4, they'd be the ones spamming nades, in MW2... etc. I have zero doubts about it.


  • Closed Accounts Posts: 14,127 ✭✭✭✭Leeg17


    LakesKeane wrote: »
    You'd love me so!

    Domo nearly has 1M :eek:


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    You get those type of players in every game, doesnt matter if the perk is there or not. I wouldn't really call them "dirt" because it is ONLY a game at the end of the day and its up to the devs to balance that sort of **** out. The only thing that anoys me when playing WITH those sort of players is the high KS (Because it makes it uber boring for everyone else when those KS are up), otherwise i don't care. I dont really care if someone finishes above me in partys when they use these setups either, because the only time it happens is when im sniping or using some other gimp setup. If i tryhard with a galil/ak/mp5k (Galil is as good as the famas imo) i'll top the boards 9/10 times.

    It can get anoying if the entire other team are using the same perk/gun but that rarely happens, if one or two guys are running about with a 74u or famas vs a full party of boards... they're still gonna get dun. They're already at a huge disadvantage playing against a full party.

    You are right in that its laughable when people actually think they're amazing when all they use is the same setup with dogs and choppers, game in game out... but sure they're only fooling themselves.

    Talk about cod being dead is silly, even talk about black ops being dead is insane. There was talk about cs being dead when css came out 6 years ago.. still the #1 PC shooter.

    P.S Ghost isnt nearly in the same league as OMA/DC.


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    Leeg17 wrote: »
    Domo nearly has 1M :eek:

    I had 600k on my old account after a month or so and it got wiped out for some reason....


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  • Registered Users, Registered Users 2 Posts: 2,692 ✭✭✭GEasy


    Leeg17 wrote: »
    Domo nearly has 1M :eek:

    DOMO?


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    Magill wrote: »
    You get those type of players in every game, doesnt matter if the perk is there or not. I wouldn't really call them "dirt" because it is ONLY a game at the end of the day and its up to the devs to balance that sort of **** out. The only thing that anoys me when playing WITH those sort of players is the high KS (Because it makes it uber boring for everyone else when those KS are up), otherwise i don't care. I dont really care if someone finishes above me in partys when they use these setups either, because the only time it happens is when im sniping or using some other gimp setup. If i tryhard with a galil/ak/mp5k (Galil is as good as the famas imo) i'll top the boards 9/10 times.

    It can get anoying if the entire other team are using the same perk/gun but that rarely happens, if one or two guys are running about with a 74u or famas vs a full party of boards... they're still gonna get dun. They're already at a huge disadvantage playing against a full party.

    You are right in that its laughable when people actually think they're amazing when all they use is the same setup with dogs and choppers, game in game out... but sure they're only fooling themselves.

    Talk about cod being dead is silly, even talk about black ops being dead is insane. There was talk about cs being dead when css came out 6 years ago.. still the #1 PC shooter.

    P.S Ghost isnt nearly in the same league as OMA/DC.


    I'd like to see you with my controller :D;)


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    I'd like to see you with my controller :D;)

    I'd still topscore :) :P


  • Closed Accounts Posts: 14,127 ✭✭✭✭Leeg17


    Domo/Domo603 or whatever he's called, Balfie's mate :p


  • Registered Users, Registered Users 2 Posts: 2,692 ✭✭✭GEasy


    Leeg17 wrote: »
    Domo/Domo603 or whatever he's called, Balfie's mate :p

    Oh right, don't have him added.


  • Registered Users, Registered Users 2 Posts: 2,340 ✭✭✭yimrsg


    hypermuse wrote: »
    some ppl have a lot to say bout very little! :D:D
    I think emtpy vessels make most noise sums it up nicely.
    beertons wrote: »
    I'm lost, what was the question?
    Magil and I were blabbing on about ghost being useless in a party unless against another party. He was for, I was against. Neither of us are going to change our opinions or successfully persuaded each other so it's best to move on.
    Yimrag's post are always essays, hence why I never ask him anything :p

    Aaaarr! Not a quarterdebate! He'll be dancing talking sh1t for hours.
    handsomepete.png


  • Closed Accounts Posts: 778 ✭✭✭UsernameInUse


    Here's a b!tch or two....

    Why do I do better in Free-For-All than in team based games such as Sabotage and Capture The Flag? It's because people are idiots, that's why.
    They're idiots when I run past them camping in a small corner on the opposite side of the map even though our bomb is going to be blown up in less than a minute. Surely, any logical individual would, with time, come to the conclusion that defending your area is the exact priority of the match itself? But no....they stay there, waiting, waiting and waiting. But perhaps what irks me the most is the nonsense of re-spawning and running in the opposite direction to where the bomb is going to actually blow or even more farcical is the notion that somehow they'll run across somebody on the other side of the map when the enemy team are obviously camping at our bomb waiting for the timer to go down...

    And whatever person claims to be of any sanity having designed those clusterfvck maps in Annihilation deserves a good kicking up the behind and sent packing. The DLC is getting worse - FS had nice additions. People liked Stadium and I favoured Kawloon for the vertical set-up. Escalation brought us a new gimmick, George. But this adds nothing to the franchise at all. Try playing Free-For-All on Silo and you'll understand the absolute sheer idiocy of running around a huge map with a handful of players. I played last night and didn't come across someone for nearly six minutes - 0 Kills, 0 Deaths having done almost four laps of it.

    But perhaps the most annoying thing is CTF. Of what use is it to camp at their flag waiting for you to die on your way back so that they can pick up the pieces and have a run at it instead of escorting you back and picking up the win? It just shows no confidence in your team and literally doesn't amount to a team game at all. When I see someone on their way back, I turn around and run in front of them to clear the way - no one else does it for anyone else.

    And so I got my arse handed to me in team based games all night but switched it up to Free For All. I won four games in a row - 30 kills, the person that came second got 19. They were right, COD is just an individual game.


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    I'd imagine CTF is pretty hard to win on your own, but sure dom/TDM is handy enough as long as you don't get put against a team. FFA is generally were all the noobs hang out tho, so its easy.


  • Registered Users, Registered Users 2 Posts: 10,673 ✭✭✭✭senordingdong


    because people are idiots

    Hit the nail on the head there boss.


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  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    Shooting air support for hardened pro is taking ridiculously long and is so inconvenient.


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