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[CoD Black Ops] - MegaBitch thread

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Comments

  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    Magill wrote: »
    proof of people over relying on UAV. Tunnel vision at its best.


    .. and what about you?


  • Registered Users, Registered Users 2 Posts: 2,692 ✭✭✭GEasy


    Any ps3 lads on later ?


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    .. and what about you?

    Didn't say I was or wasn't, but i don't bitch about ghost every chance i get. I think its fine, just slightly over used.


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    Magill wrote: »
    Didn't say I was or wasn't, but i don't bitch about ghost every chance i get. I think its fine, just slightly over used.

    Yes I gathered that, hence why I asked you a question as to whether you're dependent on UAV. I know you've said quite a few times others here are dependent on it.

    :pac: Perhaps not here, but I've heard you bitch/complain (however you want to put it) plenty of times on mic about second chance and ghost, namely the former. Something I for one have never really complained about. Each to their own innit.

    Slightly overused? Yeah ok :D


  • Registered Users, Registered Users 2 Posts: 5,872 ✭✭✭Foxhole Norman




    There we go. One of my latest games from today(which i joined late)

    Also sorry for the lack of quality but its from my phone and it tells me its in 720p :P


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  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    Yes I gathered that, hence why I asked you a question as to whether you're dependent on UAV. I know you've said quite a few times others here are dependent on it.

    :pac: Perhaps not here, but I've heard you bitch/complain (however you want to put it) plenty of times on mic about second chance and ghost, namely the former. Something I for one have never really complained about. Each to their own innit.

    Slightly overused? Yeah ok :D

    When grouped up with a party, and in tryhard mode (Not very often) i'll run around like a headless chicken like everyone else watching the radar "MUST GET TO RED DOTS ! MUST GET TO RED DOTS.. *Ghost comes out of nowhere and kills ya*.... ****ING GHOST!", everyone does it... which is the point im making.

    I bitch about a lot of **** in game(Im pretty sure i don't whinge too much about ghost tho), thats just the way i am... as are most people. Im sure you're the same if you used a mic. Talking **** 'in the heat of the moment' and actually posting it on a forum are completely different things tho. Some people will bitch about ghost when there isn't even a UAV up... thats CoD. The only time ghost really pisses me off is when the entire other team uses it, because that does slow the game down a lot... otherwise its grand.

    I dont see how its more than slightly overused, 9 out of 10 games radar will pick up at least 4 people. I don't know if anyone has an updated stat but up to feb lightweight was the most used tier 1 perk. I'd imagine flak jack and ghost are about even next with scavanger last (Made useless for most guns because of dualmags). What would you call that then ?

    Im not saying ghost isn't a good perk.. its a great perk, but so is flak jacket. I know which one i think is better for the gametypes i play and the style i play... clue - Its not ghost.


    http://www.eurogamer.net/articles/2011-02-02-most-popular-black-ops-perks-guns


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    http://www.youtube.com/watch?v=MUxEi6UOBj8

    There we go. One of my latest games (which i joined late)

    Also sorry for the lack of quality but its from my phone and it tells me its in 720p :P

    Can one of the mods embed this vid as i seem to be a bit retarded.

    I dont play hardcore.. but i'd imagine ghost would be an essential perk for it ? Like coldblooded would have been in MW2.

    I lol'd at the second chancer at 3:30.. must be sickening having to watch them crawl about :D


  • Registered Users, Registered Users 2 Posts: 5,872 ✭✭✭Foxhole Norman


    Magill wrote: »
    I dont play hardcore.. but i'd imagine ghost would be an essential perk for it ? Like coldblooded would have been in MW2.

    I lol'd at the second chancer at 3:30.. must be sickening having to watch them crawl about :D

    I do find Ghost a necessity in Hard Core and i was the same in MW2 except i had more Lightweight/Marathon Classes.

    It was sickening to watch the two last standers crawl about.


  • Registered Users, Registered Users 2 Posts: 2,846 ✭✭✭NufcNavan


    Magill wrote: »
    proof of people over relying on UAV. Tunnel vision at its best.
    IMO this is only a problem in Bops.

    If some dude caught you by surprise by not showing up on the rad in MW2 or WAW, it was evened out by the fact that you most likely had SP and you could kill the son of a bitch quicker.

    Ghost = Get the first bullet in.

    Stopping power = One less bullet

    Jugg = Able to take another bullet.

    It's perfectly balanced, but BOPS have destroyed the balance completely by leaving out 2 of the 3. MW2 just about got away with it by leaving out 1.


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    NufcNavan wrote: »
    IMO this is only a problem in Bops.

    If some dude caught you by surprise by not showing up on the rad in MW2 or WAW, it was evened out by the fact that you most likely had SP and you could kill the son of a bitch quicker.

    Ghost = Get the first bullet in.

    Stopping power = One less bullet

    Jugg = Able to take another bullet.

    It's perfectly balanced, but BOPS have destroyed the balance completely by leaving out 2 of the 3. MW2 just about got away with it by leaving out 1.


    Not perfectly balanced at all... going by your theory the only time it would be balanced would be if the guy with stopping power had a UAV up and was busy radar watching, hence being suprised by the ghost. In every other situation SP + Jugg > ghost.


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  • Registered Users, Registered Users 2 Posts: 2,846 ✭✭✭NufcNavan


    Magill wrote: »
    Not perfectly balanced at all... going by your theory the only time it would be balanced would be if the guy with stopping power had a UAV up and was busy radar watching, hence being suprised by the ghost. In every other situation SP + Jugg > ghost.
    Yeah but in WAW everyone had the UAV at 3 kills so it was almost a constant. That's why it was balanced. Obviously that changed for MW2.


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    Well.. again... it all points to everyone being over reliant on UAV's. No UAV = No ghost = #win ? :D

    Its just the CS brain in me, UAV = wallhack = bullsh!t. Having a constant stream of UAV's is what makes this game so bloody easy.... thats it.. UAV is coming off my KS.. replaced with ghost... err...i mean CUAV.


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    Magill wrote: »
    When grouped up with a party, and in tryhard mode (Not very often) i'll run around like a headless chicken like everyone else watching the radar "MUST GET TO RED DOTS ! MUST GET TO RED DOTS.. *Ghost comes out of nowhere and kills ya*.... ****ING GHOST!", everyone does it... which is the point im making.

    I bitch about a lot of **** in game(Im pretty sure i don't whinge too much about ghost tho), thats just the way i am... as are most people. Im sure you're the same if you used a mic. Talking **** 'in the heat of the moment' and actually posting it on a forum are completely different things tho. Some people will bitch about ghost when there isn't even a UAV up... thats CoD. The only time ghost really pisses me off is when the entire other team uses it, because that does slow the game down a lot... otherwise its grand.

    I dont see how its more than slightly overused, 9 out of 10 games radar will pick up at least 4 people. I don't know if anyone has an updated stat but up to feb lightweight was the most used tier 1 perk. I'd imagine flak jack and ghost are about even next with scavanger last (Made useless for most guns because of dualmags). What would you call that then ?

    Im not saying ghost isn't a good perk.. its a great perk, but so is flak jacket. I know which one i think is better for the gametypes i play and the style i play... clue - Its not ghost.


    http://www.eurogamer.net/articles/2011-02-02-most-popular-black-ops-perks-guns


    Might go into more detail later in the day but in short.. I'm struggling to process this stat.. Based on what I've experienced ie: those who've killed me, the main it's Ghost and Flak Jacket be it now or back in December.. even November. Killed by the former more so. I'd say in the vast majority of games 1 out 2 are using ghost and I say that with some confidence.

    If you ask anyone here, I doubt the majority would have guessed Lightweight was the most used tier 1 perk till February.


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    Might go into more detail later in the day but in short.. I'm struggling to process this stat.. Based on what I've experienced ie: those who've killed me, the main it's Ghost and Flak Jacket be it now or back in December.. even November. Killed by the former more so. I'd say in the vast majority of games 1 out 2 are using ghost and I say that with some confidence.

    If you ask anyone here, I doubt the majority would have guessed Lightweight was the most used tier 1 perk till February.

    Doesn't suprise me at all tbh. Just out of curiosity i rewatched the boards tage to see how many ghosts I could see...

    Not nearly as many as you'd expect for such an "overpowered" perk.... people just like to have something to whinge about, for me its second chance (Among other things :D)... As for 1 out of 2 deaths being from ghost... im not even gonna argue with that.. but for me its probably less than 1 out of 3.. which is fair enough and completely balanced..


  • Registered Users, Registered Users 2 Posts: 2,178 ✭✭✭hypermuse


    I dont think ghost is that much overused.. same way 2nd chance is not overused!! they are just damn right annoying and feels like a cheap death each time!!

    I think the perks are pretty balanced tbh.. and either way there is always going to be some form of cheap kills in this genre of games.


    Personally I feel hardline and flak-J are far more overused but not half as annoying in terms of ruining the game!

    In saying that, it does feel like anytime I pull out RPG and fire it.. Mr flakman walks round the corner!! no kill! :D


  • Registered Users, Registered Users 2 Posts: 3,721 ✭✭✭Kells...


    I think we only notice SC is when we are affected by it the same way as you'll say"You FJ bastard"Because it directly effect's you.


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    Lightweight. Really!? :pac: Propaganda :D

    I think we only notice SC is when we are affected by it the same way as you'll say"You FJ bastard"Because it directly effect's you.


    To a large extent, yes. I'm looking for my back first and foremost. Ghost players are usually the people who kill me (usually by AK74u rapid fire and Famas >_>). But I can see what's around me too, and understand the implications of what it all brings.

    When everyone, myself excluded, was really complaining about 2nd chance. There was reason, because it was so prevalent. I dunno, I simply got the job done and killed the bastards more often that not so I never really got worked up about it as much as quite a few of the lads I play with. The only time I'll complain about second chance is when someone is using ghost on top of that/they are revived. Second chance as time as progressed as lessened big time though, there's no denying that.

    Likewise that Ghost as remained fairly popular choice throughout.


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    If you snipe as much as i do you'd realise why second chance is worse than ghost. I rarely die directly to a second chancer. When i die because of it, its usually not the SCer who gets me, but someone else who i'd have killed if I didn't have to switch back to the SC fag.


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    Magill wrote: »
    If you snipe as much as i do you'd realise why second chance is worse than ghost. I rarely die directly to a second chancer. When i die because of it, its usually not the SCer who gets me, but someone else who i'd have killed if I didn't have to switch back to the SC fag.

    Well I can't snipe due to the my controller (L3 is done in, as is the spring. Move it any direction and it doesn't spring back.. It wrecks my fingers hence why in tense moments such as gun game it's near impossible and I suffer badly, used to win 8/9 out of 10 gun games before that. Still haven't bought new PS3 >_> ) otherwise I'd be doing so and thus probably finding it a tad more annoying but even still. It has lessened no doubt about that. Majority of lads who have complained regularly about it on here be it now or in the past don't really snipe.


  • Registered Users, Registered Users 2 Posts: 1,958 ✭✭✭Mr. Rager


    Magill wrote: »
    If you snipe as much as i do you'd realise why second chance is worse than ghost. I rarely die directly to a second chancer. When i die because of it, its usually not the SCer who gets me, but someone else who i'd have killed if I didn't have to switch back to the SC fag.

    Imagine hitting a quad on Black Ops, but three of them fell into Second Chance :eek:


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  • Registered Users, Registered Users 2 Posts: 3,721 ✭✭✭Kells...


    Ade in the time you said you'd buy a new one I did :/


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    It has lessened no doubt about that. Still its anoying no matter what gun you use and is the only cheap/bent perk in the game, imo.


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    fjsanchez wrote: »
    Imagine hitting a quad on Black Ops, but three of them fell into Second Chance :eek:

    I've had a ALOT of clips ruined by second chance :)


  • Registered Users, Registered Users 2 Posts: 2,340 ✭✭✭yimrsg


    Ghost is the most easily used first tier perk. It requires very little skill and offers the most offensively and defensively. Other first tier perks have their benefits but in most scenarios ghost is a sensible choice.

    I've used it with an M16 with an acog and it's lethal. In nuketown you can defend B from the house window and pretty much survey about 2/3s of the map. Ghost means that even up close I can sometimes get a drop on guys out looking for me and beat them with an m16 at point blank. No other perk will allow me to to that. If I chose to run flak jacket, I'd show up on radar I'd get even more explosives fired at me and attention from flankers, which would defeat a lot of how I play with the setup. Shoot at everything, kill maybe a couple, attract enough attention, leave a claymore and move onto somewhere new and repeat.

    Ghost renders you immune from detection in all but one killstreak (blackbird). Dogs, napalm and b52 are only likely to kill you and unless a non Ghost user spawns besides you the other killstreaks are largely inert.
    Should you not use a silenced gun, you can still focus enemies into advantageous areas, ie. place claymore, move back and fire a few shots, and hopefully attract a foe into the claymore or your gun sights.
    You can advance with impunity with ghost and not have to worry about uavs making your position known.

    Flak Jacket Pro is a counter to only one killstreak (napalm).
    It's primarily a defensive perk.
    It doesn't offer complete 100% protection from explosives.

    Hardline only comes into effect once the player has amassed kills or acquired a care package.
    It's usefulness is entirely dependent on how good a player is in acquiring kills.
    Potentially great nuisance value but doesn't offer any extra protection to the user.

    Lightweight increases movement speed and offers no fall damage which in some maps and most gun types is of no benefit.
    Primarily useful for shotguns, smgs in smaller maps or in certain game types where there is a need for speed above all else.

    Scavenger increases ammunition and grenade stocks but needs replenishing from fallen bodies.
    You do not gain any significant advantage until you run low on ammo.
    Rendered unnecessary as players can acquire guns from fallen enemies without the perk.

    To be honest if I could do some tweeking I'd love to see how the community would react to if there were 3 uavs up at once they'd be able to triangulate ghost users or only scavenger pro allowed you to pick up dropped guns and in the first instance come fully loaded (all other perks require reloading upon pickup). Finally I'd give flak jacket users a little health bump, not the 25% of jug but say 5-10%, it shouldn't take more than 1 more additional bullet to kill. Enough to make them niggly gits, it's far more agreeable than having players in second chance take 2 or 3 additional shots before expiring.

    I'd guess there would be a lot more users of hardline and uavs (so long rcxd!) to get 3 flying simultaneously for an impromptu blackbird which in turn might increase launchers as secondaries and players would favour flak jacket for the health increase. But since flak jacket would have a health increase it might cause a greater influx of players from other first tier perks using it for the health benefits.


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    Ade in the time you said you'd buy a new one I did :/

    New golf bag and shiny set of wedges put me back somewhat >_>


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    yimrsg wrote: »
    Ghost is the most easily used first tier perk. It requires very little skill and offers the most offensively and defensively. Other first tier perks have their benefits but in most scenarios ghost is a sensible choice.

    I've used it with an M16 with an acog and it's lethal. In nuketown you can defend B from the house window and pretty much survey about 2/3s of the map. Ghost means that even up close I can sometimes get a drop on guys out looking for me and beat them with an m16 at point blank. No other perk will allow me to to that. If I chose to run flak jacket, I'd show up on radar I'd get even more explosives fired at me and attention from flankers, which would defeat a lot of how I play with the setup. Shoot at everything, kill maybe a couple, attract enough attention, leave a claymore and move onto somewhere new and repeat.

    Ghost renders you immune from detection in all but one killstreak (blackbird). Dogs, napalm and b52 are only likely to kill you and unless a non Ghost user spawns besides you the other killstreaks are largely inert.
    Should you not use a silenced gun, you can still focus enemies into advantageous areas, ie. place claymore, move back and fire a few shots, and hopefully attract a foe into the claymore or your gun sights.
    You can advance with impunity with ghost and not have to worry about uavs making your position known.

    Flak Jacket Pro is a counter to only one killstreak (napalm).
    It's primarily a defensive perk.
    It doesn't offer complete 100% protection from explosives.

    Hardline only comes into effect once the player has amassed kills or acquired a care package.
    It's usefulness is entirely dependent on how good a player is in acquiring kills.
    Potentially great nuisance value but doesn't offer any extra protection to the user.

    Lightweight increases movement speed and offers no fall damage which in some maps and most gun types is of no benefit.
    Primarily useful for shotguns, smgs in smaller maps or in certain game types where there is a need for speed above all else.

    Scavenger increases ammunition and grenade stocks but needs replenishing from fallen bodies.
    You do not gain any significant advantage until you run low on ammo.
    Rendered unnecessary as players can acquire guns from fallen enemies without the perk.

    To be honest if I could do some tweeking I'd love to see how the community would react to if there were 3 uavs up at once they'd be able to triangulate ghost users or only scavenger pro allowed you to pick up dropped guns and in the first instance come fully loaded (all other perks require reloading upon pickup). Finally I'd give flak jacket users a little health bump, not the 25% of jug but say 5-10%, it shouldn't take more than 1 more additional bullet to kill. Enough to make them niggly gits, it's far more agreeable than having players in second chance take 2 or 3 additional shots before expiring.

    I'd guess there would be a lot more users of hardline and uavs (so long rcxd!) to get 3 flying simultaneously for an impromptu blackbird which in turn might increase launchers as secondaries and players would favour flak jacket for the health increase. But since flak jacket would have a health increase it might cause a greater influx of players from other first tier perks using it for the health benefits.

    Your giving far too much credit to ghost... I use the m16 quite a bit and have destroyed other teams with it, alot of which being close range.. not because of ghost(I dont use it) but because they're bad players. Nuketown... if you think ghost is a better perk than flak jacket on that map... well.. your wrong. Flak jacket isn't primarily a defensive perk, its easily the best offensive perk in the game, try capping flags against even an "OK" team without it (ie.. going on the offensive). Rushing without it can be a pain thanks to claymores, its a great all round perk.

    IMO ghost is almost useless when you play in a full party, i mean, how often do you come across randomers that use spy planes ? and even if you do come across them, how often do you let them get 3 kills ? And even when they do get the spyplane up in the air, how often do they get time to look at the radar before getting shanked by your teams spawn trap.

    Its a much better solo perk than it is when playing in a group, i agree... but from what i can tell... hardly anyone on this forum plays solo regularly. If the randomers that you are spawn trapping and generally raping the **** out of use ghost.. i think they're entitled to it since its hardly an even playing field anyway, is it ?


  • Registered Users, Registered Users 2 Posts: 2,340 ✭✭✭yimrsg


    Magill wrote: »
    Your giving far too much credit to ghost... I use the m16 quite a bit and have destroyed other teams with it, alot of which being close range.. not because of ghost(I dont use it) but because they're bad players. Nuketown... if you think ghost is a better perk than flak jacket on that map... well.. your wrong. Flak jacket isn't primarily a defensive perk, its easily the best offensive perk in the game, try capping flags against even an "OK" team without it (ie.. going on the offensive). Rushing without it can be a pain thanks to claymores, its a great all round perk.

    IMO ghost is almost useless when you play in a full party, i mean, how often do you come across randomers that use spy planes ? and even if you do come across them, how often do you let them get 3 kills ? And even when they do get the spyplane up in the air, how often do they get time to look at the radar before getting shanked by your teams spawn trap.

    Ghost allows you to cap without the other team being alerted and you don't show up on radar. That's a huge advantage over flak jacket. I capped nuketown on my own using ghost once fairly recently and was surprised to do it as enemies ran right past me oblivious. I completely forgot that use for it. Yes, they could be bad players but even bad players can hear we're losing B and chuck a grenade at it. Ghost (pro?) stops that from happening.

    Flak jacket is best used with tactical mask otherwise you're still vulnerable to grenade spam. Flak jacket and ghost are two viable options in capping points, one sneaky the other brute force, both with merits and faults. My default dom class is flak jacket, sleight of hand, tac mask pro, galil dual mags, semtex and smoke. Smoke past the objective, claymore in front of me and hope to survive the cap. The alternative is the ghost route where I deny any runners for B using the m16, marathon and then sneak (re)-capture it again leaving a claymore.

    Flak jacket helps in surviving claymores but I personally prefer using jammers so that I can void claymores and radar and leave me free to use hardline or lightweight in my rush class. Flak jacket is great at times but if you encounter an enemy looking at their claymore you're going to get shot at by the enemy and have the claymore explode whilst with a jammer the only worry is the enemys bullets. Again there are different strengths and weaknesses and individual opinions will vary over which is best for what roles. What works for you might not work for me and vice versa.

    With regard to ghost in a full party it's handy to have one or two people on a low profile kill streak building. I use ghost m16 and a pistol so I'll admit to being selfish but if it stops enemies from capping B that's still worthwhile for the team. Hopefully someone else will pick up the slack with a strella. Hardline has it's merits too but I'd reckon people's most successful classes for calling in the high killstreaks would be ghost and hardline, not flak jacket, lightweight or scavenger. I'm fairly certain iMuse and others use ghost when they're kill streak building, whilst Seamas and CFC use hardline. Different strokes for different folks, the faster killstreaks or staying off radar both have advantages and disadvantages. I had my highest ever streak of 33 kills guns only using flakjacket dom class but that was mostly done to pure luck rather than skill, since then I've moved onto hardline as my fave first tier perk where I've gone on to reach 34 again guns only, I think.
    Its a much better solo perk than it is when playing in a group, i agree... but from what i can tell... hardly anyone on this forum plays solo regularly. If the randomers that you are spawn trapping and generally raping the **** out of use ghost.. i think they're entitled to it since its hardly an even playing field anyway, is it ?

    I think you've answered your own question there, ghost is the easiest first tier perk to be good at, it infers both defensive and offensive qualities on users regardless of playing solo or in a group. Flak jacket to me isn't offensive, unless you use rpgs or c4 indoors and up close. I use ghost solo in the competitive barebones or pure playlists so my experience isn't applicable across the board. I'd recommend anyone give them a try, tough matches, but very satisfying to do well in. I'm not a major fan of killstreaks so I naturally prefer the gun orientated nature. In one gamemode (pure I think; it's window dressing) and in barebones you can't use attachments or equipment. It's far less useful compared to normal playlists on the whole as guns not killstreaks are the dominant source of kills. Yes, you avoid uavs and choppers but you still can't use a silencer so you're gun gives you away. Plus napalm can be ridiculously overpowered killing people in doors or miles away from the flames.


  • Registered Users, Registered Users 2 Posts: 4,970 ✭✭✭mufcboy1999


    whats the best way to improve your score per minute for TDM?

    does everytime you call in a radar,air strike,chopper etc increase your SPM? or do you actually have to get kills with them and in general for it to go up?

    any tips on getting your SPM to go up? or do you have to average at least 20 kills a game...


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    yimrsg wrote: »
    Ghost allows you to cap without the other team being alerted and you don't show up on radar. That's a huge advantage over flak jacket. I capped nuketown on my own using ghost once fairly recently and was surprised to do it as enemies ran right past me oblivious. I completely forgot that use for it. Yes, they could be bad players but even bad players can hear we're losing B and chuck a grenade at it. Ghost (pro?) stops that from happening.

    I capped nuketown B on my own using flak jacket plenty of times... i never said it was impossible to cap a flag with ghost, but against good teams... its almost impossible. I play groundwar on my own alot, and almost every game im capping flags on my own, it would be impossible to do that without flak jacket.
    Flak jacket is best used with tactical mask otherwise you're still vulnerable to grenade spam. Flak jacket and ghost are two viable options in capping points, one sneaky the other brute force, both with merits and faults. My default dom class is flak jacket, sleight of hand, tac mask pro, galil dual mags, semtex and smoke. Smoke past the objective, claymore in front of me and hope to survive the cap. The alternative is the ghost route where I deny any runners for B using the m16, marathon and then sneak (re)-capture it again leaving a claymore.

    I wouldn't say there is a best setup with flak jacket, i personally run it with marathon on almost every class. I hate how long it takes to get from point to point without it, is it better than tac mask pro ? Thats entirely based on the situation and a persons style of play. For the slower more defensive players i'd say so.
    Flak jacket helps in surviving claymores but I personally prefer using jammers so that I can void claymores and radar and leave me free to use hardline or lightweight in my rush class. Flak jacket is great at times but if you encounter an enemy looking at their claymore you're going to get shot at by the enemy and have the claymore explode whilst with a jammer the only worry is the enemys bullets. Again there are different strengths and weaknesses and individual opinions will vary over which is best for what roles. What works for you might not work for me and vice versa.

    Personally, i cant be arsed with jammers and motion sensors, they're a waste of time for me because i dont usually stay in the same area long. C4 is what i use most of the time now, much better for my style of play.

    If theres someone looking at his claymore, the likelihood of him being half decent is slim and most of the time he'll be dead before he gets a shot off (Unless hes host).
    With regard to ghost in a full party it's handy to have one or two people on a low profile kill streak building. I use ghost m16 and a pistol so I'll admit to being selfish but if it stops enemies from capping B that's still worthwhile for the team. Hopefully someone else will pick up the slack with a strella. Hardline has it's merits too but I'd reckon people's most successful classes for calling in the high killstreaks would be ghost and hardline, not flak jacket, lightweight or scavenger. I'm fairly certain iMuse and others use ghost when they're kill streak building, whilst Seamas and CFC use hardline. Different strokes for different folks, the faster killstreaks or staying off radar both have advantages and disadvantages. I had my highest ever streak of 33 kills guns only using flakjacket dom class but that was mostly done to pure luck rather than skill, since then I've moved onto hardline as my fave first tier perk where I've gone on to reach 34 again guns only, I think.

    I'll not get into the high killstreak ****e again because i'd rather play alone than in a party of people using them. You didnt really answer anything i said about using ghost in a party tho.


    I think you've answered your own question there, ghost is the easiest first tier perk to be good at, it infers both defensive and offensive qualities on users regardless of playing solo or in a group. Flak jacket to me isn't offensive, unless you use rpgs or c4 indoors and up close. I use ghost solo in the competitive barebones or pure playlists so my experience isn't applicable across the board. I'd recommend anyone give them a try, tough matches, but very satisfying to do well in. I'm not a major fan of killstreaks so I naturally prefer the gun orientated nature. In one gamemode (pure I think; it's window dressing) and in barebones you can't use attachments or equipment. It's far less useful compared to normal playlists on the whole as guns not killstreaks are the dominant source of kills. Yes, you avoid uavs and choppers but you still can't use a silencer so you're gun gives you away. Plus napalm can be ridiculously overpowered killing people in doors or miles away from the flames.

    I didnt really, i said its much better than it is in a party (Which is almost useless 90% of the time). It depends what someone's mentality is when playing solo, is their K/D and KS the only thing they care about when playing solo ? if so then i'd say its better than flak jacket. If its about winning the actual game... then no, it isnt better than flak jacket, imo.

    Firstly, why would you use ghost in the competitive playlist ? (Im pretty sure theres no KS ? Could be wrong) and it doesnt matter what perks you use in pure because they don't count. Im guessing you mean classic ? Which has the 3/5/7 layout.. in which case ghost would be very strong.

    Pure is anything but tough, i've been playing it for a few days now and haven't lost a single game, going 40+ every time. I do recommend it tho, very little bull****, 100% level playing field.. shame i cant freaking play like that in wager matches the last few days !! Shambles atm !

    Im guessing your not an agressive player, if you think flak jacket has no offensive qualities, no shame in that but your obviously wrong :)


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  • Registered Users, Registered Users 2 Posts: 3,721 ✭✭✭Kells...


    Why would you use it in any Barebones playlist o.O


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