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Call Of Duty Is Dying

24

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  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭CORaven


    AGB_Ghost wrote: »
    And MW2 sold millions of copies, same thing was said about BFBC2 (that it would beat MW2) , and on xbox you can't really get a full lobby anymore because people have gone back to BF2.


    I tried to play a few games of BFBC2 and I got into a lobby and it have 4 people on my team and 3 on the other, its been like that for months.


    Can I ask, what if Mw2 had no hacks, no glitches or exploits, no Danger Close and OMA and Commando knifey class, no akimbo shot guns, no bull sh*t killstreaks and a lot more teamplay (all of that from its release date), would you play it?
    Get rid of the last stand and final stand, nerf painkiller & martyrdom, but buff copycat, buff frag grenades, reduce/remove knife lunge, nerf quickscopez, buff d.eagles, nerf scavenger, adjust tac inserts, improve lobby matchmaking.

    ...then you will have a playable and fair game.


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  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭CORaven


    No confirmation of the removal of dual shotties as of yet. We do not have anything that suggests improvements or incentives to team play.

    'Knife tuning' is a gammy word. MW2 had a good bit of 'knife tuning already' through patches in the past.


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  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    Knifing in blops is fine for the most part, besides it being 1hk obviously.


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  • Registered Users, Registered Users 2 Posts: 571 ✭✭✭Thomasheen


    AGB_Ghost wrote: »
    I want to see ghost nerfed for MW3 though, other than that i'll be happy.

    For a few weeks till everyone finds something else to complain about. Its thw way of cod.


  • Registered Users, Registered Users 2 Posts: 5,977 ✭✭✭Soby


    Magill wrote: »
    Knifing in blops is fine for the most part, besides it being 1hk obviously.

    At times is just this panic button people press and boom your dead.Annoying at times.But with regards to previous games its much better in Blops


  • Registered Users, Registered Users 2 Posts: 22,348 ✭✭✭✭2smiggy


    not dying at all really.

    still plenty playing as people have pointed out.

    i have 25 days on mw2, 15 or so on mw1 , about 15 on waw, only 3 or 4 on black ops.

    i get great value out of these games , and don't mind paying for the map packs. the price i paid for all of them would not pay for a night out these days.

    that been said i only really like to play SnD these days on MW2. lads i play with like to play demolition, but too often come across teams playing for kills only. gets frustrating been hit with launchers from people using danger close and one man army.


  • Registered Users, Registered Users 2 Posts: 3,210 ✭✭✭hightower1


    I think the OP is really trying to mean is COD becoming stagant? Dying implys sales are down which their not but I would agree that there is a general feeling among COD players that the serise is in need of a reboot.

    Comparing BF3 and COD are apples and oranges... both within the same genre but wildly different games. I will get both but I am not expecting to play BF as long as I will expect to play MW3. I have had both bad company and MW and while BF is good as a change of pace I still revert to playing MW all the time as IMO its the better game.

    Its not that I dont enjoy BF its just for what I look for from games MW delivers more. On a side note : after seeing BF run on the consoles I have to say there is a very noticeable drop in graphics quality, that and only running 30fps while the competitor is looking at 60fps is a bit of a mis step. BF fanboys will proclaim "oh but the maps are larger which dictates that it has to run @ 30fps"... it just doesnt make sense, EA are looking to wow the FPS genre fans but saying that it runs on a lower FPS BUT the maps are bigger is like asking the most immature demographic of gamers to look past the surface and into the depth of something - its just not going to happen guys. The drop in graphics quality between PC to console seems to me like BF was and still is aimed at PC gamers first and foremost. Sure most games have bettr graphics on PC but in this case the contrast seems to be too high between the two. Also there seems to be an almost militant PC fanboy clan surrounding BF which puts me off slightly, seems like every preview I read online the comments section seems to be filled with posters commenting on how all console gamers are kids, poor or thick... not the best way to try and grow a userbase if you REALLY love the franchise.


    I dont believe BF will be a bad game, I just dont see it beating the sales of the worlds biggest selling media brand in one game, it just doenst really happen when these kinds of numbers are involved. Realistically it would take a steady drop in sales of COD combined with steady growth of BF over perhaps 2 -3 successive games. I will enjoy playing both but if someone asked me to bet my savings on one title to sell more ..... well....I wouldnt be betting against MW3 is all.


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  • Registered Users, Registered Users 2 Posts: 518 ✭✭✭JeanClaude


    AGB_Ghost wrote: »
    I want to see ghost nerfed for MW3 though, other than that i'll be happy.


    All due respect but I have to disagree, *ColdBlooded was 10 times the perk that Ghost is....i.e. it kept you off the radar, kept you from all air support Turrets infa red scopes etc.... all Ghost does is keep from the spy plane so it was nerfed.... and in all my days off playing MW2....I never ONCE heard anybody give out about ColdBlooded....WHY IS THAT????????? you gave up Stopping Power to use ColdBlooded you're going the wrong way about it, Don't nerf Ghost/ColdBlooded (whatever they're going to call it ...assassin A.F.A.I.K.)you BRING BACK STOPPING POWER in the same perk slot as Ghost.

    PS. how are you gonna nerf Ghost???? you show up every second sweep of the Radar...PMSL.

    *not the pro versions.


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  • Registered Users, Registered Users 2 Posts: 518 ✭✭✭JeanClaude


    AGB_Ghost wrote: »
    Simple, only have it available for snipers, only snipers should be able to be hidden from radar

    What about the ability to remain hidden from Air support Turrets etc etc, should that be only available to Snipers? I'm interested in your logic here why should only the 1 hit 360 no scopers have the ability to remain hidden?


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    JeanClaude wrote: »
    What about the ability to remain hidden from Air support Turrets etc etc, should that be only available to Snipers? I'm interested in your logic here why should only the 1 hit 360 no scopers have the ability to remain hidden?

    Nice one.


    In fairness, ghost is fine, its just in the wrong tier. No doubt that'll be changed in MW3 and something else will pop up to moan about... as long as its not second chance/noobtubes im fine with that.


  • Registered Users, Registered Users 2 Posts: 518 ✭✭✭JeanClaude


    Magill wrote: »
    Nice one.


    In fairness, ghost is fine, its just in the wrong tier. No doubt that'll be changed in MW3 and something else will pop up to moan about... as long as its not second chance/noobtubes im fine with that.

    Thats the Boyooooooo everybody should be complaining about it, just seeing it written down on your post puts me in a rage ,:mad::mad::mad::mad::mad::mad::mad: ooooooohhhhhhh wwwwwwwwwwhhhhyyyyyyy did they put this in COD.....:mad::mad::mad::mad::mad: in fairness to treyarch they did a good job with the NoobTubes...and even noobtubes aren't as bad and can be used as an effective tool in gameplay.


  • Registered Users, Registered Users 2 Posts: 571 ✭✭✭Thomasheen


    I'll be happy with mw3 as long as its focused on gunplay rather than perks, killstreaks, attachments etc.

    I want the equipment from Blops removed, perks that promote movement and killstreaks that do the same. Just tone it back a little, it doesn't need to be so complicated.

    If MW3 gets it right then we wont have to worry about cod "dying" for a while longer


  • Registered Users, Registered Users 2 Posts: 770 ✭✭✭EIREHotspur


    Thomasheen wrote: »
    I'll be happy with mw3 as long as its focused on gunplay rather than perks, killstreaks, attachments etc.

    I want the equipment from Blops removed, perks that promote movement and killstreaks that do the same. Just tone it back a little, it doesn't need to be so complicated.

    If MW3 gets it right then we wont have to worry about cod "dying" for a while longer

    Exactly.....more of the same plus more Barebones game types.
    Automated sh*t flying around overhead is really annoying.

    Plus more Real World Maps.....streets of London, New York, Paris etc as Multiplayer Maps.

    I think they know the formula works....they will stick to their core game and add new aspects to improve.
    Wonder exactly how the old Infinity Ward Developers at Respawn will feel on launch day when they see their creation raking it in without any more imput from them?


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    Magill wrote: »
    Nice one.


    In fairness, ghost is fine, its just in the wrong tier. No doubt that'll be changed in MW3 and something else will pop up to moan about... as long as its not second chance/noobtubes im fine with that.


    Unless it was gonna be something drastic as I've said before such as -
    Ghost, Flak Jacket, Hacker, Sleight of Hand and Marathon (just go with it)
    .. in a single tier, ghost will continually be selected by the majority.

    I got it so wrong when I thought removing stopping power would be a good thing. I wasn't fussed either way, but I saw the positive without ever imagining the negative it would involve. As you know, I hate dependency. Heck my PSN comment even states this :D and it's simply a tiring experience having to play a bunch of cowards which the vast majority are. You might as well play Hardcore modes instead. If only there was Hardcore Sabotage / majority here liked Hardcore SnD >_>


  • Moderators, Computer Games Moderators Posts: 6,340 Mod ✭✭✭✭PerrinV2


    Wonder exactly how the old Infinity Ward Developers at Respawn will feel on launch day when they see their creation raking it in without any more imput from them?

    I was just thinking that,are those guys currently working on anything does anyone know?


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    Unless it was gonna be something drastic as I've said before such as -
    Ghost, Flak Jacket, Hacker, Sleight of Hand and Marathon (just go with it)
    .. in a single tier, ghost will continually be selected by the majority.

    I got it so wrong when I thought removing stopping power would be a good thing. I wasn't fussed either way, but I saw the positive without ever imagining the negative it would involve. As you know, I hate dependency. Heck my PSN comment even states this :D and it's simply a tiring experience having to play a bunch of cowards which the vast majority are. You might as well play Hardcore modes instead. If only there was Hardcore Sabotage / majority here liked Hardcore SnD >_>

    Isn't that a bit of a contradiction ? You don't like ghost because it nullifies a dependence on UAV. The only time Ghost gets on my nerve is when everyone on the other team is using it, but that doesn't happen very often.

    I don't think they'll be taking back flak jacket, SOH is the obvious choice to put in with it along with one more good perk (Not marathon.. because that just plays into the camping/siliencer type of players hands by messing up the rusher class).


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  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    Magill wrote: »
    Isn't that a bit of a contradiction ? You don't like ghost because it nullifies a dependence on UAV. The only time Ghost gets on my nerve is when everyone on the other team is using it, but that doesn't happen very often.

    I don't think they'll be taking back flak jacket, SOH is the obvious choice to put in with it along with one more good perk (Not marathon.. because that just plays into the camping/siliencer type of players hands by messing up the rusher class).

    Haha you think I depend on UAV? I use 3-4-8 for a few reasons as I've stated before. If I wanted to be a douche killwhore I could very easily do so but I choose not bar the odd time I play with 1 maybe 2 other people. I don't depend on any one gun or perk like the vast majority of people I play with or am up against. You of all people should know having played with me in BOPS and to a lesser extent, MW2 how much I switch it up at least up until the last month where I made it my goal to make the AK47 my no.1 gun replacing the AK74u as it's something as that has irked me for months. Thankfully that I achieved this weekend. Mentioned this a few times in PSN chat room as well of my plight :D

    I don't like ghost because it horribly slows the pace of the game down to what is already a slow game and the fact that ghost is the most commonly used perk in tier 1 from my experience, and is more of a benefit than using any other perk in the game. My scores with ghost and Famas for around 13 ranks or so was proof of that. I know you have had dig at me using it (ghost) before, despite the fact that I've never had a single complaint when one switches to it take down air support. One game in particular springs to mind.

    Said this recently. Ghost on newbie player is a nauicene. Ghost on an average player can lead to K/D's like that of you or me have but are somewhat managable. Ghost on a strong player however is very difficult to play against.

    Me and Lee were joking about this the other day but I honestly considered using the El LoCo Noir account as a Road to Ghost Pro series if I can put it that way, where I'd only use AK74u's and Famas + use high killstreaks to prove a point somewhat but I decided against it in favour of a ridiculous W/L ratio. If you did that, like myself you'd be doubling your K/D no problem. Simple as that.


  • Closed Accounts Posts: 14,127 ✭✭✭✭Leeg17


    CoD is dying?

    Quick revive it!

    th_APlayerInSecondChance.png



    *runs* :pac:


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    If only there was a feature in combat record to show perks per kill or something along those lines. It'd make for interesting but predictable reading.


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    Leeg17 wrote: »
    CoD is dying?

    Quick revive it!

    th_APlayerInSecondChance.png



    *runs* :pac:

    I'll order a taxi...


























    and pay him to run you over :pac:


  • Registered Users, Registered Users 2 Posts: 571 ✭✭✭Thomasheen


    Leeg17 wrote: »
    CoD is dying?

    Quick revive it!

    th_APlayerInSecondChance.png



    *runs* :pac:

    That made me lol quite a bit


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    Haha you think I depend on UAV? I use 3-4-8 for a few reasons as I've stated before. If I wanted to be a douche killwhore I could very easily do so but I choose not bar the odd time I play with 1 maybe 2 other people. I don't depend on any one gun or perk like the vast majority of people I play with or am up against. You of all people should know having played with me in BOPS and to a lesser extent, MW2 how much I switch it up at least up until the last month where I made it my goal to make the AK47 my no.1 gun replacing the AK74u as it's something as that has irked me for months. Thankfully that I achieved this weekend. Mentioned this a few times in PSN chat room as well of my plight :D

    I don't like ghost because it horribly slows the pace of the game down to what is already a slow game and the fact that ghost is the most commonly used perk in tier 1 from my experience, and is more of a benefit than using any other perk in the game. My scores with ghost and Famas for around 13 ranks or so was proof of that. I know you have had dig at me using it (ghost) before, despite the fact that I've never had a single complaint when one switches to it take down air support. One game in particular springs to mind.

    Said this recently. Ghost on newbie player is a nauicene. Ghost on an average player can lead to K/D's like that of you or me have but are somewhat managable. Ghost on a strong player however is very difficult to play against.

    Me and Lee were joking about this the other day but I honestly considered using the El LoCo Noir account as a Road to Ghost Pro series if I can put it that way, where I'd only use AK74u's and Famas + use high killstreaks to prove a point somewhat but I decided against it in favour of a ridiculous W/L ratio. If you did that, like myself you'd be doubling your K/D no problem. Simple as that.


    Im not really saying it that YOU are dependant on UAV's, but that people who constantly complain about getting killed by people hiding in corners with ghost are(The same people would be hiding in the corner with or without ghost). They radar watch too much, i've said this a bunch of times, but UAV against a full team of non ghost users is basically like having a free wallhack so people run around looking more at their radar than actually watching were they're going, checking corners and such. Maybe thats something that CoD in general has always been like, im not sure. So the problem with ghost isn't that it's overpowered, its that people in general have become so reliant on UAV's that it makes ghost that much better. Also i don't really think it slows the game down that much.. outside of FFA/TDM.

    The reason people who roll in groups most of hte time complain about it is because they're not worrying about objectives, the only thing on their mind is to get to those red dots, so when an enemy pops up unexpected and kills them... its obviously ghost's fault...


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    Magill wrote: »
    Im not really saying it that YOU are dependant on UAV's, but that people who constantly complain about getting killed by people hiding in corners with ghost are(The same people would be hiding in the corner with or without ghost). They radar watch too much, i've said this a bunch of times, but UAV against a full team of non ghost users is basically like having a free wallhack so people run around looking more at their radar than actually watching were they're going, checking corners and such. Maybe thats something that CoD in general has always been like, im not sure. So the problem with ghost isn't that it's overpowered, its that people in general have become so reliant on UAV's that it makes ghost that much better. Also i don't really think it slows the game down that much.. outside of FFA/TDM.

    The reason people who roll in groups most of hte time complain about it is because they're not worrying about objectives, the only thing on their mind is to get to those red dots, so when an enemy pops up unexpected and kills them... its obviously ghost's fault...


    To a certain extent, I agree with you on the first paragraph. But as you indicated it's always been UAV driven in terms of the next gen COD games, and most FPS games these days. I don't see a problem with UAV's though. If it were up to me we'd go back to the COD 3-5-7 or some variation of that set up if not Barebones but if that were to happen now, there would be absolute uproar. In one of my many rants about COD, I did say the the introduction of killstreaks did more harm than good in the long run.

    I can see your points but tbh I don't care about what occurs to the majority, as the majority are frankly idiots. If it happens to affect me that's all I'm concerned about :P Nah but seriously, if either stopping power was in BOPS or ghost was removed the game overall with be much better IMO for reasons I've already stated.


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    To a certain extent, I agree with you on the first paragraph. But as you indicated it's always been UAV driven in terms of the next gen COD games, and most FPS games these days. I don't see a problem with UAV's though. If it were up to me we'd go back to the COD 3-5-7 or some variation of that set up if not Barebones but if that were to happen now, there would be absolute uproar. In one of my many rants about COD, I did say the the introduction of killstreaks did more harm than good in the long run.

    I can see your points but tbh I don't care about what occurs to the majority, as the majority are frankly idiots. If it happens to affect me that's all I'm concerned about :P Nah but seriously, if either stopping power was in BOPS or ghost was removed the game overall with be much better IMO for reasons I've already stated.

    If ghost + uav was removed(Or at least make UAV a 4 or 5 killstreak), wouldn't that make it better ?


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    Magill wrote: »
    If ghost + uav was removed, wouldn't that make it better ?

    UAV? Yes and no. I see both sides of it really. Chopper gunners and Gunships would be removed way before UAV would be. But again, the uproar would be something else. If I put a poll up on this forum, it'd be a landslide win for those wanting to keep the high killstreaks as most depend on it for their kills and are unwilling to testing themselves. I see most ghost players as that. Few weeks back I was on the phone for like a good hour or two, and I was trawling through a couple of the combat records of those highest on the leaderboards. Interesting to note the kills, caps, defends, etc. compared with the perks they were using.

    I don't understand the inclusion of launchers when no one uses it seemingly bar a minority of players. But it be emphasized to be an important feature of the game. You see too many people run around with ghost (pro) on with not a care in the world about enemy air support. MW3 needs to get this aspect right (along with many others), team play has never been really awarded and that's why the COD community has continued to rot since really MW2.


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  • Registered Users, Registered Users 2 Posts: 4,267 ✭✭✭mcgovern


    Why not increase the points for shooting down air support? I know a lot of people are only interested in k/d but there is also a lot trying to get to 15th prestige and would be more likely to shoot down air support if they are getting a nice chunk of xp for it.


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