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So, what you playing at the mo? Retro Edition

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  • Registered Users, Registered Users 2 Posts: 36,556 ✭✭✭✭o1s1n
    Master of the Universe


    Retr0gamer wrote: »
    I'm pretty sure that the large 'A' button of the GC controller was a product of how successful the context sensitive 'A' button of Ocarina of Time was. 'A' was the most used button and since it was context sensitive it was used for most of the actions in the game. Best to make the 'A' button the biggest since it is used the most. The 'b' button is smaller and used less but is easily accessible with your thumb. The 'x' and 'y' buttions are also easily accessbile but I won't lie, I think they are too close and I sometimes mixed them up in games like Metroid Prime, a bit of bad design there. Ocarina of Time wasn't the first game with a single context sensitive button but it was the one that explored their use the most and brought it to the eyes of the developers. Back in 1998 it was a really big deal and the game was celebrated for it's use. So the GC controller was designed around the control scheme of OoT being a standard for 3D games.

    Speaking of which, I was playing OOT earlier and was going to rant about that somewhere. The context sensitive A button is one of the biggest dislikes I have for the game. It drove me mental when the game came out and it still does. If I'm running around a big opening enviornment, I want to jump on command. Why the **** would I want to roll?!.

    Hey, look at that big block. I want to push it. No Link, I said PUSH IT. WHY THE **** ARE YOU CLIMBING IT?! STOP CLIMING THE BLOCK!


  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,413 CMod ✭✭✭✭Retr0gamer


    Yep took a while to iron out the kinks in the system :) The 1up review was complaning that they didn't try to improve it.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,797 CMod ✭✭✭✭CiDeRmAn


    ZeldaOoT, comments seem to range from

    "They changed too much! Useless feckers, no respect for classic 3D adventuring!"
    to
    "The changed too little! Useless feckers, no respect for advances in 3D adventuring!"

    so, to sum up, Nintendo cannot win!

    Looking forward to a future new Zelda title for the 3DS, although perhaps Majoras Mask 3D is a good bet for the future?
    Now they've an engine would it be too much to ask Rare and Ninty to make up and let Jet Force Gemini and Blast Corps make it to the system?


  • Registered Users, Registered Users 2 Posts: 15,183 ✭✭✭✭Atavan-Halen


    Hmm don't know whether to start Panzer Dragoon Orta or pick up in Shenmue again during the week, suggestions?


  • Moderators, Computer Games Moderators Posts: 11,051 Mod ✭✭✭✭Andrew76


    Hmm don't know whether to start Panzer Dragoon Orta or pick up in Shenmue again during the week, suggestions?

    Get some sleep and worry about it in the morning. :p

    Continue Shenmue I say.


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  • Registered Users, Registered Users 2 Posts: 660 ✭✭✭NeoKubrick


    The GC pad's buttons are designed based on the regularity of use and their usefulness. So the 'B' button is smaller than the 'A' as it's designed to be a sub-button. [...]

    The design is based upon how players use controllers and input; the regularity of use of buttons and the buttons' usefulness would be a secondary issue to how a player uses a controller. The 'A' button is oversized to indicate the primary button and encourage players to rest their thumb on that button (a minor consideration would be that it is easier to hit, too): the solution complements and reinforce both. The other buttons are asymmetric and radial and close proximity to the oversized 'A' button to enables players to easily slide/tilt/roll/mash their thumb over to those buttons.

    And unless you remembered your coordinate geometry or are a games or graphics programmer, the 'X' and 'Y' buttons were always mixed-up by players.
    Retr0gamer wrote:
    I'm pretty sure that the large 'A' button of the GC controller was a product of how successful the context sensitive 'A' button of Ocarina of Time was. [...] So the GC controller was designed around the control scheme of OoT being a standard for 3D games.

    The main objective of the design of the GameCube controller was accessibility: the oversized 'A' button was a solution to that for the above reasons.


  • Registered Users, Registered Users 2 Posts: 4,072 ✭✭✭Sparks43


    Phoenix Wright again for the umpteenth time


    I still cry when
    Mia dies



  • Closed Accounts Posts: 5,328 ✭✭✭Pyongyang


    Bomberman on the PC Engine!

    The good woman was out last night so it was singlesville only for me. Going to hook up the 'tap tonight and see if I can entice her to a game or seven. :D


  • Registered Users, Registered Users 2 Posts: 36,556 ✭✭✭✭o1s1n
    Master of the Universe


    Anyone playing OOT 3D at the moment? I sunk a good few hours into it last night. It's a joy. The controls are very well put together and the 3D really works great.

    I was never a big fan of 3rd person platforming due to trying to judge distances you're jumping towards. With the 3D on it just feels right.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,797 CMod ✭✭✭✭CiDeRmAn


    Oh it's lovely alright, only issue I have is that I was playing on a train trip to Kilkenny the other day and the movement of the train kept shifting the view of the screen slightly and destroyed the 3D effect.
    The very shiny screen is also a pain for reflections, your eyes wind up trying to focus on the physical screen in front, the game draw distance via the 3D tech in the screen and the sunlit world behind the reflection of yourself, now if that don't give headaches I don't know what will!


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  • Registered Users, Registered Users 2 Posts: 36,556 ✭✭✭✭o1s1n
    Master of the Universe


    You're right there, 3D and public transport do not mix. Was trying it out on a bus last week and every time I went over a bump in the road I'd lose it and start getting that double vision effect. Not nice!

    As for the shine, some of it comes off the screen itself, but a lot of it also comes from the bezel around it. It's not too annoying with 3D off, but with it on your brain really doesn't like it. Someone needs to release some matt cover to place over the bezel.


  • Moderators, Computer Games Moderators Posts: 11,051 Mod ✭✭✭✭Andrew76


    It's bad enough that the main selling point of the device only works when you stay completely still but it beggars belief Nintendo didn't do something about those screen reflections, unless they thought literally seeing yourself on the screen was a new level of immersion. :rolleyes:


  • Registered Users, Registered Users 2 Posts: 36,556 ✭✭✭✭o1s1n
    Master of the Universe


    Andrew76 wrote: »
    It's bad enough that the main selling point of the device only works when you stay completely still but it beggars belief Nintendo didn't do something about those screen reflections, unless they thought literally seeing yourself on the screen was a new level of immersion. :rolleyes:

    I can forgive the viewing angle as it works perfectly while I'm at home (I've no real interest in using 3D while on the move anyway).

    But the reflection? Maybe the screen needs some extra film over it for the
    3D, but the bezel reflection issue shouldn't exist.

    But anyway, as for OOT, Andrew - I think I remember you saying OOT was your favourite game ever made? If so, you're going to absolutely love this. In fact I know that if it was my own favourite game ever made it would make the 3DS an instant buy. Even without it being my favourite game ever it would make the system an instant buy!


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,669 CMod ✭✭✭✭johnny_ultimate


    o1s1n wrote: »
    Even without it being my favourite game ever it would make the system an instant buy!

    I don't know, I like (love?) Ocarina and all but fundamentally it's still the same game with a coat of paint. A system seller it is not, given that I have various other formats I could play the game in right now if I wanted to with none of the expense.

    Not to say I don't appreciate the re-release, and I'm sure I'll pick it up when my 3DS arrives. It's just I'd struggle to call a game one can get their hands on on at least three other formats a system seller i.e. one I'd go a month without discretionary expenditure to buy :p (Super Mario Galaxy was the last true system seller for me). It's the new entries in existing IPs that will truly drive the 3DS from a curiosity to a console of considerable worth.


  • Registered Users, Registered Users 2 Posts: 36,556 ✭✭✭✭o1s1n
    Master of the Universe


    I don't know, I like (love?) Ocarina and all but fundamentally it's still the same game with a coat of paint. A system seller it is not, given that I have various other formats I could play the game in right now if I wanted to with none of the expense.

    Not to say I don't appreciate the re-release, and I'm sure I'll pick it up when my 3DS arrives. It's just I'd struggle to call a game one can get their hands on on at least three other formats a system seller i.e. one I'd go a month without discretionary expenditure to buy :p (Super Mario Galaxy was the last true system seller for me). It's the new entries in existing IPs that will truly drive the 3DS from a curiosity to a console of considerable worth.

    The term 'system seller' can be used in a couple of different ways. My above post was personal, in that if I didn't have a 3DS and played OOT 3D for a few hours on someone elses console, it would be a system seller for me.

    Up until now I haven't really experienced any games on the console that put the 3D effect to any other use than what we see in 3D film. With OOT 3D though, it actually had a use beyond 'wow, that looks cool!'. A use that's making aspects of a game I previously found irksome really very enjoyable.

    I agree with you that it's not a system seller in the sense that a new game in a popular series would be. But for me it's the first game that really puts the systems capabilities to a functional use.


  • Moderators, Computer Games Moderators Posts: 11,051 Mod ✭✭✭✭Andrew76


    o1s1n wrote: »
    But anyway, as for OOT, Andrew - I think I remember you saying OOT was your favourite game ever made? If so, you're going to absolutely love this. In fact I know that if it was my own favourite game ever made it would make the 3DS an instant buy. Even without it being my favourite game ever it would make the system an instant buy!

    You're spot on, OOT is my favourite game of all even though I haven't been back to it in a long long time. It's among a small list of games that have nothing but good memories for me.

    But like Mr. Ultimate says, I just can't stomach forking out for something I already have a few times (Wind Waker discs), well, forking out the guts of 300 quid just to play something I already have. Tis a pain as I've always wanted the ability to play N64 games on a handheld which 3DS might enable? Actually what intrigued me most about the 3DS was those videos of the GB games running on it, then I read your screen reflection complaints in another thread and I was put right off again. I'm not really sure the system is for me tbh since I seem to lean more towards wanting to play old games rather than new, maybe I need to see the 3D effect to be brainwashed. :pac: It'll be a year or two before I get on board I think. :)


  • Registered Users, Registered Users 2 Posts: 36,556 ✭✭✭✭o1s1n
    Master of the Universe


    If you play your handhelds mostly at home then the screen reflection issue isn't really there. It's just when you're out and about and there's strong daylight. So unless you plan on using it on the move a lot on busses and transport with big open windows then I wouldn't worry about that aspect.

    However, like all Nintendo handhelds, you're probably better off waiting a while anyway for the second version. It'll probably have far better battery life, slimmer and have a better viewing angle!


  • Moderators, Computer Games Moderators Posts: 11,051 Mod ✭✭✭✭Andrew76


    o1s1n wrote: »
    If you play your handhelds mostly at home then the screen reflection issue isn't really there. It's just when you're out and about and there's strong daylight. So unless you plan on using it on the move a lot on busses and transport with big open windows then I wouldn't worry about that aspect.

    Sssssshhhhh with those truths you speak of! (Yes I would most likely never play it outside the house or on bouncy sunlit public transport. Still not getting one.) :D


  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,413 CMod ✭✭✭✭Retr0gamer


    To be honest I get the shiny screen announce from every handheld console I own. The only one I don't get it from is the original GBA which actually works best with strong sunlight.


  • Registered Users, Registered Users 2 Posts: 36,556 ✭✭✭✭o1s1n
    Master of the Universe


    Retr0gamer wrote: »
    To be honest I get the shiny screen announce from every handheld console I own. The only one I don't get it from is the original GBA which actually works best with strong sunlight.

    Missing the point somewhat :P

    The shiny screen effect is fine for 2D gaming. It becomes an issue when you're trying to play in 3D and your eyes don't know what the hell to be focusing on!


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,413 CMod ✭✭✭✭Retr0gamer


    Not really although I imagine it's worse with a 3D effect. Nothing worse than playing the PSP on the bus or train and having your big fat head glaring back at you being more visible than what's happening in Valkyria Chronicles 2.


  • Registered Users, Registered Users 2 Posts: 36,556 ✭✭✭✭o1s1n
    Master of the Universe


    The shine is doing two different things here.

    For a 2D game it's obscuring your view.

    For 3D it's not just obscuring your view - it's that it stops the 3D effect actually working properly. If I turn the 3D off I can see the game fine.

    As I'm sure you well know, the 3D works stereoscopically with two images. To get the sweet spot, you have to have both the images working together. If you throw in a reflection your eyes can't see the image properly and you end up with double vision.

    I think all handhelds should come with a parasol attachment. Problem solved :pac:


  • Registered Users, Registered Users 2 Posts: 2,041 ✭✭✭pdbhp


    o1s1n wrote: »
    Anyone playing OOT 3D at the moment? I sunk a good few hours into it last night. It's a joy. The controls are very well put together and the 3D really works great.

    I was never a big fan of 3rd person platforming due to trying to judge distances you're jumping towards. With the 3D on it just feels right.

    Yes daily, 3D works really well on it.
    Didn't own an N64 back in the day and had only played OoT a few times briefly, glad now because it's brilliant and it's like having a brand new game:D


  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,413 CMod ✭✭✭✭Retr0gamer


    There's a very easy solution to that problem though. Buy a Virtual Boy.


  • Registered Users, Registered Users 2 Posts: 36,556 ✭✭✭✭o1s1n
    Master of the Universe


    You should make a head mount for that thing. I can't see it being very difficult to do!


  • Closed Accounts Posts: 1,571 ✭✭✭7sr2z3fely84g5


    its a fragile yoke,and its not rgb *oh whatever....


  • Registered Users, Registered Users 2 Posts: 36,556 ✭✭✭✭o1s1n
    Master of the Universe


    Sitting in a chair with a VB strapped to your head would probably be safer for it (and your back!) than slouching down to a tripod.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,413 CMod ✭✭✭✭Retr0gamer


    I'm going to tape the thing to my head and play it in public. I'll look like the guys from daft punk.... in other words awesome.


  • Moderators, Computer Games Moderators Posts: 11,051 Mod ✭✭✭✭Andrew76


    o1s1n wrote: »
    I think all handhelds should come with a parasol attachment. Problem solved :pac:

    Seems all you need is a jumper! :pac:

    2414194397_9a484b1d75.jpeg?w=385&h=200


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  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,669 CMod ✭✭✭✭johnny_ultimate


    Honestly don't want to know what's going on under that jumper.


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