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[CoD MW3] General News and Discussion

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Comments

  • Closed Accounts Posts: 1,463 ✭✭✭Trevor451


    I am starting to think that activision spend more money marketing the game then on developing it :rolleyes:


  • Registered Users, Registered Users 2 Posts: 17,475 ✭✭✭✭Blazer


    I never thought the sound was too bad! I use a Turtlebeach and it always sounds good!

    ur joking right? the sound differences between MW1-2 and Treyarch's crap are like night and day.
    Shockingly bad...guns like babies farting


  • Registered Users, Registered Users 2 Posts: 1,958 ✭✭✭Mr. Rager


    Sc@recrow wrote: »
    ur joking right? the sound differences between MW1-2 and Treyarch's crap are like night and day.
    Shockingly bad...guns like babies farting

    I still use ninja though, i hate the sound of my own footsteps :eek: no matter how out of sync they are


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    fjsanchez wrote: »
    I still use ninja though, i hate the sound of my own footsteps :eek: no matter how out of sync they are

    ever since I've started using my Sennheisers even with Ninja onI can still hear my own footsteps, freaks me out


  • Registered Users, Registered Users 2 Posts: 423 ✭✭DarC_Kn1ght


    .
    A list has appeared online which claims to contain all of the perks and killstreaks that will appear in Modern Warfare 3.
    A user over on the Undisputed Online forums has posted the list and mentions that his source came from someone who had played the game at the pre-E3 event that happened earlier this week.
    The full list can be found below;

    Perk 1 :
    Name: Covert
    Feature I: The first feature to the Perk ‘Covert’ stops the enemy from viewing their killcam when they are killed by you. The main feature also prevents deathmarks from being placed when you kill a member of the enemy team making it hard for hostile forces to pinpoint your location.
    Feature II: The second feature to ‘Covert’ allows you to remain hidden from enemy UAVs. In addition you will no longer render a red name or crosshair when an enemy is close to you.
    Feature III: The final feature is as expected, you remain hidden from all enemy killstreak rewards making it easy to venture throughout the map without having any trouble from any killstreak reward owned by a hostile player with the exception of Counter UAVs.

    Name: Recon
    Feature I: The main feature to the Perk ‘Recon’ allows you to gain killstreak rewards with one less kill than normally required. This is the ‘traditional’ feature to Hardline in the last two games.
    Feature II: You can now switch your airdrops one time for a chance to get a better reward by double tapping the Square (ps3) or the X (xbox). In addition you can also capture enemy airdrops faster. And finally you can detect when a hostile has booby trapped an airdrop.
    Feature III: The final feature is slightly more complicated. Let’s say an enemy calls in an airstrike, well on your screen you will see a long red line showing exactly where the airstrike is going to hit, this is also shown on your minimap. The same goes for when an enemy calls in a helicopter, you will be able to see exactly where they called it in to. Overall this Perk is mainly for players who want to benefit with their team and on their own depending on which features they choose to act on.

    Name: Specialist
    Feature I: The main feature to this Perk allows you to move faster similarly to Lightweight from previous games. Not much else to say about this.
    Feature II: The second feature to Specialist allows you to run for a longer duration much like Marathon from previous games. Again, not much else to say on the second feature to Specialist.
    Feature III: The third and final feature of Specialist allows you to walk crouched or prone faster.

    Name: Scavenger
    Feature I: Pretty obviously the main feature to Scavenger allows you to resupply from dead enemies, from this you can resupply rounds and lethal grenades.
    Feature II: The second feature to this Perk allows you to resupply tactical grenades and equipment from dead enemies.
    Feature III: HAVEN’T DECIDED.

    Perk 2 :
    Name: Sleight of Hand
    Feature I: The main feature to Sleight of Hand allows you to reload all weapons faster. Not much else to it.
    Feature II: The second feature to Sleight of Hand gives you the ability to ADS faster.
    Feature III: The final feature to Sleight of Hand allows you to switch weapons faster. Not much else to this Perk.

    Name: Reflexes
    Feature I: The main feature of ‘Reflexes’ allows you to use your knife a lot quicker.
    Feature II: The second feature to ‘Reflexes’ grants you less flinch when shot at.
    Feature III: The final feature to ‘Reflexes’ allows you to crouch/prone/stand up a lot quicker.

    Name: Sharpshooter
    Feature I: The main feature of this Perk doesn’t reduce your recoil but it makes it more controllable and more predictable. For example, it will recoil more in the middle and top rather than to the left and right every so often, this Perk doesn’t decrease recoil, that’s what Grip is for.
    Feature II: The second feature to Sharpshooter increases your hip fire accuracy.
    Feature III: The final feature to Sharpshooter reduces your idle sway, you can also hold your breath longer if you have a sniper rifle equipped.

    Name: Bling
    Feature I: Allows you to equip three attachments to your primary weapon (default being 2).
    Feature II: The second feature to Bling allows you to equip two attachments on your secondary (default being 1).
    Feature III: The final feature to Bling allows you to equip two pieces of equipment.
    NOTE: This Perk cannot be combined with a Grenade Launcher, and normally Grenade Launchers take up two attachments.

    Name: Weapon Master
    Feature I: The first feature to ‘Weapon Master’ replaces your secondary with another primary weapon.
    Feature II: The second feature allows you to drop no weapon on death.
    Feature III: The third and final feature allows you to equip a pistol of your choice along side.

    Perk 3 :
    Name: Bandoiler
    Feature I: This Perk is pretty much the pro to Scavenger along with some extra helpful features. The main feature to this Perk allows you to spawn with full ammunition at the start of matches and every time you respawn. Very helpful when it comes to big games, combined with Scavenger this feature makes it dominant.
    Feature II: The second feature to this Perk allows you to have up to two lethal grenade slots and three tactical grenade slots. You also spawn with the extra grenades.
    Feature III: The third and final feature of this Perk allows you to hold three extra magazines onto your loadout. So if your gun usually holds 200 bullets and each mag was 30 bullets you would end up with 290 bullets, if you combine this with Scavenger it will be dominant over one man army and teamplay operations.

    Name: Tactician
    Feature I: Allows you to take no falling damage.
    Feature II: You can throw grenades quicker and farther.
    Feature III: The final feature to ‘Tactician’ allows you to reset the fuse on grenades when throwing them back.

    Name: Infiltrator
    Feature I: Your footsteps are silent.
    Feature II: Enemy equipment no longer affects you unless it’s a proximity explosive.
    Feature III: Your knifing, defusing, reloading and etc is now silent.

    Name: Engineer
    Feature I: You can see enemy equipment through walls.
    Feature II: You can now booby trap enemy airdrops and you can hack enemy equipment.
    Feature III: Finally, you can defuse the bomb quicker in bomb based game modes.

    Name: Navigator
    Feature I: Enemies who have shown on the radar now last longer before fading, in addition it also shows the direction enemies are facing.
    Feature II: You are no longer affected by Counter UAVs.
    Feature III: Finally, enemies close to you will get their radar slowly jammed, the closer they get.

    Killstreaks
    3) Mortar Team (1 location)
    3) UAV
    4) Counter UAV
    4) SAM Turret
    4) Care Package
    5) Precision Air Strike
    5) Sentry Gun
    6) Artillery (3 location)
    6) PredatorMissle
    7) Attack Helicopter
    7) Stealth Bomber
    8 ) Harrier Airstrike
    8 ) GlobalHawk (blackbird effect)
    9) Fire Scout UAV (uav + attackhelicopter effect)
    9) Pavelow
    9) Emerygency airdrop (4 Package)
    9) EMP (last for 60 sec)
    13) AC130
    15) Chopper Gunner
    18 ) Nuclear EMP (Disable Perks for opponent team for 30sec only, Eletronics and Air Killstreaks wont be destoryed.)
    25) Tactical Nuke



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  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    That better be false information -_-


  • Registered Users, Registered Users 2 Posts: 1,435 ✭✭✭TiGeR KiNgS


    Covert = Campers wet dream


  • Registered Users, Registered Users 2 Posts: 1,958 ✭✭✭Mr. Rager


    If this is real I will hesitate buying this game.


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    fjsanchez wrote: »
    If this is real I will hesitate buying this game.

    It's like they haven't learnt a single thing from MW2 and BOPS's failures. Surely they aren't this stupid... icon_neutral.gif


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭CORaven


    Read that list yday. It is bull**** through and through. It will not fit the game and all the perks are game breaking.
    The actual source is dodgy as hell so it is not even worth considering that they are true. (Original poster was talking to a guy who's brother was involved with the setting up of the MW3 stall)


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  • Registered Users, Registered Users 2 Posts: 1,435 ✭✭✭TiGeR KiNgS


    I have to say I'm also very sceptical about this as there is no new additions in the list, its all MW2+Blops stuff.


  • Registered Users, Registered Users 2 Posts: 55,648 ✭✭✭✭Headshot


    lol its so fake :pac:


  • Registered Users, Registered Users 2 Posts: 3,721 ✭✭✭Kells...


    Better be fake.


  • Registered Users, Registered Users 2 Posts: 3,721 ✭✭✭Kells...


    Look at Scavenger

    Feature III: HAVEN’T DECIDED

    Eijits lol


  • Closed Accounts Posts: 14,127 ✭✭✭✭Leeg17


    Some guy posted it on the Mw3 forum about what perks he'd use. Seems alot are looking for any scrap of info :p


  • Registered Users, Registered Users 2 Posts: 1,958 ✭✭✭Mr. Rager


    It's like they haven't learnt a single thing from MW2 and BOPS's failures. Surely they aren't this stupid... icon_neutral.gif

    Its like, "hey, what are the two worst aspects of blops and mw2? Ghost and Commando? Why don't we just give them a new name and make them both much stronger? And we won't bring back second chance and oma/dc, so we''ll look like we've done a good job" :rolleyes:


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    out and out BS i say,too many treyarch ideas in there to be in mw3


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  • Registered Users, Registered Users 2 Posts: 3,721 ✭✭✭Kells...


    It is fake.It is from a Forum where some fella said what he would Like As perks.


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  • Registered Users, Registered Users 2 Posts: 10,673 ✭✭✭✭senordingdong


    Well I don't see how they can get rid of 'camping' friendly perks...they are a necessity for snipers.

    If that list is to be believed, (which it shouldn't), just start looking at combinations of perks that can counteract it.


  • Registered Users, Registered Users 2 Posts: 55,648 ✭✭✭✭Headshot


    Well I don't see how they can get rid of 'camping' friendly perks...they are a necessity for snipers.

    then let only snipers allowed to pick them


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  • Registered Users, Registered Users 2 Posts: 10,673 ✭✭✭✭senordingdong


    Headshot wrote: »
    then let only snipers allowed to pick them

    I agree! Or some sort of ninja class!


  • Registered Users, Registered Users 2 Posts: 3,210 ✭✭✭hightower1


    Well I don't see how they can get rid of 'camping' friendly perks...they are a necessity for snipers.


    Ahhhh you seem to be mistaking the skill of sniping for what known as "hardscoping" in COD.... you see most people quick scope (can be identified by the tragic loss of points on the leaderboard after the match and usually under gamer tag zZdeZiRseZxzor something of the likes. Also whinging about beng murderded by a barrage of aa12 rounds :D )
    You see these types of players call it "hardscoping" becuase if they call it sniping they then by inferrence admit that quick scoping is NOT sniping and then loose any attached respect for the skill of sniping.

    You'd find that quick scopers dont use any perks or equipment that a sniper would use (ninja / cold blodded etc) and wouldnt care less if sniper friendly perks were removed becuase they are not snipers.



    - In ref to the hopefully fake list of perks...... :eek:
    Holy baby jeeezzzus I hope nearly none of that is true!
    Some of them perks are a recipe for disaster.
    Also - nuke emp??? wtf, all that work for the grand reward of removing enemy perks for 30 seconds??? Yeah, that'll be worh it :rolleyes:


    Also good idea though for the attachemnt "slots", sights and the likes taking up one slot while tubes taking all of them would be a better idea though. - Strike that, tubes being skinned to look like underslung c**ks would be a BETTER idea.


  • Registered Users, Registered Users 2 Posts: 2,692 ✭✭✭GEasy


    hightower1 wrote: »
    Well I don't see how they can get rid of 'camping' friendly perks...they are a necessity for snipers.


    Ahhhh you seem to be mistaking the skill of sniping for what known as "hardscoping" in COD.... you see most people quick scope (can be identified by the tragic loss of points on the leaderboard after the match and usually under gamer tag zZdeZiRseZxzor something of the likes. Also whinging about beng murderded by a barrage of aa12 rounds :D )
    You see these types of players call it "hardscoping" becuase if they call it sniping they then by inferrence admit that quick scoping is NOT sniping and then loose any attached respect for the skill of sniping.

    You'd find that quick scopers dont use any perks or equipment that a sniper would use (ninja / cold blodded etc) and wouldnt care less if sniper friendly perks were removed becuase they are not snipers.



    - In ref to the hopefully fake list of perks...... :eek:
    Holy baby jeeezzzus I hope nearly none of that is true!
    Some of them perks are a recipe for disaster.
    Also - nuke emp??? wtf, all that work for the grand reward of removing enemy perks for 30 seconds??? Yeah, that'll be worh it :rolleyes:


    Also good idea though for the attachemnt "slots", sights and the likes taking up one slot while tubes taking all of them would be a better idea though. - Strike that, tubes being skinned to look like underslung c**ks would be a BETTER idea.

    Hard scoping n00b ! :p

    You ain't go the skillzzz to thrill . Rest of us are MLG legit baby ! ADS is for losers

    *deadly sincere facial expression*


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  • Registered Users, Registered Users 2 Posts: 3,210 ✭✭✭hightower1


    As much as I bitch about quick scoping its just utterly ridiculous.
    Was playing TDM the other day on Karachi and as the game started I hit the two story building by the bus / cafe. Ran to the overlooking window to see a quick scoper run to the dark ally at the side (from my team), fine I says I'll be the team player and provider overwatch (funnily, thats what a SNIPER should be doing) . Suddenly the QS hits the deck... another QS is in the allyway and coming twords firing, the two end up jumpng, dodging, proning for about 15 seconds in the courtyard staying to use sniper rifles like pistols until one gives up and switches to secondary and downs the other.

    I didnt bother providing back up to these pantamime muppets... just facepalmed slowly and left for a cuppa tea.


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  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    hightower1 wrote: »
    As much as I bitch about quick scoping its just utterly ridiculous.
    Was playing TDM the other day on Karachi and as the game started I hit the two story building by the bus / cafe. Ran to the overlooking window to see a quick scoper run to the dark ally at the side (from my team), fine I says I'll be the team player and provider overwatch (funnily, thats what a SNIPER should be doing) . Suddenly the QS hits the deck... another QS is in the allyway and coming twords firing, the two end up jumpng, dodging, proning for about 15 seconds in the courtyard staying to use sniper rifles like pistols until one gives up and switches to secondary and downs the other.

    I didnt bother providing back up to these pantamime muppets... just facepalmed slowly and left for a cuppa tea.

    You should play black ops if you hate quick schoooping so much, since 99% of the retards still play MW2 (Because snipers are even worse in blops than they are in MW2/CoD4)... faze clan wannabes and noobtubing assholes.

    I think i've seen less than 50 of these "Quickscopers" you keep describing, in black ops. For someone that craves realism I don't get why you keep playing the most over the top CoD to date ;)


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