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Battltech, Any Players out there?

2

Comments

  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭MarkHall


    This Evening from six pm.
    The Steel Vipers shall attempt to stop Invading forces from taking thier Mountain.
    38421_franchise_icon0029.gif
    They really do like their mountain.


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭MarkHall


    http://www.warpcon.com/?page_id=79
    Warpcon will be hosting Several Battletech competions over its weekend.
    These are being run by the Gathering.
    Should be a fun event.


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭MarkHall


    WolfvDragonpromocopy.jpg

    With the PDF release of both Historical Turning Points: Misery and Death to Mercenaries or group decided to try something EPIC! So starting this Febuary and running every fortnight until the final battles, the Battletech group in Gamers World, Dublin will be running from start to finish, the ENTIRE campaign.

    Starting with a 28mm tactical game using the rules from A Time of War and running right through to the final battle on Crossing. All minis, sheets, maps etc will be provided so just turn up and play if you want to take part.


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭MarkHall


    In the chaotic withdrawal from Clan space it was not unusual for units from different factions to bump into each other in the Deep Periphery as they scavenged for supplies en-route to the Inner Sphere. On a remote planet these two Clans found themselves skirmishing.

    While loading there Dropships a detachment of Snow Ravens detected a unit of Hells Horses, including a detachment of artillery tanks, closing on their positions.

    Unwilling to risk their Dropships the less experience heavy trinary was forced to engage a significantly better trained force, only the Ravens air supremacy could give them a chance.

    1st Raven Chasseurs Heavy Trinary.

    Thor - G
    Mad Cat - Pryde
    Vulture - H
    Nova Cat - F
    Cauldron Born - E

    IMG_0623.jpg

    IMG_0624.jpg

    IMG_0625.jpg

    Star of Sylph Battle Armour

    IMG_0618.jpg

    IMG_0621.jpg

    3 Points of Aerospace Fighters

    2x Turks - D
    2x Batus - B
    2x Bashkirs - C

    Hells Horses units.

    Vulture - E
    Thor - G
    Thor -
    Mad Cat - F
    Cauldon Born - C (I think)

    2x Hueypochilfnhohoivznbknb\z (sod it, those big tanks with the twin Arrow IV's and HAG 20s, call them Hueys, everyone else does)

    1 Star of Gnome Battlearmour.

    Turn 1.

    Not much happens, Ravens enter angling for the right flank, Thor, Nova Cat and Cauldron Born keep their Sylphs on board while the Mad Cat and Vulture dump early to free up their missile racks. Hells Horses start to advance while the Cauldron Born hangs back to protect the Hueys. The fighters stay away for the opening round.

    IMG_0626.jpg
    IMG_0628.jpg
    Turn 2

    The first casualties occur early as the opeing artillery volley from the Horses hits home and destroys two fo the recently dismounted Sylph points and damages the Nova Cat. Worse is to come though as a long range sniping shot from one of the Horses Thor's headcaps the Raven Cauldron Born with an ERPPC, all the Raven manage is minor armour damage to their opponents. The fighters however move towards the battlefield and are now in striking distance.

    IMG_0631.jpg

    IMG_0630.jpg

    Turn 3

    With casualties mounting it was time to call in the Fighters while the Mechs and Battlearmour continued to close. The Raven Mad Cat got to close to a Thor and the Vulture and paid for it with a savaging by ATM's and lasers, honour had gone out the window the turn before so the Ravens returned the favour as the Nova Cat jumped a ridiculous distance to get behind the Vulture and tear open its Right Rear Torso taking off the section. The heat overload sent the Vulture into shutdown.

    IMG_0635.jpg

    The real action was at the back though as the Hueys found themselves beset by a Turk and a Bashkir each while the Batu's went after one of the Thors and the Mad Cat with bombing runs. The combination of bombs and strike attacks destroyed both Hueys while the Batu's savaged the Thor and destroyed two points of Gnomes, suitable payback for the earlier artillery strike.

    Sadly the Ravens paid the price as two Air Defence Arrows slammed straight into the ass of a Batu sending it out of control and straight into the ground while HAG flak shots did the same to a Turk.

    IMG_0632.jpg

    Turn 4

    With it's charges destroyed the Cauldron born decided to start advancing while the Ravens tried to avoid its line of fire as they took on a Thor on the Right flank with their own Thor, the Vulture and a point of Sylph. Meanwhile two more Sylph teams decided to mug a point of Gnome that found itself isolated and the Madcat backed away and found itself right in fron of the shutdown Vulture.

    IMG_0636.jpg

    IMG_0637.jpg

    Net result of the carnage was a good chunk of damage to the Horses Thor as the Sylph did a Pidgeon Poop with their cluster bombs and lasers on the Gnomes and wiped out the point, Gnomes got to take a point of Sylph with them though. The Mad Cat got some payback by putting all it's lasers straight into the Vultures alredy damaged Center and finishing the engine.

    Turn 5 was the last turn but it was the decider as the fighters came back for more. The surviving Batu dumped it's remaining bombs on a Thor ripping it's back armour to shreds while the remaining three dogpiled on the Cauldron Born savaging it. The Raven Thor ended up dualing with its counterpart and while it didn't do as much damage the five Inferno missiles that did hit meant it was in trouble if it had gone to another round. The Nova Cat began to take note of the Mad Cat as did the Vulture and the Ravens own Mad Cat finally inflicting some damage.

    IMG_0639.jpg

    IMG_0640.jpg

    In the end we reckoned the fighters would have tipped the balance in favour of the Ravens, the remaining Turk, though badly damaged by ground fire would have been able to wipe out the remaining Gnomes with impunity with Strike attacks and the Batu would savage anything it liked with the Pulse lasers. A narrow victory for the Ravens but they would not have much to return to their ships with.


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭MarkHall


    Recently the group here in Dublin decided we needed something EPIC to work on, so after sorting through a few ideas we came across the wonderful scenario packs of HTP: Misery and Death to Mercenaries and thought....

    .... why not run this, ALL of this.

    So we are, both packs, start to finish, every two weeks a scenario of old school Battletech madness but to start with, we came up with something REALLY different.

    Since we had recently (and finally) gotten out hands on A Time of War we thought about were this particular story arc starts, not on Misery but on An ting and not in the streets and alleys but in a quiet Comstar compound.

    Wolf Dragoons 7th Kommando.

    1st. Squad
    Captain Anton Shadd equipped with SMG.
    Chief Tech Scott equipped with SMG
    Trooper 1 equipped with SMG & compact Grenade Launcher
    Trooper 2 equipped with Blazer Rifle & V-Law
    Trooper 3 equipped with Blazer Rifle & V-Law
    Trooper 4 equipped with Sniper rifle
    Trooper 5 equipped with Light Machine Gun

    2nd Squad
    Trooper 1 equipped with SMG
    Trooper 2 equipped with SMG & compact Grenade Launcher
    Trooper 3 equipped with SMG & compact Grenade Launcher
    Trooper 4 equipped with Blazer Rifle & V-Law
    Trooper 5 equipped with Blazer Rifle & V-Law
    Trooper 6 equipped with Sniper rifle
    Trooper 7 equipped with Light Machine Gun

    All Dragoons equipped with IR/Camo Sneaksuits.

    Kurita Civilian Guidance Corps

    Squads 1,2,3 & 4

    Squad Leader equipped with KA-23 SMG
    Troopers 1-6 equipped with Auto Rifles

    All CGC troopers equipped with Kuritan Armour Kit

    Kurita 'Volunteer' Squad

    Squad Leader equipped with KA-23 SMG
    Troopers 1-6 equipped with Auto Rifles

    All 'Volunteers' equipped with Flak Vests

    1 Vulcan Battlemech.

    We put this together from the Tactical Combat rules from A Time of War and the old scenario in the original Battletroops plus a bit of re-reading of Wolves on the Border.

    The two squads of 7th Kommando started off scattered around the Comstar HPG building with one squad each of Kuritan CGC entering the board from each side, ranges were set to 2 meters = 1 inch to allow for the tight space.(relatively speaking). We used Starship Troopers minis for the Kuritans and Warzone bauhaus figures for the Dragoons.

    Dragoon Set-up

    IMG_1927.jpg

    IMG_1926.jpg

    Anton Shadd and Chief Tech Scott started in the 2nd floor control room along with the two snipers while the rest secured the ground floor, though most kept back from the windows.

    IMG_1928.jpg

    Kuritans entered on Turn 1, one squad from each table edge.

    IMG_1929.jpg

    IMG_1930.jpg

    IMG_1931.jpg

    The carnage started early as the Kuritans coming through the fuel tanks came under accurate fire from the snipers that had them diving for cover, a few ineffectual return shots snapped back but with the Sneaksuits and the cover the Snipers weren't exactly worried. Meanwhile on the opposite side of the building one of the Dragoon LMG's decided not to mess about since the cat was already out of the bag and laid down suppression fire on the front entrance as did his colleague on the adjacent flank.
    The last squad got the worst of it as they tried to make a dash for the nearest entrance they were hit by a pair of Grenade Launchers and suffered heavy casualties.

    IMG_1932.jpg

    IMG_1933.jpg

    Turn 2 and the Snipers continued to pin down the troopers around the fuel tanks though the return fire was starting to get a little close for comfort, while the squad around the main entrance contemplated how to get in without getting cut to ribbons, a well placed Grenade Launcher shot wounded most of the squad though as they tried to make up their minds. Squad number three had made the building though and in a clever move headed for a roof access stairs to try and bypass the main body of 7's and assault the control room through the windows.
    Meanwhile the survivors of the last squad took cover in some woods and tried the slow and steady (and safer) assault technique.

    IMG_1933.jpg

    IMG_1934.jpg

    Turn 3 was when things started to get serious for the Dragoons with both snipers going down in a hail of bullets from both the troops still holding out around the fuel tanks and back shots from the squad that had finally made the roof and fired in the opposite window. Their victory was short lived however as Shadd laid most of them out with a Grenade Launcher shot followed by a hail of bullets they were too tightly packed to avoid.
    The squad at the front door decided that since they were dead either way they would Banzai in the door through the suppression fire that was still being laid down and which promptly tore them to pieces. The remainder of the squad in the woods finally made the back entrance and started inside as the remainign troopers from the fuel tanks followed.

    IMG_1938.jpg

    Turn 4 and more Kuritan CGC troops showed up heading for the front entrance but this group was more cautious, having learned from their comrades mistakes they spread out and covered themselves to minimise casualties though more Dragoon Grenade Launchers started picking them off one by one. Round the back the fighting was getting hand to hand as both sides had to fight for every room. Finally though the Dragoons catch a break as Chief Tech Scott finally manages to hotwire the HPG and send the signal.

    IMG_1936.jpg

    IMG_1935.jpg

    IMG_1937.jpg

    With the message sent the remaining Dragoons headed downstaris and prepared to make a break for the perimeter, with both the main and rear entrances blocked they had planned to exit by the windows on one of the blind sides but unfortunately their luck ran out.

    The Vulcan arrived.

    Vaulting over the building the mech aimed it's Flamer at the window and let loose a stream of plasma that incinerated the gathered Dragoons and even several Kuritans in an inferno that left no trace of their valiant actions.


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  • Registered Users, Registered Users 2 Posts: 3,308 ✭✭✭quozl


    That's really cool, Mark. I made those buildings for Infinity, it's nice to see them being used for other skirmish sci-fi games :)


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭MarkHall


    They are excellent and quite easy to defend against a horde attack.


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭MarkHall


    While making the push through the Free Worlds League THOMAS HOGARTHS!! Forces came across some Regulan troopers and his brilliant mind immediately tagged them as enemy WOB units. Left with no other course of action he took his forces into the field to put an end to their reign of terror.

    Lorcan's Regulans are normally not quite such good shots. But he upped their skills to match HOGARTHS BV.
    It gave him a 16 units to my 12. His a mix of weights. Mine heavies and assaults.
    He won choice of sides and opted for a lenghtways game as it gave his guns a slight range advantage.


    The First few turns consisted of Hogarth closing while the Regulans held their position.
    A bit of fire exchanged caused an Archer to get nervous and back away. And a Trebuchet to loose an arm.
    IMG_2037.jpg
    IMG_2038.jpg
    IMG_2039.jpg
    IMG_2040.jpg

    Turn 4
    This saw the first of a mental moment as a Ostol charged one Flank all by itself. It did a fair bit of damage to a T-Bolt but paid for it by being knocked down with major leg damage.

    Hogarths Warhammer attempted its own solo run. And got away a little lighter than the Ostol when the Light lance attempted to mug it.
    Main focus of the Regulan fire so far has been the Goliath who has managed to take most of the hits upon it.
    IMG_2041.jpg
    IMG_2042.jpg
    IMG_2044.jpg
    IMG_2045.jpg
    IMG_2046.jpg


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭MarkHall


    Turn 5
    The Ostol is removed from Play by combined fire of the Ceasar and Archer.
    The Trebuchet detonates.
    And the Fafnir joins the Goliath on the hitlist as they pour fire into it.

    IMG_2048.jpg
    IMG_2049.jpg

    Turn 6
    The Warhammer jumps away to cool after the spectacular mess it made last turn trying to hit the enemy.
    The Regulan Recon follow it using the woods as cover.
    The Marauder become target of Hogarths forces on the city side.
    While the Goliath and Fafnir attempt to use the trees to keep some fire off themselves. Under Hogarths orders they begin firing upon the GrandTitan in an attempt to force it from its hiding spot.
    The Pillager attempts to scare off the Stinger that lands on front of him.


    IMG_2050.jpg
    IMG_2051.jpg

    Turn 7
    The Archer and Marauder both go where ever bad Regulans go when they die.
    In Return a floating crit from the Battlemaster sends a Pristine Ceaser to the scrapheap with a hit on the heavy Gauss.
    Hogarths Archer managed to breach the center torso on the flanking Spider and scores 3 engine hits taking it out.
    The Goliaths and Fafnirs Gauss go up the hard way and both go down hard.
    The Fafnir even has time for a little nap.
    IMG_2052.jpg
    IMG_2053.jpg
    IMG_2054.jpg
    Turn 8
    HOGARTHS forces attempt to push to keep fire off the downed units.
    The mechs on the city side harass the Battlemaster.
    While the Warhammer and Archer throw in support fire.
    The pillager manages to remove the pest of a Stinger finally. While the T-bolt welcomes the Shadowhawk to the game.
    The Madauder II tears chunks off the Rifleman.

    The Regulan command lance all focus fire on HOGARTH! A smattering of head hits later and the Atlas lies headless.
    The Lyran troopers rejoice as this now means they have a chance of surviving this mission.

    IMG_2055.jpg

    We finished up there.
    The Mariks had their command lance, A Battlemaster and a Stinger still left operational.


    Hogarth had
    a lance of heavy's with plenty of fight in them.
    2 assaults and a Mad II with a slight issue over the Heavy Gauss.

    It was too close to call. But we game the Regulans the Win since they managed to kill THOMAS HOGARTH!!

    I Blame this on my second in command who seconds after the line.
    "Command lance on Hogarth!!
    Says
    "It'd Be funny if they managed to kill him."

    He has promptly been given a hero's welcome where ever he goes by Lryan troopers.


    It was also nice to do more moving than the enemy forces. :)


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭MarkHall




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  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭MarkHall


    So the planned game couldn't happen for a variety of unfortunate reasons this week. And at last minute I threw The BV for Hogarths unit at Dahtac(Otherwise know as Kieth) We have no mission beyond waste each other.
    But we figure the Vipers where in the way of HOGARTHS new Summer home. And that is the reason for the fight.

    Specials rules in play.
    HOGARTH!! -5 to initiative
    Steel Viper + 1 to initiative.
    Hogarth only managed to draw the initiative roll twice all game. We Lost every turn of it.

    To: Kommandant-General
    From:
    RE: Fitness for Duty of Leutnant General Thomas Hogarth.

    Turn 1 to 4
    All reports that Leutnant-General Hogarth is unfit to for duty after his brush against the Mariks last month are completely unfounded. Sure it seemed odd as he refused us perfectly good shots upon the Vipers until he was ready to engage the enemy himself. But his tactic paid off by allowing us to close quicker as we didn't have to focus on targeting. This assisted the recon unit who feinted to the far side of the lake only to bounce back under the protection of the larger assets.
    IMG_2102.jpgIMG_2103.jpg
    IMG_2104.jpg
    IMG_2105.jpg
    IMG_2106.jpgIMG_2107.jpg

    Turn 5
    Then in an inspiring show of the skills he has honed over the decades. He selected an enemy Masakari as his target and ordered weapons free. With the first Gauss slug he dropped the clan beast in its tracks. Cleanly removing the cockpit from the unit.Giving the Clanners pause for thought. It did appear to take some of the wind out of their sails.
    IMG_2108.jpg
    IMG_2109.jpg

    Turn 6&7
    Pushing this advantage all units pushed for behind the cover. The Clanners did similar with two of their own. And we exchanged short ranged fire over the hilltop. Dropping one of them. They promptly got up and attempted to flee. It was at this point that the unit first noticed something off with the Leutnant-General. As he let his Atlas fall back behind the main force to allow it to cool after the last salvo of fire. It was very unlike him to sit by like that and let the Fafnir and MarauderII take fire.
    The Vipers where still holding to their rules of warfare and demanding we behave similarly. Leutnant-General Hogarth ordered a great volume of fire on the enemy Dire Wolf hiding on the hill. While others focused on the Kingfisher.
    I personally got my First clanner kill when the Linebacker obliged by running past my T-Bolts feet allowing me to Kick the head clear off it.

    IMG_2110.jpg
    IMG_2111.jpg

    Turn 8
    Noticing how they where starting to get desperate sending one lone medium mech in an attempt to slow down our advance.
    We pushed on out of the cover provided by the hills and the trees. Some protested and held back. But Hogarth assured us.
    "That being able to target the enemy clearer makes it more likely that you will put them down."
    And can one find fault with that? No sir. Considering the Ryuken losts its autocannon. And both the Kingfisher and Direwolf where put down. And for the cost of a few tons of armor.


    IMG_2112.jpg
    IMG_2113.jpg

    Turn 9
    Again we noted signs of a change of temperament in the Leutnant-General. He commanded the light unit remove the Ryuken from his sight. And when the crafty begger managed to skulk away the Leutnant-General seemed in no way putout. It could have been the fact he was so focused on hitting the Viper and yet again showing us the bad side of a Gauss to the command couch dropping it as it attempted to flank our forces. The Fire from the rest of the unit caused the remaining clan assaults to start falling back from our force. By now Whytes and my T-Bolts shared the fact that we had less armor than a Commando. But we were still capable of preforming the duties asked of us.
    IMG_2115.jpg
    IMG_2116.jpg

    Turn 10
    Sensing the end of this battle. The Vipers made an attempt upon the rear of Hogarts Atlas with their Black Lanner. And the Leutnant-General chose to focus on the fleeing assaults rather than it. He commanded the units on the mountain to destory it.
    And again behaved very unHogarthy when they failed to do this simple task and ended up costing him a ton of his guass ammo. To be fair thou Crowleys Fafnir was suffer with a Gyro problem at the time.
    I personally had my own issues when the Battlecobra that had been sniping all game suddenly rushed me. A flurry of fire exchanged between us. And I left him sprawled on the grassey floor as the heat spiked in my mech.
    IMG_2117.jpg

    It was at this point Hogarth order us to cease pursuit of the Fleeing Viper assaults and to focus on the smaller units who where now stuck unsupported. It was simple work for the unit to finish them as there was nowhere for them to escape to.
    This leads us to the last change in the Leutnant-Generals behavior the fact that all members of the squad survived is beyond me. Looking back over the commanders history I think this could be a first time we've not had to put in requests for new personal and equipment.
    So if there is something amiss with Hogarth since the Marik Incident we hereby request that no attempt is made to fix it.This is not the Hogarth who said "I would gladly loose you all to down one of them" This is a new and downright Impressive Thomas Hogarth.
    We welcome this new Thomas Hogarth with open arms. And foresee many a victory under his command.
    Leutnant-Colonel Arquinsiel




    A Fun game for my side. As soon as Hogarth dropped the Warhawk it sort of broke the Viper line. They just didn't have the firepower after that loss.
    We did however see some interesting moments.
    The Direwolfs attempt to use its TC to aim for the torsos on the Fafnir in an attempt to end it quicker.
    Thankfully it only got one turn of this.

    The Battlecobra proved far more useful than I expected. Those Er LL do make for and excellent sniper chassis. Only suffering when it went "BIG RED BUTTON!" in the last turns of the game.

    And yet again Kingfishers who why they are mean sons of guns. Takes such an aweful lot to put them down for good.

    Mech of the match:
    Hogarths
    I would have to give it to the man himself. Two kills and 1 assists.
    Vipers:
    I would give it to the BlackLanner for that moment of madness running behind Hogarth.
    But the vipers may feel differently on this.


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭MarkHall


    At the Start of the Month we had Leprecon

    A few of us ran a demo game. And did our best to pimp Btech for all we where worth.
    IMG_2061.jpg

    We got a lot of interest and handed out a fair few quickstart Rules Printouts to folks throughout the day.
    And had a mostly enjoyable game of Battletech.


    Swerve Pass, Spittal, September 3050
    The Bear forces Chased the fleeing Spittal Knights units Into Rutger's pass. Where the rasalhagians has set up a vibrobomb Field. When the Vibrobombs failed. The Knights fell back to their fallback position in Swerve Pass. The Bears followed them.
    And using their Jumpjets for teh firstr time,Rosing out if the pass onto the ledges.
    The Mech forces quickly fell.





    The Ghostbears forces consisted of 140th Striker Cluster of Delta Galaxy.

    Star 1 2 Stars of Elementals.
    Thimberwolf A 3/4 Basically an A
    Thimberwolf A 2/3
    Hellbringer Pr 3/2 mostly a prime
    Stormcrow 3/4 LPL +MPL Combo
    Summoner A 2/4 replacing the srm ammo for guass ammo.
    Star 2
    Executioner A2/3
    Executioner A 3/4
    Viper B 2/4
    Viper B 3/4
    Nova Prime 3/4
    Star White
    Summoner D
    Nova B
    Koshi C
    Thimberwolf S
    Viper C
    Star Blue
    Direwolf S
    Thimber wolf Pryde
    Summoner G replace the heavy laser with an er version please
    Mad Dog Mod
    Warhawk Mod


    The Bear Players Bid for the right to attack.
    The Starting Forces
    IMG_2058.jpg
    The Reserve forces
    IMG_2059.jpg
    The We're in trouble Forces.
    IMG_2060.jpg


    The Free Rasalhauge Forces.
    They set up along the route to the Dropship.


    Turn 1
    IMG_2062.jpg
    The Bears Surprised the FFR Forces by coming down along the High canyons Walls.
    The Defenders had set up most of their mines and traps in the lower portions of the Canyon. They only got lucky with one of the Vibromines being triggered by an Executioner.
    The Stormcrow warrior bids away his Targeting computer.
    Some long range fire was exchanged. Nothing major to report.

    Turn 2
    IMG_2063.jpg
    The Bears Right flanks focused on the troops further up the canyon.
    While the Left flank focused on the forces closer to the them.
    The Summoner changelled the Catapult to combat.

    Turn 3
    IMG_2064.jpg
    The FFR Forces attempt to stall the bears advanced by running into the rear of the right side.
    The Vipers Active probe reveals one of the hidden Behemoths.
    This reveal allowed the tank to plink the Vipers CT with a Floating Crit and take out the gyro. Halting the Vipers forward momentum. The Viper kills the tank drive system in return.
    The Stormcrow lays claim to the Zeus as his target.


    Turn 4
    IMG_2065.jpg
    The Clans find anther tank.
    The Rear FRR forces decide to start leaving the area. The Jagermech loses an AC 5 to the downed Viper.
    Elementals make the call not to try take down the tanks and continue.
    The Wolverine goes into hiding.
    The Grasshopper continues to survive despite itself.

    Turn 5
    IMG_2066.jpg
    The Summoner and Stormcrow continue to push on the left flank. Chasing down their targets all the while taking fire from multiple enemy units.
    The Thimberwolf gets a similar serving of punishment and ends up with an open leg. The Trebuchet screws up the attempted kick and ends up kissing rock. But winds up the main target of the tanks on the mountainside. And finds itself toppling to the fire.


    Turn 6
    IMG_2067.jpg
    More Hidden tanks decide to break cover.

    The Summoner and Stormcrow close. The Summoner manages to cause a shut down on the Catapult throu the use of Infenos.
    The Hellbringer and the Wolverine trade shots. And the Thimberwolf fails yet again to put down the Grasshopper.
    The Executioner dives into the canyon to deny some shots from the tanks and attempts to take out Trebuchet. It succeeds in removing a leg.
    The Bethmoth ends the Vipers attempts at combat by removing both arms. Leaving the mech a usless Torso.
    But not before he helps remove one of the new arrivals.

    Turn 7
    IMG_2068.jpg
    IMG_2069.jpg
    The Dragon and Jagermech do their best to get up the mountain.
    Infantry pop up like flowers throughout the canyon.
    The Summoner fires on the tanks in the distance while offering the Catapult a chance to be taken bondsman.
    The Hellbringer makes an impressive shot to take down the Wolverine. Ending any danger from the rear.
    The Executiner pore fire over the tanks on the hillside.
    While the Elementals make an Ill attempted attack on the Warhammer. It's AMS handling the missles with ease.
    The ones on the Trebuchet have better results.
    The Thimberwolf takes a volley of combined fire from the tanks and mechs around it. A few shots to the head end the warriors life. A cheer is sounded from the Sphereoids.
    The Clan commander makes the call to bring in the reserves to deal with the units in the canyon allowing the lead elements to chase down the advance forces.


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭MarkHall


    Turn 8
    IMG_2070.jpg
    IMG_2071.jpg
    The Reserves enter in the same manner as those before them. Using the same paths they know to be safe

    The Zeus makes a stab at killing the Executioner who has made the Warhammer his focus.
    Finally breaching the armor the Stormcrow sets off the ammo within the mech.
    The Catapult attempts to regain its feet and fails.

    Turn 9
    IMG_2077.jpg
    IMG_2078.jpg
    IMG_2079.jpg
    The Dragon makes it to the safety of the dropships guns.
    The Summoner leaps away in an attempt to cool after the Catapult returns to its feet.
    The Reserves drop the Grasshopper and hurt the tanks.
    The Stormcrow crests the hills Setting his sights on the Jagermech.
    The Pikes start making a move for the dropship.



    Turn10
    IMG_2081.jpg
    IMG_2082.jpg
    IMG_2083.jpg
    IMG_2084.jpg
    The Stormcrow makes it to the top of the hill. And his Lasers savages a leg on the Jagermech.
    Just falling short of removing the leg.
    The Summoner Catapult battle comes to a head. With the Summoner criting an ammo bin on the catapult.Which had been emptied several turns ago. The Cat used the last two salvos from his missiles to core the summoners center torso. [tickedoff]
    The other two Pikes get immobilised. And the Hunters make the break for the ship.


    IMG_2085.jpg
    An Elemental piont shows some infantry just how dangerous they can be.
    Turn 11
    IMG_2088.jpg
    IMG_2089.jpg
    IMG_2090.jpg
    The Stromcrow pushes its luck and tries for the Jagermech again. The dropships fire takes a chunk of armour from it.
    The Executioner attempts to stop a Hunter. Leaving the Elementals to deal with the tanks.
    The Hunter stalls when the engine gets taken out.
    The Jagermech and Dragon get on the dropship and it makes prepartions for takeoff.
    The Myst Lynx finishes the Warhammer. And the Hellbringer targets the Catapult.

    Turn 12
    With the dropship pulling out. The Bears offer the FRR a chance to surrender.
    Those that refuse are going to suffer.

    Aftermath.
    An Interesting chase. The spheroids did a lot better than expected. Still can't get my head about the Catapult beating the Summoner. Really should have finished it off when it was on the ground.
    The clanners had some bad luck early on with the floating crit and the headcap.
    But they still gave a good account of themselves. Cleaning up the fleeing mechs fairly easily.

    Mech of the game:
    Clan side it goes to the Hellbringer who lasted a lot longer than was expected of it.

    I can hazard a guess that the Catapult will take the honor for the FFR Side.


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭MarkHall


    Currently sitting on the Shelf in Gamersworld.

    189568_10150172772313343_712533342_8579504_4492377_n.jpg


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭MarkHall


    Attempting a different approach to this one. Got creative with some fiction to match the game.

    Operational Order -23rd April 3028

    Elements of Beta Regiment to conduct recon in force of Hamar Valley. Locate any enemy forces and return with scans of main body if possible and/or enemy captives for intelligence. Engage if necessary to complete mission but preserve own forces were possible.

    On Thin Ice.
    The Wolf Dragoons mechs raised clouds of snow as they pelted towards the mountain range. Every mech left welts in the white landscape as they went.

    IMG_2013.jpg

    Victor Maclane' Griffin moved towards the higher ground his companions skirted around. His mechs sensors passed intel on to the rest of the unit allowing them to see what he was seeing. There was a collection of at least five Dracs sitting at the highest point of the mountain. There where probably more just out of view.

    IMG_2014.jpg

    The radio squawked " Watch yourselves lads. We've an iced river here. I just about made it across." reported Paul Orville as his Locust slid across the frozen river. Hickeys Commando followed suit.

    "Take it slow and Steady Dvirovitch. Don't want you going under." Clive Tanner ordered.

    As Ivans Wolverine reached the treeline he retorted. "No worries Boss. Sure Jessie will tiptoe over to them Dracs."

    IMG_2015.jpg

    IMG_2016.jpg

    Closing with the river Victor could only watch as some of the enemy fired on Hickeys commando. He triggered his jumpjets as he came to the iced edge throwing the fifty five ton beast into the sky and out past the river. He landed noting only Tanners Centurion hadn't made it across.

    "Contact!"

    Twopine called out, as she broke her Pheonix Hawk into a dead run away from the Ryuken Jenner and Pheonix Hawk that came bounding down off the mountain.

    IMG_2018.jpg

    IMG_2019.jpg

    IMG_2020.jpg

    Let them come! Victor thought as he lined up the Wolverine trying to harm his mates Locust. The blue blot of the PPC tore into the mechs legs while the missiles peppered the arms. The heat spiked for a few seconds as the mech tried to dissipate it. His own warning screens flashed as the enemy Jenner pegged him with some laser blasts.

    "Someone swat this gnat for me!"

    He uttered as he pushed the Griffin into a run and waited for the weapons to recycle so as he keep the Wolverine in his sights as it attempted to flee back up the mountain. More fire joined his PPC as chunks of the enemy mech fell away.He saw the Ryuken Pixie take a pounding including Tanners cannon to the head. In an impressive feat the Mech remained upright.
    Victor had to respect that even if he did not like the fact. The lad managed to run behind Tanner in an attempt to get some revenge on him.

    IMG_2021.jpg

    IMG_2022.jpg

    IMG_2023.jpg

    Triggering his jets, the mech again took flight. "I got your back Tanner!" The mech fell short as a jump jet cut out. Bloody Jenner must have fragged it. He landed on the wrong side of the Pixie. And was just in time to see Ivans Wolverine turn back and take the head off it.
    Coming over the comm chatter came Tanners slow bass "Rather you than me mate!" Victor turned his mech to face the still fleeing Wolverine. His missiles unloaded in time to hear Twopine bitch out Orville.

    IMG_2024.jpg

    IMG_2025.jpg

    "Get out of the Bloody Woods. If you don't get that Locust moving you're walking back to camp"
    The missiles hit the target and the torso became a ball of fire as the ammo detonated inside the mech.
    "That's two for those of you keeping track."
    "Can it Ivan!" ordered Twopine. "Get your ass up there and support Tyler instead of keeping count."
    "Rest of you form up on me and we'll try draw them off Tyler."
    The Griffin groaned as he ran it to the front of the mountain. Cursing the lost jet that meant he could not sail onto the hillside as he navigated the woods. He chose to take a pot shot at the Panthers raining fire from the top of the mountain. He missed but Captain Twopines lasers all pegged the PPC arm. He doubted that sparking was a good thing.


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭MarkHall


    IMG_2026.jpg

    IMG_2027.jpg

    IMG_2028.jpg

    He kicked in his jets again aiming for the tree coverage towards the edge. Tylers Jenner went whizzing past him.

    "Where you going Tyler?" he asked.
    "Outa here mate. They're a lot bigger than me. And my poor Wing can't dish out the damage like I could." Jenny told him as he noticed her one of her arms was missing. "Shouldn't poke the big boys little lady."
    The trees around him exploded as enemy fire went wide.
    As Carps Wolverine came back into view Twopine announced. "Bug out people.! Jobs done. There's too much support here to break through."
    His jets fired again and he flew backwards while lobbing missiles at the Trebuchet that had holes all over it. His whole body jolted as he hit the ground. Or maybe that was the missiles that just bounced off his canopy.

    IMG_2029.jpg

    IMG_2030.jpg

    "Making a run for it. Can you guys cover me till I get back across the ice?" Tanner asked as his Centurion left the safety of the woods.
    "Rest of Striker cover him. Everyone else regroup far side of the river."

    A host of affirmations met Twopines orders.

    Victor leapt his mech off the mountain. He held off on his fire to allow the mech systems to cool. He smiled as Carps Wolverine Kicked the foot off the Jenner sending it crashing into the trees around it.

    His enjoyment was shot down as Twopines scream broke over the Comm line.

    "TANNER!"

    IMG_2031.jpg

    On his sensor screen the triangle that represented Tanners Centurion vanished over the riverbed. The ice that they crossed minutes before had not been able to support the mechs return journey. The ice gave way plunging the Centurion into the icey water below.

    "Turner, sound off!" Twopine frantically ordered.

    "He'll be fine boss. Take more than to stop Em."Orville Offered.

    "He's got holes that you could run your Locust through in his chest. His reactor has to have breached. Get over there and check on him Orville."

    "Roger."
    IMG_2032.jpg

    IMG_2033.jpg

    Victor kept his focus on the Ryuken mechs who had begun to file down the hillside firing as they moved. A well placed volley of fire into the Trebuchet took its torso off and make its pilot reconsider its decision to keep pushing down the mountain.

    "Tanners okay. He's made it out. Not sure how long he'll last in the cold though. My leg is open. I can't get him."

    "Who can?"

    A moment passed as the Dragoons checked their mechs status.

    Vic's torso was badly mauled but his legs and arms were okay.

    "I'll get him. Let him know Paul." He ran Thor towards the River." Cover my ass guys."

    IMG_2034.jpg

    IMG_2035.jpg

    The Dragoons spread fire across all the incoming Dracs. The Dragoons pushed their heat curves in an effort to keep the Dracs from pushing forward or focusing upon Victor.

    He could see Tanner struggling in amongst the ice. Victor slowly made his way into the water. Lowering the hand he let Tanner climb onto it. The hand cupped as he asked "You fit for a Jump Buddy?" He got a Thumbs up before Tanner griped the hand for dear life. He covered it with his other hand. He was as gentle as he could with a fifty five ton mechs hand.

    "We're outa here Guys." And the mech rose the plasma coming form the jets melting more ice and raised a could of steam as he rose up and over the trees. It landed with a deafing thud. He worried about poor Tanner who was encased in a metal womb. Separating his hands he was revealed to see Tanner a little cold but alive. Orvilles Locust appeared beside him and the hatch popped. He lowered the hand down. And Tanner vanished inside the mech.

    "Got 'im boss. He's fine but dripping all over my upholstery."

    "Good work people. Maximum speed. We are done here."
    Their mechs fled towards the Dragoon camp. Leaving the Kuritians to waste thier time firing at where they used to be.


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭MarkHall


    From Keith O Sullivan.

    Not a full battle report but a bunch of highlights from a game myself and peter crowley played yesterday in Gamer's World, Dublin.

    I brought in my in progress Steel Vipers force, An Assault Star and a Medium Star from the 104th Assault Cluster. Pete brought along a company of stinking Lyrans. For once the forces were evenly matched, I had 10 mechs, he had 12 and we both had roughly similar pilots. Playing on 4 maps, only 2 of which ever saw any real action, the game quickly turned into a short range slugging match in the centre of the table. Both sides suffered horrendous losses and damage but the balance eventually came down on the Lyran's side as the extra two mechs on their side weathered the attrition better.

    So anyway, highlights:

    First Shocking Moment of the Game

    5645540567_1e1a20c94c.jpg
    Look, I'm flanking!

    So yeah I FLANKED! Not usually known for aggressive movement, I rapidly moved part of my medium star down the left flank. In the picture that would be the Linebacker, Black Lanner and Stormcrow. Little did I know how much that would pay off later on

    A Brief, Yet Painful Learning Experience

    5645540717_a146971bff.jpg
    I Learn Just How Much Punishment a Kingfisher Can Take

    Ouch. At this stage I hadn't fired yet and with declared fire...my problems were only going to get worse...

    A Brief, Yet Painful Experience

    5645540865_53cdc39c3f.jpg
    Meet my Quadriplegic Battle Cobra

    So yeah, my battle cobra managed to lose both side torsos, both arms (obviously) and both legs in a round of fire...leaving a slightly battered centre torso and head to drop to the ground with a loud clunk

    No Pics for This One but...

    Another highlight of the game was the performance by the Star Commander for the medium star (piloting the Stormcrow B) , having pulled off the flanking manoeuvre and peppering the rear of the Lyran mechs, found himself flanked by a Starslayer and a damned Shadowhawk (The RAC on that thing was unbelievable). Anticipating his imminent demise, he offloaded an alpha strike at long range into the back of the Lyran's Zeus. The six med lasers all missed the mark and in a pique of rage he powered up the UAC 20 to double rate. A foolhardy effort to be sure (I needed 11 to hit) especially considering his heat from the energy weapon fire. He somehow managed to hit the target (I rolled a spectacular 12) with both slugs (Barely) which both (much to our amazement) impacted with the Zeus' centre torso. This left us both laughing for several minutes before we removed the now pulverised mech from the table. The Stormcrow's heat then spiked to 28 and all system's shut down.

    The rest of the game was as bloody. The Viper's managing to remove more or less all of the assaults and heavies from the Lyran's force...although some took some killing. The Atlas and the Marauder took a silly amount of fire before they dropped. Eventually though the clan's firepower began to dwindle and superior numbers won the day.


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭MarkHall


    The Fine folks at Catalyst are offering free PDFs on all the base rules for Battletech at the moment.
    Some handy stuff at the link for anyone interested.

    Leap into the action.


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭MarkHall


    Since Gamersworld have a new set of stock in for this.
    So this seems a good a time as any for some Thread Necromancy.


    Visitation Rite

    This senario was based upon the "Visitation Rites" From TPD: Vega.


    A Ghost Bear Patrol attempts to stop some fresh Combine Troops from reaching the Capital.

    Attackers consist of elements of
    Sword of Light guys were:

    Kabuto 7B (3/4)
    Trebuchet 8B (3/3)
    Marauder 9M2 (Commander, 2/3)

    Benjamin Regulars were:
    Wight 1LAW/SC3 (3/4)
    Avatar C (Commander, 3/4)
    Pegasus X-pulse (4/4)
    LRM Carrier 3055 (3/5)
    Hiryo (4/5)
    2 squads of Raiden Tsunami (4/5)
    P1040710.jpg

    Defenders Consist of Elements of the Bears Omega Galaxy.
    Shadow Cat O A Prime that replaces the Guass with an Arrow IV (3/4)
    Huntsman A (3/4)
    Grizzly(2/3)
    Stopping Hawk O Mounts 2 Plasma Cannons. (3/3)
    Summoner G (2/4)
    Sylph 2
    Sylph 2
    They start the game hidden.
    Objectives:
    My obejctives:
    Kill/Cripple half The Bear forces
    get guys off the Far side of the table (to recon a taget for later)

    The Bear objectives:
    Kill/Cripple half Drac forces
    Kill Drac commanders


    Turn 1

    The Dracs forces enter the combat zone. The Bears remain concealed.
    P1040715.jpg

    Turn 2
    Having seen where the DCMS forces where concentrating the Bears sprang to life. And left their hidden areas and closed on the enemy.
    IMG_4538.jpg
    IMG_4535.jpg

    The DCMS continue to advance with a Hill between them and the main bear forces.
    P1040716.jpg
    P1040717.jpg


    Turn 3
    The Bears keep on closing the gap. While the Shadowcat remains in its woods and attempts to Boresight upon the Wight.
    The Huntsman pegs the Wight.
    While the DCMS focus on the Summoner. Thanks to the Pegasus providing targeting data. Which bravely parks itself behind a hill safe from return fire. Then Fires upon a squad f Sylph killing one of the troopers. Who are making desperate attempts to hit the Hiryo.

    P1040720.jpg
    IMG_4546.jpg
    IMG_4547.jpg

    Turn4
    After a bit of an argument between the unit commander and the BA they reluctantly agree to try and close down the Pegasus.
    It does Zip around them. But the detour left it in range for the Huntsman who managed to take out the drive system Immobilizing it.
    The Stooping Hawk manages to pump the heat of the Marauder to a staggering 15 extra points.
    The Kabuto takes fire from the Summoner but stays kicking. The Trebuchet takes enough of a pounding to be knocked off its feet.
    And the Hiryo continues it beeline for the city.

    P1040721.jpg
    IMG_4548.jpg
    After copping that he has Left the Dracs a gap they can get around his weapon through. Mechwarrior Russell gives up Boresighting and sends a Volley skyward.


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭MarkHall


    Turn 5

    The Hiryo is gone. Off to the city to wreak havoc.
    And remember that Arrow shot the Shadowcat Unleased.
    IMG_4550.jpg
    It was aimed for the Hex to the right side of the Marauder. Unfortuantly Russell may have been a little excitable at the controls and the shot falls short onto the Poor Grizzly who was minding his own business lining up shots on the Avatar.

    The Bears push to the close the gaps the DCMS are running through. The Trebuchet stands and makes a run but with its slower movement. It become Target of choice for a high percentage of the bears. The incoming fire takes it toll on the mech and wrecks its vital engine and gyro.
    The Dracs spreed their fire over the bears mechs to little major affect.
    The Summoner puts the loyal Pegasus crew to the test by stepping on the front compartment. They die a Gooey paste Loyal to the Dragon

    P1040725.jpg
    P1040726.jpg

    The Kabuto makes it dash for the mountain. It looks unlikely that it will be caught.
    The Summoner puts the loyal Pegasus crew to the test by stepping on the front compartment. They die a Gooey paste Loyal to the Dragon
    IMG_4551.jpg
    IMG_4552.jpg

    Turn 6
    The Sylph catch up with the Wight. And attempt to hack the Bone on his leg. But fail in the task.

    The Avatar and Marauder set up firing line on the Summoner and strip most of the mechs torso armor from it.
    The Shadow Cat lobs a shell towards them but it has little effect as it explodes between them.
    But the combine Stooping Hawk, Summoner and Grizzly fire takes out one of the Marauders arms.

    P1040727.jpg
    IMG_4554.jpg

    And the Huntsman is looking at a longshot on the Kabuto.Who is about to Crest the mountain into safety.
    IMG_4555.jpg
    Two Large Pulse later and the Kabuto looses a torso and that vital Engine leaving it rubble atop the mountain range.IMG_4556.jpg

    Aftermath
    We ran out of time here. But at this stage based on points the game was a Draw. So we quickly played out the Huntsman chasing down the Wight.
    While the rest of the bears held off the remaining DCMS troops.
    The Wight was chased for 2 more turns before the Huntsman dealt it a death blow. Making it a Marginal Victory for the Bears side.

    There was much debate over just how the fight between the
    Marauder,Avatar and LRM Carrier Vs the Summoner,Shadow Cat, Stooping Hawk,Grizzly and remaining Slyph would have gone down.
    But that was not important. :)


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  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭MarkHall


    A game we played a few weeks ago to try out Petes new post Jihad Kell Hounds.
    And who better to test them out than The greatest Lyran Alive at the moment.


    THOMAS HOGARTHS Forces
    Tired and tested. He has a few new toys after his posting durning the Jihad.
    IMG_4025.jpg
    IMG_4024.jpgIMG_4023.jpg
    44-Turreting.jpg

    The Kell Hounds Forces
    What remains of the unit post Jihad is a mix of Tech and Faction equipment.
    IMG_4018.jpg
    IMG_4019.jpg
    IMG_4020.jpg

    Special rules in Play.
    Hogarth: get a -5 initative modifier. But gets two edge points to use.
    The Hounds: None.

    Turn 1 &2
    IMG_4026.jpg
    IMG_4027.jpg
    04-ThomasHogarthsForce.jpg

    HOGARTH enters and proceeds to move towards the enemy elements.
    While the Hounds break off one lance with the rest of them barreling towards the main chunk of HOGARTHS.
    Some of the longer ranged units take up positions on the hillside.


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭MarkHall


    Turn 3
    01-TheKellHoundsMostly.jpg
    07-TakingTheFlank.jpg

    Both sides close the gap


    Turn4
    10-GerrupThatMountain.jpg
    05-Ascension.jpg
    11-IThinkTheySpottedUs.jpg

    Hogarth is finally in range and Unloads on the Wolfhound. While only the laser scores a hit. The way the Wolfhound lists after tells that something is off with its Gyro. HOGARTHS forces are now weapons free.
    Hogarth dispatches the Penetrator and Warhammer to deal with the pests.
    And In a turn up for the books the Penetrator manages to score a hit on the stealthed Stealth while its was in woods. Much to everyone's surprise. It definitely makes the unit a tab more nervous.



    Turn 5
    IMG_4028.jpgIMG_4029.jpg
    17-TakeTheCentre.jpg
    19-LetsFindSomeoneToAnnoy.jpg

    The hounds Flanking maneuver is very apparent now as are their Sniping nests.
    From the far side of the river the Clan PPCs take chunks from the Challengers and the Archer.
    Hogarth receives a lions share of the fire over the rocky outcrop. He orders his troops to return the favor against the Battlemaster. (We learn that its a bit of a beast). Both Mechs take a savage beating but manage to stay upright.




    Turn 6
    23-AimForHogarthsHead.jpg
    24-AVERYSolidFlank.jpg
    25-IfYouWantSomethingDone.jpg
    25-IfYouWantSomethingDone.jpg
    Rather than run into the guns of the hounds on the hill. Hogarths forces hold positions on and attempt to take out the nearer Hound mechs.
    The Locust makes a break for it while the other two hold up the Penetrator and Warhammer. The Goliath gives it a heavy Gauss shot for its troubles sending the poor little bug sliding into the dirt.
    Hogarth looses even more armor.
    He views it a happy exchange since return fire takes the Phawks arm. Althou the Battlemaster does laugh off a gyro hit.


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭MarkHall


    Turn 7
    29-NotABadLine.jpg
    30-StillHolding.jpg
    31-VeryFarOut.jpg
    33-DugIn.jpg

    The Wolfhound makes a reappearance with its Charged PPC and takes the remaining protection off Hogarths Atlas. Hogarth scores a hit on the capacitor it erupts in spectacular fashion.
    The Lynx takes the assault lance worth of fire making it rethink it's short adventure into enemy territory.
    The Archer and Challangers waste a lot of fire on the Packhunter. But of the two hits that strike home one of them takes the PPC from the mech. Leaving just the BlackHawk to protect this side. The Battlemaster suffers more damage but still keeps kicking.



    Turn 8
    32-LikeShootingSlantiesInABarrel.jpg
    35-CQB.jpg
    36-KickATank.jpg
    42-Awww****.jpg

    Hogarth falls back Under the enemy fire. And to make sure the boys in the rear ain't giving too much hassle. The two remain units attempt to cause headaches for the tanks. But he still manages to finish off the Wolfhound.
    A change in tactics takes the Warhammer by surprise. Taking one of its sides. Killing the mech.
    And Finally the Battlemaster drops. (Such a beast)
    The Ceasar suffers some minor armor damage while the lead Challenger avoids a lot of the shots at it.
    And taking full advantage of driving off the Nova. The Archer begins its recon across the water. It would have waited for the tanks but they where far too slow for this sort of recon.
    Combined fire form the Hounds on the right side of the field bury into the Pillager And a Strike to the head Crushes the cockpit. The loss of this assault enrages HOGARTH!




    Turn 9
    40-MoppingUp.jpg
    43-YupStillThere.jpg
    45-TakeTheGODDAMNCentre.jpg
    44-Turreting.jpg

    The Archer succeeds in making it over to the far side of the table and in celebration fires off at its opposite on the Hounds side.
    The Ceasar thinking itself safely hidden takes a beating from the Highlander and ends up on its ear.
    The Fafnir moves forward to try and take some of the pressure off Hogarth. It works as the Hounds focus on it rather than the further out Atlas.
    The Lynx loses a torso and leaves the Phawk alone.

    The Spector gets its arm removed and decided he'll flee the table.

    Aftermath
    After this round of fire the Kell hounds have a Daishi,Thunderhawk and Thimberwolf undamaged. With a slightly Damaged Jagermech and Archer. And a rough looking Phawk,Highlander and Stealth.

    While Hogarth himself is fairly battered. The rest of his forces are only really dented. And fairly eager to push across the rocky terrain and start up on the Hounds snipers. They have a slight advantage with the Archer providing firing data for the Challengers.
    The hounds where up against a Hell of a lot of armor and they gave a pretty decent account of themselves despite the weight advantage going against them. And of course the LUCK of HOGARTH which helped take out the Locust, Wolfhound and Lynx.

    Hogarth might lose a mech or two more in the push. But it would be a cheap price to pay for putting the Mercs in their place.

    Taking out Hogarth is always fun. And Petes choice of Hounds was interesting. The Battlemaster BLR-K4 is a BEAST of Mech and I may look into getting one for Hogarth in the future based on its performance this game.
    It was nice to see his forces operate together. They did preform well in spite of the outcome of the fight.

    I'm looking forward to taking them on with my other forces.


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭MarkHall


    Victoria
    Victoria Commonality, Capellan Confederation
    July 23rd, 3081
    The Blakists have been routed, but they are still trying to lash out and do what little damage they still can. A DropShip has slipped past our defenders and a small force is heading straight for our factories. Your company is the only one in position to intercept. Be warned that we have detected the tell-tale sign of nuclear weapons in their force. Smash these monsters in the name of the Chancellor before they can do any damage!

    Table Setup
    Place a number of buildings on the defender's edge of the table, this represents the outskirts of the Victoria MechWorks facility.

    Special Rules
    Radiological Alarm! - A number of the Blakist attackers are carrying nuclear weapons, intending to detonate them in the factory. A Liao unit with an active probe will be able to detect a nuke in range during the the end phase of the turn. A unit without an active probe needs to spend 2 turns within range of a unit to detect a nuke.

    Victory conditions
    Score points as follows:

    For every nuke detected: 2 points
    For every Blakist 'mech destroyed: 4 points
    For every Blakist vehicle destroyed: 3 points
    For every Blakist infantry unit destroyed: 2 points
    For every Nuclear weapon destroyed; +2 points over score for unit type

    For every Liao unit destroyed: -6 points
    For every nuclear-armed unit that reaches the buildings: -10 points.

    Scores:
    35+: Decisive victory
    20 to 34: Marginal Victory
    5 to 19: Draw
    -5 to 4; marginal defeat
    -5 + : Total defeat.

    The Forces are.
    Kingston Rangers
    Joaquina Paslariu Mad Cat D 2 3
    Ayesha Deyrmenjian Ryoken Pr 2 4
    Jian-Ying Carrizo BlackKnightBL-12-KNT 3 4
    Gothuuera Subhaga Ostol OTL-9R 4 5

    Asiannique Correeose Ti Ts'ang TSG-9C 3 4
    Sonya Colrado Vulcan VT-5SR 3 4
    Hseuh Monveal Vulcan VT-5SR 4 5
    Vitasa Varajas Phoenix Hawk PXH-5L 3 5

    Taheiji King Vulture B 2 3
    Hokusai Boyton Loki Pr 3 4
    Ararat Bin Fudail Warhammer WHM-11T 4 5
    Anahid Saschihin Lancelot LNC25-06 4 5

    Word of Blake Mixed unit
    Seraph Eminus Badger G
    Preta Badger G
    Eidolon Demon Heavy guass
    Crab CRB-45 2 Battle Armor with ppc.
    Buccaneer
    Grand Crusader GRN-D-04

    It seems we are losing light in our little corner of the shop. So it played havoc with the camera on the evening.
    Which resulted in shots being too Bright or too Dark.
    Sorry about that.

    Turn 1&2
    IMG_3908-1.jpg
    IMG_3909-1.jpg
    IMG_3910-1.jpg
    The Wob forces make a bee line for the city. With the two Badgers attempting to sneak down the side.
    While the VC troops divide into two forces. The command Lance staying in the city while the other two go out to play with the Wobbies.


    IMG_3911-1.jpg
    IMG_3912-1.jpg
    IMG_3914-1.jpg
    The Rangers focus their fire on The Preta and the Demon after discovering it was sporting a Heavy Gauss.
    The result is an Immobile Demon. And due to the luck of the Chancellor nearly every shot that hit the Preta and there was far more than should have hit. Went into the Left leg resulting in one knocked over Preta.
    The Vulcan also managed to cause a motive crit on the Pegasus that got a little too close to it.
    The Wob retailation knocked down one Vulcan while removing the arm of the second one.

    A great start for the Liao forces .(IT WAS GREAT TO FINALLY NAIL THAT PRETA AFTER NEARLY 2 YEARS OF IT BEING A TORMENT ON THE TABLE)


    Turn 3
    IMG_3916.jpg
    IMG_3918.jpg
    IMG_3919.jpg
    The Kingston Rangers show their skills by Nailing the Buccaneer and opening up its torsos.
    The Vulcan with the Plasma Rifle goes to play with the Bandits. But has little Effect.
    The Ostol goes to cover the far flank just in case those Infantry decided to get out.
    The Pegasi are both immobilsed but still on the field throwing out their E-ECM Bubbles.
    The Wobs throw back some minor Armour damage on the closer Rangers mechs.
    And the all clear is given on the Preta for no Nukes on board.

    Turn 4
    IMG_3921-1.jpg

    The Wobs Drop the Vulcan on the right side of the table thanks to the Seraph Eminus Tbolts.
    While the Rangers finish off the Pegasi.
    The Badgers drop their Infantry and split up. One attempting to sneak the long way around into the base.
    The Warhammer fails to finish the Preta.

    Turn 5
    A few of the Liao mechs are running hot. And take this turn to attempt to cool by hiding their themselves.
    The Wob Crab Suffers the wraith of the others and goes down.
    The Ti Sang moves up on the Preta who has managed to stand. But ends up getting knocked down by the Pretas fire.
    The Warhammer makes a move on the Demon which has been left behind by its companions. Opening up the side.



    Turn 6
    IMG_3922.jpg
    IMG_3923.jpg
    IMG_3925.jpg

    With the mechs now cool the Liao force recommit to the fit.
    One of the Badgers makes a Drive for the City. The Lokis active probe goes off warning of the impending danger. The Vulture ends its suicide run in a flurry of lasers and missles.
    The Buccancer bounces behind the Ostol and manages to open up its back before the Mad Cat removes it.
    The Warhammer and TiSang swap places and with the lancelot throw fire at the Seraph Eminus. While kicking the Demon and Preta to death.
    The Seraph Eminus hit the Stormcrow again with the Thunderbolts taking more armor.
    The Grand Crusader Takes the lions share of fire and which leaves half the mech on the ground and its heat pushing High above the red line.
    The Battle armor attempt to assist their side but too little too late.




    Aftermath.
    It was here we had to call the game.
    The liao side was still fairly solid.

    The remaing nukes where on the Seraph Eminus and the other Badger.
    And the way the game was favoring the Liao side.
    It was concluded that the Crud would be dropped in the next round with the WOB MECH being harrashed by the most forward 3 of the Liao mechs.
    While the Vulture & Phawk would attempt to stop the rear badger before it reached the city.
    It is highly likely that the Seraph Eminus will survive 2 more rounds thanks to the distraction of the Crud and Other units.
    So we'll give the Wob side one Nuke denotation making this game a Draw. In terms of objectives.

    On a whole thou the game was the Rangers game. They won Initiative in all bar 2 turns and firepower grouped like no ones business.


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭MarkHall


    Havn't abandoned this just not been on boards in a while have played plenty of games since last posted. Shall share some of them.
    For tonight's game we had about 90% Turnout of playeres. But we had decided on a small game. So everybody had one mech each.

    On the Wolf
    Linebacker Prime 4/5
    Vulture C 4/5 GREEN
    Vulture C 4/5 METAL
    Vulture C 4/5 MAD CAT
    Hunchback IIC 4/5
    The rangers had
    Pheonix Hawk PXH-6D 2/4
    Komodo KIM-3C 3/3
    Javelin JVN-11D 4/4
    Warhammer WHM-8D 3/5
    Helios HEL-C 3/5


    IMG_2308.jpg
    IMG_2309.jpg
    IMG_2310.jpg
    IMG_2311.jpg
    IMG_2312.jpg
    The first two turns consist of both sides closing upon each other.
    The Rangers score a few hits on the clanners.

    Turn 3
    IMG_2313.jpg
    IMG_2314.jpg
    IMG_2315.jpg
    The Komodo attempts to keep itself out of danger. The Wolves close the gap again. And it pays off with two lucky strikes on The Phoenix Hawk. Two Gauss slugs are scary. Using the Javelin targeting info the Heavies smack the Linebacker.

    Turn4
    IMG_2316.jpg
    IMG_2317.jpg
    The Rangers heavies fall back. And focus on the Linebacker again. The Javelin misses with its kick. It was contemplation a Push
    But the leg seemed too good a chance to overlook.
    The Vultures focus on the Warhammer and a few slugs land home.

    Turn 5
    IMG_2318.jpg
    IMG_2319.jpg
    The Linebacker falls back in an attempt to back up the Green Vulture who was getting mugged by two of the Rangers.
    The Warhammers arm is opened up. The Hunchback makes an appearance.

    Turn 6
    IMG_2320.jpg
    IMG_2321.jpg
    The Hunchback knocks down the Helios.
    The Green Vulture continues to loose Armor to the two harrashing units.
    The Pheonix Hawk manages to kick the leg off the Linebacker.The Helios finally hits with its Gauss Rifle.
    Javelin takes a slug to the leg and loses a jumpjet.


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭MarkHall


    Turn 7
    IMG_2322.jpg
    IMG_2323.jpg
    The Hunchback misses the Helios who remained still. And things looked good for visitor Bakga.
    Till the Linebacker props itself up and the lrms crit the ct for 3 engine hits.
    In return the Hunchback looses an arm and a whole lot of ammo. As well as a leg hit causing it to fall over.
    Stripping of the green Vulture continues but to no real damaging effect.
    The Warhammer looses its right arm.

    Turn 8
    IMG_2325.jpg
    IMG_2326.jpg
    Tactical retreat time. Green Vulture falls back as do The Warhammer and Phawk. Long Range fire continues with the TW Vulture refusing to leave its sniper hole. While the arm on the Linebacker gets removed.
    An unfortunate round for the little guys as they get a gauss each.

    Turn 9
    IMG_2327.jpg
    IMG_2328.jpg
    Refusing to eject the Linebacker attempts to stand. And Fails. The Warhammer attempts to make it to long range so the TW Vulture will stop shooting it.
    The little Javelin that could started on a new Vulture.


    Turn 10
    What happens next was not approved by command.
    IMG_2329.jpg
    IMG_2330.jpg
    This turn of events miffed me. The Hunchback had shots on 9's. I wasn't happy with that at all.

    IMG_2331.jpg
    IMG_2332.jpg
    IMG_2333.jpg
    The Phawk instead kills the Hunchback. While the Komodo opens a torso on the TWVulture.

    Turn 11
    IMG_2334.jpg
    IMG_2335.jpg
    IMG_2336.jpg

    Things are a little tense for the clans. The Smaller Skrimishers are making a mockery of them. And The hurt is starting to show big time.
    They get a tough shot in on the Komodo taking one of its legs clean off.
    But in return the Green Vulture Looses a side. And is left with a small supply of Gauss ammo.
    The TWVulture gets 3 engine hits Via the open torso. Ending its reign of terror.
    This is where the game ended.

    The remaining Vulture was mostly undamaged. But was down to less than half ammo for its guns and fearful of the damage the remaining Rangers might do to it.
    The game went to the Rangers. But Lessons where learned on both sides.
    Andrews knows that spending some BV on gunners isn't a bad thing.
    I learned not to unappreciative of the Phawk.
    The Javelin is definitely mech of the match. Little guy punched well above his weight this game.


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭MarkHall


    Went out to Gamers Hub today in Maynooth. And Discovered they have quite a bit of love for Battletech out there.

    217792_10151182264993343_1810386235_n.jpg

    304789_10151182264713343_383387202_n.jpg
    A few loose books and a box set on the shelves.
    Which is always nice to see.


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭MarkHall


    So I let Our visitor Tom have access to my troops for this game. We used Honor for the first time in a long time on both sides.
    It slowed the game down a lot as we struggled to find targets we could legitimately hit.
    I let him pick from my Bear forces.
    He Selected
    Thimber Wolf A 2 3
    Cauldron Born CB 3 4
    Thimber Wolf A 3 4
    Summoner PR 3 4
    Nova PR 4 5
    Stromcrow C 2 3
    Black Lanner PR 3 4
    Viper D 3 4
    Firemoth PR 3 4
    Firemoth D 3 4
    Warhawk O 3 4
    Plus a star of elementals.

    Taking him on was a Trinary of Steel Vipers.
    Linebacker D
    Battle Cobra H
    Black Lanner C
    Viper F
    Stormcrow B
    Shadow Cat B
    Shadow Cat H
    Viper F
    Mist Lynk G
    Blackhawk S
    Cougar C
    Griffin IIC
    Griffin IIC
    Piranha
    Lobo
    They where a tad on the light side.

    The Senario was a take the bridge. The water was depth 3. So the Bridge or Jumpjets where the only way across. Both sides commands required the bridge intact at the end of the fight. And forces resisted the urge to destroy sections of it.

    The first few turns consisted of the Bears Milling directly down the road. As fast as they could. Some minor long range fire was exchanged with the bears loosing some armor. The Vipers flanks came forward a small bit. While the center held their positions behind cover.
    Turn 1
    IMG_2338.jpg
    IMG_2339.jpg

    Turn 2
    The SV Stromcrow B makes a lone attempt to halt the advance. But with Honor in play he's in no real danger.
    The Firemoths make a dash to harass the Cougar. And a Battlecobra and Summoner find themselves involved in a duel.
    Again long range fire was exchanged by those who could draw a bead but gave no real affect.
    IMG_2340.jpg
    IMG_2341.jpg



    Turn 3
    The Black Lanner backs up away from the scary Stormcrow who changes targets to the lead T-Wolf. And in turn gets selected by the Warhawk for some lasery love.
    The Linebacker comes up to help it out. A Griffin IIC and T-wolf start an unofficial duel. One of the Shadowcats attempts to cross the water. A LPL from the Cauldron Born to the cockpit halts its flanking maneuver.
    The Nova and Lobo square off against each other and a whole load of Elementals get dumped.
    The Bear Stromcrow starts picking on a Blacklanner.
    The SV Stromcrow shuts down due to heat.
    IMG_2343.jpg
    IMG_2344.jpg


    Turn4
    The Linebacker continues to paste the T-Wolf it started on last turn. The return fire strips armor but leaves the Linebacker still functional.
    The Stromcrow refuses the Warhawks offer to pop the hatch. Its receives messy laser death for its troubles.
    The Lobo takes advantage and legs it behind the nova. The minimal damage isn't worth the effort as the Combined Elemental Nova fire results in an ammo Bin going up. And the Lobo ending high on the heat curve. It manages to survive all rolls required thou.
    A long Range PPC from the Summoner cores its Target Battlecobra back across the bridge.
    The Lighter Bear elements take to the city in an attempt to flush out the defenders.
    Minimal damage is exchanged between them.
    IMG_2345.jpg
    IMG_2346.jpg



    Turn5
    The final turn of the game. It's getting Messy for the Viper now.
    Sure the Linebacker takes the leg off the T-Wolf. But that now leaves it ripe for the Warhawk to finish off.
    And despite the Piranhas attempt to ambush a Firemoth it ends up the worse for ware.
    The only mech that appears to be having much luck is the Griffin Pinging the T-Wolf.
    The vipers loose a few more torsos and The Lobo ends the turn on 29 heat all that effort and nothing hits.
    IMG_2347.jpg
    IMG_2348.jpg
    IMG_2349.jpg
    IMG_2350.jpg
    Aftermath.
    With the heavy elements finishing off those around the bridge. Its only a matter of time before they enter the city. Which is hindering the Vipers movement due to skid rolls. The bears offer of Hegira is accepted. They have the bridge and the way into the city.
    Command start moving up support elements.

    The game was quite messy mostly due to the number of elements and the use of Honor. It slowed the game a lot as we attempted to figure out who was an open target or who would be best to shoot at who. The game might have been a lot quicker had we just smashed as we ran.
    Honor also left us without the need to think Tactically on the assault of the defense side of things as it was more you face off against you.

    There where also a few gripes in the group over group firing and the such. But Everyone has their own take on what is honorable. And it a gave us something to debate for a bit.


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭MarkHall


    The Robinson Rangers have been sent in to locate a supply of stealth armor.
    IMG_1224.jpg
    The Kingston Rangers have sent a company of Regulators in an attempt to hinder their appoarch.
    Tonight the Role of the Regulator shall be played by the Humble Vedette. As i am yet to paint up the ones I have.
    Or finish Modding them.

    Special rules in play.
    2nd Robinson Rangers
    Kingston Rangers.


    Homestead 14 April 3064

    The Regulators whirred gently as they flew through the empting streets. Word of the Davion forces on appoarch was reaching the locals and they where doing their best to get clear of any potential combat. Amlet Misek was glad to see he would not have to worry about civilians being in the way in when the fighting started.
    .
    His company had all just received an upgrade to the Regulator tank. The freshness of the tank uneased him. It was a very different beast to his old Saladin. He checked his screen again and allowed the turret to pivot slightly form left to right. He contented himself with the thoughts that it was fluid enough and he was worried over nothing.
    He has raised his concerns over the unit not being at optimal efficiency as they where all adjusting and had yet to take part in a combat exercise when he received the order to go out an engage the incoming Davion forces.
    But he was ordered out by Sao-Shao Paslariu with the words
    "And after today you will have! Do your Job. Delay those troops."


    Turn 1

    IMG_2582.jpg
    IMG_2583.jpg
    IMG_2584.jpg
    Turn 2

    IMG_2585.jpg
    IMG_2586.jpg
    IMG_2587.jpg
    The first 2 turns where not too exciting with the range being closed and the Rangers attempting to cover as much ground as they could. And the Hovertanks finding out the fun of sidesliping.


    Turn 3

    IMG_2589.jpg
    IMG_2590.jpg
    Each lance of Regulators selects their target.
    huī​sè​ lance chose the Hellspawn.
    lǜ​sè​ Lance chose the Griffin
    Bù​lǎng​ Lance chose the Clint.
    Results.
    Headcapped with first hitting shot of the game.
    No Damage
    The Clint lost his ppc arm.
    In return one of the Grey Regulotors recieves a fair chunk of armour damage to the front.


    Turn4
    IMG_2591.jpg
    IMG_2592.jpg
    IMG_2593.jpg
    G lance fall back towards the city with some rangers in hot pirsuits.
    Removing the Clints orther arm. The return fire finishes the damaged Regulator.
    Gr lance push forward to the center of the board. And Br lance comes around to assist them. Falling into a trap as the Nightskys have TSM Active and quickly close the 11 hexes on the tanks. A Lucky shot takes out the drived. With a Kick immobilising the other tank. One of the Nightskys miss and ends up face first for its efforts.


    "Lads we don't have to get so close anymore." Amlets warning came too late. The Nightskys caught up with two of his squad.
    Their fire shredded the airskirts of one. While the second just got stepped on. The additional weight dropping it to the ground.
    The Drive system ground into dirt causing the tank to jerk suddenly toppling one of the Nightskys.
    "Support them. Give them a chance to Bail out!" Came the order as his own Regulator reversed back towards the city. He fired upon closing mechs. Trying to take the focus off the downed tanks.


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  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭MarkHall


    Turn 5
    IMG_2594.jpg
    IMG_2596.jpg
    The enforcers move up to take out the easy prey. The rest of the Rangers take over in the nearby woods.
    The Griffin looses an arm to multipul Guass hits. While an Enforcer gets off scott free and the second one takes only 1 to the chest. Both tanks go down Hard to mass fire form the mechs around them.

    Turn 6

    IMG_2597.jpg
    IMG_2599.jpg
    IMG_2600.jpg
    The Nightskys burst from the woods and catch to some tanks cold again. The GREY Regulators close the gap and finish off the Clint.
    A Raijin on the far flank proves too tempting and a trio of Guass open it up. Something in the gyro got crack and he ends up with a cockpit full of dirt.
    The Niightskys fire prove ineffective this turn but a swift kick again smegs the Drive system on a tank. And the others being reduced to half movement.


    Turn7

    IMG_2603.jpg
    IMG_2604.jpg
    The damaged Raijin get up and makes a run for the woods. In an attempt to get out of the fight.
    The Nightskys continue to chase down the tanks that can't get away.
    And one of the Enforcers moves up on the Stationary tank. Choosing to fire at other targets and planning on finishing him with a kick. The two GRAY tanks being targeted by a nightsky decide there shots are better spent pegging it. And with some considerable skill they cave in the mechs CT damaging gyro and engine while taking the mech clean off its feet.
    Unfortuantly they recieve the lion share of the fire and both have thier drive skirts deflated.


    Turn 8
    IMG_2605.jpg

    IMG_2606.jpg
    IMG_2607.jpg
    The order to retreat may have come too late. As the remaining tanks attempt to flee the area via the city.
    The slower brown unit is easily caught by the mechs in persuit. With the Phoenix Hawks Punches sending it to a watery grave.
    It was here we finished the game.



    The fight was not going well. He was down nearly half his forces. The blame would rest on him. He should have controlled his troops better. Held off at range. Instead of closing. The closing had cost him. It allowed those supped up Nightskys to run havoc on his unit. They where devastating. He only hoped he'd done enough damage to enemy. Two where down. And three others had at least open locations.
    He made the call."Fall Back through the city. Don't worry about hitting them. Just get out of here." Vickers
    "Might have some issues sir. I can't get full power from her. Gona need help getting out of here."
    Amlet looked at his monitor. His driver had already focused upon Vickers tank which was winding backwards over the river.
    The Pheonix Hawk rose on its jets and crashed like a meteor into the river. As in landed it grabbed the front of Vickers Regulator and pushed the whole tank under the water. The Pheonix Hawk rose but the tank didn't resurface.
    "Remaining units bug out. Don't risk fighing them. Just clear out and let the mechs Handle them."




    Aftermath:
    I'll admit that I used the tanks incorrectly. Our side should never have closed. We gave the RR far too many shots we could have easily denied them. I think we got a little cocky after the HellSpawn kill.
    And that allowed the screw up of letting the Nightskys get in close. They where definitely the heroes on the RR side. They tore through the tanks. And immobilished at least six of them. Letting them be finished off by the others.

    Lessons learned.
    Do not buddy up your hovertanks. Do not Close with Regulators. Its silly.

    My Rangers are buggers at close combat. I can see why our group don't like fighting them in the city.


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