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Which COD game (won't be playing online)

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Comments

  • Registered Users, Registered Users 2 Posts: 2,340 ✭✭✭yimrsg


    gsnapp wrote: »
    black ops has the best story mode by far

    Since you're sticking to brief statements so shall I.


    Ah what the hell I'll elaborate for you and give you the benefit of the doubt that you're not a troll, spammer or a banned rereg or all 3.

    I'm pretty certain that the single player campaign was tacked together as an afterthought to the multiplayer. There is as much a cohesive story in the ingredients of bellybutton lint as there is in the storyline for Black Ops. The story is further hampered by woeful cut scenes with the drive to the pentagon to meet JFK are straight out of Driver for the playstation. Scalextric cars have more realistic physics.

    Plot twists in First Person Shooters are a waste of time, no one in their right mind buys a FPS for a plot twist, if the campaign is simple to follow and lasts 8-10 hours it's good if it messes about jumping between increasingly unrealistic and disjointed settings and locations it's bad.


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    yimrsg wrote: »
    Since you're sticking to brief statements so shall I.


    Ah what the hell I'll elaborate for you and give you the benefit of the doubt that you're not a troll, spammer or a banned rereg or all 3.

    I'm pretty certain that the single player campaign was tacked together as an afterthought to the multiplayer. There is as much a cohesive story in the ingredients of bellybutton lint as there is in the storyline for Black Ops. The story is further hampered by woeful cut scenes with the drive to the pentagon to meet JFK are straight out of Driver for the playstation. Scalextric cars have more realistic physics.

    Plot twists in First Person Shooters are a waste of time, no one in their right mind buys a FPS for a plot twist, if the campaign is simple to follow and lasts 8-10 hours it's good if it messes about jumping between increasingly unrealistic and disjointed settings and locations it's bad.

    *cough* Bioshock *cough*


  • Registered Users, Registered Users 2 Posts: 2,340 ✭✭✭yimrsg


    krudler wrote: »
    *cough* Bioshock *cough*

    Yeah I agree with you on that but I'd consider it like more like oblivion, fallout & portal than a true fps like halo, battlefield, doom, unreal tournament. It's far too cerebral to be included with them.


  • Closed Accounts Posts: 5,750 ✭✭✭liah


    CoD 1 & 2 are the best by far if you're strictly playing singleplayer imo.


  • Registered Users, Registered Users 2 Posts: 14,650 ✭✭✭✭minidazzler


    yimrsg wrote: »
    Plot twists in First Person Shooters are a waste of time, no one in their right mind buys a FPS for a plot twist, if the campaign is simple to follow and lasts 8-10 hours it's good if it messes about jumping between increasingly unrealistic and disjointed settings and locations it's bad.

    Even is places are unrealistic and disjointed, it's far better than going through the same places for 8-10 hours. It's good to have locations that are radically different, it means you won't get bored so quickly.


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  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    Even is places are unrealistic and disjointed, it's far better than going through the same places for 8-10 hours. It's good to have locations that are radically different, it means you won't get bored so quickly.

    This, variety is key in FPS games,cant just be war torn areas all the time or it gets dull. Some levels on COD games are just a chore to get through as nothing stands out about them, its the ones like the AC-130 mission on COD4 and No Russian that you remember, because its not just running and gunning in some decimated town.


  • Registered Users, Registered Users 2 Posts: 2,340 ✭✭✭yimrsg


    Even is places are unrealistic and disjointed, it's far better than going through the same places for 8-10 hours. It's good to have locations that are radically different, it means you won't get bored so quickly.
    krudler wrote: »
    This, variety is key in FPS games,cant just be war torn areas all the time or it gets dull. Some levels on COD games are just a chore to get through as nothing stands out about them, its the ones like the AC-130 mission on COD4 and No Russian that you remember, because its not just running and gunning in some decimated town.

    As Krudler said they can be radically different or following a theme but the kicker is if they're simply tacked on. The piloting the blackbird bit of BlackOps was nowhere near as good as the Ac-130 on COD4. It was like playing Command & Conquer for a few minutes (I love C&C but not in the middle of a FPS). It's just attached to the campaign so there can be blackbirds in the multiplayer.

    The parts in Vietnam were done likewise, the campaign in black ops was trying to do too much and failed at being cohesive. No Call of Duty tried to recreate the whole buildup & duration of WW2 because it would need about 3 discs and probably 5 years in development. Treyarch's campaign for blackops ran from WW2 to the Vietnam war. Just because something is cool on paper doesn't translate to cool in game. Pick a small timescale & don't drag all manner of obvious movie references into it just for the sake of it.

    MW2 had the decency to separate the Campaign & the Special Ops mode, Black Ops hasn't.


  • Registered Users, Registered Users 2 Posts: 14,650 ✭✭✭✭minidazzler


    yimrsg wrote: »
    As Krudler said they can be radically different or following a theme but the kicker is if they're simply tacked on. The piloting the blackbird bit of BlackOps was nowhere near as good as the Ac-130 on COD4. It was like playing Command & Conquer for a few minutes (I love C&C but not in the middle of a FPS). It's just attached to the campaign so there can be blackbirds in the multiplayer.

    The parts in Vietnam were done likewise, the campaign in black ops was trying to do too much and failed at being cohesive. No Call of Duty tried to recreate the whole buildup & duration of WW2 because it would need about 3 discs and probably 5 years in development. Treyarch's campaign for blackops ran from WW2 to the Vietnam war. Just because something is cool on paper doesn't translate to cool in game. Pick a small timescale & don't drag all manner of obvious movie references into it just for the sake of it.

    MW2 had the decency to separate the Campaign & the Special Ops mode, Black Ops hasn't.

    This I agree with, they should have possibly stuck to no plot twists in the first Black ops, and done another to complete the story because going through nearly 20 years in one game is a bit much. I love the variety in BlOps, but I will admit the story isn't as cohesive as it could have been.

    The worst thing about ANY game based in the Vietnam war is the sheer amount of movies about the vietnam war, so developers love to insert references, which is annoying to be honest, I'd rather a game be so memorable that we reference it! Still a good game though with a good story too, if the time had been lessened and more related. (I should play campaign again to remember it all actually)


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    yimrsg wrote: »
    Pick a small timescale & don't drag all manner of obvious movie references into it just for the sake of it.

    Off the top of me head the COD games have referenced:

    Saving Private Ryan
    The Thin Red Line
    The Big Red One (wasnt this the title of a COD game?)
    Enemy at the Gates
    Platoon
    Full Metal Jacket
    Apocalypse Now
    The Rock (a few times in MW2, the gulag shower shootout and the flare scene on Whiskey Hotel)
    Black Hawk Down
    Red Dawn (the plot is abour Russia invading the States, its pretty much MW2 through and through)


    And a good few others, its the nature of war games, some movie has always done it first so its gonna be some kind of reference, its pretty much impossible to have a game set in Nam without stuff on the soundtrack like The Doors or Creedence.


  • Registered Users, Registered Users 2 Posts: 2,340 ✭✭✭yimrsg


    krudler wrote: »
    Off the top of me head the COD games have referenced:

    Saving Private Ryan
    The Thin Red Line
    The Big Red One (wasnt this the title of a COD game?)
    Enemy at the Gates
    Platoon
    Full Metal Jacket
    Apocalypse Now
    The Rock (a few times in MW2, the gulag shower shootout and the flare scene on Whiskey Hotel)
    Black Hawk Down
    Red Dawn (the plot is abour Russia invading the States, its pretty much MW2 through and through)


    And a good few others, its the nature of war games, some movie has always done it first so its gonna be some kind of reference, its pretty much impossible to have a game set in Nam without stuff on the soundtrack like The Doors or Creedence.

    Black Ops also referenced the Abyss with it's mysterious underwater base & Ed Harris. Also Forest Gump. If a game tips it's hat in deference that's one thing just don't construct a game from film references.

    Some battles in history were never carried out in a COD game and could translate superbly in the COD world, the battle of Kursk if they want to redo a WW2 game (there was a tank battle in COD2/3 but nothing of the scale of Kursk), or some of the shady work carried out by Mi5 & CIA in training the Afghanis against the Russians, or fighting the drug cartels and toppling governments in Central America.

    The assault on Burger town in MW2 has overtures of Harold & Kumar go to white castle.


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