Advertisement
If you have a new account but are having problems posting or verifying your account, please email us on hello@boards.ie for help. Thanks :)
Hello all! Please ensure that you are posting a new thread or question in the appropriate forum. The Feedback forum is overwhelmed with questions that are having to be moved elsewhere. If you need help to verify your account contact hello@boards.ie

I hate to do this but...

2»

Comments

  • Registered Users, Registered Users 2 Posts: 2,327 ✭✭✭NeoSlicerZ


    3 rax with bunkers behind... and a factory.


  • Registered Users, Registered Users 2 Posts: 9,460 ✭✭✭Orizio


    NeoSlicerZ wrote: »
    3 rax with bunkers behind... and a factory.

    Ok, so lets say you wall off normal (1 rax and two depots) and expect a baneling bust - how best to immediately react?


  • Registered Users, Registered Users 2 Posts: 216 ✭✭The_Keeper


    Orizio wrote: »
    Ok, so lets say you wall off normal (1 rax and two depots) and expect a baneling bust - how best to immediately react?

    Throw up two bunkers, one behind each of the supply depots, usually does the trick for me.


  • Closed Accounts Posts: 5,824 ✭✭✭RoyalMarine


    if its late game banelings, fortress can stop them nicely


  • Registered Users, Registered Users 2 Posts: 2,327 ✭✭✭NeoSlicerZ


    Orizio wrote: »
    Ok, so lets say you wall off normal (1 rax and two depots) and expect a baneling bust - how best to immediately react?
    Don't use supply depots to start off with... there's a reason P and Ts don't really use depots/pylons in wall off anymore. I would put rax behind the depots then bunkers because if you lose the bunkers you lose the units inside.


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 492 ✭✭UnholyGregor


    Orizio wrote: »
    So I upgraded my graphics driver, and I have these irratating black borders on either side of the screen, even though I have 'fullscreen' selected in options - how do I solve?

    make sure your aspect ratio and resolution match your monitor's


  • Registered Users, Registered Users 2 Posts: 3,358 ✭✭✭seraphimvc


    if its late game banelings, fortress can stop them nicely
    lol nobody see what RM did there? :3

    congratz Oriz, told ya you will get promoted soon :D remember you cant let the zerg play his game, go drop or make an attack between 5-10mins.

    OT:
    dont wall in TvT or TvP, cause you dont have to worry lings run by and if they get siege you give him free buildings to shoot at. plus, you will be vulnerable to early aggressive/all-in play(4marines come at 4:30 and kill your depot and you are supply blocked, less marines than him = gg).


  • Closed Accounts Posts: 5,824 ✭✭✭RoyalMarine


    seraphimvc wrote: »
    lol nobody see what RM did there? :3

    shhhhh :p


  • Registered Users, Registered Users 2 Posts: 9,460 ✭✭✭Orizio


    seraphimvc wrote: »
    lol nobody see what RM did there? :3

    congratz Oriz, told ya you will get promoted soon :D remember you cant let the zerg play his game, go drop or make an attack between 5-10mins.

    OT:
    dont wall in TvT or TvP, cause you dont have to worry lings run by and if they get siege you give him free buildings to shoot at. plus, you will be vulnerable to early aggressive/all-in play(4marines come at 4:30 and kill your depot and you are supply blocked, less marines than him = gg).

    Fair enough. Should I put up a bunker to defend instead? I won't survive a zealot rush or MM rush otherwise...?

    Have some questions to ask, as I got a bit of a doing against protoss and zerg today.

    (1) What is the best way to put really early pressure on Zerg? The best I can do is push with three/four sieged tanks, 15-20 marines and a medivac/banshee as soon as possible and expanding at the same time. Zerglings/banelings/mutas seem to kill this pretty well though. What is a good Terran compisition against that build? Roach/hydra seems much easier to deal with.

    (2) What do I do if I'm pinned in my base by mutas? Should I just throw up half a dozen turrets, move out and hope for the best? Otherwise if I begin to split up my marines my siege tanks will get sniped. Shoud I just forget about tanks and go marine/thor/viking? If I scout and see him go mainly banelings/zerglings does that make mutas more likely?

    (3) Regarding protoss, what is the best terran composition against a mainly stalker/collosus build? I came up against that build plus a ****load of phoenixes which seemed unstoppable.


  • Registered Users, Registered Users 2 Posts: 3,358 ✭✭✭seraphimvc


    Orizio wrote: »
    Fair enough. Should I put up a bunker to defend instead? I won't survive a zealot rush or MM rush otherwise...?

    bunker up immediately if you scout that a relatively early attack coming, best thing to do is send a scv to his base to see if he is massing units(say if you see >5marines at 4mins), or he is 4gating (he chrono his cybercore). while how many bunker you need (maximum should be 2) and scv you need to pull to repair is depends on the situation.

    zealot rush is auto lose, just pull scv to repair. mass repair+1marine >5zealots :pac:


    Orizio wrote: »
    Have some questions to ask, as I got a bit of a doing against protoss and zerg today.
    (1) What is the best way to put really early pressure on Zerg? The best I can do is push with three/four sieged tanks, 15-20 marines and a medivac/banshee as soon as possible and expanding at the same time. Zerglings/banelings/mutas seem to kill this pretty well though. What is a good Terran compisition against that build? Roach/hydra seems much easier to deal with.

    is all about macro, timing and micro. the earliest mutas he can have is like ~5mutas at 7-8mins, and generally have like ~12 at 11mins, so choose your timing to attack. if he goes baneling early, he wont have that many mutas out etc and you adjust your unit compo to counter that. how to efficiently stim marines and lure bling into marauder etc. dont siege and unsiege all your tanks at the same, move forward by leap frogging your tanks. that said, if you attack at later than 13-15mins, you really should be expecting he has all kind of **** to throw at you! always scan and see what he has, if you cant kill his army, dont attack. macro up more.

    i'd say the trouble you are having now is that you are probably outmacro by the zerg so you feel like his muta/ling/bling roll you easily :pac: try to improve your macro and get a better timing with your army, watch replay that you lost and look for the timing that if you have moved out your army earlier he would actually have nothing to defend/hard to defend.
    Orizio wrote: »
    (2) What do I do if I'm pinned in my base by mutas? Should I just throw up half a dozen turrets, move out and hope for the best? Otherwise if I begin to split up my marines my siege tanks will get sniped. Shoud I just forget about tanks and go marine/thor/viking? If I scout and see him go mainly banelings/zerglings does that make mutas more likely?

    3 turrets around your CC(turret timing you see the muta timing i said above, 1 turret own 4/5 mutas easily,turret placement is important) and keep making marines. stim marines own mutas hardcore. 5 marines can kill a group of 5/6 mutas. if you let him mass mutas get thor but remember to make marines escort thors.
    Orizio wrote: »
    (3) Regarding protoss, what is the best terran composition against a mainly stalker/collosus build? I came up against that build plus a ****load of phoenixes which seemed unstoppable.

    i beter let the toss players talk about this :pac: all i know is marauder rape stalkers so hard. so so so hard. and vikings range make colosus cry. plus some tanks i believe you can take the colo+stalkers ball. but if you let him make a big ball of death, i am afraid there is no answer for T/Z to counter that atm. ghost emp should defo helps, just saying. mass phoenix = low ground units, again is decided by your timing, you can just go rape his base when he is massing phoenixes. the game you said is probably the toss make phoenixes to eat up your vikings' firepower to protect his colosus. just get a good amount of vikings and focus your vikings kill the colosus asap. phoenix sucks in pvt.


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 9,460 ✭✭✭Orizio


    Thanks Sera, a couple of more quick questions if you don't mind sensei... :p

    (a) Is there a rought time in which I should get up a bunker? I usually start building it when I have three marines and a fourth in production, then put down a reactor.

    (b) if I put down that many turrets, and lets say I have an exp, thats 6 turrets, he'll start sniping my production facilities, depots etc a few more turrets - surely this will kill my army when I want to attack?


  • Registered Users, Registered Users 2 Posts: 3,358 ✭✭✭seraphimvc


    Orizio wrote: »
    Thanks Sera, a couple of more quick questions if you don't mind sensei... :p

    (a) Is there a rought time in which I should get up a bunker? I usually start building it when I have three marines and a fourth in production, then put down a reactor.

    (b) if I put down that many turrets, and lets say I have an exp, thats 6 turrets, he'll start sniping my production facilities, depots etc a few more turrets - surely this will kill my army when I want to attack?
    :P just saying what i know bro, the metagame is keep changing in a very fast pace. and fyi, we EU server is defo harder to play in, i know someone who is stuck in gold here but he gets to diamond in NA in 1 week lol

    a)i'd say it is depends on the map. always put the scv at the xelnaga tower, u saw him move out with marines, immediately bunker up (thats why you always see those pros's bunker is up just in time when the oppo arrives). bunker up too early hurts your econ (since it is in early game), you can get 2 more marines with that minerals.

    b)as i said about the muta timing(normally maximal 5mutas will arrive your base before 8-9mins), you wont need more than 1 turret at each mineral lines before 8mins. you just run your small group of marines to them immediately when his 5/6mutas arrive and you ll be fine. while about 10mins time(best if you have expo up), your mineral will be floating around anyway, so start to throw down a total of 6 turrets is defo a good investment. trust me they wont even try to damage your buildings unless he has about 20mutas(which you should start getting thors when you see his mutas stack that much). and since you should nonstop making marines from reactor-rax anyway, you should always have enough marines to deal with them.

    get some replays from qxc,drewbie etc see how they turret up and deal with mutas harass, just look at how they play the simcity and you ll be fine.


  • Registered Users, Registered Users 2 Posts: 9,460 ✭✭✭Orizio


    Yeah I think I'm going to start walling-off against toss again, any time they see me without a wall-in they either cannon rush me or four gate rush me. I haven't the patience nor the micro to invite cheese game after game. Its fine against terran but not against those other cheesy mother****ers.


  • Registered Users, Registered Users 2 Posts: 2,327 ✭✭✭NeoSlicerZ


    The problem with walling vP is well, void rays. Anytime I see T wall in it's like, BAM, void ray time!


  • Registered Users, Registered Users 2 Posts: 9,460 ✭✭✭Orizio


    I seem to pretty much never get voidrays in TvP these days though.


Advertisement