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MajorGaming.eu's Minecraft Server

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  • Registered Users, Registered Users 2 Posts: 2,906 ✭✭✭cian1500ww


    Ponster wrote: »
    And crashed again. I think if you have to manually restart then don't bother until this thing is fixed.
    Restarted again, I don't mind because I can keep an eye on it while I get some other work done. Hopefully it'll be sorted today.

    The new version of Hey0 is out and works perfect, no point enabling it yet until Notch releases a new version of the server client with a fix for this bug.


  • Moderators, Recreation & Hobbies Moderators Posts: 10,912 Mod ✭✭✭✭Ponster


    *sigh* before the last restart I was out exploring and hid myself in a tunnel at night. After the restart I find myself where I had been 2 minutes earlier i.e. in the middle of nowhere surrounded by zombies/creepers. Time to make some new stuff !


  • Registered Users, Registered Users 2 Posts: 2,906 ✭✭✭cian1500ww


    Ponster wrote: »
    *sigh* before the last restart I was out exploring and hid myself in a tunnel at night. After the restart I find myself where I had been 2 minutes earlier i.e. in the middle of nowhere surrounded by zombies/creepers. Time to make some new stuff !
    Sorry!! I'll try and do a save before each restart but I'm not sure if it save's properly after the bug happens.


  • Registered Users, Registered Users 2 Posts: 3,992 ✭✭✭Korvanica


    im having problems... with my client it seems.

    everytime i try to join any server it crashes the client. It simply closes after i ress connect. ive redownloaded and all and its still doing the same thing.

    any ideas?


  • Registered Users, Registered Users 2 Posts: 2,906 ✭✭✭cian1500ww


    Korvanica wrote: »
    im having problems... with my client it seems.

    everytime i try to join any server it crashes the client. It simply closes after i ress connect. ive redownloaded and all and its still doing the same thing.

    any ideas?
    Try the in-browser version: http://minecraft.net/game/


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  • Moderators, Recreation & Hobbies Moderators Posts: 10,912 Mod ✭✭✭✭Ponster


    cian1500ww wrote: »
    Sorry!! I'll try and do a save before each restart but I'm not sure if it save's properly after the bug happens.

    Far from your fault :)


  • Registered Users, Registered Users 2 Posts: 3,992 ✭✭✭Korvanica


    Tried the browser version too... opened the Java console while logging in...

    when i press connect the console says "Player is null" and then minecraft whitescrens and the java console closes...

    :(


  • Registered Users, Registered Users 2 Posts: 2,906 ✭✭✭cian1500ww


    Korvanica wrote: »
    Tried the browser version too... opened the Java console while logging in...

    when i press connect the console says "Player is null" and then minecraft whitescrens and the java console closes...

    :(
    That's very weird, it's possible that maybe something has gone wrong with the Java Runtime Enviroment on your computer. Try restarting the computer and running the game and if that doesn't work uninstall Java altogether and then reinstall it.

    I've enabled the Hey0 mod on the server to see if the bug still occurs with it.
    Type /help in game to see the new commands that you can use ;)


  • Registered Users, Registered Users 2 Posts: 79 ✭✭JustAidan


    cian1500ww wrote: »
    That's very weird, it's possible that maybe something has gone wrong with the Java Runtime Enviroment on your computer. Try restarting the computer and running the game and if that doesn't work uninstall Java altogether and then reinstall it.

    I've enabled the Hey0 mod on the server to see if the bug still occurs with it.
    Type /help in game to see the new commands that you can use ;)

    Neat, hey0 is working it seems.


  • Registered Users, Registered Users 2 Posts: 2,906 ✭✭✭cian1500ww


    JustAidan wrote: »
    Neat, hey0 is working it seems.
    So far... :D


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  • Registered Users, Registered Users 2 Posts: 79 ✭✭JustAidan


    cian1500ww wrote: »
    So far... :D

    Sssshh, you're not supposed to say that out loud.

    Were you able to download the world data so we can run it through cartographer?

    Edit: Good news, Notch found the memory leak and is fixing it next update.


  • Registered Users, Registered Users 2 Posts: 2,906 ✭✭✭cian1500ww


    JustAidan wrote: »
    Sssshh, you're not supposed to say that out loud.

    Were you able to download the world data so we can run it through cartographer?
    Oops :P

    Didn't go into college today because of bad weather, some lectures cancelled, *insert more bull here* etc. so I didn't get downloading the data. What I might do instead is make it accessible via. http so you and Ponster can download a copy direct from the server. Might try do that later.


  • Registered Users, Registered Users 2 Posts: 79 ✭✭JustAidan


    cian1500ww wrote: »
    Oops :P

    Didn't go into college today because of bad weather, some lectures cancelled, *insert more bull here* etc. so I didn't get downloading the data. What I might do instead is make it accessible via. http so you and Ponster can download a copy direct from the server. Might try do that later.


    Sweet.

    Would a bunch of people be interested in doing a large walled city together?

    Already worked out an anti-griefing wall :)
    xxx
    xLx
    xLx
    xLx
    xLx
    xLx
    xLx
    xLx
    x=stone, L=lava :)

    That and after my last construction I realised just how long things take to build.


  • Registered Users, Registered Users 2 Posts: 2,793 ✭✭✭oeb


    JustAidan wrote: »
    Sweet.

    Would a bunch of people be interested in doing a large walled city together?

    Already worked out an anti-griefing wall :)
    xxx
    xLx
    xLx
    xLx
    xLx
    xLx
    xLx
    xLx
    x=stone, L=lava :)

    That and after my last construction I realised just how long things take to build.

    Anti-griefing until some muppet decides to smash your wall from the inside.

    Hope you don't plan to have much wood in that city =)


  • Registered Users, Registered Users 2 Posts: 79 ✭✭JustAidan


    oeb wrote: »
    Anti-griefing until some muppet decides to smash your wall from the inside.

    Hope you don't plan to have much wood in that city =)

    Lol, that wouldn't be nice at all.

    Was going for a quite large size (at least 200x200), maybe even encompassing the current spawn area if others are interested.

    Once I get a map of the world sorted it may make any such plans possible :)


  • Registered Users, Registered Users 2 Posts: 79 ✭✭JustAidan




  • Registered Users, Registered Users 2 Posts: 2,793 ✭✭✭oeb


    JustAidan wrote: »
    Lol, that wouldn't be nice at all.

    Was going for a quite large size (at least 200x200), maybe even encompassing the current spawn area if others are interested.

    Once I get a map of the world sorted it may make any such plans possible :)


    My favorite thing to do in minecraft, is to find an interesting landmark and build something from it.

    A map would certainly help.


  • Registered Users, Registered Users 2 Posts: 2,906 ✭✭✭cian1500ww




  • Registered Users, Registered Users 2 Posts: 79 ✭✭JustAidan


    cian1500ww wrote: »

    wow 70megs. Most of my single player worlds are ~5

    Edit: And it seems like its thousands of files making unziping it very slow.

    Thanks Cian will throw up a map in a bit.

    Edit2: Actually rendering it seems like it will take awhile, our world map is quite big.


  • Registered Users, Registered Users 2 Posts: 2,906 ✭✭✭cian1500ww


    JustAidan wrote: »
    wow 70megs. Most of my single player worlds are ~5
    Probably be even bigger after it's unzipped, there's 1000's of files in there, took a while to zip it up on the Core i7 processor of the server :eek:


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  • Registered Users, Registered Users 2 Posts: 79 ✭✭JustAidan


    ok got it rendered.

    Bad news is that the world map is bizarre. I can literally tell you where Korvanica walked and its made the world map very strange since it has been generated only where s/he walked.

    Ok the map is 12megs even in the least intensive setting. I can't even open the isometric in paint because of insufficient resources :eek:

    ok attached a mini version of the map in normal mode.

    Not much I can do with the isometric version since its quite resource intensive.

    Edit: had a good look and the map works pretty well. You can see a lot of detail like the redstone torches where I used to marked out my building area so that might be useful.


  • Registered Users, Registered Users 2 Posts: 2,906 ✭✭✭cian1500ww


    JustAidan wrote: »
    ok got it rendered.

    Bad news is that the world map is bizarre. I can literally tell you where Korvanica walked and its made the world map very strange since it has been generated only where s/he walked.

    Ok the map is 12megs even in the least intensive setting. I can't even open the isometric in paint because of insufficient resources :eek:

    ok attached a mini version of the map in normal mode.

    Not much I can do with the isometric version since its quite resource intensive.

    Edit: had a good look and the map works pretty well. You can see a lot of detail like the redstone torches where I used to marked out my building area so that might be useful.
    Wow, didn't realise it was that big, plenty of space for building so :P


  • Registered Users, Registered Users 2 Posts: 2,793 ✭✭✭oeb


    JustAidan wrote: »
    ok got it rendered.

    Bad news is that the world map is bizarre. I can literally tell you where Korvanica walked and its made the world map very strange since it has been generated only where s/he walked.

    Ok the map is 12megs even in the least intensive setting. I can't even open the isometric in paint because of insufficient resources :eek:

    ok attached a mini version of the map in normal mode.

    Not much I can do with the isometric version since its quite resource intensive.

    Edit: had a good look and the map works pretty well. You can see a lot of detail like the redstone torches where I used to marked out my building area so that might be useful.

    I can probably work with it here, I'll render it and chop it up once I finish rendering this movie I'm working on.


  • Registered Users, Registered Users 2 Posts: 2,906 ✭✭✭cian1500ww


    New update:
    Client version 1.2.5
    Server version 0.2.7 (not mandatory, but you might want to update anyway)

    * Fixed a rather bad memory leak bug in the server (entity position updates accumulated in orphaned player objects)
    * Riding carts and boats now works properly when you travel long distances.
    * Harvesting crops no longer yields fake seeds
    * Removed /home (sorry!)
    * Snowballs again!

    I will start looking at server-side inventory soon in an attempt to reach beta soon.
    I’ll also fix mob jump animations in SMP, the ugly black lights, and make leaves decay again. Once that’s in place, BETA! :-D

    Server updated to version 0.2.7 Hey0 mod is still on build 129 but seems to work ok

    Don't like how he's rushing into beta when there is still a lot of bugs to be sorted...


  • Registered Users, Registered Users 2 Posts: 79 ✭✭JustAidan


    cian1500ww wrote: »
    Wow, didn't realise it was that big, plenty of space for building so :P

    Lol, minecrafts max limit is four times the surface area of the earth supposedly.:eek:

    Edit: attached the minimap with some dungeon estimates
    these can be any z-level as this only highlights their x,y co-ordinates.


  • Registered Users, Registered Users 2 Posts: 2,906 ✭✭✭cian1500ww


    Hey0 mod is causing a duplication of mobs bug, logging out and back in seems to fix it I think. No update for Hey0 for next 2-6 hours I think.


  • Registered Users, Registered Users 2 Posts: 2,793 ✭✭✭oeb


    attachment.php?attachmentid=137579&stc=1&d=1291222826

    As JustAidan said, someone wandered off VERY far NWW and the map expands off a huge way. I have cropped out the main play area and shrunk it down for forum use.


  • Registered Users, Registered Users 2 Posts: 79 ✭✭JustAidan


    oeb wrote: »
    attachment.php?attachmentid=137579&stc=1&d=1291222826

    As JustAidan said, someone wandered off VERY far NWW and the map expands off a huge way. I have cropped out the main play area and shrunk it down for forum use.


    Nice, thanks oeb.

    That's me up to the top left. Man it looks like we have loads of space left to build on.

    Edit: err maybe we should stop people wandering off so far. No idea how it would affect performance/the server.


  • Registered Users, Registered Users 2 Posts: 2,793 ✭✭✭oeb


    JustAidan wrote: »
    Nice, thanks oeb.

    That's me up to the top left. Man it looks like we have loads of space left to build on.

    Edit: err maybe we should stop people wandering off so far. No idea how it would affect performance/the server.

    You can see my sub in the bay to the east with the two towers at the entrance, also, I have stuck a bunch of towers by the shore to the north east and north. (The square tower on the island with the bridge is a WIP.)


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  • Registered Users, Registered Users 2 Posts: 3,686 ✭✭✭Kersmash


    Ah, Notch removed /home :(


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