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Callouts

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  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    Isnt that a lot of stuff to remember lol although its easier than "that big building, no the other big building,behind you! to your left!" :D

    I was playing with an American guy who thought he was actually in the army (he may have been) one night, he kept telling us there were "tangos to our 6" and all this stuff, was pretty funny.


  • Registered Users, Registered Users 2 Posts: 1,692 ✭✭✭shawpower


    krudler wrote: »
    Isnt that a lot of stuff to remember lol although its easier than "that big building, no the other big building,behind you! to your left!" :D

    I was playing with an American guy who thought he was actually in the army (he may have been) one night, he kept telling us there were "tangos to our 6" and all this stuff, was pretty funny.

    True, and I'm not suggesting everyone learn them off "as their homework". But if we start using some, you'll pick them up over time. And if you actually think about them, most are very easy to remember because they are very accurate. I mean "statue" in Strike. Everyone knows where that is, but it's just a matter of using that word, rather than saying "that walled area just off the main street". Similarly, "Blue" in Strike is for the blue building. And there is only one. Quite a few of the callouts are the same through different maps, as there are a few "power station", "bunker", "blue" building, "yellow" building. And you'd be surprised how quickly you'd know what someone is talking about if they called it out over the mic.

    I don't go as far as that US guy, but someone telling you that there is an enemy in a certain location is as good as a UAV. And we all agree how powerful the UAV is when they are up. (Unless you get a party of gits who all run with ColdBlooded! :D )


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭CORaven


    I am liking your thinking. Call-outs are great, and as you said, there are as good as UAV. Time to study these so we have the same name locations :P

    Call-outs tend to be most effective on S&D and campers. However I do not see a practical application to them in bigger games though, (except if you identify spawn locations).


  • Registered Users, Registered Users 2 Posts: 11,139 ✭✭✭✭Mr. Manager


    Yea I think if you predominantly play S&D they'd be a great help. I've watched only the first one but will get the study done asap!


  • Registered Users, Registered Users 2 Posts: 1,692 ✭✭✭shawpower


    Yea I think if you predominantly play S&D they'd be a great help. I've watched only the first one but will get the study done asap!

    I think they'd be very handy for CTF, which I enjoy. Plus a bit in Dom, so you can say where people are coming for to take a flag, or where they are hiding to protect one.


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  • Closed Accounts Posts: 57 ✭✭Mysterious Man


    It seems to work without the callouts.

    I'm not arsed learning all of them.


  • Registered Users, Registered Users 2 Posts: 1,692 ✭✭✭shawpower


    It seems to work without the callouts.

    I'm not arsed learning all of them.

    First post on the forum, and it's this? 2nd account Troll by any chance??


  • Registered Users, Registered Users 2 Posts: 3,009 ✭✭✭Shammy


    I was surprised at how many good players there are here on boards, playing dom with them i dont think we ever lost a single game, callouts arent totally important as most of the players would look at there radar , see where a team mate was downed as a skull will show up.

    I dont play an awful lot of snd but maybe callouts might be more important in that mode.

    Its a good idea , my call outs usually revolve around the dom flags , be it what ever mode i play :D


  • Closed Accounts Posts: 57 ✭✭Mysterious Man


    shawpower wrote: »
    First post on the forum, and it's this? 2nd account Troll by any chance??

    I fail to see the trolling myself.

    I'm just saying learning them all off takes dedication and quite a bit of retention.

    Not for me i'm afraid although it is a good idea.


  • Registered Users, Registered Users 2 Posts: 1,692 ✭✭✭shawpower


    I fail to see the trolling myself.

    I'm just saying learning them all off takes dedication and quite a bit of retention.

    Not for me i'm afraid although it is a good idea.

    Fair enough.

    Agree with you Shammy that there are some good players on Boards. I normally use the Dom flags as callouts as well, but reckon it's handy to have a few more.


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  • Registered Users, Registered Users 2 Posts: 655 ✭✭✭minotour


    I dont use voice myself, too much randomness on it, annoys the missus BUT if i did i would imagine this is exactly what it should be used for.

    Agree with Shammy too, i rely on radar, visual indicators like skulls etc and the ingame voice for situational awareness and it serves me well. There are times though when i'd like to warn the team that the bomb or HQ is unprotected or something similar.............

    Quesiton - In a "last alive" situation can the dead teammates advise the spectated player? Im always shouting "Dont go around that corner, DOH!" but then i dont even have the mic on, ya know?


  • Registered Users, Registered Users 2 Posts: 292 ✭✭raze


    minotour wrote: »
    Quesiton - In a "last alive" situation can the dead teammates advise the spectated player? Im always shouting "Dont go around that corner, DOH!" but then i dont even have the mic on, ya know?

    Only by sending a text message. During SnD the chat channels are split three ways - team A, team B, and a common channel for dead players/spectators from both teams.

    Callouts can really help a team gel together once everyone is used to using the same terms. I was playing HCTDM on Karachi before with a friend who I don't play with that often - after he got killed he was saying "get the guy at the bridge, he just killed me", and I'm totally confused, saying back to him "bridge? what bridge? Didn't you die at the clocktower?".

    "Uh... there's a clocktower on this map?"

    So a little bit of homework to get common terms for places really helps.


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    Theres some places everyone knows, the petrol station on Overgrown or Invasion, most parts of Estate, its places like Strike that have very similar buildings that are harder to figure out where people are talking about.

    although since most MW2 players are either talking gibberish, or have some obnoxious music blaring into their mics I usually mute everyone anyway :D


  • Registered Users, Registered Users 2 Posts: 2,340 ✭✭✭yimrsg


    I'll own up to this one now whilst playing on Underpass before anyone reminds me:

    Me: There's a guy on the ceiling!
    Everyone else: Eh what?
    Me: Oh wait the roof, he's not spiderpig.

    I did another one on quarry saying there's a group camping on the second floor factory before realising there's about 4 two story factorys in the level. I mean well but often my garbled dead rattles are often useless and best ignored.


  • Closed Accounts Posts: 343 ✭✭kielmanator


    One example was in the game of S&D on Quarry, one of our team was shooting at an enemy but died. I was thinking at the time that as they were shooting, or after they saw the player, they should have called out his location. Once they died, those of us who were left couldn't hear him anymore. So we had no idea where the enemy was.


    I'm not sure was that me, but if someone dies in S&D, they can't talk to their teammates?:confused::confused::confused:


  • Registered Users, Registered Users 2 Posts: 1,692 ✭✭✭shawpower


    I'm not sure was that me, but if someone dies in S&D, they can't talk to their teammates?:confused::confused::confused:

    Yeah, that's my point. They can't talk to us after they die, so if they were making call outs as they started shooting, we'd have known where the enemy was after they died. Maybe it's not the best example, but my point was that a white skull doesn't tell us a huge amount, and most people use silenced weapons so the UAV isn't much use either.


  • Moderators, Technology & Internet Moderators Posts: 17,150 Mod ✭✭✭✭cherryghost


    When you're playing the maps over and over again, you learn your own way of callouts with a team. Those ones you linked are terrible tbh, too detailed and such. I only watched the first 3. For example Strike, we call the 'Main Street' Mid, we call 'Blue Building' Flowers, we call the 'Duplex Motel' Mid building etc etc.

    Seriously, don't bother trying to learn other peoples callouts. Make the callouts your own and the team will follow. It's the easiest way :)


  • Registered Users, Registered Users 2 Posts: 21,109 ✭✭✭✭everlast75


    If they disected the maps in black ops into grid locations, it would solve the problem... plus its realistic that such co-ordinates would be used in the army...

    betcha they won't though :rolleyes:

    Elect a clown... Expect a circus



  • Closed Accounts Posts: 71 ✭✭gavitron22


    everlast75 wrote: »
    If they disected the maps in black ops into grid locations, it would solve the problem... plus its realistic that such co-ordinates would be used in the army...

    betcha they won't though :rolleyes:

    yeah i'd love this, and the idea of callouts is great, i play search a lot so it's handy, and yeah in search usually no uav, silenced weapons etc, plus in hardcore it's just about the only way to play (as well as sitrep pro for hardcore, makes it immeasurably better), and no in search if your last man standing you can't hear.

    about the grid thing though, that'd be brilliant i'd love that, actually calling coordinates and stuff! but, you could do that anyway with a lot of call of duty maps, like you look at cod 4, ALL of those maps were elaborations of shipment, every single one. 9 squares, three by three, think of the amount that exactly fit into it, and many mw2 maps are similar enough with chug points still being in this exact format. :cool:

    oh and whoever said that's what the voice thing should be used for, exactly! when i got cod 4 my and my freind played it for 19 hours straight (free gaf...) and only played free for all, because we didn't have a mic and thought it'd be too hard to play team games without the mic doing callouts! how naive of us... but still! that's the real reason it's there! :pac:


  • Registered Users, Registered Users 2 Posts: 3,686 ✭✭✭Kersmash


    This video here really highlights the effectiveness of callouts:



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  • Registered Users, Registered Users 2 Posts: 2,340 ✭✭✭yimrsg


    Kersmash wrote: »
    This video here really highlights the effectiveness of callouts:


    It also highlights the importance of decent players and being familiar with their roles in the team. They had several runners, some "midfielders" and "defenders". Each covered a particular side/area and was in constant chatter with those around. No need for UAV when a team is that tight.

    Also a group of all 10th level prestiges either means they're all half decent or else they got there by "other methods". Slagging them off as hackers after losing just shows which category they fall under. The final k/d score was just a massacre.


  • Registered Users, Registered Users 2 Posts: 1,122 ✭✭✭sierra117x


    at the end of the day it is just a game not a military campaign


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    Bit of experience in playing the game and common sense comes into play more so than learning call outs.

    Call outs are only really useful in SnD or simply, comp matches.

    Anything else IMO, is a bit OTT.


  • Registered Users, Registered Users 2 Posts: 981 ✭✭✭mighty magpie


    a few years ago (cod 4 days) there was about 20+ players who were all mates, 3 of these were brothers who lived in the same house and had 3 seperate xboxes often playing at the same time and in the same team. When one died they would just callout into the next room or up the stairs to their brother. Was funny as hell hearing them roar into their mics "HE'S GOING TO PLANT THE BOMB AT B" These weren't children either. Youngest was 24!!!:D


  • Registered Users, Registered Users 2 Posts: 21,109 ✭✭✭✭everlast75


    Bit of experience in playing the game and common sense comes into play more so than learning call outs.

    Call outs are only really useful in SnD or simply, comp matches.

    Anything else IMO, is a bit OTT.

    TMI?

    LOL :D

    Elect a clown... Expect a circus



  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    (Hurray for Google :pac: )


  • Registered Users, Registered Users 2 Posts: 2,055 ✭✭✭Cossax


    Bit of experience in playing the game and common sense comes into play more so than learning call outs.

    Call outs are only really useful in SnD or simply, comp matches.

    Anything else IMO, is a bit OTT.

    Call outs are useful in all game types (particularly for dealing with campers) but esp. so in objective games. I wouldn't go so far as to learn a whole map of call outs off but I would look at the main call out points for a map, pick up other people's or describe places yourself anyway.

    It also depends on the standard of player you're against, if you're mopping up there's not much need to call out but if it's tight you'll be making calls - so obviously less useful on the PS3 *runs*.


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    Cossax wrote: »
    Call outs are useful in all game types (particularly for dealing with campers) but esp. so in objective games. I wouldn't go so far as to learn a whole map of call outs off but I would look at the main call out points for a map, pick up other people's or describe places yourself anyway.

    It also depends on the standard of player you're against, if you're mopping up there's not much need to call out but if it's tight you'll be making calls - so obviously less useful on the PS3 *runs*.

    It depends on who you are playing with more so.

    Considering the vast majority of people play TDM and Domination(in pub matches obviously). Call outs are certainly not needed. Anyone who thinks otherwise is off their rocker, again IMO ;)

    Plus the simple fact that a lot people do not play in a party and thus a lot of random players are idiots that will not listen to anything you or I will say makes it even more pointless.

    .. like I said, unless your into SnD or competitive gaming in general you'll not get much use out of call outs.

    edit - re: call outs for campers. That's a general point that's been around for many a year in FPS games. I'm talking about strategic/pre-planned call outs and all that malark.


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    Callouts are a great help, not really needed for public play tho. I've very rarely come across anyone else that calls out in mw2 public tho, strange for me. Im constantly calling out positions even if my entire team are micless... old cs habbit i guess. If you really want to dominate randoms good communication is REALLY helpful.


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  • Registered Users, Registered Users 2 Posts: 4,278 ✭✭✭x43r0


    Cossax wrote: »
    It also depends on the standard of player you're against - so obviously less useful on the PS3


    Zing! :D


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