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A missing perk....?

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Comments

  • Registered Users, Registered Users 2 Posts: 163 ✭✭gerkeo


    Also why the hell doesnt EMP take down airsupport units?


  • Registered Users, Registered Users 2 Posts: 2,055 ✭✭✭Cossax


    gerkeo wrote: »
    Also why the hell doesnt EMP take down airsupport units?

    I thought it did? Was in a game the other day and when an EMP was called in against us, our chopper in the air crashed - could have been a coincidence seeing as EMPs are so rare but meh.


  • Closed Accounts Posts: 14,127 ✭✭✭✭Leeg17


    Cossax wrote: »
    I thought it did? Was in a game the other day and when an EMP was called in against us, our chopper in the air crashed - could have been a coincidence seeing as EMPs are so rare but meh.

    Going by Call of Duty Wiki (how do I put it so when you click on text it leads to the website) EMP takes down all air support of the enemy team currently in the air, besides planes currently delivering care packages, but this extends to all air support (for ally and enemy) in Hardcore TDM (again, it doesn't affect air drop planes).


  • Registered Users, Registered Users 2 Posts: 1,692 ✭✭✭shawpower


    Leeg17 wrote: »
    (how do I put it so when you click on text it leads to the website)


    {url=www.wiki.com}Wiki{/url}

    Replace the {} brackets with the regular [] ones and you end up with this.

    Wiki


  • Closed Accounts Posts: 510 ✭✭✭gino85


    Leeg17 wrote: »
    Going by Call of Duty Wiki (how do I put it so when you click on text it leads to the website) EMP takes down all air support of the enemy team currently in the air, besides planes currently delivering care packages, but this extends to all air support (for ally and enemy) in Hardcore TDM (again, it doesn't affect air drop planes).

    ive also read its effective against the nuke aswell


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  • Registered Users, Registered Users 2 Posts: 5,977 ✭✭✭Soby


    nah it doesnt stop a nuke


  • Closed Accounts Posts: 2,494 ✭✭✭citizen_p


    CptMackey wrote: »
    That is actually a good idea. There is nothing to counter act commando.
    ehmmm a shotgun, or claymore in a good spot should catch anyone without scrambler pro.


    and most of the time they miss if you run and knife too. it used to be terrible hen you were able to run exetremly fast with the care package flare. i joined in (as you do when your repeatdly get owned by the same guy) and soon mastered runing in zig zags to avoid full mags, and then you would stab, but no ordinary stab, this was a 6 foot across a room stab.

    never noticed the whole, jumping 6 ft from standing still after that.


  • Registered Users, Registered Users 2 Posts: 84 ✭✭daherlihy


    I love this idea!! Could be a site-rep PRO advantage or something... being able to MANUALLY control an enemies sentry gun


  • Registered Users, Registered Users 2 Posts: 3,992 ✭✭✭Korvanica


    Manually? No id say just switch it to your team. Using a stationary gun in COD is a death sentence


  • Registered Users, Registered Users 2 Posts: 84 ✭✭daherlihy


    Korvanica wrote: »
    Manually? No id say just switch it to your team. Using a stationary gun in COD is a death sentence
    Having to manually control it though would leave it less open to exploitation. And in order to take it over, you'd have to "CAPTURE" it, like stealing an enemy care package, or defusing an enemy bomb - it would take a few seconds to re-wire, as it were :)


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  • Registered Users, Registered Users 2 Posts: 3,992 ✭✭✭Korvanica


    daherlihy wrote: »
    Having to manually control it though would leave it less open to exploitation. And in order to take it over, you'd have to "CAPTURE" it, like stealing an enemy care package, or defusing an enemy bomb - it would take a few seconds to re-wire, as it were :)

    Yea thats grand, let it take a bit longer than stealing the opponents care package or something, buy dont make it so the capturer has to manually fire it, as in, make it stay an auto turret after its been capped


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