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ARMA II: Features of A.C.E. Advanced Combat Environment Mod 2

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Comments

  • Closed Accounts Posts: 1,619 ✭✭✭Bob_Harris


    PogMoThoin wrote: »
    Posted about fatigue and g-force blackouts in the ACE thread on BI forums, hopefully they'll tweak it a little

    I think the only fatigue system they need to put in place is to force to player to walk for a while after a long sprint.

    The black out effects are poorly done which makes them extra annoying. The recovery time from a black out is far, far too long.

    In real life people don't run til they blackout, it's pretty impossible. What happens is you tire and slow down.

    At the end of the day, it's still a computer game, and as good as ACE2 is, the fatigue system is piss poor.

    You can disable the effects in single player by opening up the console and executing this:
    Ace_NoStaminaEffects=true
    

    I don't know if it's allowed in multi-player.

    Is the stamina system enabled on the boards server?


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    Bob_Harris wrote: »

    I don't know if it's allowed in multi-player.

    Is the stamina system enabled on the boards server?

    Its something thats set by mission, I'd not be turning it off, its a good feature, just needs tweaking

    Xeno, who made the Domination mission has posted this on BI
    Like I allready wrote before, there are some issues with stamina currently and Rommel tries to adress them (just as a little extra pressure for Rommel ).

    If everything goes well stamina will be fixed in tomorrows release.

    Xeno


  • Registered Users, Registered Users 2 Posts: 2,262 ✭✭✭kenon


    I learned my lesson about sprinting the hard way. I was sprinting downhill for a couple of seconds to cover and started blacking out and then couldn't move. I was in bits for what seemed like minutes.


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    Can be turned off in Waldo but not in domination parameters.


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    We need to co-ordinate our roles better, need to make sure the ammo box is near by, assign one player as pilot, an AT soldier, Artillary operator, Rescue operator etc


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  • Registered Users, Registered Users 2 Posts: 397 ✭✭cashville


    PogMoThoin wrote: »
    We need to co-ordinate our roles better, need to make sure the ammo box is near by, assign one player as pilot, an AT soldier, Artillary operator, Rescue operator etc

    I think we need to change up the missions now and then, even if it's not an ACE mission. I remember having good fun with Terror by the Sea, we actually tried to get co-ordinated and took turns being the leader. Domination is cool, but it gets old pretty quickly.

    Just my 2 cents anyway.


  • Registered Users, Registered Users 2 Posts: 2,262 ✭✭✭kenon


    cashville wrote: »
    I think we need to change up the missions now and then, even if it's not an ACE mission. I remember having good fun with Terror by the Sea, we actually tried to get co-ordinated and took turns being the leader. Domination is cool, but it gets old pretty quickly.

    Just my 2 cents anyway.
    Yup. I enjoyed them myself. I played a lot more cautiously.


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    Ace on the server has just been updated to 215


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    New wiki page
    http://ace.wikkii.com/wiki/Main_Page

    102202.PNG

    This pic is also a must have for those learning.......and even those of us who are getting old and forgetfull :D

    armacontrols2vh3.jpg


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    Gun Jam is a load of ghey.

    It works in games where your gun is a 90 year old piece of rust but not with Shiny new guns.


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  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    There will be an update for Ace this evening, from the wiki
    What is the Update Schedule

    During BETA, 18:00 GMT on:

    * Mondays
    * Wednesdays
    * Fridays

    Unless severe issues found, then other days might have an hotfix update.

    Edit, ok its out in the last min or 2, but Kellys Heros not updated yet

    Edit2, 30 secs later it is ;) Updating server now


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    out now, are you updating the server?


    I may have updated ace by accident :D


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    Server updated to version 217


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    Goin updating server now before I eat, it'll b back up in 10


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    Its back up now and runninng version 218, 74MB of updates


  • Registered Users, Registered Users 2 Posts: 710 ✭✭✭BattlingCheese




  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    There's a hotfix out, Kellys Heros haven't updated yet, I'll update server as soon as they do. All of us were getting mismatch errors last night
    http://dev-heaven.net/news/show/286


  • Legal Moderators, Society & Culture Moderators Posts: 5,400 Mod ✭✭✭✭Maximilian


    I just updated to v 219 from Kellys


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    Server updated to b219 and back up.

    Remember, its very important that You delete extra files.

    Also, first thing I do is change the 2 new Ace configs (ace_clientside_config) to allow crosshairs and edit in my profile name to allow gasmask, goggles etc, You'll find them in Arma2 folder\@Ace\userconfig and Arma2 folder\userconfig\Ace , both are identical, You need to do both. Here's mine, changes in red (name must be Your ingame profile name)
    /*//////////////////////////////////////////////
    // ___ ______ ______ ___ //
    // / | / ____/ / ____/ |__ \ //
    // / /| | / / / __/ __/ / //
    // / ___ | / /___ / /___ / __/ //
    // /_/ |_| \____/ /_____/ /____/ //
    // //
    // //
    ////////////////////////////////////////////////
    // //
    // CLIENTSIDE CONFIG FILE //
    // //
    //////////////////////////////////////////////*/


    /*//////////////////////////////////////////////
    CONFIG SETTING FOR : ACE 2 MOD - NO VOICE, NO RADIO CHATTER
    FEATURES: Disables AI radio chatter as well as player radio chatter
    TO ENABLE: Remove the "//" in front of the #define to enable the NO VOICE, NO RADIO CHATTER feature. To disable, think vice versa.
    //////////////////////////////////////////////*/

    #define ACE_NOVOICE




    /*//////////////////////////////////////////////
    CONFIG SETTING FOR : ACE 2 MOD - CROSSHAIRS
    FEATURES: Disables/Reduces crosshairs

    Possible selections as documented in ACE2 Wiki
    //////////////////////////////////////////////*/

    //#define ACE_NOCROSS




    /*//////////////////////////////////////////////
    CONFIG SETTING FOR : ACE 2 MOD - CARTRIDGES STAY ON GROUND
    FEATURES: Adds brass and cartridges on the ground
    TO ENABLE: Change the numbers in the following block
    //////////////////////////////////////////////*/

    class ACE_CARTRIDGES
    {
    enabled = 1; // COMMENT: 0 - disabled, 1 - enabled
    max_cartridges = 500; // COMMENT: max. amount of cartridges on map
    max_distance = 0; // COMMENT: max. distance until cartridges become deleted by FIFO
    max_lifetime = 600; // COMMENT: lifetime of cartridges in seconds
    min_FPS = 15; // COMMENT: min. FPs when cartridges become deleted
    };




    /*//////////////////////////////////////////////
    CONFIG SETTING FOR : ACE 2 MOD - SIGHT ADJUSTMENT
    FEATURES: Enable range adjustment on scopes with BDC (Bullet Drop Compensation)
    TO ENABLE: Change the number(s) in the following block
    //////////////////////////////////////////////*/
    class ACE_SIGHT_ADJUSTMENT_RIFLE_CONFIG
    {
    enable_BDC = 1; //COMMENT: 0 - Only angular units are displayed
    };




    /*//////////////////////////////////////////////
    //CONFIG SETTING FOR : ACE 2 MOD - Changeable glasses ingame
    //
    //FEATURES: Lets you choose different glasses
    //
    //TO ENABLE: Please ADD your Player Profile Name
    //
    //EXAMPLE:
    //
    //class Identity
    //{
    // name = "John Doe";
    //};
    //
    //
    //
    //
    ////////--E D I T below THIS LINE--//////////*/
    class Identity
    {
    name = "Pog22";
    };




    /*//////////////////////////////////////////////
    CONFIG SETTING FOR : ACE 2 MOD - WIND DEFLECTION
    FEATURES: Enable wind deflection for bullets
    TO ENABLE: Change the number(s) in the following block
    //////////////////////////////////////////////*/
    class ACE_WIND_CONFIG
    {
    enable_drift = 1; //COMMENT: 1 - Enable / 0 - Disable wind drift
    //COMMENT: will be overridden by mission in MP
    };


    /*//////////////////////////////////////////////
    CONFIG SETTING FOR : ACE 2 MOD - RECOGNITION SYSTEM
    FEATURES: Adjust wether recognistion system is activated via SPACEBAR or MOUSEWHEEL
    TO ENABLE: Change the number(s) in the following block
    //////////////////////////////////////////////*/
    class ACE_RECOGNITION
    {
    Scanning_Method = 2; //COMMENT: 2 - Constant / 1 - MouseWheel / 0 - SpaceBar
    };



    //////////////////////////////////////
    // DONT EDIT BELOW HERE !!!!!! ///////
    //////////////////////////////////////
    // Dedicated server settings /////////
    //#include "ACE_serverconfig.hpp"
    //////////////////////////////////////
    // Settings for ace_sys_tracking /////
    #include "ACE_Tracking.hpp"
    //////////////////////////////////////


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    Just noticed this
    * Using Lademeister, doorgunners can throw grenades from helicopters (grenades and chemlights only, atm] - F: Toggles grenades, SPACE - Throw [rocko]

    Nice addition


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  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    Server just updated to version 220

    Release notes


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    Server updated to version 222, only 7MB of extra's, must be nearing full release


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    225 out


    didnt get it just saying its out :D


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    Its on server since round half 6 :D


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    PogMoThoin wrote: »
    Its on server since round half 6 :D

    and the hotfix? :D


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    dreamers75 wrote: »
    and the hotfix? :D

    First I'd heard, doin now

    Done, only small


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    Server running v229 RC1 now, its now gone to release candidate
    Release notes and Roadmap

    Be back up when its defraged


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    hotfix out :p


  • Registered Users, Registered Users 2 Posts: 1,407 ✭✭✭Promac


    Server needs updating. Kept getting an error on it saying that my version is 1.0.331 and the server is 1.0.229.

    Can't play on it, get the error every few seconds.


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  • Moderators, Music Moderators Posts: 4,726 Mod ✭✭✭✭Gonzovision


    Promac wrote: »
    Server needs updating. Kept getting an error on it saying that my version is 1.0.331 and the server is 1.0.229.

    Can't play on it, get the error every few seconds.

    Same


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