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1.03 Patch list

  • 17-07-2009 04:14PM
    #1
    Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭


    • Improved airplane HUD visibility.
    • Direct analogue throttle and brake for airplanes now available.
    • Optimization: Reduced frame stutter near map borders.
    • Sea surface was not rendered in NE area out of map.
    • Terrain surface was sometimes using wrong parallax map.
    • Grenade can destroy a building just by impact
    • Radio echo elimination
    • Team switch did not work when player died
    • More flexible configuration of Flares in the config (brightness, size)
    • Reduced AI detecting slowly moving enemy vehicles by ear.
    • Prevent killed units reporting who killed them.

    out when its ready etc:


Comments

  • Closed Accounts Posts: 13,873 ✭✭✭✭PogMoThoin


    I'd like to see them tweak the AI a little more and stop them being able to shoot You in the long grass when they definitely can't see you


  • Registered Users, Registered Users 2 Posts: 7,606 ✭✭✭Jumpy


    PogMoThoin wrote: »
    I'd like to see them tweak the AI a little more and stop them being able to shoot You in the long grass when they definitely can't see you

    I have played coop multiplayer missions where they have the long grass turned off.

    Although in CRCTI games I want it on. Some of the sniper shots I have pulled off with the M107 have almost had me jumping from the chair cheering.

    I loooove sniping from the long grass.


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    I made an 800m shot last online, but Pog and Niall died so didnt see it :(

    Twas truly awesome :D Easily aimed about 30m to the top left of the guy i hit.


  • Registered Users, Registered Users 2 Posts: 7,606 ✭✭✭Jumpy


    dreamers75 wrote: »
    I made an 800m shot last online, but Pog and Niall died so didnt see it :(

    Twas truly awesome :D Easily aimed about 30m to the top left of the guy i hit.

    Yep, when you take someone out with the KSVK or the M107 when they are tiny figures in the distance and still at full zoom you know you made a good shot.

    Even better when the vehicle behind him explodes.


  • Closed Accounts Posts: 13,873 ✭✭✭✭PogMoThoin


    In my daily googling I found this, supposedly its only a few days away
    VERSION 1.03 HIGHLIGHTS
    —————————————————
    * Major AI tweaking and balancing (especially AI infantry aural detection sensitivity lowered significantly)
    * Improved multiplayer and cooperative campaign (saving games, connection issues)
    * Numerous fixes and improvements in the Harvest Red campaign
    CHANGELOG:
    ———-
    Engine
    ——
    * New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
    * New: command line option -showScriptErrors introduced to show errors in scripts on-screen
    * New: Direct analogue throttle and brake for airplanes now available.
    * New: More flexible configuration of Flares in the config (brightness, size)
    * New: Mission name (with * indicated unsaved work) displayed in the mission editor
    * New: Keyboard shortcuts in the mission editor
    * Improved: Better airplane HUD visibility both night and day
    * Optimization: Reduced frame stutter near map borders.
    * Fixed: Rainbow could be visible even with sun below horizon.
    * Fixed: 3D Editor – civilian and resistance units did not work correctly
    * Fixed: Sea surface was not rendered in NE area out of map.
    * Fixed: Terrain surface was sometimes using wrong parallax map.
    * Fixed: Grenade could sometimes destroy a building just by impact
    * Fixed: Radio messages sometimes echoed
    * Fixed: Team switch did not work when player died
    * Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
    * Fixed: Prevent killed AI units reporting who killed them.
    * Fixed: After respawn in MP, player’s tasks, diary content and skills are transferred to the new entity
    * Fixed: Leaning ‘limits’ did not work with TrackIR
    * Fixed: MP client frozen in Receiving… screen sometimes
    * Fixed: Problems with saving and loading games in cooperative campaign
    Missions
    ———
    * Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War)
    * Improved: autosave logic to not save when it was not not safe
    * Improved: Eye for an Eye in Scenarios
    Data
    ———
    * Fixed: various minor problems on buildings
    * Fixed: rocks destruction effect changed
    * Fixed: penetrability of some vegetation
    * Fixed: collision geometry of A_BuildingWIP
    * Fixed: react FSM core conversations
    * Fixed: cargo animations in LAV25
    * Fixed: indicators in Ka52 when using NVG
    * Fixed: cargo animations in BTR
    * Fixed: Warfare keypoint on Chernarus

    From here


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