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Game News 2.0

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Comments

  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,617 CMod ✭✭✭✭johnny_ultimate


    I did appreciate the - very much suspected previously, although may have been reported elsewhere - confirmation that some of these studios were told not to worry about sales, as Microsoft was happy for them to pursue smaller titles for GamePass and prestige / awards. Very much explains how a game like Keeper or South of Midnight starts production in the early 2020s, and that Microsoft's strategy pivot came far too late for the developers to do anything about it other than continue with the game they were planning to make.

    I haven't played South of Midnight, but Keeper is such a delightful game and very, very Double Fine - but obviously does not fit at all in the mold of 'blockbusters only' management is now communicating.



  • Registered Users, Registered Users 2 Posts: 7,636 ✭✭✭Cordell


    I'm pretty sure we won't get any credible confirmation of that because it's simply not believable. Game making is a business, so they need to sell and worry about numbers. Making, let's say, games for impact like South of Midnight won't have any impact if no one wants to play it.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,617 CMod ✭✭✭✭johnny_ultimate


    It is entirely believable when a company wants to sell a subscription service and maintain a cadence of regular 'content' drops while remaining in the critical and awards conversation.

    Exact same thing happens with film & TV streaming services. Almost all of the streaming services have invested ridiculous amounts of money in prestige productions aimed almost entirely at winning awards and critical acclaim. It has given us plenty of crap, but also some really worthwhile productions by talented filmmakers who would never have gotten the same budget otherwise.



  • Registered Users, Registered Users 2 Posts: 7,636 ✭✭✭Cordell


    Focusing on awards and prestige doesn't mean total sale flops - when no one wants to play a game they won't buy it and they won't play it on gamepass either, so what's the point?



  • Moderators, Category Moderators, Computer Games Moderators Posts: 55,028 CMod ✭✭✭✭Retr0gamer


    Because if you just focus on sales you end up stagnant. Old Sony used to create prestige games to create a diverse library for its systems. And sometimes those experiments take off, for all the weird and wacky games you sometimes hit gold with a demon's souls or minecraft that completely change the landscape of gaming.

    And just because people don't buy games doesn't mean they are bad or people shouldn't strive to make better art and games.



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  • Registered Users, Registered Users 2 Posts: 7,636 ✭✭✭Cordell


    Well, they failed and now the experiment is over. Hopefully, next time someone tells them that they don't need to worry about sales they will remember santa's not real either.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 55,028 CMod ✭✭✭✭Retr0gamer


    They failed because they went chasing trends.

    Also things aren't as simple and black and white as just making trends. The narrow focus of the Xbox was one of the things that's affected it. It's laser focused on a gamer demographic and therefore missing out on a broader user base.

    As PlayStation did with their first few consoles they didn't bring out experimental games to make sales, they brought them out to broaden the range of the systems library and create a broader demograph that will buy into the platform.

    Microsoft aren't in the business of selling their own games, they are in the business of selling their platform and that's something they don't understand. You might not make money off a games sale but if those games bring people to the platform you are making 30% off off every other purchase they make.

    Nintendo gets it and it's why the switch has been a massive success. People complain when Nintendo brings out games that don't appeal to them but they're appealing to a demographic outside the core loud gamers.



  • Registered Users, Registered Users 2 Posts: 7,636 ✭✭✭Cordell


    Microsoft subsidiaries owns plenty of successful gaming IPs like Halo, Fallout, Doom, Elder Scrolls etc so they are pretty deep in the business of making and selling their own games.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 55,028 CMod ✭✭✭✭Retr0gamer


    You're not getting it.

    Again it's not that simple. Selling games is a small part of it. If you are selling a platform, that's far more lucrative than selling a few titles. You should be selling games to expand you audience. More people on you platform, more people buying games, more money in your pocket. Nintendo know this. Sony knew this and are hopefully figuring that out again.

    Microsoft have been aiming to have the next fortnite or call of duty and ignoring that they are trying to sell a platform.

    If you don't understand that the that's fine. Apparently the Microsoft execs think just like you and look how that's worked out.



  • Registered Users, Registered Users 2 Posts: 10,338 ✭✭✭✭SuperBowserWorld


    XBox has an awful lot of 18 cert dark, dystopian, cheerless muck. Mostly FPS. Targeted at males who liked Halo back in the day.

    Edit posted too early .. but you get the idea. It's a USA 2050 simulator. 😁



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  • Registered Users, Registered Users 2 Posts: 7,636 ✭✭✭Cordell


    I fail to understand where the mediocre slop like South of Midnight fits in this strategy but as you said it that's fine, it's not just me.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,617 CMod ✭✭✭✭johnny_ultimate


    TBH Cordell, it's very hard to take your frequent complaints about the creative state of video games very seriously when you're so immediately dismissive of huge swathes of games for whatever reasons, whether culture war (South of Midnight), commercial or '???' (Balatro being unworthy of GOTY awards because it's a card game).



  • Registered Users, Registered Users 2 Posts: 4,040 ✭✭✭McFly85


    The big challenge for MS with this new approach is that they need to create new IP, and they have shown precious little ability to do it consistently. There’s no point relying on Halo, Gears and Forza as everyone who likes those games probably already has their console.

    Growth will require the sort of thing they promised with GamePass. New exclusive IP that covers a broad range of experiences that are almost all well received, but I don’t have any faith that they have the ability to do that.



  • Registered Users, Registered Users 2 Posts: 7,636 ✭✭✭Cordell


    TBH then don't take me seriously and I won't take you either, if you're so willing to dismiss my opinions as based on some culture war or ??? instead of being my genuine opinions as a perfectly average and subjective gamer.

    It's just that when the average subjective gamer is ignored, studios close down and layoffs happens. Because we are the ones who actually spend money on the products this industry makes, not the gaming analysts and journalists.



  • Registered Users, Registered Users 2 Posts: 4,040 ✭✭✭McFly85




  • Registered Users, Registered Users 2 Posts: 7,636 ✭✭✭Cordell


    Me, you, everyone here I guess. People who spend 60-80 euros on a new game and call it good value entertainment.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 55,028 CMod ✭✭✭✭Retr0gamer




  • Registered Users, Registered Users 2 Posts: 8,573 ✭✭✭Grumpypants


    As Jason pointed out Microsoft isn't just one company and Xbox isn't just one platform where they all pull together.

    Hardware, games, game pass, cloud etc are all different pillars, and when game pass makes money from call of duty, the "games pillar" misses out on millions of sales.

    Then the CEO says Games isn't profitable and we need to cut roles.

    For it to work it all needs to be just Xbox. Big tent pole games bring people to the platform, smaller interesting games keep them there.

    When companies go all in on their biggest selling games and stop innovation in risky new IP, they add massive risk. A shift in the industry from racing to FPS leaves them vulnerable if all you make is racing games.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,617 CMod ✭✭✭✭johnny_ultimate


    No obligation to take me and my video game opinions seriously at all :)

    I just find there to be quite a discrepancy with your complaints about the video game industry (and to be clear, I am often deeply frustrated with the state of this industry too, if not always for identical reason) and the very narrow band of games you seem willing to tolerate. Ultimately it's your time and your money, but for me there are countless games I personally won't play and even some I actually dislike but am very glad exist. Gaming is infinitely better with a wide range of experiences, artistic voices and audiences. There is no 'one size fits all' gamer, and thank f*** there isn't.



  • Registered Users, Registered Users 2 Posts: 7,636 ✭✭✭Cordell


    You're making some assumptions about what games I play. As for what I tolerate, I don't have any issue with games existing, but I do have issues with big budget games that flop and take down the studios with them.

    There is no one size fits all, but there is size A that fits 90% and size B that fits 0.1%. Making big budget games for the size B gamers is something that should not happen.



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  • Registered Users, Registered Users 2 Posts: 4,040 ✭✭✭McFly85


    There’s no real way to guarantee success though. Trying to pander do a crowd of what could be considered typical gamers could easily come off as lazy or derivative.

    Generally as consumers we’re good at knowing what we like but bad at knowing what we want. We might think we want more of what we’ve had before but more often than not we actually like new things, and we won’t get them if studios feel the only way to be successful is to make similar types of games then I think we’d just end up getting bored. The amount of games we wouldn’t have if studios tried to be broad is probably incredible. Would the souls genre even exist for example?

    We should want studios to feel they can take risks, try something unique and see how it goes. Not everything will succeed, but even attempting it may give other developers ideas or allow the studio room to improve in a sequel.



  • Registered Users, Registered Users 2, Paid Member Posts: 37,850 ✭✭✭✭Penn


    Wait, I thought I was the average gamer and the failure or success of game depended on how much it appealed directly to me?



  • Registered Users, Registered Users 2 Posts: 7,636 ✭✭✭Cordell


    Yeah that's it, that's the sarcastic and patronising attitude that sinks games and studios.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,617 CMod ✭✭✭✭johnny_ultimate


    I think one of the problems with the industry these days is that the 'enthusiast' audience that buys games fairly regularly is actually a pretty small percentage of the 'people who play games regularly'. And within that already niche audience a lot of indie, AA and AAA games are all competing for a slice of the pie. I think there are vanishingly few games that appeal to a majority of even an enthusiast audience, let alone 90% - plenty of games that are unambiguous hits actually have a fairly small cultural footprint outside of game-centric forums and channels.



  • Registered Users, Registered Users 2 Posts: 623 ✭✭✭MikeRyan87


    GTA VI pre-orders go live on June 25th. Seems like it might actually hit the date.

    They released a random enough box art reveal trailer.



  • Registered Users, Registered Users 2 Posts: 10,015 ✭✭✭✭EoinMcLovin




  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,617 CMod ✭✭✭✭johnny_ultimate


    Speaking of the only game that might sell to 90% of the gamer audience 😅



  • Moderators, Category Moderators, Computer Games Moderators Posts: 55,028 CMod ✭✭✭✭Retr0gamer


    Except PC....

    Which seems ridiculous after Capcom released their sales and PC is nearly double PlayStation when it comes to sales.



  • Registered Users, Registered Users 2 Posts: 623 ✭✭✭MikeRyan87


    Wonder which games? RE Requiem sold 54% of its copies on the PS5 alone.

    Probably works out best sorting out PS5/Xbox versions first. I assume Series S will struggle with it.

    Maybe release the PC version when preparing PS6/Helix versions is the plan.

    What price are we thinking for standard GTAVI? 80e?

    Post edited by MikeRyan87 on


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  • Registered Users, Registered Users 2 Posts: 31,000 ✭✭✭✭Zero-Cool


    Will be very interesting to see the price point. Everyone hoping it's 80 euro while you can imagine the industry money men creaming at the thought of it going to 100.

    I have a feeling it will be 80 for standard but have a 100+ version with early access and other bollox.

    Question is.... At what price point of standard version would people on here be like "I'm out".



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