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Hollow Knight: Silksong

24

Comments

  • Registered Users, Registered Users 2, Paid Member Posts: 37,415 ✭✭✭✭Penn


    Reached that boss last night. Gave it about 10 tries before I had to quit for the night. Definitely feels long, and for the first time in the game I realised I'd run out of shards (well, have a few of the bundles I'll have to break open) because I was using throwables (and had used quite a few in another boss fight previous). I like the fight in general though, seems pretty fair. Was able to get him to second phase easily enough. It's the runback that's the worst part of it…

    Had a better time last night in general, mainly because I left the area that was annoying the hell out of me the night before and found another direction to go. Went back to some earlier areas and got some upgrades and stuff too. I think I just need to use more of the throwables in general, particularly against flying enemies (though even trying to hit the pricks is a task in itself).



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,417 CMod ✭✭✭✭johnny_ultimate


    I've been using that crest and it's certainly been working for me. It is a bit slower but the more predictable downward attack and silk producing ability are nice perks IMO. The former for platforming particularly. May not be totally transformative but well worth a shot IMO.

    Yeah it's a particularly nasty runback on first blush but there is a route / mini-shortcut that ensures you totally skip the elites and only really have to fight the very first of the horned flyers you encounter (and even then you could boost over it). Still, the double environmental damage in that area means even a little error can have bad knock-on effects.

    The boss is fair in the end, though I think I was initially shocked by some of the more splashy blast effects in the second phase. But they are all learnable and telegraphed, and one of the protection abilities can be a big boon in the fight too.

    First time I really used red projectiles too was during the fight - was wondering what the hell I was meant to do with shards up until then :P



  • Registered Users, Registered Users 2, Paid Member Posts: 37,415 ✭✭✭✭Penn


    Yeah as Johnny said, there are other crests you can get which vary your attacks slightly, including downward attacks. I was worried switching to it from the diagonal would make platforming a bit harder due to less horizontal movement, but it seems forgiving enough and with a wide enough swing that I haven't had many issues with it. Just have to remember which one I have on.



  • Registered Users, Registered Users 2, Paid Member Posts: 37,415 ✭✭✭✭Penn


    Yeah I think I only really get bothered by one of the flying things, can avoid the guardian guys. The issue is just them flying slightly out of reach that I can't hit them and land safely, but also can't take the risk of trying to run past, and now also don't want to waste a throwable on them.

    The throwables seem to do decent damage, and very handy for boss fights with adds. I also have a charm thing that adds poison to it so they take extra damage. Still though, this lad is one beefy boy. I might try a few attempts without throwables just to get more used to his attacks, then can pepper in some throwables once I'm more used to him. The only attack of his I'm having trouble with is his charge-sprint, just because sometimes he's off-screen due to me avoiding something else or trying to heal and I just don't see it coming in time.



  • Registered Users, Registered Users 2 Posts: 55,790 ✭✭✭✭Mr E


    I'll put my thoughts in spoilers.

    Reaper Crest gives you heavy slow attacks, but you can pogo like the first game. And it gives you extra silk to fill your meter faster.

    Look up the Wanderers Crest (which is near the start of the game) which gives you faster attacks and a vertical pogo (more like the first game)



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  • Registered Users, Registered Users 2, Paid Member Posts: 17,893 ✭✭✭✭keane2097


    Made it to the trial that unlocks this item, just need to battle through it now. Got killed at the start of the final wave when a baddie materialised from the ground under my feet :(



  • Registered Users, Registered Users 2, Paid Member Posts: 37,415 ✭✭✭✭Penn


    Can't disagree with this take to be honest;

    image.png

    Had a decent enough time last night. Beat the Act 1 boss (really liked that boss battle in general) so into Act 2, got most of the way through some of the new areas. Enemies are tough but nothing hugely difficult so far. The worst part is just trying to a) find benches, b) sometimes having to pay for benches, and c) not being able to find fast travel, so even with shortcuts it's still going to be a pain to try and backtrack as I ended up returning to an Act 1 area to finish out last night.



  • Registered Users, Registered Users 2 Posts: 27,387 ✭✭✭✭super_furry


    Would love some health bars for the bosses just to let you know how close you are.

    Read a VGC review today that gave it a 6/10 and I actually agree with everything they say. It feels like Team Cherry put the difficulty level above everything else and it damages the game.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,417 CMod ✭✭✭✭johnny_ultimate


    Really enjoying Act 2 so far, though only have had an hour or two to play in the last few days. Love the ruined majesty of the setting.

    Boss spoiler:

    Cogwork Dancers are the most unique and engaging boss battle so far - really novel premise, executed well, even if I did yelp when I saw there was a third phase that alters the rhythm of the fight 😅 And then a tragic fourth phase that exists purely as a sad endnote.



  • Registered Users, Registered Users 2, Paid Member Posts: 37,415 ✭✭✭✭Penn


    Just beat that one earlier. Surprisingly difficult all things considered, but really enjoyed it.



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  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,417 CMod ✭✭✭✭johnny_ultimate


    Only took me 4-5 tries in the end, and most times I was just caught off guard by the sudden changes in pace. But was nothing compared to the Judge.

    Hope there’s a decent merchant or fast travel point soon as I’ve hundreds of rosaries and haven’t seen anywhere to spend them in hours (other than map spots and paid benches).



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,417 CMod ✭✭✭✭johnny_ultimate


    Ran into a combat room which is the first time I’ve really felt like Team Cherry are ripping the piss. Like a dozen waves, including a real troll of what I hope is the final one. Nightmare stuff.

    But decided to leave it for now and went off exploring. Did a particular cold area which feels more like playing Celeste than Hollow Knight. Hopefully that’s one of the hardest platforming areas in the game as it really is pretty intense stuff.

    Lots more areas open anyway with the last two major abilities, so lots to do. I do think the gap between unlocking the big abilities is a bit too long, but possibly the consequence of this being such a sprawling game.



  • Registered Users, Registered Users 2, Paid Member Posts: 37,415 ✭✭✭✭Penn


    I've kinda hit a wall in my interest in this and not that fussed about continuing. Really like the majority of the boss battles and a lot of the exploring, but so much of the backtracking, general mob enemies (cannot understate how much I hate the flying enemies), exploring but finding dead ends (which results in more backtracking), and lack of continual incremental upgrades (where you essentially play the exact same for 10 hours and then get a huge damage boost) can make the game a chore at times.

    Can't say I agree with everything in this VGC review, but most of it is fair.

    https://www.videogameschronicle.com/review/hollow-knight-silksong/



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,417 CMod ✭✭✭✭johnny_ultimate


    One criticism I do have of the game is that you often don’t get much of a reward for finishing a boss. Arguably a new area / progressing forward is a reward, but odd that they don’t even give you a rosary boost or mask shard for your troubles.



  • Registered Users, Registered Users 2 Posts: 10,145 ✭✭✭✭SuperBowserWorld


    This game sounds like torture.



  • Registered Users, Registered Users 2 Posts: 2,872 ✭✭✭skerry


    Dipped back into the original hollow knight this morning cos I'm getting the Silksong FOMO. Played about an hour wandering around the area by the Mantis Village. Never found the map guy and lost 800 geo and was reminded immediately of why I put it down in the first place. It has to be the most frustrating implementation of a map system in any game I've ever played.

    Picked up Prince of Persia Lost Crown and tried that. Normal map system and the game does loads to help mark areas you want to eventually get back to. Spend an hour enjoying the platforming and combat and achieved loads. I think HK just not for me.



  • Registered Users, Registered Users 2, Paid Member Posts: 37,415 ✭✭✭✭Penn


    It's not for the vast majority of the game. There are just some design elements that can unnecessarily cause frustration.

    I'd rather spend 50 tries fighting a tough boss than beating them in 25 tries but having to deal with the excessive runback each try. I'd happily explore with the map system as it is if I knew I could just fast-travel between benches rather than also having to find (the much rarer) fast travel locations (and there only being one in each zone). I'd happily fight flying enemies if they weren't always buzzing around platforming areas flying just out of melee range and throwing projectiles at you.



  • Registered Users, Registered Users 2 Posts: 3,901 ✭✭✭McFly85


    Really hate the sound of that. I’m all for challenging enemies/bosses but so much of that seems designed to frustrate the player more than anything else. If you’re going to have challenging combat, then have it - but allow the player to learn without wasting their time with overly long or unpredictable runs.

    No intention of buying this(I found the original to be just okay and mainly far too long) but the discourse around it has been fascinating considering the crazy hype.



  • Moderators, Sports Moderators Posts: 18,873 Mod ✭✭✭✭slave1


    Rare poster on this forum, loved HK to death, cleared it a few times, I still don't know how I got through the White Palace and never managed to do the Pain of Death or whatever it is called. Down thrusting is a weakness of mine (on the Switch).

    If you found HK too difficult then don't pick this up, it's way harder, the bosses are harder and those flying bast@rds that swoop down I'm having difficulty figuring out their pattern. Fight rooms are intense and some boss battles last the guts of 4 minutes which is too long. I want a longer reaching needle and a more powerful needle, maybe less damage too as a quick double hit at a boss or fight room and you're dead.

    I've taken to cashing in my beads into necklaces on a regular basis versus trailing back to my death, I've found it's very handy that if you are about to die at a boss or fight room to leg it over to the edge of the screen so your silk will be out of the way next time around and a good spare source of silk for when you are down to the last of your life. Mashing an enemy simply does not work this time around. Don't like the religious undertones. NPCs are special as is the ambient music and backdrops. Hate the spike jumping. Won't be taking the update patch to make things easier, just doesnt sit with me.

    I can see this taking me a long time to complete, Mosswing took me forever, I ended up really enjoying Fourth Chorus once I figured it out.

    All in all a beaut of a game but they should have difficulty settings and not make a game based on YT speed runners and prolific gamers



  • Registered Users, Registered Users 2, Paid Member Posts: 17,893 ✭✭✭✭keane2097


    Something worth knowing is that you can save & quit after you get your beads back and it will return you to the last bench you were on so you don't have to keep fighting the same boss over and over to avoid losing them permanently.



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  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,417 CMod ✭✭✭✭johnny_ultimate


    Suffice to say, the area called Bilewater lives up to its name in the worst possible ways.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 54,659 CMod ✭✭✭✭Retr0gamer




  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,417 CMod ✭✭✭✭johnny_ultimate


    I even think Miyazaki would have dialled back some of the decisions Team Cherry made here.



  • Registered Users, Registered Users 2 Posts: 3,901 ✭✭✭McFly85


    I read about this. It sounds like the biggest fúck you to players I’ve seen in a good while. Putting the rest in spoilers:

    Apart from the general horrendous difficulty and affliction to deal with, a fake bench is a particularly cruel trick to play on the player. I hate games that teach players the rules of the game and then break them. It’s incredibly cheap in any game, but to put one in an area as punishing as that, where players are likely to be desperate for respite, seems downright spiteful. 

    FromSoft games are difficult, and can be punishing, but they always encourage the player and rarely feel cheap.



  • Registered Users, Registered Users 2 Posts: 27,387 ✭✭✭✭super_furry


    The gauntlets are sapping the joy out of this game for me.

    The Hunters' March one was bad enough but High Hells is just horrible and it's poor game design to just constantly throw waves of enemies in locked rooms for no reward, other than to gate progress. It's gating off the game for no real gain.

    Honestly I'm at the stage now where I'm not having fun and I think I might be done with it.

    Post edited by super_furry on


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,417 CMod ✭✭✭✭johnny_ultimate


    Yep, the gauntlet I mentioned earlier is the High Halls one - nonsense stuff. I do mostly like the high challenge level here, but the mix of heavy hitting enemies, unpredictable mobs and the sheer number of waves makes that one annoying rather than satisfying (though generally not a fan of a gauntlet over a good boss battle).



  • Registered Users, Registered Users 2, Paid Member Posts: 37,415 ✭✭✭✭Penn


    It's why in general I think there's a difference between a game being difficult by design (the typical Fromsoft way) and a game being designed to be difficult (Soulslike clones who think punishment and screwing you over is the same thing as challenge).

    Fromsoft games can be tough, but the majority of the time there's a simple and clear strategy to learn and adapt to. Whereas other games try to imitate this by just throwing a load of sh*t at the player.

    I don't know if Silksong has swung quite that far in that direction, maybe in some areas. Adds during boss fights are often much harder to deal with than the boss themselves, and mostly serve to catch you out either while dodging boss attacks or by throwing projectiles which give you no room to escape. But then there are other boss fights which are damn near perfectly designed; fair but very tough, with clear progression in their movesets/phases.

    Add in runbacks for when you do fail, and it all compounds into a frustrating experience at times.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 54,659 CMod ✭✭✭✭Retr0gamer


    Not sure what From Software games you guys are playing but they all absolute troll the player in cheap ways for a laugh.

    You all forget your first Mimic in sens fortress?



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,417 CMod ✭✭✭✭johnny_ultimate


    It can be an immensely frustrating game, but then you get to an epic boss like The First Sinner and you remember just how good Team Cherry can be when they’re really cooking. That and Cogwork Dancers are truly exceptional.



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  • Moderators, Sports Moderators Posts: 18,873 Mod ✭✭✭✭slave1


    It would have been simple to have a 4 tier option when starting your game, easy/standard/hard/difficult. No way I'll be attempting steel soul with this lad (which I suppose is the difficult option but insanely difficult.

    I try my best to stay away from spoilers but could have sworn there's a steel soul (could be using the wrong terminology) option to clear the game without being hit once, yaaaaaaaahaaaaaaaaaa



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