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General gaming discussion

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Comments

  • Registered Users, Registered Users 2 Posts: 14,775 ✭✭✭✭Potential-Monke


    566 notifications?!



  • Registered Users, Registered Users 2 Posts: 30,555 ✭✭✭✭Zero-Cool


    It's one thing that i hate is having unread notifications on ANY app but i never look at the boards one for some reason.



  • Registered Users, Registered Users 2, Paid Member Posts: 36,731 ✭✭✭✭Penn


    Well I'm just going to stop PM'ing you dick pics if you're not going to open them.

    Don't know why I even bother...



  • Registered Users, Registered Users 2 Posts: 30,555 ✭✭✭✭Zero-Cool




  • Registered Users, Registered Users 2 Posts: 13,131 ✭✭✭✭Jordan 199


    Dredge has come to Game Pass 😎



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  • Registered Users, Registered Users 2 Posts: 13,131 ✭✭✭✭Jordan 199




  • Registered Users, Registered Users 2 Posts: 7,765 ✭✭✭Iseedeadpixels


    Has anyone seen the MindsEye gameplay demo?

    Created by a team headed by Leslie Benzies of GTA fame, supposed to be out next month.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 54,134 CMod ✭✭✭✭Retr0gamer


    Saw it at one of the Sony events and it just seems a bit generic. Not sure what the selling point is other than, it might be a bit like GTA.



  • Registered Users, Registered Users 2 Posts: 7,765 ✭✭✭Iseedeadpixels


    Its a bit cyberpunkish, it's not open world either from what I read, kinda limited like the first Mafia game.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,123 CMod ✭✭✭✭johnny_ultimate


    Game looks awful IMO - a slightly prettier version of a b-tier shooter from 2007 - and the motive behind it seems dubious. Seemed to be a proof of concept for a game creation tool which has now been abandoned as a public release, and there was some eyebrow raising crypto-adjacent carry on by the team early in development (they’ve denied any NFTs are actually in it). Only thing that gives me pause is IO Interactive signing on to publish it - nothing in the trailer to suggest what they saw in it.



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  • Registered Users, Registered Users 2, Paid Member Posts: 13,888 ✭✭✭✭Exclamation Marc


    As it looks, it screams a 6/7 out of 10 game. Not overly bad by any means but not good enough to really pull my interest that I'd want to put time into it. It looks a bit same old same old. Hopefully it has a killer feature or hook that I'm not (yet) seeing.



  • Registered Users, Registered Users 2 Posts: 8,657 ✭✭✭Mr Crispy


    Ah yes, the "Everywhere" platform… Abandoned after they raised something like $100m in funding!



  • Registered Users, Registered Users 2 Posts: 30,555 ✭✭✭✭Zero-Cool


    New mafia game is up for preorder, €50. Devs say they think there's a large audience for compelling stories that don't take a massive time commitment. I'm all for cheaper shorter games but damn, the gameplay looks generic as ****. Doesn't even look like a mafia game, now Indiana Jones if he was a psychopath.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 54,134 CMod ✭✭✭✭Retr0gamer




  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,123 CMod ✭✭✭✭johnny_ultimate


    No interest in Mafia, but given the success of Clair Obscur I’m glad to hear more publishers vocally voicing their support for more focused games at a lower price point.

    The AA 360 era is back, baby! Now give us a piss filter option in the graphics menu and we’ll really be cookin’.



  • Registered Users, Registered Users 2 Posts: 7,190 ✭✭✭Cordell


    Atomfall also was a reasonable success, most successful game by Rebellion. So yes we should see more of these instead of the bland developed by committee bloated AAA slop we've been receiving lately.



  • Registered Users, Registered Users 2 Posts: 13,131 ✭✭✭✭Jordan 199


    The tunes on the radio in Mafia III are excellent.



  • Registered Users, Registered Users 2 Posts: 7,765 ✭✭✭Iseedeadpixels




  • Moderators, Category Moderators, Computer Games Moderators Posts: 54,134 CMod ✭✭✭✭Retr0gamer


    It still fails as a game when the actual game part is poo.



  • Registered Users, Registered Users 2 Posts: 30,555 ✭✭✭✭Zero-Cool


    The start of it is class, great environment and setting it not very mafiaie but then someone told the devs they need to make it 30 hours longer and hence we get the absolute bloat of repetitive missions in every district to progress the story making it an absolute slog to get through. I had gotten the complete edition for dirt cheap at one point and saw a guide on how to mix in the dlc with main to break up the monotony and it is changed the game for me, much more enjoyable to get through. So it sounds like the new one will be handled the upside way, just focused narrative missions. Let's see if there's a lack of content though.



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  • Registered Users, Registered Users 2 Posts: 9,586 ✭✭✭SuperBowserWorld


    I'm wondering how Clair Obscur was made so cheaply. Appears to have amazing graphics and an incredible soundtrack. Is it because it was made in France and you don't need bazillion dollar salaries there for health cover etc? And extremely talented and unknown people with a real love for the medium getting the chance to make a game.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,123 CMod ✭✭✭✭johnny_ultimate


    The thing about Clair Obscur is that they put the vast majority of their limited resources into important focus areas like the battle system and story, and then spent like a single day of development on the platforming mini-games that are more akin to cheapo Steam novelty games.



  • Registered Users, Registered Users 2, Paid Member Posts: 36,731 ✭✭✭✭Penn


    They were just very focused and targeted in what they put into the game. Didn't spend huge time and resources into needlessly large maps or open world, didn't create a bunch of pointless side missions, fetch quests etc. Didn't create huge resource, upgrading and inventory systems.

    A great combat system with a wide range of enemies. Small, well-designed maps that don't overstay their welcome but still reward exploration. Fewer speaking characters. All of that, they focused on making those things as good as possible.

    So they probably had a bit of extra scope to really bang out some amazing music and a few terrific voice actors to help elevate the core of the game itself.

    Being focused and targeted in what they wanted to achieve, and probably knowing they didn't have the scope to go overboard and didn't have the bank balance of a larger developer if they went over budget. And they were likely more realistic about how much they wanted to sell, rather than other AAA games which fail to "meet expectations" because they haven't sold 5m copies in their first week.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,123 CMod ✭✭✭✭johnny_ultimate


    I think the music in Clair Obscur is more a case of a really bold risk on a new talent that paid off spectacularly. You can really tell it’s the work of someone given their big chance, and going all in.



  • Registered Users, Registered Users 2 Posts: 7,190 ✭✭✭Cordell


    France is a very expensive country, one of the most expensive to employ highly skilled people actually. The lead and core team apparently left Ubisoft to make this game, so they're not completely new to this industry. The secret is talent, passion and not wasting time doing crap no one wants to play. No prolonged development hell caused by upper management having their say and interfering with the creative process. And last but not least, no outsourced consulting on story writing and sensitivity reading.



  • Registered Users, Registered Users 2, Paid Member Posts: 13,888 ✭✭✭✭Exclamation Marc


    Yep, for me Mafia 3 failed for me because they had doe-eyes for an open world game. If it had been tight and linear, it'd have been a lot lot better. A very good game lost in an open world.



  • Registered Users, Registered Users 2 Posts: 9,586 ✭✭✭SuperBowserWorld


    I'd say there is a load of talent in Ubisoft (and other huge companies) just being smothered. Prince of Persia the lost crown was another great Ubisoft developer led game. Maybe this game will make them sit up and realize they lost a huge franchise opportunity.



  • Moderators, Computer Games Moderators, Recreation & Hobbies Moderators Posts: 11,130 Mod ✭✭✭✭CatInABox


    It really seems like MS are serious about going with a new chip architecture for their next console, while maintaining backwards compatibility. Presumably it's part of a Xbox and PC convergence.

    For anyone that isn't interested in the architecture of computing, this is basically bananas. If you asked someone ten years ago, or even five years ago, what would the architecture for consoles be for the next 30 years, every answer would have been x86.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 54,134 CMod ✭✭✭✭Retr0gamer


    Your final statement is some maga brained nonsense. It's just parroting the latest gamergate nonsense and Sweet Baby, which going by assassin's creed shadows, was a load of ballocks.

    Its not bananas. They are going ARM and honestly the future of chips is probably going to be ARM. It's low powered yet incredibly efficient and puts to shame x86 which is highly inefficient and very old architecture dating back to the early 1970s. The only reasons it's so popular is the open IBM standard and the fact that ita built for backwards compatibility so can run legacy systems with minor tweaks. ARM or some other reduced instruction set just makes more sense in a world where moores law no longer applies.



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  • Registered Users, Registered Users 2 Posts: 7,190 ✭✭✭Cordell


    Your final statement is some maga brained nonsense. It's just parroting the latest gamergate nonsense and Sweet Baby, which going by assassin's creed shadows, was a load of ballocks.

    Nope, it's MGGA - make games great again :) And if that aligns me with what you call gamergates then so be it. We both know that Clair Obscur would have looked totally different with their involvement, probably something like South of Midnight set in some Paris Banlieue. And to make it clear, it's not DEI or female characters or whatever bigoted thing you may think I'm about, it's simply that they are people with no passion and no talent for videogames, they should not work in this industry, their track record is abysmal. If any game that they touched had any success was because it was part of an established franchise, otherwise their involvement resulted in poor reception and in more than one case layoffs and closures.

    They are going ARM and honestly the future of chips is probably going to be ARM

    ARM is not much newer than x86 and can hardly call itself RISC anymore, both ISA with their extensions are now in the thousands range. What is (or appears to be) (or was) true is that ARM scales down better than x86 - I don't think is so much difference today, it's rather what the supplier has, if it's AMD it's gonna be x86, if it's NVIDIA it's gonna be ARM.



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