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Clair Obscur: Expedition 33

  • 24-04-2025 08:40PM
    #1
    Registered Users, Registered Users 2 Posts: 3,919 ✭✭✭


    Anyone else playing this? Just started it and it looks amazing. The story hits the feels immediately and the combat is really slick.


    The reviews are pretty stellar. Already shaping up to be contender for game of the year.



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Comments

  • Registered Users, Registered Users 2, Paid Member Posts: 37,415 ✭✭✭✭Penn


    Was just coming to start a thread. Have put about 3 hours in so far. Really starting to enjoy it. Beginning to get the hang of combat. The addition of being able to parry or dodge attacks is a joy, really adds to the turn-based combat and gives you more agency and ability rather than just stand while all your enemies do their moves.

    Slow enough start, and barely a clue what's going on (both in terms of story and how to optimise upgrading etc), but overall I think as it evolves it could be a joy to play.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,417 CMod ✭✭✭✭johnny_ultimate


    I played the first 45 minutes before having to head out.

    Credit where it’s due: it really has quite the story setup. Doesn’t waste much time in setting the stakes (emotional and plot) high. Very well done opening.

    Great music. Some impressive art design so far, but definitely has the ‘UE5 look’ as well - including artefacting - which I find rather generic and overfamiliar these days.

    Only had a few fights so far so will reserve judgement. Intriguing for sure, and super flashy. Definitely very heavy on perfect timing. Looking forward to having a party and see how it works in that context.



  • Registered Users, Registered Users 2 Posts: 3,901 ✭✭✭McFly85


    Couple of hours in and really enjoying it. The combat is the star of the show - plenty of options for attack, and they’ve absolutely nailed parrying. Timing is tight put pulling off a counter after an enemy combo is hugely satisfying.

    It definitely doesn’t hide its influences - final fantasy, persona, dark souls, god of war and Baldurs gate 3 have mechanics lifted straight from them but they’re implemented really well for the most part.

    The worst bit so far is the lack of a minimap, particularly one section that I went round and round in because I didn’t see another exit of an area. I hope those are few and far between.

    But in general it feels pretty special. Can’t wait to get more into the mechanics of it.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,417 CMod ✭✭✭✭johnny_ultimate


    Very fond of the potion system they've implemented here - your basic potions restock every time you rest at a checkpoint (ala Dark Souls), and you can permanently upgrade them as you find items (also ala Dark Souls lol). But works really well in a turn-based context, as removes that 'I should hold on to potions until later in the game' hoarding mindset that often kicks in - no pressure at all using up a revival potion here early on as you know you'll refresh it.



  • Registered Users, Registered Users 2 Posts: 1,368 ✭✭✭brady12


    Just booted it up . The story and the music is fair moving . What were xbox thinking though . Making us pick either this or oblivion remake / remaster whatever it is .



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  • Registered Users, Registered Users 2 Posts: 30,534 ✭✭✭✭TitianGerm


    Is there a demo available? Couldn't see anything on Steam.



  • Registered Users, Registered Users 2, Paid Member Posts: 37,415 ✭✭✭✭Penn


    Got a few more hours in this evening. Still enjoying it, and once you start levelling up characters you're able to start working out synergies between their attacks. Have also been able to start upgrading things at camp so that'll help a lot. Haven't had too much trouble in fights thus far (well, except when one f*ck literally just ate Gustave right at the start of the fight. Just swallowed him and removed him from the entire fight) but can definitely foresee it becoming a lot trickier.



  • Registered Users, Registered Users 2, Paid Member Posts: 37,415 ✭✭✭✭Penn


    Just got to Act 2. Damn, the whole game really kicked up a notch towards the end of Act 1.

    Tempted to see if I can go back to some of the previous areas now and try to wrap up anything I missed. Have been trying to explore as much as possible but oftentimes without knowing the right way to go, I end up going the right way and progressing without having explored fully.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,417 CMod ✭✭✭✭johnny_ultimate


    Around 9-10 hours in now. Have been doing a lot of exploring so just coming to the end of act one I think. There’s definite 360/PS3-era vibes to it all - mostly for better, though sometimes for worse. It’s certainly slicker and less sluggish pacing wise than the likes of FF13.

    The combat is absolutely what carries it. Surprising depth, with each character totally unique mechanically. There are times when I get frustrated at how parry dependent it is, especially when some weird enemy hesitation gets me. But then I also found out that actually with good timing you can overcome bosses and optional enemies that seemed insurmountable on first blush. You really can learn fights and wreck powerful enemies. I encountered a secret arena ahead of when the game expected me too, for example, and with a bit of patience was able to tackle all the fights without needing to level up. The range of abilities and perks is quite vast though I wish the interface for the latter wasn’t quite as unwieldy as it is once you’ve unlocked a bunch of them.

    I’m enjoying exploration though yes the lack of a map can be really jarring in some of the denser areas. The game can be visually quite busy which doesn’t help - not always immediately clear there’s a path somewhere until you’re right next to it, especially when some of the areas are quite wide with multiple entrances and exits. Other than the outfits (I did LOL when you unlock the ‘baguette’ variant outfit) a lot of the items you find are useful, so it’s worth exploring.

    I do have a few issues with the art and visuals, despite plenty of nice and intriguing art. It really does have a lot of weird UE5 and FSR quirks - from generic looking characters to a lot of flickering image breakup (the floor in the manor, for example, looks like it’s shape shifting). It does seem to be a near perfect 60 on performance mode and overall image quality is OK if rather soft. Wouldn't even countenance 30 here due to the parry timing requirements. But overall I do think the technical quirks do detract from what is otherwise a handsome game.

    Haven’t had much story progress in the last few hours, though I do like what they’re doing with some of the characters. Wish there were fewer ominous dream sequences at camp though as they seem to be going over a lot of the same ground.



  • Registered Users, Registered Users 2, Paid Member Posts: 37,415 ✭✭✭✭Penn


    Yeah the parrying & dodging is absolutely essential the further you go on, but some enemies have weird hesitations or even worse, will move their weapon in front of you, which isn't a hit even though it'll likely have made you parry/dodge, and then they hit you from the other side. And they can do huge damage when they hit. I had the same issue with First Beserker Khazan, but it's not that big a deal here with the multiple characters, revives etc. Even then though, how they've melded a turn-based game with Souls-like parrying, dodging and counterattack is just incredible. It feels so fluid, and gives you agency while your opponent attack in a way that can completely turn the tide of a fight.

    Had to spend a chunk of time yesterday re-organising the pictos/luminas on each character because I was scratching my head trying to figure out why Lune had almost double the health of others, but I'd stacked her with pictos which give health boosts, even though the other characters got the lumina effect of those pictos. So I had to try give the others some pictos which also boosted health to even them out. It's a fairly clunky system to get your head around and not well explained. Essentially an active shared effect for the luminas and a passive individual stat boost for the pictos (ie the luminas your character specifically has equipped).

    Like you though, I really enjoy how different the characters feel. I just unlocked the last playable character and he's even more different to everyone else. Can't wait to start really seeing what he can do.

    While the story is at times needlessly and overly obfuscated and mysterious for the sake of it, so many of the side characters are genuinely a lot of fun to talk to. Overall though I am absolutely loving the game, and can't believe f*cking Oblivion and Days Gone are being played instead of this.



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  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,417 CMod ✭✭✭✭johnny_ultimate


    Yeah I had the same issue with HP discrepancy too. Gustave was double the others and I couldn’t quite figure out why. It was when I was doing some duels so thought it was because I stacked a bunch of solo buffs for him, so was confused when it persisted to team battles. But only realised later in the session that there are additional buffs beyond the headline skill when you have a pictos equipped!



  • Registered Users, Registered Users 2 Posts: 3,901 ✭✭✭McFly85


    ….



  • Registered Users, Registered Users 2 Posts: 3,901 ✭✭✭McFly85


    A bit into act 2 and still having a great time. The last boss I faced was definitely the most fun, had the longest and most varied attacks yet, so manoeuvring them to get a counter was hugely satisfying.


    I do think if you don’t get on with the parry mechanic you’re going to struggle. While a certain build might make your life easier and deal more damage on certain bosses, if you can’t parry then it’s very easy for your party to get wiped very quickly. Maybe the dodge mechanic is better but I haven’t been using it!


    The array of options for attacking along with build/buffs/enhancements can get a bit confusing but it’s not something that has to be managed often. I’ve been collecting new Pictos and weapons but only a couple of times have I gone through and completely reviewed my party’s setup. The lack of a minimap takes some getting used to but apart from one area it hasn’t really held me back. So my only major gripe right now is that 

    Francois the angry turtle isn’t my mode of transportation! His weird feud/friendship with Esquie is hilarious but I found him to be the funnier one.

    Post edited by McFly85 on


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,417 CMod ✭✭✭✭johnny_ultimate


    Only time I’ve used dodge so far is on the enemies that do a death slam, as there’s no benefit to parrying those.

    Maybe it changes as it goes along and there are more specific attacks, but yeah parrying all the way so far. You can really start struggling quickly if enemies are doing damage so parrying is mandatory. I guess that’s where the Souls-like comparisons are coming in (along with the likes of recharging potions and bonfire-type checkpoints) but the game isn’t anywhere near as punishing overall, even if you do need to learn parry timings to overcome most encounters.

    It is tricky though - already have died more times than I did during my whole Metaphor playthrough, but you’re usually right back in the fight and with better knowledge of the enemy’s attack rhythms. Some of the side enemies in the yellow harvest area l’ll be coming back to, though - the mime there was one shotting my characters if I missed a parry window.



  • Registered Users, Registered Users 2 Posts: 3,901 ✭✭✭McFly85


    It’s definitely tricky, some enemy moves and combos have odd movements or can be delayed. I initially was going more on rhythm but I found more success on waiting for certain move cues and then delaying a split second more than feels natural.

    It’s a strange one, I have a friend that absolutely loves JRPGs and I think this would be right up his street apart from the parry/dodge mechanics. Has tried souls games before and just hasn’t gotten on with them at all. Might have to tell him to wait till it’s on sale.



  • Registered Users, Registered Users 2, Paid Member Posts: 37,415 ✭✭✭✭Penn


    Thankfully the parry timing is pretty lenient. You essentially have to hit it as the enemy's hit connects, similar to Sekiro. Whereas the actual Souls games, Khazan etc often require you to already be in the parry animation when the hit connects, so you're hitting the parry button before the enemy hits. That always throws off timings more when it comes to enemy hesitations. Once you learn enemy patterns, you can deflect the majority of hits. Plus if you miss one hit in a combo, at least you can still parry the rest. You may not get your counterattack, but you can minimise a lot of damage.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,417 CMod ✭✭✭✭johnny_ultimate


    Also, glad to see it holding its own despite the Oblivion Gate sized competitor sucking all the attention away from it. Seems to be smashing it on Steam and selling well across the board (half a million copies in a day).

    An absolutely wild time for new releases, both blockbusters and indie, but this at least seems to be doing very well for itself despite the fierce competition. More concerned about the sheer volume of cool indie games getting lost in the mix at the moment!



  • Registered Users, Registered Users 2, Paid Member Posts: 37,415 ✭✭✭✭Penn


    I've done two of the Gestral Beach challenges now. The first one wasn't too bad, except it becomes very clear that your characters don't actually walk straight, but rather towards the centre of the screen and so they're constantly going a little to the right.

    The second one I did, well let's just say there was a game on PC that was hugely popular for a while, and now I'm glad I never played it, because this was torturous. That said, the reward was absolutely worth it!



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,417 CMod ✭✭✭✭johnny_ultimate


    The game does a lot of things well, but platforming and precise movement aren’t two of them 😂

    Finished act one. The story goes places!

    Ballsy enough killing off any character ten hours into a team-based RPG… another thing entirely to kill the protagonist. Really well done and surprisingly emotional sequences.



  • Registered Users, Registered Users 2, Paid Member Posts: 37,415 ✭✭✭✭Penn


    I'd been wondering why Ben Starr seemed to be doing all the interviews with Jennifer English for the game. Presumed Charlie Cox was just otherwise engaged but found it strange I hadn't seemed to find Ben Starr yet. Then I got to the end of Act 1 and understood.



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  • Registered Users, Registered Users 2 Posts: 3,919 ✭✭✭Doodah7


    Finished Act I last night just before going to bed which was probably not a great idea given the events that happened. For me that was a jaw-dropping end to the Act. I'm also glad that I am playing this game now, just after release, as I can see that being a spoiler spoiled before too long.

    It's a great game. I think the platforming bits are deliberately hilarious. Gestral Beach must have taken me fifteen minutes to get the damn outfit!



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,417 CMod ✭✭✭✭johnny_ultimate


    Took the time to take down Chromatic Jar last night before bed - had it down perfectly and the 'kill a boss while taking no damage' achievement popped at the end. Took probably a dozen attempts though as missing a single tight parry window during a nasty combo meant a full party wipe.

    But then just reading online this morning

    that you can actually shoot his weapon to disable the most powerful attacks. Would've made life quite a bit easier 😅



  • Registered Users, Registered Users 2, Paid Member Posts: 37,415 ✭✭✭✭Penn


    The Free Aim shots always seem like they're a bit of a waste of AP unless they're buffed with Luminas to burn or mark enemies, but with some enemies the Free Aim is very important. If it glows… it goes.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,417 CMod ✭✭✭✭johnny_ultimate


    Yeah ultimately I think it's the nuances of the action economy that really lets the combat system here sing. Having enough points to syngerise both an individual characters' actions but also the team can make a huge difference, rather than having to burn them for heals or free aim shots (though sometimes both are necessary!).

    Especially with Sciel and Maelle, where the big damage combos are very sensitive to turn-limited buffs, there's a big difference between having 2AP or 5+ for an attack. Lune so far anyway seems to have a bit more leeway to wait.



  • Registered Users, Registered Users 2, Paid Member Posts: 37,415 ✭✭✭✭Penn


    As I've progressed further into Act 2 I definitely find myself spending some turns using the Energy Tints or some abilities to give more AP back rather than just using the normal attack (even though I have luminas on some characters which give 2AP for a normal attack). Plus I have luminas to give more AP at the start of a fight so I can try use big moves earlier. And then sometimes I'll also try to both dodge and parry during an enemy attack because both can give 1AP.

    As an action economy system, it's pretty fair, and you still have options when low on AP. Some skills coming up to be unlocked soon for me though are 8 or 9 AP. If I do a 9AP attack and God himself doesn't reach into the screen and flick the enemy into the sun, I'mma be p*ssed.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,417 CMod ✭✭✭✭johnny_ultimate


    Yeah I managed my first reliable 9,999 attack around level 20, so would really expect multiple 9,999 potential and other bonuses out of anything with 8-9 AP demands!

    I do wish 'break' was a bit more impactful sometimes. Obviously can unleash a fair bit of damage, but a one turn stun penalty for the enemy seems pretty minor if the boss already has two or more turn advantage.



  • Registered Users, Registered Users 2, Paid Member Posts: 37,415 ✭✭✭✭Penn


    Getting a break on an enemy (well, usually a boss or Chromatic enemy) has definitely come in clutch for me sometimes, but it's also something I don't really aim for or rely on. Some of my best abilities increase the break meter on the enemy, but I'm usually only using the ability because it does good damage. And oftentimes the enemy is still a ways away from defeat, so I use the advantage to heal/buff rather than lay in lots more damage.

    So it helps, but I wouldn't modify my build towards it. Though maybe it'll become more vital later in the game.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,417 CMod ✭✭✭✭johnny_ultimate


    Yeah it's handy but only rarely game-changing. Obviously needed for the mimes though, and is very beneficial against the giant enemies who eat party members 👀



  • Registered Users, Registered Users 2, Paid Member Posts: 37,415 ✭✭✭✭Penn


    Man fair play on taking down the Chromatic Jar. I'm probably 5-10 levels above you and that was a struggle. That combo of his absolutely destroyed me at least 20 times. I kept mixing it up with his other smash attack and so both of them usually killed me. I did take some damage missing a parry on a different combo (think I got that no damage trophy on another boss anyway), but yeah that was a hell of a fight.



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  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,417 CMod ✭✭✭✭johnny_ultimate


    My characters were level 24-26 I think and they all gained several levels after the fight - suggesting I was probably there a little early alright 😅



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