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So, what you playing at the mo? Retro Edition

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  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,261 CMod ✭✭✭✭Retr0gamer


    The 3D remake of Rondo of Blood looks crappy but it's actually a better game than the original. It adds some new stuff to the game. There's a new boss for the bad ending. Dracula was a bit of a push over in the original so he has a new phase that makes him a much better boss fight. Also Stage 5' was very much unfinished in the original so the one in the 3D remake is brand new with a new boss and it's a real challenge.

    SotN PSP version is actually very good other than the 'improved' script and translation. You get to pick Richter from the start but also maria who was previously exclusive to the Saturn.

    And Dracula x on the SNES.... Play on a platform with save states. The final boss is dick move central.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,261 CMod ✭✭✭✭Retr0gamer


    Was listening to Jeremy parish talk about Marathon Infinity so I decided to start Marathon 2 Durandal. It's a pretty decent shooter that in someways is better than shooters of its time and in others, not so much. The level design is great and a big improvement on the first game. The art has been tidied up as well although it still feels a big amateur compared to contemporaries. The story is really interesting with some great writing and it's interesting to see some of the new designs in this game and how they carried over to Halo.



  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,753 CMod ✭✭✭✭CiDeRmAn


    When I played Air (Ace) Combat on the Playstation, back in the day, the recommendation was to play it in hard mode.
    Not only did the controls become more simulator like, but the game levels themselves were more populated with targets, and smarter ones at that.
    I have the original trilogy on the PS, the 3rd one leaned into the science fiction, Electrosphere, but it was a very nice use of the systems power, as were most late Namco titles for the PS.



  • Registered Users, Registered Users 2 Posts: 2,055 ✭✭✭Colonel Panic


    Pushing the boundaries of retro as it was the remake, but I finished Paper Mario: The Thousand Year Door just now. 40 hours and 35 of it was excellent. The remaining 5 was a bit of a slog. I really blitzed the game for a while and was just so burned out by it that it took me more calendar time to do the last 5 hours than the rest.

    I THINK I enjoyed the Wii game more.

    Next up, I was thinking of something on the Megadrive. Phantasy Star IV perhaps.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,261 CMod ✭✭✭✭Retr0gamer


    Played a lot of Klonoa 2 last night. Fantastic game. The level design is exceptional and there's some amazing set pieces. There's a chase through a burning town which looked incredible and the last level I played last night was a stage that used mirror effects in really interesting ways. It looked insane for a PS2 game. Can't recommend it enough.

    You do know that electosphere was completely bastardized for the Western release. The japanese version is a two disc game with a movie cutscenes and branching paths. They removed the story, branching paths and half the stages for the Western release. There's a fan translation of the japanese release that's worth playing.

    I bounced off paper Mario 2 myself on GameCube. The battle system is fun but it can't sustain itself for the run time of the game, it worked better in the previous two games due to their brevity.

    I'd highly recommend PS4. It's a lot of fun and looks and sounds incredible and I can't help thinking some people at squaresoft played it as it feels they ripped a lot of it off in FF7.



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  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,753 CMod ✭✭✭✭CiDeRmAn


    I'll be buying a Japanese copy of it so!

    At least to have, while I play it proper via the translation you mention



  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,261 CMod ✭✭✭✭Retr0gamer


    Setting up a new hard disk for the Wii. You kind of get a good overview of a consoles library when you do this. When I did this for the PS2 I only put games I hadn't beaten yet and there was a massive amount of games I put on the hard disk. For the Wii I put every thing worth playing on it and there's definitely not as many games. There's quite a few exclusives but not a great variety of game types. Still think it's a great console but it feels like a better N64.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,261 CMod ✭✭✭✭Retr0gamer


    I beat Klonoa 2 and I've got to say something that I'm finding really annoying about the PlayStation 2 hardware that it got lambasted for on release. The lack of any anti aliasing is really noticable and makes games on the system just look a lot rougher than the Dreamcast, especially since most only support interlaced modes. It's really jarring and jaggy city.

    Post edited by Retr0gamer on


  • Registered Users, Registered Users 2 Posts: 36,407 ✭✭✭✭o1s1n
    Master of the Universe


    It's quite interesting actually, the Dreamcast is much better at higher quality textures and AA. Playing through Rent a Hero for example was a far more aesthetically pleasing experience than something like Vice City is today.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,261 CMod ✭✭✭✭Retr0gamer


    Playing Ponies Poin on the PS2 and this is such a strange game. It's a 3D platformer that was a PS2 exclusive and never made its way out of Japan.

    So first you can select if you want to play the game in Japanese or English and in English the entire game is in English. And by everything even the voice acting. There's some Engrish in the the level descriptors and some typos but otherwise it's kind of an exceptional English localisation. The voice acting is really high quality. It feels like it was set up for a western release but as you play the game you understand why it didn't make it over.

    Firstly, it's quite a simple game that is obviously aimed at kids. However some of the content really isn't for kids. A lot of the characters are very horny for a girl that follows you around and there's a lot of vulgar language in the game. Your sidekick even sounds like Eric Cartman.

    The game also looks a Plays very strangely. It's on the PS2, a system with dual analogue yet the control scheme feels like a PS1 or N64 game. You don't control the camera and instead press the shoulder button to move the camera behind the character. It's awkward and the camera can get stuck in scenery. Also the game uses a lot of untextured polygons. It means it runs at 69 fps but looks kind of like a 32 but platformer like ape escape or crash bandicoot. It really feels like a throw back to mid tier N64 platformers.

    Anyway I'll stick with it. It's meant to be pretty short and it has some interesting ideas where you use different colour 'Poins' to change the mood of characters. The platforming is kind of frustrating though especially in vertical stages.



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  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,261 CMod ✭✭✭✭Retr0gamer


    Got back into Radiant Silvergun and finally saw the end after all these years. It's just an incredible game and one of the finest that Treasure has ever made. I really miss Treasure but I also miss non bullet hell shmups as well.



  • Registered Users, Registered Users 2 Posts: 4,025 ✭✭✭Mr.Saturn


    Seems like Deadly Premonition 2 was finally patched into being a worthy sequel and I am digging it so far at roughly 10 hours in. It’s clunky, awkward, still runs kinda **** but is more than the sum of its parts a la Dprem 1.

    Post edited by Mr.Saturn on


  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,261 CMod ✭✭✭✭Retr0gamer


    Been playing a lot of Digital Devil Saga 1 and while it's a triumph of a RPG I think it fails where Atlus wanted it to. I'll try and explain.

    DDS1 seems to have been made as a simpler game in the SMT series, designed to be a lot simpler so as to attract the FF crowd. As a result there's no demon recruiting and you have a fixed party. The way you gain abilities also feels a lot like FFX although not awful as the sphere grid on that game.

    So while it succeeds on being a lot more approachable in its mechanics it still has a lot of SMT that isn't approachable. Firstly it's very much a dungeon crawler. There's a decent story and characters here but it's still mostly about going through some large and complex dungeons. It took me two nights to get through a mid game dungeon and while it was fantastically designed it does ask a lot of the player to navigate. Secondly it has that trademark SMT bullshit. You have the tools to take out the enemy very quickly but even common encounters have enemies that can go wrong very quickly. I've had a few games overs.

    My girlfriend did comment that a group of Jack Frosts I was fighting were "cute". They weren't cute to me as I had a party that lacked fire skills and they kept healing themselves and replacing their dead with reinforcements.

    I also tried some Armored Core last night. Unlike Armored Core 6 it's not that approachable. Also the controls predate dual analogue so initially the controls are horrible (you do get used to them). Ive heard the series keeps these controls right into the PS2 era despite dual analogue being standard. So far it's a lot of fun despite being very difficult with you trying to keep your head above water as you end up constantly in debt. It's actually an interesting mechanic as it highlights how horrible a dystopian future it is, and as a secret the game will actually make the game easier on you if you end up horrendously in debt through a scene that feeds into the story.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,261 CMod ✭✭✭✭Retr0gamer


    So armored Core went from an uncontrollable mess to being a game I can't stop thinking about. The Dystopian atmosphere it presents is fantastic. Some of the first missions have you being hired by faceless corporations to kill squatters or striking workers looking for better pay. They can't send the police in but they sure as hell can hire a mercenary in a mech is shift them with a dose of ultra violence. And yet the money you earn barely covers your own expenses to take on a mission which highlights how you yourself at a slave to these corporations.



  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,753 CMod ✭✭✭✭CiDeRmAn


    Which Armored Core title is that?



  • Registered Users, Registered Users 2 Posts: 4,025 ✭✭✭Mr.Saturn


    Finished Deadly Premonition 2 this morning after work. Not sure just how much of the narrative the patches messed around with, but it was a sweet ending with just the right amount of fan-service. Hell of a follow-up to the OG and probably worth a visit if you were warded off by the reviews on release.

    A lot of the criticism are valid, but just don't matter, if that makes sense? Do you want to see Francis York Morgan transplanted into the Deep South and all that entails? Yes? Play it.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,261 CMod ✭✭✭✭Retr0gamer


    The very first Armored Core game on PS1. Just finished it there. Really got into it even though I never really felt like I mastered the controls. Think I might try the dual shock patches for subsequent entries.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,261 CMod ✭✭✭✭Retr0gamer


    Playong a bit of Michigan Report from Hell on the PS2 and it's not great. Feels more like a janky interactive movie. You play a camera man during an event in Chicago which apes Stephen kings the mist. There's not a lot you can do except find trigger points to engage scripted sequences with your sound guy and reporter.

    There's a few interesting mechanics that aren't fully fleshed out. If your reporter is killed a new reporter will take over. But all this means is you skip a few levels and miss out on content rather than it being true branching paths. Annoyingly the triggers to keep your reporter alive are quite obtuse or you are told the solution after it's too late to save them.

    The other mechanic is that you are judged on three metrics on your reporting suspense, immoral and erotica. Suspense you just get by filming people talking. Immoral you get if you keep filming people being killed in pre-rendered cutscenes but there's so few of these it's like the dev team forgot about them. And erotic you get by knocking the reporter over and film up her skirt which... Yeah. Apparently you could find pictures of a Thai S&M model who would join you as a reporter for some post game missions but they were removed from the English version, most likely due to likeness rights rather than it being censored. So basically you can only really get suspense points and they don't feed into anything.

    There's some good ideas here but the game never really gels. I'd recommend a walkthrough so you don't miss any content.

    I'm also playing Spirit Tracks and not loving it. The touch screen controls are fine if a bit imprecise at the wrong times. The actual dungeons are really good and I love the use of the touch screen to add notes to maps, something carried over from phantom hourglass. The big issue is the train. While not terrible it's just a bit boring and sedated making your way through points on a map. Even worse are that all the side quests involve ferrying people and goods between points so are just a big series of fetch quests. It's not a terrible game but the train is no replacement to actual exploration.



  • Registered Users, Registered Users 2 Posts: 36,407 ✭✭✭✭o1s1n
    Master of the Universe


    I didn't think too much of Spirit Tracks I have to say, the train bits are indeed fairly boring.

    Absolutely loved Phantom Hourglass though. It's always one of those Zelda games I completely forget about for some reason. Some of the best stylus controls in any game really.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,575 CMod ✭✭✭✭johnny_ultimate


    The reasons why trains are a fantastic and efficient form of transportation are exactly the same reasons why they shouldn’t be a main mode of transport in a large video game overworld.



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  • Registered Users, Registered Users 2 Posts: 36,407 ✭✭✭✭o1s1n
    Master of the Universe


    Was playing a bit of Bangai O Missile Fury this evening. What a great game but I seriously feel like I'm not playing it properly!

    Actually figured out something with it that had been annoying me. The games is in widescreen 16:9 mode so you've black bars on a 4:3 tv. Makes everything absolutely tiny on a 14 inch CRT.

    If you actually change the Xbox display settings to widescreen mode rather than 4:3 mode then this game fills the whole display. Seems counter intuitive but there you go!



  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,261 CMod ✭✭✭✭Retr0gamer


    You aren't playing it properly.

    And I'm speaking from experience. You will fumble your way through the game and then the game will click. But then you won't be playing the game properly then either and get stuck on the final boss of the ordinary stages.

    So the secret to the game is about juggling i-frames. You keep dashing through enemies which has I-frames to build up the meter to unless a barrage attack. Each barrage attack has about a second or two of iframe. Fire off enough bullets and kill enough enemies and you will have enough meter to dash again.

    However the secret to those asshole bosses is to use a move you forget about, freeze. You need to freeze their bullets and, I can't remember how, send those bullets back at the boss (and make sure you freeze them as close to you as possible) for maximum damage.

    If you get to the final final stage it's about 5 minutes long of absolute insanity and three of these assholes at the end and I never want to play that level every again.

    Anyway once it clicks with you you'll have fun.

    Oh btw if you have trouble there's speed runs of every level by one user although there's a stage filled with boxes and you won't be able to beat it as he did. It took me ages to figure out but it's just a case of firing and moving g diagonally through them.

    It's an awesome game. I love how every stage plays completely differently and how it can feel so different despite using the same mechanics.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,261 CMod ✭✭✭✭Retr0gamer


    So one thing I noticed about some PS2 games.

    I remember digital foundry talking about Wipeout HD on PS3 which maintained 60 fps by using dynamic resolution scaling, something quite common place now. They talked about it as some new fancy technique but two games I'm playing, Michigan and Digital Devil Saga quite clearly used dynamic resolution scaling when scenes get busy and will half the resolution.



  • Registered Users, Registered Users 2 Posts: 7,988 ✭✭✭Inviere


    Making my way through Black Mesa on Steam for a break from retro. Been many moons since I played through the original game, so this is a nice way to revisit it with some modern shiny bits on. Enjoying it so far, but even with some spit and polish, you can tell it's a game of its era (a game that tremendously raised the bar albeit). Still an all time great though.



  • Registered Users, Registered Users 2 Posts: 36,407 ✭✭✭✭o1s1n
    Master of the Universe


    An almost ten years old remake of a 26 year old game.

    Could probably still call that retro gaming ;)

    It's some game, made such an impression when it came out.

    Are you going to plow on through 2 once you're done?



  • Registered Users, Registered Users 2 Posts: 7,988 ✭✭✭Inviere


    Yeah I think so. I'll use the Half Life 2: Update mod and the Mmod combined, and then do Episode 1 and 2…



  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,261 CMod ✭✭✭✭Retr0gamer


    I'm just disappointed they removed the chuckle brothers mugs from the original release.



  • Registered Users, Registered Users 2 Posts: 36,407 ✭✭✭✭o1s1n
    Master of the Universe


    I've never actual run a single HL2 mod, didn't even realise there were any but of course there are.

    Fancy giving that a try out myself.

    I see there's a team looking into doing an RTX version 😮

    https://www.hl2rtx.com/

    Post edited by o1s1n on


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,575 CMod ✭✭✭✭johnny_ultimate


    I do like running the RTX mods for a while to have a gander but I do also think they tend to change the original look of games in quite substantial ways I’m not always down with. Portal in particular had a notably different vibe with the new assets and lighting profile.



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  • Registered Users, Registered Users 2 Posts: 36,407 ✭✭✭✭o1s1n
    Master of the Universe


    Yeah I've only ever tried Quake II RTX but thought that looked fantastic. Didn't play it through mind you, was more looking at a tech demo really.



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