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General gaming discussion

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Comments

  • Registered Users, Registered Users 2, Paid Member Posts: 36,670 ✭✭✭✭Penn


    Nearly finished Dark Souls 3. Finished the main game apart from the final boss, and completed the first DLC (Painted World of Ariandel) last night. That last boss fight was a doozy. Didn't take as many tries as I thought it would (maybe 12-15), but definitely got lucky because I was one hit away with no flasks remaining. Was happy that Nameless King and the Twin Princes didn't give too much guff in the main game. Twin Princes I was dreading because they were ones I struggled with most first time around.

    Don't know if I'll jump straight into DS1 or leave it for next month or something.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 54,109 CMod ✭✭✭✭Retr0gamer


    I'd take on that last dlc whole you still have your skills. It's really nasty.



  • Registered Users, Registered Users 2 Posts: 940 ✭✭✭one armed dwarf


    Yeah the camera angle for SH2 is the big one for me. I dunno if I got into it on here or another place, but there's some really cool **** in the opening sections of SH1 where they take the camera control away from you that's so cinematic and expressive.

    I understand these games function better on a gameplay level with a OTS camera, they're more precise in their interaction. But I don't think imprecision is necessarily a flaw in a horror game, especially if it lets a camera frame things and really accentuate the subtext of it. SH2 is very different from RE in this regard

    However, it's not difficult for me to still play that version of the game, and it's also going to be interesting to see how they approach a familiar game with a new style



  • Registered Users, Registered Users 2, Paid Member Posts: 36,670 ✭✭✭✭Penn


    Oh yeah I'm definitely doing the Ringed City DLC now so I can finish DS3 completely. Even the first DLC felt like a big step up in difficulty with some of the enemies. It's why I never did the DLCs the first time I played DS3 two or three years ago. Within about 5 minutes of the DLC even the trees were killing me, and quite frankly it did not make me feel particularly welcome so I left.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 54,109 CMod ✭✭✭✭Retr0gamer


    I just remember having a lot of trouble with the dragon boss as well as the final boss of the ringed city dlc. Would not recommend going in cold to fight them.



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  • Registered Users, Registered Users 2, Paid Member Posts: 36,670 ✭✭✭✭Penn


    Yeah it's why I replayed Elden Ring before Shadow of the Erdtree. FromSoftware do not mess around when it comes to their DLCs. No kiss and a cuddle to ease you into it, straight into the nasty.



  • Registered Users, Registered Users 2 Posts: 30,553 ✭✭✭✭Zero-Cool


    It's crazy how this went from a no interest to now wanting to play it for Halloween. Really glad it's getting reviewed well, might endive people to play who never experienced the original.



  • Registered Users, Registered Users 2, Paid Member Posts: 36,670 ✭✭✭✭Penn


    Yeah that Ringed City DLC is no f*cking joke. Some areas and enemies were an absolute nightmare to get through, especially the poison swamp with the invincible angels (well until you can find the enemies who summon them) who bombard you with projectiles. That area gave my headache a toothache.

    Darkeater Midir was tough as hell, but I managed it within an hour or so. It wasn't too bad once I realised I had to ignore my usual instints of attack the rear legs because it's a large enemy, and instead stick to the head to control and judge what attacks he's using. Slave Knight Gael, now that's a damn good boss fight. Really tough, but so well designed and balanced. Very little bullsh*t, just a real battle. Got within at most two hits of beating him on my second try, then as per usual in Souls games, struggled to get him even halfway for about 20 tries after that. So probably only about 25 tries in all to beat him. If anything the most infuriating boss fight of the DLC was the Spear of the Church or whatever, because when fighting the NPC boss, tick tock it's projectile o'clock, but then just when I'm getting used to the NPC boss I'm faced with an invader instead who threw me off my stride. Who the hell is still hanging around the DLC of a predominantly single player game which is about 7 years old waiting to be summoned to help stop another players progress on a damn Friday night?!

    All that was left then was Soul of Cinder who I beat first try because in fairness I'm pretty overpowered at this stage having done the DLCs first (well I just very barely beat him), so that's Dark Souls 3 done in just under 30 hours.

    Man, what a game.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 54,109 CMod ✭✭✭✭Retr0gamer


    Apparently performance on the silent Hill 2 remake is pretty bad on PS5.



  • Registered Users, Registered Users 2 Posts: 23,408 ✭✭✭✭J. Marston


    I'm a little ashamed at how many attempts some of those short platforming levels in Astro Bot are taking me.

    Those Quick Twitch Gamer Reflexes™ are leaving those old fingers.



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  • Moderators, Category Moderators, Computer Games Moderators Posts: 54,109 CMod ✭✭✭✭Retr0gamer




  • Moderators, Category Moderators, Computer Games Moderators Posts: 54,109 CMod ✭✭✭✭Retr0gamer


    As someone that beats a lot of the stupidly hard NES games, it's not about reflexes and all about becoming familiar with the game. I'm definitely a better player than I was 25 years ago.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,109 CMod ✭✭✭✭johnny_ultimate


    And finished Silent Hill 2 ('In Water' ending). A rare game that gets more interesting as it goes along - as iconic as those early jaunts through Silent Hill's foggy streets are…

    the way the world morphs and darkens to capture James' worsening state-of-mind is really impressive. The ending also goes really hard in exploring the ideas that have been teased throughout in a very satisfying emotional payoff.

    It all pays off really nicely in a lot of intriguing ways - even visually IMO, where the grainy, VHS-era style has a big narrative and thematic resonance near the end of the game. It's a great example of fixed camera angles being used to create a lot of memorable and eerie images, with that extra layer of control allowing the developers to frame the scenes imaginatively (only downside there is that the combat areas feel a bit clunky as a result, with a camera snap button needed). And it's also a case of technical limitations being used to spectacular effect - the endless fog and darkness mixed with the fixed camera angles means there's an extra layer of creepy remove when it comes to the creatures and sights you encounter, allowing you to imagine more into them than the PS2's GPU would've been capable of.

    Anyway, it's an all-time great for a reason. While I'm glad the remake seems better than expected (going by that first batch of reviews), there's so much about the original game that feels unique and special thanks to the time and technology under which it was created. Indeed, while that applies to all classic games to some extent, the sheer depth of the ideas and presentation here - plus the success of the execution - stand out as fairly rare from that era of gaming. I think it's vital it continues to be played and appreciated in that context - ideally if Konami gave it a proper and competent re-release that can exist alongside the remake, though at least the PC and PS2 versions remain accessible to those with the right hardware. No matter how faithful the remake is, its modern visual design means it's a fundamentally different game to the original - and therefore should never outright replace the original.



  • Registered Users, Registered Users 2 Posts: 9,586 ✭✭✭SuperBowserWorld


    Finished Uncharted, The Lost Legacy. The last section with the train is excellent, similar to a section in Uncharted 2. All home console games done now on PS5 at 60FPS. There are some really memorable action sections in the series, and some beautiful locations; and also a lot of stop the world sliding box puzzles and box pushing. The series needs to reinvent itself. It will be interesting to see what the new Indiana Jones game plays like.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 54,109 CMod ✭✭✭✭Retr0gamer


    Found the line read of the

    Letter at the end of the game

    Heartbreaking. Jeremy Blaustein said there wasn't a dry eye in the recording booth then it was recorded.

    It really is a masterpiece and it's annoying that the only thing western teams that followed it up took from it was pyramid head and an unreliable narrator and not understanding the nuance.



  • Registered Users, Registered Users 2 Posts: 3,790 ✭✭✭McFly85


    Played a couple of hours of the remake on PS5 last night. I did play the original but years ago so I really don’t remember it that well to compare in detail.

    While I originally had it set to performance mode, it wasn’t a completely stable 60fps at the beginning so bumped it down to 30 which has been fine - another game where a 40fps compromise would be ideal, really surprised that it’s not more common.

    Graphically it’s nice though, it looks how I remember it looking, even if the fog is a little more plain.

    Combat is fine - very much a case of striking and dodging at the right time. Multiple enemies can cause real panic though, and you never have enough bullets to be comfortable keeping at a distance.

    The sound design is fantastic. Creaks, unfamiliar noises are consistent and keep the tension up. The radio is still very effective at creating dread(and having the noise come out of the controller was a great choice). The new voice acting is pretty good too.

    There’s an impressive amount of customisation for the player too - control schemes, HUD changes, gameplay assists can mostly be changed. As an example, by default there is a red border that grows around the screen that gets bigger the worse your health gets, which I found very distracting, especially because health items are few and far between, so you could be wandering around for a while with that on. Mercifully it can be turned off, and the light on the controller indicates the state of your health anyway.

    Overall so far I’m hugely enjoying it. The atmosphere is great, the puzzles are enjoyable and exploration is consistently tense. Considering it’s a 15+ hour game it’ll be interesting to see if I feel it starting to drag at all. But for now it’s the perfect Halloween game!



  • Moderators, Category Moderators, Computer Games Moderators Posts: 54,109 CMod ✭✭✭✭Retr0gamer


    Metaphor reviews are in and they are all glowing. 94 on metacritic so far. 5/5 Eurogamer. The A team at Atlus can do no wrong.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,109 CMod ✭✭✭✭johnny_ultimate


    I went from ‘I look forward to playing it at some point’ to ‘uh oh I’ve just ordered a copy’ last week after getting deep into the demo. Definitely has that classic JRPG flow while still having a bunch of great fresh ideas.

    Exactly what a demo should be - give you enough game to get its hooks into you. Granted, not every game has the luxury of giving you a 5 hour plus demo, but still 😅



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,109 CMod ✭✭✭✭johnny_ultimate


    Just seeing the Digital Foundry initial look at the Until Dawn remake (second topic in the direct below) and what a bizarre release it is. Apparently runs terribly - especially some awful pre-rendered video sequences - and by the footage they've completely changed the presentation and colour grading of the game to make it look and feel completely different.

    This is not a minor undertaking as they seem to have redone a tonne of stuff, but just such a baffling amount of resources to dedicate to a project that needlessly alters a game that still plays fine and looks modern. Worth noting Supermassive weren't involved so are innocent. But Sony has so many games deserving of decent remasters - these overhauls of PS4 games are unnecessary, even if they were competently put together.



  • Registered Users, Registered Users 2 Posts: 30,546 ✭✭✭✭CastorTroy


    Keep meaning to play it since I have it on the PS4. But seeing the initial trailer for the re....master(?) make(?) I thought they had changed the cast as it didn't look like Hayden Panettiere, at least.



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  • Registered Users, Registered Users 2, Paid Member Posts: 36,670 ✭✭✭✭Penn


    Started Dark Souls 1 last night, and man this is going to be a struggle. Everything feels so slow…. The boss runback is torturous (well, the only one I've had to do so far is the Taurus Demon), and because I missed the shortcut back to the bonfire, lost all the souls I got from beating both it and the Black Knight. New bonfire should appear when you beat a boss, Miyazaki! That's the rule! That should always be the rule! It was in Demons' Souls you can't just change that now!



  • Registered Users, Registered Users 2 Posts: 29,945 ✭✭✭✭TitianGerm


    What weapon are you using? Zweihander or Uchi are available early depending on what way you want your build to go. Could also try a run to get the Gravelord Greatswird



  • Registered Users, Registered Users 2, Paid Member Posts: 36,670 ✭✭✭✭Penn


    Just a Broadsword. Was going to try use the Black Knight sword I got but need to level up a bit. Think I'll stick mostly to Strength, especially given how slow the game feels, but I'll need about 3 Str & 7 Dex before I can use it.

    It's not so much the combat, weapons or damage itself I'm struggling with, just how slow the game feels considering I'm coming off Bloodborne & DS3. Even just rolling & healing it feels like an age before you can move again (which in fairness, probably pretty fair considering I'm wearing a suit of armour). Just going to take a while to get used to.



  • Registered Users, Registered Users 2 Posts: 3,790 ✭✭✭McFly85


    It gets worse before it gets better. Be ready for an enormous amount of backtracking for a while because there’s no fast travel. The map design may be excellent the way it all interconnects but it gets old really quickly traipsing back and forth between areas.

    I can appreciate it for what it is, and when you do get into it it’s a very good game - but as someone who came to the souls party late I’ll never have the love for it that some do because I’m used to the refined(and imo better) formula.



  • Registered Users, Registered Users 2, Paid Member Posts: 36,670 ✭✭✭✭Penn


    Yeah I kind of felt that'd be the case. Probably should have left more time before playing it after DS3, and maybe I'll leave it until next year since I'm still so early in it.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 54,109 CMod ✭✭✭✭Retr0gamer


    I kind of prefer the slower deliberate pace of Dark Souls. There's definitely some quality of life improvements that could be made like earlier fast travelling. It's the slower combat I really like. Reminds me of Capcom games were you have to commit to each action as you can't cancel out of them. I thought dark souls 3 was trying to hard to be as fast as bloodborne.



  • Registered Users, Registered Users 2, Paid Member Posts: 36,670 ✭✭✭✭Penn


    Maybe it's because it's been a while since I've played it last but I even thought Demons Souls Remake felt a bit quicker than this. Not DS3/BB quick, but a bit quicker nonetheless.

    I will definitely play it, but yeah I think I'll leave it for a while. I also died a few times because I was using L1 to hit instead of R1 as my build in DS3 was double-handed twinblades and you use L1 with those.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 54,109 CMod ✭✭✭✭Retr0gamer


    Well I did start with demons souls so that might colour my opinion. I always thought DeS and DS were very similar although wouldn't put it past bluepoint to have messed with the gameplay for DeS remake considering the hatchet job that remake was.

    I'm also a pervert for games that make you commit to actions, stuff like kings field, ghouls n'ghosts and fighting games so that probably colours it as well!



  • Registered Users, Registered Users 2 Posts: 14,770 ✭✭✭✭Potential-Monke


    Any chance ye would create a FromSoftlike thread to discuss all that? Keep thinking there's something new on the thread only to find out it's more Souls speak.



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  • Moderators, Category Moderators, Computer Games Moderators Posts: 54,109 CMod ✭✭✭✭Retr0gamer


    It's general game discussion and it's only been a few posts. If it was taking over the thread then fine but I don't see an issue.



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