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General gaming discussion

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Comments

  • Moderators, Category Moderators, Computer Games Moderators Posts: 54,106 CMod ✭✭✭✭Retr0gamer


    Interesting article about the success of Wukong. Had a feeling it was a bit bland and not the 10/10 masterpiece people on Twitter were trying to push.



  • Registered Users, Registered Users 2 Posts: 7,148 ✭✭✭Cordell


    I think the most gaming journalism outlets did the right thing and stayed well away from what looks to be a manufactured "culture war" related to this game, but this one failed for it. It's a 8/10 game according to most, that is not mediocre, and it's 10/10 on user score only because Chinese gamers heavily supported it which is not something to be condemned.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 54,106 CMod ✭✭✭✭Retr0gamer


    Yeah guess you are right. It's the first big Chinese triple A game, there would probably be the same pride if Ireland ever had one. China does look set to become a big development country with a lot of developers doing great work on contract support studios now doing their own thing.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 54,106 CMod ✭✭✭✭Retr0gamer


    One of the creators of Wizardry passed away. If you enjoy any type of RPG, particularly JRPGs then you have this man to thank for the genre.



  • Site Banned Posts: 1,409 ✭✭✭Luna84
    Mentally Insane User


    Another Crab's Treasure is so good. A lot of platforming though that is actually quite tricky as you can fall through little cracks when walking on the likes of planks of wood. Bit annoying at first but you remember to be extra careful. Like when I play most games I try to see everything and collect everything too. There are hidden bosses throughout the game world. I have one more relic to collect out of five needed to upgrade my fork the last time. Earlier upgrades all you needed was three and four relics. I feel proud of myself as I found all I have so far without a guide. I'm coming up to the home stretch so hopefully there is one to get if not I missed one some where.



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  • Registered Users, Registered Users 2 Posts: 1,159 ✭✭✭taxAHcruel


    This might be fun for a few people. As someone who has played very few MMOs and never a space based one - I had only heard the name "EVE Online" in passing once or twice.

    But I quite enjoyed this interview with a veteran of one of the largest and most famous battles in the game. Almost (but only almost) made me want to try the game myself :) even though MMOs are not my thing.

    https://open.spotify.com/episode/4wVbHhS7NuJtqQYaR5yqlr?si=zjmtgDh0QgSiXjUrswKUHg



  • Registered Users, Registered Users 2 Posts: 30,551 ✭✭✭✭Zero-Cool




  • Registered Users, Registered Users 2 Posts: 13,114 ✭✭✭✭Jordan 199


    Zero, I never knew you were a sk8r boi.



  • Site Banned Posts: 1,409 ✭✭✭Luna84
    Mentally Insane User


    So long as it's better than TH pro skater 5. I still have that game(physical copy) I got for my Xbox One at release.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 54,106 CMod ✭✭✭✭Retr0gamer




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  • Registered Users, Registered Users 2 Posts: 8,370 ✭✭✭Grumpypants


    I was in the attic last week and found a box that had some old gaming gear in it. I found the tony hawk skateboard accessory that was out when the whole rock band / guitar hero buzz was going on.

    You stood on this thing and did tricks in real life that were reflected in the game was the theory. In reality you tried to turn, it took off across the room and you ended up on your arse.



  • Registered Users, Registered Users 2 Posts: 940 ✭✭✭one armed dwarf


    Concord being delisted and taken offline. Not sure I can think of a more brutal outcome in AAA ever



  • Registered Users, Registered Users 2 Posts: 48,893 ✭✭✭✭Mitch Connor


    Will be interesting to see what it is like if/when it reappears.

    I reckon it comes back F2P, that seems a certainty, with all the battle passes and skins that come along with it.

    I didn't play it, didn't want to spend money on a game that was doomed to failure based on numbers, but I heard the actual gameplay was good - so I will give it a go if/when it comes back as a F2P game.

    I hope they can make good of it, as I would have faith in the developers (ex-Bungie) to create an engaging shooter. But a hero shooter that wasn't F2P in this gaming environment was a bad starting point. a F2P shooter, focused on PVP, with some of the old Bungie magic? Thats a good starting point.



  • Registered Users, Registered Users 2 Posts: 30,540 ✭✭✭✭CastorTroy


    Surprised they didn't try putting it on Plus first.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 54,106 CMod ✭✭✭✭Retr0gamer




  • Moderators, Category Moderators, Computer Games Moderators Posts: 54,106 CMod ✭✭✭✭Retr0gamer




  • Registered Users, Registered Users 2 Posts: 3,790 ✭✭✭McFly85


    Suppose the difficulty there is that there’s a significant cost associated with game maintenance/updates for live service. These games need near constant management with new content/modes/maps as well as continuous QA and game rebalancing. Without enough players and enough revenue it’s probably pointless.

    Once again showing how stupid it is to go all in cost wise for these type of games.



  • Registered Users, Registered Users 2, Paid Member Posts: 36,664 ✭✭✭✭Penn


    I think the whole push they were going for was you pay for the game and there's no battlepass or microtransactions etc like the other similar games. I'm sure further down the line there would start to be a few cosmetics etc dropped in, but I think this is how they were trying to distinguish themselves from all the other F2P games, so starting off on Plus would have taken a huge chunk out of that.

    Unfortunately it also meant that people weren't willing to pay to try the game when there are so many F2P alternatives. Plus the beta appeared to be pretty lacklustre and didn't draw much attention.

    Concord also had the misfortune to launch around the same time as Marvel Rivals had their beta (and they have the selling point of having Marvel characters) which got a decent reception, and Deadlock being announced and having their beta (and they have the selling point of being a Valve game and Valve can make absolute bangers and will obviously have a huge push on Steam). So even players who are looking to jump from Overwatch, Apex, Valorant etc, now have other options with new games coming out soon.

    It's why Jim Ryan's whole push for live service games is so flawed; by the time your game is ready to come out so many other devs have already gotten there first, and you're chasing a saturated market.



  • Registered Users, Registered Users 2 Posts: 1,055 ✭✭✭DarkJager21


    Concord won't be back, it would require fundamental changes to the game itself and I don't see Sony throwing another cent at it to do that. An incredible flop that might just be one of the biggest disasters in any entertainment medium ever.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 54,106 CMod ✭✭✭✭Retr0gamer


    It will be back as F2P.



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  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,107 CMod ✭✭✭✭johnny_ultimate


    Speaking of failed live service games, I did the irrational thing and installed Suicide Squad yesterday after getting it for free from Amazon a few weeks ago.

    Booted up the first hour and the basic movement is so fun and promising it's an absolute heartbreaker when you encounter your first mass of dumb, generic enemies who you have to shoot as barely comprehensible numbers pop up on the screen. The fast-paced, agile gameplay is there and quite impressive… it's just put on top of the least interesting possible gameplay model of a live service looter shooter.

    If this was a proper single player title that played to Rocksteady's strengths rather than a live service play, it genuinely could've been something very good. As is, it's a game crying out to be something other than what it actually is.



  • Registered Users, Registered Users 2 Posts: 2,033 ✭✭✭OptimusTractor


    The twist ending to KTJL is up there with getting to centre of No Man's Sky in terms of the disappointment.



  • Registered Users, Registered Users 2 Posts: 7,148 ✭✭✭Cordell


    One would hope that these catastrophic failures will teach them a lesson or two, but we all know that's not the case.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 54,106 CMod ✭✭✭✭Retr0gamer


    Hate that the discourse is around a failed multiplayer game and not the incredible games that got released this month.



  • Registered Users, Registered Users 2, Paid Member Posts: 36,664 ✭✭✭✭Penn


    There could be huge ramifications from Concord's failure though. Plenty of multiplayer games have failed in recent years, but few have bombed so spectacularly. Even the likes of Redfall limped on for about a year. And Sony still have more live service multiplayer games due to come out in the next year or two.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 54,106 CMod ✭✭✭✭Retr0gamer


    I'd love to know what ramifications because they seem like to any normal person to be self fulfilling prophecies of the obvious. There just isn't room for a paid team shooter in a world where so many high quality ones are F2P. Especially one that has arrived with such a nonexistent marketing budget.

    I really don't think stupid decisions are going to stop being made because of moronic shareholders or high management. What I would be more worried about is how many high quality games are being released every month from small developers that are worth playing and how so many are failing.



  • Registered Users, Registered Users 2, Paid Member Posts: 36,664 ✭✭✭✭Penn


    I think it's that Concord is the latest in an ever-growing line of failures for live-service multiplayer games. With it and especially Suicide Squad, larger studios will undoubtedly be looking at their own games in production and realising that that market is no longer the golden goose it looked to be when they started production.

    Some studios will absolutely still plow ahead with their plans as they may already be too deep in to change at this point, and like you say, stupid decisions due to moronic shareholders or high management will continue to happen. But the increasing length in production times and costs when the golden goose is no longer laying those eggs is something that will (and should) start to give studios pause for thought. The more of these types of games that fail (and again, as spectacularly as SS and Concord) the more studios are likely to take notice and review what they're working on.



  • Registered Users, Registered Users 2 Posts: 1,055 ✭✭✭DarkJager21


    Three little letters are the elephant in the room - DEI. It's possible that developers have leaned a little too hard in to it and are chasing an audience that simply doesn't exist, and if they do, they are so miniscule as to be utterly irrelevant. 3 very clear examples of this in action recently.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,107 CMod ✭✭✭✭johnny_ultimate




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  • Registered Users, Registered Users 2 Posts: 1,055 ✭✭✭DarkJager21


    See Concord, Dustborn, The Acolyte for recent examples. Not a very convincing counterpoint you make.



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