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General gaming discussion

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Comments

  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    The Forgotten City is low-key amazing and nobody is talking about it!



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,623 CMod ✭✭✭✭johnny_ultimate




  • Registered Users, Registered Users 2 Posts: 3,157 ✭✭✭Markitron


    $5m for each pointless, momentum-killing fetch quest



  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    The story telling is superb. I'm very much into Ancient Greek mythology (although this story primarily centers around Roman mythology which is basically Geek mythology with a few tweaks) so I was able to figure out many of the mysteries before the game confirmed them which made me feel all clever. ☺️ I completed both PS5 and PS4 versions. The PS5 version is way better. The PS4 version runs like...Skyrim lol. After I finished it I didn't really want to play any other game and I haven't felt that way since Subnautica Below Zero.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,623 CMod ✭✭✭✭johnny_ultimate


    My favourite part of The Forgotten City...

    ...was being able to bark instructions at the lad near the portal when you start a loop. "NO TIME TO EXPLAIN, DO ALL THESE VERY SPECIFIC THINGS IMMEDIATELY!"

    After playing Twelve Minutes and seeing how that fails at the same task, it's the kind of user-friendly design flourish makes a big difference in a timeloop game like this. Plus, it's incredible to spot yer man running around finishing the tasks in real-time while you take care of other things :P



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  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain




  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    Why oh why did they change the forums? I was in the middle of typing and then it started behaving erratically and it posted for no good reason - I didn't even press 'post comment'. I hope no one saw the spoiler; I tried to delete as quick as I could. It was incoherent anyway so hopefully no one who saw it understood it lol.

    Anyway. What I was saying was that I agree- it's a great QOL feature and I loved that it was in real-time.

    It also dawned on me each time I gave Galerius a new task and citizens told me about what a great guy he was that I could use that to get him elected. Again, made me feel all clever. I think my worry is before I start Outer Wilds is that I don't want to be "set back" every so often whereas in The Forgotten City each reset is empowering because you keep your items (I don't know how OW works regarding inventory). For instance, I loved cheating Desius for the highest price after he (predictably) betrayed me and then realising I could do it over and over. Now that's what I call an infinite money exploit 😂

    You can tell the devs tested and tested scenarios over and over - very rarely did I feel like they had missed critical attention to detail. Also, the canon ending was perfect.


    btw I read the ending to 12 Minutes and, um, YIKES. 👀



  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,341 CMod ✭✭✭✭Retr0gamer


    I read the ending to 12 minutes after reading what JU said about it. Thanks JU for saving me some money! I'll be investing it in Forgotten City instead.



  • Registered Users, Registered Users 2 Posts: 8,479 ✭✭✭Mr Crispy


    I kinda want to play 12 Minutes now because I've heard the ending is so bad.

    ¯\_(ツ)_/¯



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,623 CMod ✭✭✭✭johnny_ultimate


    @ThePhantomPain You don't need to worry about that with Outer Wilds - your knowledge and in-game encyclopedia persist, and that's all you need. Other than a last, end-game puzzle (which simply requires a couple of things to be done in order) there's no need to pick up specific objects every time and lug them around or anything like that. The timing of certain things is important, but there are big generous windows in terms of allowing you to sort them out. There's very little repetition. Still the perfect time loop game.

    @Retr0gamer @Mr Crispy It's not just the hacky writing of 12 Minutes' ending that's bad, although it is a howler. It's the execution. The designer suddenly asks you to completely reinterpret everything that came before in a way that makes everything extra confusing and nonsensical. There's no lead-up to it, no carefully crafted hints that this is where the story is going - just a whole load of bullshit that comes out of nowhere, and stuck together with no sense of flow or artistry.

    Not that the game was particularly great even before the ending arrived, but it knocked a mediocre game down to a bad game.



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  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    Yeah, same. When JU called it "farcical" I gleefully anticipated playing it for the 'so bad it's good' factor and eventually just gave in and read the ending. In hindsight I should have just waited to play the game so I could have a good laugh. I mean I was laughing when I read it anyway but it probably would have been even funnier to have played it and then reach the conclusion and have it take that WTF turn. 🤣



  • Registered Users, Registered Users 2 Posts: 3,841 ✭✭✭quokula


    I watched Yahtzee & Jack Packard play 12 minutes in its entirety in the post-ZP stream and I think that was more enjoyable than actually playing it would have been.



  • Registered Users, Registered Users 2 Posts: 30,351 ✭✭✭✭Zero-Cool


    I've gone from really wanting to play 12 Minutes to really wanting to play The Forgotten City.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,623 CMod ✭✭✭✭johnny_ultimate




  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    It's a shame about 12 Minutes; I remember catching the early days of this, way back when it wasn't so publicised - and the idea of a Hollywood cast would have been ludicrous. The idea was fascinating and had really great potential for a fantastic gameplay loop ... but reading the spoilers of the eventual plot has me a little floored how they dropped the ball so badly. Really shows how good writing is still a moveable feast in game development.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,623 CMod ✭✭✭✭johnny_ultimate


    Between 12 Minutes and Marquette, it also seems Annapurna - a publisher I have a lot of time for, though I think their recent output has been of very mixed quality - is willing to throw money towards getting big acting names on board to elevate some of the weaker writing in their games. A cheeky little marketing trick. Bizarrely, you wouldn’t even know it’s Ridley and McAvoy in 12 Minutes if you didn’t know it was them.

    Artful Escape, Solar Ash and Neon White do look cool (and of course Outer Wilds DLC), so hopefully 2021 will deliver one of the straight-up AI bangers akin to the glory days of Outer Wilds and Sayonara Wild Hearts. I’ve liked a few of their recent games (having played almost all of them) but usually with some significant caveat. If Found… was the last ‘oh this is really cool’ one.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,341 CMod ✭✭✭✭Retr0gamer


    They're just a publisher though. They can't get it right all the time. I much prefer to be in a world with the likes of Annapurna throwing money at interesting ideas that might not always pan out than indie devs struggling against triple A dreck.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,623 CMod ✭✭✭✭johnny_ultimate


    For sure. They definitely had a really remarkably strong track record at first which I think has faded a little bit - none of their 2020-21 games (except for GoaT Kentucky Route Zero, which was around long before AI) really have been creative, critical and commercial hits in the same way as some of those earlier titles. 12 Minutes got a lot of attention, but mostly for the wrong reasons. There was a certain curatorial edge to Annapurna's publisher choices that isn't quite as sharp these days.

    But fully agree that I'd rather they're out there, releasing interesting games even if some of them don't hit. Also think they have a promising slate for the rest of this year, and then some really neat looking stuff like Stray, Skin Deep, Storyteller and the new Davey Wreden / Karla Zimonja & Jessica Mak games further ahead.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,341 CMod ✭✭✭✭Retr0gamer


    I can see why they backed 12 Minutes and Marquette, they fit their portfolio and both were interesting and seemed like sure bets that just didn't pan out in the end. Hopefully their curation goes back to getting things more right than wrong.



  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    It's pretty cheap too so you should go for it. You'll love it. I was surprised at how much I enjoyed it. Like Subnautica, it was difficult to find a game that could follow it.

    Writing in games is so hard because often what works for the mechanics don't work for the story and vice versa. When a game like The Forgotten City comes along and nails both because of how the writing speaks to the mechanics it's a real treasure.



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  • Registered Users, Registered Users 2 Posts: 23,353 ✭✭✭✭J. Marston


    Got an urge to play Deus Ex: Human Revolution again so I went to reinstall it on the PS4......only to realise it was never released on the PS4! Didn't realise it was that long ago that I played it on PS3.

    With all the re-releases, remakes and remasters I'm surprised this never got a release on PS4.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,341 CMod ✭✭✭✭Retr0gamer


    Release Date: 23 August 2011.

    Over ten years ago. I'm no authority but over ten years means it's now a retrogame.



  • Registered Users, Registered Users 2 Posts: 3,157 ✭✭✭Markitron


    I have never actually played that one. It is first on the list when the Steam Deck arrives, there is no way I'm going back to the PS3.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,341 CMod ✭✭✭✭Retr0gamer


    I've gone back to some PS3 games recently. It's not even a 30 FPS generation more like hovering around 15-25 FPS with tearing. Hard to go back to.



  • Posts: 8,385 ✭✭✭ [Deleted User]


    The first Uncharted was horrendous for screen tear



  • Registered Users, Registered Users 2 Posts: 8,700 ✭✭✭SuperBowserWorld


    I can't go back to 30 FPS.

    Was jumping between AC Odyssey and Psychonauts, both in glorious 4k 60fps on Series X.

    Then installed Red Dead 1 which I had been meaning to start properly.

    Aggghhh, it looks so janky now. It's not just the frames per sec, but the responsiveness, animation and feel is sooo much better in 60.

    I'd say Red Dead 1 and 2 will definitely get the 60 FPS treatment by Rockstar. Both are already 4k on Series X and One X.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,341 CMod ✭✭✭✭Retr0gamer


    And for years pc users had to listen to bullshit from consoles users that 30 fps was grand and more cinematic. And how we were spoiled saying we found it hard to play console games with awful frame rates.

    120 and higher will blow your mind.



  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    It's called 'preference'. Many console users like myself prefer higher frame rates but I totally get that some prefer 30 fps as it's what they're used to. Console users don't care what PC users are doing; we only care when you complain to devs over trivial matters that affect the gameplay experience of the 'community' as a whole.



  • Registered Users, Registered Users 2 Posts: 3,841 ✭✭✭quokula


    Yeah I've got a 144Hz monitor and a 3080 but I'd still rather play an excellent 30FPS game on a big screen from the comfort of my sofa that I know is the exact experience the developer created and just works without all the faffing that PC gaming always inevitably entails. If the console game was 120FPS without having to make compromises then great, I'll take it, but it's far from the most important part of the experience.



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  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,341 CMod ✭✭✭✭Retr0gamer


    So the FF pixel remasters are almost great... almost. They're a lesson in getting all the little details right and then **** up the bare minimum.

    The pixel art looks great. They run really well with the cut to battle being faster than even the suikoden games which makes them a joy to play and lessens the frustration of random battles.

    And the music... the music is *little chefs kiss* good. They re-orchestrated it all and it sounds incredible.

    And then they make the game run at 77 fps so it headache inducingly stutters when the screen scrolls.

    Apparently this is an issue with some badly coded unity games but how in the name of bejaysus did they **** that up.



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