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Returnal

  • 30-04-2021 8:57am
    #1
    Registered Users, Registered Users 2 Posts: 1,186 ✭✭✭


    Any one buy this ?


«13

Comments

  • Registered Users, Registered Users 2 Posts: 34,213 ✭✭✭✭Penn


    brady12 wrote: »
    Any one buy this ?

    Yeah, played over an hour earlier. Made it to the first boss but got killed.

    It's definitely an interesting game. Fun to play though very disorientating trying to figure out what's permanent, what's required etc. Looking forward to getting deeper into it though.


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    I see EG went up its own hole with their review.

    https://www.eurogamer.net/articles/2021-04-29-returnal-review-magnificent-and-monstrous

    I just want useful reviews in text not some idiot trying to get subs on youtube, who is either paid or not paid for the review.

    Still dont know if im gonna buy this game, boards games forum to the rescue.


  • Registered Users, Registered Users 2 Posts: 1,186 ✭✭✭brady12


    dreamers75 wrote: »
    I see EG went up its own hole with their review.

    https://www.eurogamer.net/articles/2021-04-29-returnal-review-magnificent-and-monstrous

    I just want useful reviews in text not some idiot trying to get subs on youtube, who is either paid or not paid for the review.

    Still dont know if im gonna buy this game, boards games forum to the rescue.

    And other reviewers putting in stupid woke or political statements into their reviews for it which have nothing to do the game 😂


  • Registered Users, Registered Users 2 Posts: 303 ✭✭Metroid diorteM


    I have it and I love it. If you like metroid at super speed all grown up do not hesitate.

    Very unusual game.


  • Registered Users, Registered Users 2 Posts: 15,403 ✭✭✭✭Vicxas


    This guy doesnt try and sell you Youtube subs, i always find him very very good:



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  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,717 CMod ✭✭✭✭johnny_ultimate


    Couldn't resist ordering a copy after reading the reviews. Sounds absolutely fascinating - amid all these reports of Sony doubling down on their safe bets, they're releasing what sounds like their most unusual exclusive in quite some time.

    Looking forward to giving it some time next week.


  • Registered Users, Registered Users 2 Posts: 1,186 ✭✭✭brady12


    Vicxas wrote: »
    This guy doesnt try and sell you Youtube subs, i always find him very very good:


    You should listen to his podcast with mr matty plays called ham radio . And then their podcast on Colin moriarty last stand media called defining duke . Very honest guys and no bull**** with them .


  • Registered Users, Registered Users 2 Posts: 15,636 ✭✭✭✭McDermotX


    TBH.....don't think I'll 'return' to it until a patch or two has addressed a few things - even with Housemarque suggesting they are looking at better save implementation.
    Have had three separate bug incidents since yesterday....one an outright CTD, but on two other occasions, the game developed an issue whereby you couldn't interact with anything, even unlocked doors wouldn't open plus you end up clipping through elements.

    Forced to restart cycles.........didn't realise buzz-killing was an added feature of the game :pac:

    Shooting feels good, nothing revolutionary in that regard, but smooth and fast and when you're in a cycle for long time, you do get a wonderful feel for it. Graphically fine, but some texture-work is somewhat weak, at least in the initial few hours. Doesnt make you sit up or anything, but generally fine. Sound is excellent.


  • Registered Users, Registered Users 2 Posts: 6,330 ✭✭✭fixXxer


    Really really enjoying this. The sound is phenomenal, headset is a must. Died a few times and reset but I've not get cheated. I died because I made to many mistakes not because the game was unfair. Just found a house key, hoping to use it before I get killed next.


  • Registered Users Posts: 980 ✭✭✭earthwormjack


    Really interested in picking it up but I think I'm gonna hold off until they add a save and quit option. The amount of time required for a run in this type of game is far to long for them to have not offered that option.


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  • Registered Users, Registered Users 2 Posts: 34,213 ✭✭✭✭Penn


    Really interested in picking it up but I think I'm gonna hold off until they add a save and quit option. The amount of time required for a run in this type of game is far to long for them to have not offered that option.

    Yeah, I can see their reluctance in a way to stop people using save file abuses to roll back losses/deaths. But at the same time, I was going to play yesterday evening but only had about an hour, and didn't want to be doing well and have to quit out. Not 100% sure how well the resuming from rest mode works, and there's been a few times I've had the PS5 in rest mode but when it wakes up it resets itself, so ended up not playing at all.

    Hope they can introduce something in it. If people abuse save files, that's on them. Not like it's a multiplayer game where it gives people unfair advantages over others.


  • Registered Users, Registered Users 2 Posts: 34,213 ✭✭✭✭Penn


    Made it about halfway into second biome. Definitely pick up and buy any astronaut figures you can get. They're absolutely vital.

    The main thing that sucks about dying is losing weapon proficiency. I could rush to the gateway to the second biome, but am I going to end up with really underpowered guns compared to having gone through all/most of the first biome again? I'd nearly prefer if weapon proficiency was a slower but permanent upgrade to make subsequent runs quicker and easier. Would take a little of the sting out of dying a long way into a run.


  • Registered Users, Registered Users 2 Posts: 34,213 ✭✭✭✭Penn


    Regarding a save&quit feature, I suggested this very thing on the PS5 thread and also brought up the fact that you can stop people from abusing the feature by simply only allowing to quit outside of combat. There's surely going to be moments of downtime so just enable the ability to quit without losing progress during such moments. It's such an obvious quality of life fail but of course wannabe badasses are going to pretend that somehow allowing people to quit a game without losing progress is for casual noobs.

    For me it's just a time thing more than anything else. If full runs are going to take 2+ hours that's going to be seriously limiting on when I can play.

    At least have save points at the start of each biome or something, and autosave as soon as you die which overrides your save file.


  • Registered Users, Registered Users 2 Posts: 7,920 ✭✭✭Grumpypants


    There is a few things you can do to help.

    Look for a cracked wall with some red behind it that can be broken with a melee hit. Behind that is a data cube and you can print a gun in the data processor (behind first boss) and keep the gun for future runs. You might get a second cube behind the boss too.

    If you find the big circle with a alien figure outline. It needs 6 ether. But using it gives you a respawn with all your stuff intact. Expensive and only works once.

    The astronaut figure lets you come back from dead so handy against the bosses.

    I also found a robot figure but I've not found out what it does.

    If you unlock the fast travel outside the big gate to the boss. Leave the boss and head off and get your adrenaline up full. You can then fast travel back at any point.

    My main issue with rest mode is when I come back later I find my 5 year old daughter has been in and has been playing horizon zero dawn so my rest mode save is gone.


  • Registered Users, Registered Users 2 Posts: 34,213 ✭✭✭✭Penn


    There is a few things you can do to help.

    Look for a cracked wall with some red behind it that can be broken with a melee hit. Behind that is a data cube and you can print a gun in the data processor (behind first boss) and keep the gun for future runs. You might get a second cube behind the boss too.

    If you find the big circle with a alien figure outline. It needs 6 ether. But using it gives you a respawn with all your stuff intact. Expensive and only works once.

    The astronaut figure lets you come back from dead so handy against the bosses.

    I also found a robot figure but I've not found out what it does.

    My main issue with rest mode is when I come back later I find my 5 year old daughter has been in and has been playing horizon zero dawn so my rest mode save is gone.

    For the thing behind the first boss though, wouldn't that mean you have to fight the first boss again?

    An issue with rest mode I saw people mention this morning since there's a patch out or incoming, is that once the patch installs, it'll reset your game if you had it in rest mode.


  • Registered Users, Registered Users 2 Posts: 3,187 ✭✭✭McFly85


    Ended up going halves on this with my nephew, and played it for an hour or so this morning.

    Overall, I’m enjoying it. I love the atmosphere, I love the gameplay. It’s got that thing I find in the souls games, where I’m terrible at it but death doesn’t bother me too much and I find myself wanting one more go.

    I had one crash though coming up to the first boss, which in a game like this is more annoying than most! Back to the start but at least the permanent items I got on the previous run. It will take me forever to finish unless they implement a feature to save mid-run too, after the crash I had almost gotten to the first boss again but had to give up the TV! I’d be shocked if they don’t end up implementing it soon enough.


  • Registered Users, Registered Users 2 Posts: 15,636 ✭✭✭✭McDermotX


    1GB patch out for this.
    Nothing specific but appears to be a hotfix for some of the cycle breaking bugs

    :) not a good start......load it up, first door unresponsive, can't interact with objects

    Housemarque ? Seriously lads

    Do not want to hear something like you have to start a fresh game


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,831 CMod ✭✭✭✭Retr0gamer


    Lots of people complaining about no mid mission saves. Was wondering why they don't save intermittently but actually came across this issue with emulation recently. It's because of the ssd. It would be really bad for the ssd to write so much to it

    Pain in the arse but that's the current price for ssd tech.

    No quick save is really dumb though.


  • Registered Users, Registered Users 2 Posts: 3,187 ✭✭✭McFly85


    A souls like save system would be ideal, just allow the user to save and exit. Once the game is loaded the save is deleted.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,717 CMod ✭✭✭✭johnny_ultimate


    Retr0gamer wrote: »
    Lots of people complaining about no mid mission saves. Was wondering why they don't save intermittently but actually came across this issue with emulation recently. It's because of the ssd. It would be really bad for the ssd to write so much to it

    Pain in the arse but that's the current price for ssd tech.

    But intermittent saving isn’t an issue at all for any other PS5 game I’ve played?

    On the topic, I can absolutely see how they settled on ‘no mid-run saves’ as a design choice. I think it was the wrong call, though, given the apparent length of runs, and would be confident it’ll be addressed fairly promptly. Perhaps a good example of why roguelikes or lites as a genre particularly benefit from early access releases so the balances can be adjusted before 1.0.

    As someone who turns off and plugs out my PS5 as a matter of course, just leaving it in rest mode certainly isn’t a solution or even option really.


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  • Registered Users, Registered Users 2 Posts: 6,330 ✭✭✭fixXxer


    Heading to the level boss. I have a very specced up carbine but I'm in absolute bits from room after room of fighting. No consumables, only an absolute sliver of health. In desperation I start searching the blue doors and find a regeneration bed. I'm saved I think! Press to use it and one of them jumping titan fellas spawns. Kills me in one hit :pac: Thanks game.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,831 CMod ✭✭✭✭Retr0gamer


    But intermittent saving isn’t an issue at all for any other PS5 game I’ve played?

    On the topic, I can absolutely see how they settled on ‘no mid-run saves’ as a design choice. I think it was the wrong call, though, given the apparent length of runs, and would be confident it’ll be addressed fairly promptly. Perhaps a good example of why roguelikes or lites as a genre particularly benefit from early access releases so the balances can be adjusted before 1.0.

    As someone who turns off and plugs out my PS5 as a matter of course, just leaving it in rest mode certainly isn’t a solution or even option really.

    I'm playing dragon quarter at the moment. It has a temporary save system where you can save anywhere and it exits the game but when you load that save it deletes it after loading. Seems like a decent compromise.

    If they were worried about people backing up saves and restoring them then there could be an always online solution. To be honest it's not a competitive multiplayer game with no plans to be so I don't see what the aversion is. It's a huge amount of effort for someone to go through to cheat and if they want to do that then let them.


  • Registered Users, Registered Users 2 Posts: 7,920 ✭✭✭Grumpypants


    Just make a mode with no saves and a mode with saves. Then people can choose.


  • Registered Users, Registered Users 2 Posts: 34,213 ✭✭✭✭Penn


    Have made it about halfway through the second biome twice now. I don't mind dying and restarting. But the lack of ability to save is a real mis-step imo. It can take long enough to work your way through the first biome to build up health, proficiency etc, that I'd love the ability to stop at some point and say I'll pick it up again tomorrow. Because even if I am in the swing of things and I die, I look at the clock and know I can't sink another few hours into it. My time playing the game is being more limited by the game itself rather than my own schedule.

    I might leave it for a few weeks, see if they relent and announce some kind of save feature.


  • Registered Users, Registered Users 2 Posts: 3,187 ✭✭✭McFly85


    Penn wrote: »
    Have made it about halfway through the second biome twice now. I don't mind dying and restarting. But the lack of ability to save is a real mis-step imo. It can take long enough to work your way through the first biome to build up health, proficiency etc, that I'd love the ability to stop at some point and say I'll pick it up again tomorrow. Because even if I am in the swing of things and I die, I look at the clock and know I can't sink another few hours into it. My time playing the game is being more limited by the game itself rather than my own schedule.

    I might leave it for a few weeks, see if they relent and announce some kind of save feature.

    I’m the same, on lunch at work and usually I’d be tempted to jump in for a bit, but considering I’m guaranteed no progress I’m not bothered.

    Right now it’s a game that demands entire afternoons at the very least to feel like you can make progress, which is a bizarre choice for any game in this day and age!


  • Registered Users, Registered Users 2 Posts: 34,213 ✭✭✭✭Penn


    McFly85 wrote: »
    I’m the same, on lunch at work and usually I’d be tempted to jump in for a bit, but considering I’m guaranteed no progress I’m not bothered.

    Right now it’s a game that demands entire afternoons at the very least to feel like you can make progress, which is a bizarre choice for any game in this day and age!

    Exactly. Even if I have maybe 2 hours free and I die just over an hour into the run, I know I'm unlikely to get any further than that in the next run, so can't really justify going again. I know some progression things will build up and carry over, but I'm also likely to have to prematurely end the run myself.


  • Registered Users, Registered Users 2 Posts: 7,920 ✭✭✭Grumpypants


    Same here. I love it but the notion that I'll never finish it is really off putting.

    I had expected that once I got to biome 2 that I would restart in that biome. But going all the way back is just too much.

    I've too much to play in such a small gaming window each week to piss about with it.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,717 CMod ✭✭✭✭johnny_ultimate


    Had my first run there... well, technically two since the game crashed mid first run :/ Save please!

    That quirk aside... it’s bloody fantastic, isn’t it? The shooting is particularly fantastic - it controls great, and Housemarque really understand the grim beauty of a symmetrical screen of deadly bullets. It’s the atmosphere, the sound design and visual direction that are more surprising though: brilliantly drawing some of the bleaker, eerie chapters of sci-fi that games often ignore in favour of the space opera. An enemy eerily rising from the mist; a strange sarcophagus hiding some vaguely cursed item; the shriek of a ‘bad thing’ as a room finally unveils its grim secret. It wears it Alien influences on its sleeve (the little animation when you boot up your computer is pure Weyland-Utani) but it understands it better than most games, and indeed films, to bear the official licence. There’s strong Metroid Prime vibes too, albeit with a world that’s even more aggressive and mysterious.

    To see Housemarque jump so confidently from their arcade shooters to this - both retaining and evolving their design philosophy - is a bit of a thrill tbh.


  • Registered Users, Registered Users 2 Posts: 8,382 ✭✭✭petes


    I'm enjoying it but haven't a fcuking clue what's going on half the time. Got to the first boss once and that was it ðŸ˜႒.

    Looks great and plays great, need to have a fair amo of time to play though but here I am about to play for another bit after switching it off. Definitely dragged me in!


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  • Registered Users, Registered Users 2 Posts: 34,213 ✭✭✭✭Penn


    Ended up belting away for about 3 hours. Managed to beat the bosses of biome 2 and 3 though thankfully used the regenerator thing midway through biome 3, and enemies don't respawn once you have, so after the boss of biome 3 beat me once I was able to get back to him fairly easily and beat him second try.

    Most importantly, beating biome 3 starts Act 2 and you restart from there if you die, with 15 weapon proficiency, so it's not all bad.


  • Registered Users, Registered Users 2 Posts: 7,920 ✭✭✭Grumpypants


    Penn wrote: »
    Ended up belting away for about 3 hours. Managed to beat the bosses of biome 2 and 3 though thankfully used the regenerator thing midway through biome 3, and enemies don't respawn once you have, so after the boss of biome 3 beat me once I was able to get back to him fairly easily and beat him second try.

    Most importantly, beating biome 3 starts Act 2 and you restart from there if you die, with 15 weapon proficiency, so it's not all bad.

    That is something to reach for at least. I'll jump back in knowing you have some reachable point.


  • Registered Users, Registered Users 2 Posts: 34,213 ✭✭✭✭Penn


    That is something to reach for at least. I'll jump back in knowing you have some reachable point.

    Yeah it's definitely increased my will to keep playing, as my main bugbear about having to start again was losing weapon proficiency, but you start Act 2 with lvl15, so at least that's something too.

    Incoming patch today though, so if anyone has their place saved in rest mode, I think the patch goes live at 6 or 7 this evening, so either turn off automatic updates or get shooting!


  • Registered Users, Registered Users 2 Posts: 34,213 ✭✭✭✭Penn


    Main tip I'd give people that I read elsewhere which definitely worked for me last night.

    Go through as much of the first biome without picking up green resins (unless you really need to) or opening chests (but collect as many of the blue proficiency items as you can). Fast travel back to your ship to heal if you can instead (enter the ship and sleep in the bed). And don't do the rooms with really tough enemies (yellow door on map with star over), or some of the blue triangle doors where you might see the red blob forming, exit the door before the area enters lockdown.

    Then when you're ready to complete biome 1, go back through all the rooms again picking up the resins and opening chests. As you're at full health having healed on the ship, the resins will work to increase your max health instead, and the chests will have better guns as your proficiency should be higher. Gives you a better shot at the boss or starting point for the next biome (I didn't have to fight first boss again last night, but had to do boss 2 & 3 in the same run).


  • Registered Users, Registered Users 2 Posts: 3,187 ✭✭✭McFly85


    Had a run to the 2nd biome boss after the patch dropped, and I’ve seen it’s much more frequent now for scout corpses to be available in the first biome.

    Considering taking on these missions can be worth a fair chunk of ether, maybe I can spend the days where I don’t have so much time to look for these to do to help future runs instead!


  • Registered Users, Registered Users 2 Posts: 34,213 ✭✭✭✭Penn


    McFly85 wrote: »
    Had a run to the 2nd biome boss after the patch dropped, and I’ve seen it’s much more frequent now for scout corpses to be available in the first biome.

    Considering taking on these missions can be worth a fair chunk of ether, maybe I can spend the days where I don’t have so much time to look for these to do to help future runs instead!

    Be careful with the patch. It's corrupting peoples save files. Housemarque have pulled the patch and are recommending that if you've downloaded the patch, either delete and redownload the entire game or don't play until the next patch is available and installed. It's bad enough that people are complaining about a lack of saves during runs, and then a patch ends up deleting the permanent progression people have already earned. I imagine the odds of a future proper save function might have now increased slightly.

    The patch apparently also greatly reduces healing by sleeping in Helios, so that strategy I posted about is f*cked now.


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  • Registered Users, Registered Users 2 Posts: 34,213 ✭✭✭✭Penn


    Made it to Biome 5 last night but died very early in it. Beat boss of biome 4 first time.

    As great and vital as the astronaut is, it was definitely the artefact that auto-repairs some integrity when it gets low that helped me beat the boss. For all the bosses so far, most of their attacks throughout are fairly easy to dodge or avoid, but the ones that do hit, that artefact can give you back enough integrity if you avoid more hits for a few seconds. I think I had the same 25% of integrity that was constantly repairing itself for at least the last phase of this boss, if not earlier.


  • Registered Users, Registered Users 2 Posts: 7,698 ✭✭✭sniper_samurai


    Penn wrote: »
    Made it to Biome 5 last night but died very early in it. Beat boss of biome 4 first time.

    As great and vital as the astronaut is, it was definitely the artefact that auto-repairs some integrity when it gets low that helped me beat the boss. For all the bosses so far, most of their attacks throughout are fairly easy to dodge or avoid, but the ones that do hit, that artefact can give you back enough integrity if you avoid more hits for a few seconds. I think I had the same 25% of integrity that was constantly repairing itself for at least the last phase of this boss, if not earlier.

    Got to Biome 5 myself last night. Beat the Biome 4 boss on my first attempt, then got hit with the save corruption upon arrival in Biome 5. Thankfully still had my cloud save from the start of Biome 4.

    Also some extremely good advice, bring a carbine with Leech Rounds when fighting the bosses. Leech rounds are ridiculously overpowered, as long as you aren't getting hit constantly you shouldn't need to heal at all. Made the boss battles in Biomes 3 and 4 a cakewalk. Expect these to have the amount of health returned per hit significantly reduced.


  • Registered Users, Registered Users 2 Posts: 34,213 ✭✭✭✭Penn


    New patch is live
    Patch 1.3.4 is now live. This patch reverts to a previous stable build (1.3.1), also addressing a known Trophies issue, and fixing a keyboard exploit.

    Please stay tuned for info on Patch 1.3.5 in the near future.

    With Patch 1.3.4, all save games are safe to be played now.

    For those who suffered issues with their save game after installing Patch 1.3.3, please see the scenarios below for the latest info after our investigations:

    Some game saves will have become corrupted with Patch 1.3.3, but maintained their file size. Players with those save games are able to safely continue their progress after installing Patch 1.3.4, without the need for using a backed up save game.

    Unfortunately other save games will have been effectively "deleted" by Patch 1.3.3, with their file size reducing to 0KB. These save games are not directly salvageable by Patch 1.3.4, without a backup save game available.

    In those cases, please try using a backed up save from PS+ if available, after installing Patch 1.3.4. With an intact save game from PS+, players can safely restore and continue playing with Patch 1.3.4 installed.

    Depending on the console settings, the cloud save may have been overwritten by the "deleted" save game noted above. If this is the case, progress will remain unsalvageable, even with Patch 1.3.4.


  • Registered Users, Registered Users 2 Posts: 34,213 ✭✭✭✭Penn


    Hitting a huge wall in biome 5, not to mention numerous deaths in biome 4 too, some of which were laughably quick.


  • Registered Users, Registered Users 2 Posts: 3,187 ✭✭✭McFly85


    Pretty much coasted through biome 3 up until what I think are the last set of rooms which seemed to spike massively in difficulty and died.

    As someone who isn’t a huge fan of roguelikes this has drawn me in massively. It’ll take me ages to actually finish it but that doesn’t bother me!


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  • Registered Users, Registered Users 2 Posts: 5,417 ✭✭✭.G.


    Really like the game but I'm bloody terrible at it! Near a week on now and I'm still on the bloody first biome. Have only got to the boss twice, wiped out easily the first time, got him down to half health of his third bar the second time.

    Maybe in another week I'll have made it through! Although reading that you get sent all the way back to the ship unless you get to biome three is a buzz kill, they need to sort that sh!t out or I'll have to give up!


  • Registered Users, Registered Users 2 Posts: 3,187 ✭✭✭McFly85


    .G. wrote: »
    Really like the game but I'm bloody terrible at it! Near a week on now and I'm still on the bloody first biome. Have only got to the boss twice, wiped out easily the first time, got him down to half health of his third bar the second time.

    Maybe in another week I'll have made it through! Although reading that you get sent all the way back to the ship unless you get to biome three is a buzz kill, they need to sort that sh!t out or I'll have to give up!

    I wouldn’t go near a boss without at least 1 large health kit and ideally a spaceman figure!

    And regarding the going back to the ship, it’s not as bad as it sounds, do enough in one biome and there’ll be shortcuts so you don’t have to do absolutely everything again. It actually hasn’t bothered me at all, a few seconds after the initial frustration of dying I’ve forgotten about it and I’m right back into trying to get some decent upgrades!


  • Registered Users, Registered Users 2 Posts: 5,417 ✭✭✭.G.


    Yeah I had the astronaut the second time out and had increased my integrity a lot too, was all set, still messed it up :)


  • Registered Users Posts: 709 ✭✭✭goon_magee


    .G. wrote: »
    Really like the game but I'm bloody terrible at it! Near a week on now and I'm still on the bloody first biome. Have only got to the boss twice, wiped out easily the first time, got him down to half health of his third bar the second time.

    Maybe in another week I'll have made it through! Although reading that you get sent all the way back to the ship unless you get to biome three is a buzz kill, they need to sort that sh!t out or I'll have to give up!

    Warning for your own sanity - even if you get to biome 3 and die, you're still going all the way back to the ship though you will have an "easy" route back :pac:

    Don't get disheartened though, after a week of getting f'd up by drones in biome 3, I finally made it to the boss last night and beat the boss on my first attempt. I'm absolutely terrible at the game as well, but even someone of my meagre skill level can brute force their way through a biome if RNG is good to them. I got a good run of parasites last night that had negative impacts that didn't really impact my playstyle, and also got a couple of artefacts boosting protection which help way more than I realised.

    Everyone owes it to themselves to at least make it to the biome 3 boss, cause holy crap, is it spectacular. Between the music and the pure spectacle/scale of the encounter, I had goosebumps the entire time.

    One thing became even more apparent to me last night though - yes, this game absolutely needs a quick save system. Given the horrid time I had been having with biome 3, I hadn't even intended on giving biome 3 a good lash and was just intending on grinding up some weapon perks in biomes 1 & 2. Realising that I was on my best run yet though, I knew I had to give biome 3 a run also, problem being it was 1am already. I would have loved to be able to create a quick save, and pick up again today, but with the current set-up my only options were to play for another hour at least, or lose my progress on that run.

    It all just feels unnecessarily punishing. I've no doubt that there is a sub-set of the playerbase who it doesn't affect as they have the reflexes and skills to make the length of runs a non-issue, but for those on the other end of the skill spectrum like me who at times crawl through biomes, a save system is crucial.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,717 CMod ✭✭✭✭johnny_ultimate


    Had hit a wall for a day or two - just couldn’t get past the first boss. And was being driven slowly mad by those bloody bats and their orange rush attack :pac: But pushed through there and in one lengthy run (with the help of a reconstructor) got through to biome 3. Second boss is a great bullet hell fight- some great bullet patterns to dodge through. I do think the two bosses so far have been rather bullet spongey, but I do enjoy dodging through their neon assaults.

    Still really enjoying the game, and love how each biome has a different vibe of eerie desolation. The soundscape is one of the best I’ve heard in a recent game.

    Is it just me or is the shotgun a bit crap? Feel like I need to get so close that it makes taking down crowds of enemies a more dangerous proposition. Love the carbine and hollowseeker... but makes me sad when my first four or five star weapon is a bloody blaster :pac:


  • Registered Users, Registered Users 2 Posts: 34,213 ✭✭✭✭Penn


    Had hit a wall for a day or two - just couldn’t get past the first boss. And was being driven slowly mad by those bloody bats and their orange rush attack :pac: But pushed through there and in one lengthy run (with the help of a reconstructor) got through to biome 3. Second boss is a great bullet hell fight- some great bullet patterns to dodge through. I do think the two bosses so far have been rather bullet spongey, but I do enjoy dodging through their neon assaults.

    Still really enjoying the game, and love how each biome has a different vibe of eerie desolation. The soundscape is one of the best I’ve heard in a recent game.

    Is it just me or is the shotgun a bit crap? Feel like I need to get so close that it makes taking down crowds of enemies a more dangerous proposition. Love the carbine and hollowseeker... but makes me sad when my first four or five star weapon is a bloody blaster :pac:

    I thought the shotgun was crap at first too and always avoided it unless necessary, but if you get one with Slug Shot or level up the slug shot it does pretty decent damage at range too. Better with a narrow spread too if possible.

    I mostly stick with the carbine, though using the Electopylon Driver a good bit too. A bit harder to use efficiently when under pressure though.


  • Registered Users Posts: 709 ✭✭✭goon_magee


    Anyone who is having difficulty laying down damage whilst dodging fire should consider the rotgrabber (think that's the name) also when it comes up.

    With decent perks that buff the damage over time etc. it's a great choice for hitting and running while the dots tick over. Also really forgiving with how accurate you need to be, aiming at the general area an enemy is in usually seems to land a direct hit.

    Just beat the 4th boss on my first try using it, so if it's helping a useless ****ebag like me pull of first attempts at bosses, it must be doing something right!


  • Registered Users, Registered Users 2 Posts: 34,213 ✭✭✭✭Penn


    goon_magee wrote: »
    Anyone who is having difficulty laying down damage whilst dodging fire should consider the rotgrabber (think that's the name) also when it comes up.

    With decent perks that buff the damage over time etc. it's a great choice for hitting and running while the dots tick over. Also really forgiving with how accurate you need to be, aiming at the general area an enemy is in usually seems to land a direct hit.

    Just beat the 4th boss on my first try using it, so if it's helping a useless ****ebag like me pull of first attempts at bosses, it must be doing something right!

    Haven't found that one yet, but have found a few new weapons on my current run that I can't remember the names of. I'm just on a food break from a run where I've made it to and most of the way through biome 6. Sticking with the carbines til the end. This could be the big one.


  • Registered Users, Registered Users 2 Posts: 5,417 ✭✭✭.G.


    Still trying to beat Phrike!

    Almost had him today, had 160‰ integrity, a large vial of backup integrity in my pocket, max Adrenalin and a 3 star carbine but crucially no spaceman, fecker killed me just as I had him down to the bare minimum of his third health bar!

    I'll be here till Christmas in this bloody biome.


  • Registered Users, Registered Users 2 Posts: 34,213 ✭✭✭✭Penn


    Penn wrote: »
    Haven't found that one yet, but have found a few new weapons on my current run that I can't remember the names of. I'm just on a food break from a run where I've made it to and most of the way through biome 6. Sticking with the carbines til the end. This could be the big one.

    Huh.... whaddya know.... it was :D

    Biome 5 is undoubtedly the worst. Not just the challenge room with the waves of enemies, but every area has them goddamn drones, and some rooms have a metric f*ckload of them.

    Have read that there's another ending, so might keep doing a few more runs.


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