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Valheim (EA )

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Comments

  • Moderators, Computer Games Moderators Posts: 14,715 Mod ✭✭✭✭Dcully


    I have one base with everything there, its right beside the sea and i use a longboat to get to/from other islands and transport stuff back to base to craft there.
    I found this the best way, ive completed everything in the game now and nothing left to do.
    I thought base defence would be important so i stoned of my wooden fences but there is no need as it doesnt get attacked if your not there.


  • Registered Users, Registered Users 2 Posts: 387 ✭✭Iguarantee


    What’s the game like visually? Any comparable games in that sense?

    I looked at a few twitch videos and it looks quite blocky.


  • Registered Users, Registered Users 2 Posts: 3,001 ✭✭✭KilOit


    Iguarantee wrote: »
    What’s the game like visually? Any comparable games in that sense?

    I looked at a few twitch videos and it looks quite blocky.

    I think it looks gorgeous and last game I played was cyberpunk 2077 on high settings.
    It's a little blocky but has a very nice aesthetic, trees and water are very pretty but with a game like this in that every structure of land can be dug up or destroyed it has to make some sacrifices on the graphics front. Seriously after 20 mins playing it, how it looks is the last thing on your mind


  • Registered Users, Registered Users 2 Posts: 5,578 ✭✭✭EoinHef


    The Elder is dead,had to sail to a different island to a place he spawns which took awhile. Setup a portal near where I summoned him,which was handy cause I died three times. I'm still using troll armor,couldn't be arsed with bronze grind.

    Using portals the travel really ain't that bad,just setup an unassigned portal at home and bring mats to build another,was able to explore much more by just popping a portal down when it was turning night,sleeping at main base,then back through portal,dismantle it,and keep exploring.

    Two things that make the grind in this game better,when you destroy things you get the full mats back and materials not needed to repair items. Along with foodsystem I think its helped the game. There's still a lot of grind though for mats even with the better system in general.

    Last thing I did was setup a portal at the edge of swamp biome,which took about 90mins to find!!

    I'm thinkin of taking a little break from it 21hrs in. The thoughts of going and farming iron is not really that appealing right now and I havent got much else to do. Come back to it in a week a bit more refreshed.


  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    In terms of polygons and textures it's no more advanced than a PS2 game. However lighting, draw distance and other modern graphical elements can still make it quite appealing (at least to me). Graphics seems to be one of the lowest things on their priority/budget and I'm completely ok with that. I basically don't give a shyte what anything looks like now as long as it's easy to identify what things actually are (so no Die Hard NES tier graphics :D) - it's all about gameplay to me.

    The trees might have low texture but the fact the world is absolutely jam packed with them, 90% of them being choppable resources with their own physics that can crush you, enemies and known down structures including other trees is cooler to me than some HD bark texture.


  • Posts: 0 [Deleted User]


    Iguarantee wrote: »
    What’s the game like visually? Any comparable games in that sense?

    I looked at a few twitch videos and it looks quite blocky.

    I think it looks fantastic. They've chosen a low res art style and nailed it. The lighting and changing weather effects are brilliant. The low draw distance depending on the time of day or weather makes it feel claustrophobic at times which is a great contrast to clear, day time.


  • Registered Users, Registered Users 2 Posts: 3,001 ✭✭✭KilOit


    Swamp area really sucks, dark, gloomy and constantly wet debuff.
    I built a land bridge to it to avoid using the boat and discovered it's only a small area so will need to go elsewhere since it has no dungeon on it. Want to get to the mountains and plains asap


  • Registered Users, Registered Users 2 Posts: 9,893 ✭✭✭Canis Lupus


    KilOit wrote: »
    Swamp area really sucks, dark, gloomy and constantly wet debuff.
    I built a land bridge to it to avoid using the boat and discovered it's only a small area so will need to go elsewhere since it has no dungeon on it. Want to get to the mountains and plains asap

    yeah it comes in patches often. We got a nice chunk with a tonne of crypts so 3 of us mined it all out and we can sort of ignore the area now bar the need to get some guck that we're putting off for now.

    It's very easy to get....swamped.... in the swamp... blobs, leeches trying to run away with the wet debuff and no stamina....

    Having way more fun in the mountains although we've still to kill Bonemass.


  • Registered Users, Registered Users 2 Posts: 3,088 ✭✭✭Static M.e.


    Pro Tip.
    When you name your Portals - write that name down so you don't travel half way around the world, lose your ship, but build a new portal and then find it doesn't connect...(Portal names are case sensitive).

    Fun - When I was travelling across the ocean, I came across a massive turtle\monster that I thought was a little island - until it started moving and sank..


  • Registered Users, Registered Users 2 Posts: 3,001 ✭✭✭KilOit


    Giving up on this game till they fix sailing, awful awful experience, makes exploring different lands tedious, take out wind direction and be done with it


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  • Registered Users, Registered Users 2 Posts: 3,001 ✭✭✭KilOit


    Picked it up again :P had a bit of a rage quit moment. I was sailing along the coast and to pass the time I was on my phone as well, I looked up and saw I was heading to land with a troll approaching me, I see the wind is against me and can literally do nothing, I panic and just freeze while the troll smashes my boat and kills me in the middle of nowhere.

    Extremely frustrating but I just logged back and ran 20 mins naked with mats to build raft near my gravestone and collect my things and head home minus a big boat, little adventure cost me 40 minutes


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    KilOit wrote: »
    20:21
    KilOit wrote: »
    22:27

    tumblr_m8yk3tvBfg1qe8a0fo4_250.gifv


  • Registered Users, Registered Users 2 Posts: 1,834 ✭✭✭Useful.Idiot


    Didn't think the sailing was too bad; wind direction does add to the survival aspect I suppose. Have only used a raft so far though.

    Killed the Elder and encountered the first patch of Swamp biome in last night's session (about 26 hours in). The Elder was an easy takedown, though I think we benefitted from some dodgy AI as his altar was beside the coast in our seed and instead of chasing us for melee attacks he kept just cycling between walking out into the water and back again to his altar, only using ranged attacks which were easy to avoid. Easy pickings for a hail of arrows.

    Hadn't done any sailing up to this point so built a raft and set out east into the ocean, found a small black forest island on the way, built a portal and then disembarked onto a larger landmass further east with swamp and mountains. Had only died once up to this point but got killed by skellys and draugrs after just waltzing into the swamp. Don't have any bronze armor but was able to handle Draugrs on a random attack earlier on our meadows base but I guess fighting them in the swamp is a different story. Onwards


  • Registered Users Posts: 467 ✭✭Dave1711


    KilOit wrote: »
    Giving up on this game till they fix sailing, awful awful experience, makes exploring different lands tedious, take out wind direction and be done with it

    Adds to the fun imo sailing becomes a proper part of the adventure with bad wind you begin to worry about the sea monster. If you could just portal around the place and not really explore it takes from the game a bit imo but everyones different.

    Some of the best fun ive had is sailing around checking places out.


  • Registered Users Posts: 467 ✭✭Dave1711


    Don't have any bronze armor but was able to handle Draugrs on a random attack earlier on our meadows base but I guess fighting them in the swamp is a different story.

    You also have other nasty critters the draugrs are not that bad at all tbh


  • Registered Users, Registered Users 2 Posts: 9,893 ✭✭✭Canis Lupus


    Didn't think the sailing was too bad; wind direction does add to the survival aspect I suppose. Have only used a raft so far though.

    Killed the Elder and encountered the first patch of Swamp biome in last night's session (about 26 hours in). The Elder was an easy takedown, though I think we benefitted from some dodgy AI as his altar was beside the coast in our seed and instead of chasing us for melee attacks he kept just cycling between walking out into the water and back again to his altar, only using ranged attacks which were easy to avoid. Easy pickings for a hail of arrows.

    Hadn't done any sailing up to this point so built a raft and set out east into the ocean, found a small black forest island on the way, built a portal and then disembarked onto a larger landmass further east with swamp and mountains. Had only died once up to this point but got killed by skellys and draugrs after just waltzing into the swamp. Don't have any bronze armor but was able to handle Draugrs on a random attack earlier on our meadows base but I guess fighting them in the swamp is a different story. Onwards

    Don't waste time on a raft. The mats for the karve are tiny, use that instead and get the longboat asap if you want speed to get just about anywhere.


  • Posts: 2,725 ✭✭✭ [Deleted User]


    This game is going to become a global phenomenon. It's an early access indie title on Steam, but you know that it's going to generate the sort of network effect that will make it something bigger. It can become as relaxing as you like for casual gamers, but offers something more for those who want progression structures, ornate crafting, and almost infinite exploration. I'd be very surprised if Microsoft's gaming arm aren't already looking at how it fits into their wider strategy around collaborative gaming that runs almost on top of the underlying platform that the player is running.


  • Registered Users, Registered Users 2 Posts: 28,929 ✭✭✭✭_Kaiser_


    Myself and a few of the lads have been addicted to this for the last fortnight - we have expanded from the initial island to the northwest and are mining silver and planning to take down the dragon on the mountain later :D

    Everyone brings different things to it.. one lad loves the combat element so is always exploring, I'm happy enough to base-build most of the time, but we have shared crates where all the loot is kept so we can all upgrade our stuff.

    Brilliant game! 74.7 hours in it already myself. One of the others has just over 100!


  • Registered Users, Registered Users 2 Posts: 28,929 ✭✭✭✭_Kaiser_


    Edit - I think I need to pack up and get away from the area where you start the game. From watching a few vids I see there are houses around that you can fix up and move into. Will give that a shot.

    Yes that's what we did. There's a village beside the coast north-east of the starting base (just beyond the river) that we fixed up and expanded. Although we've since moved islands, we still use it as a gate (sorry, portal - we refer to them as (star)gates :D) hub and for foraging berries etc


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  • Registered Users, Registered Users 2 Posts: 7,415 ✭✭✭Dave_The_Sheep


    KilOit wrote: »
    Giving up on this game till they fix sailing, awful awful experience, makes exploring different lands tedious, take out wind direction and be done with it

    If you're on PC, there are some console commands that can let you control wind direction / reset it so it's less painful.


  • Posts: 2,725 ✭✭✭ [Deleted User]


    Is it available for other platforms apart from the PC? I'm using Nivida Geforce Now to play. Says there's partial controller support, but having no issues using an Xbox controller so far.


  • Registered Users Posts: 467 ✭✭Dave1711


    Is it available for other platforms apart from the PC? I'm using Nivida Geforce Now to play. Says there's partial controller support, but having no issues using an Xbox controller so far.

    No just pc. Pretty normal for pc games to have controller support even if they're pc only


  • Posts: 0 [Deleted User]


    Anyone else play this non stop for around 2 weeks then drop it entirely?


  • Moderators, Computer Games Moderators Posts: 14,715 Mod ✭✭✭✭Dcully


    Anyone else play this non stop for around 2 weeks then drop it entirely?

    Yep while the building is fantastic ive just no interest in building longterm so theres nothing left to do once you kill all the boses.


  • Registered Users, Registered Users 2 Posts: 826 ✭✭✭Jayd0g


    Anyone else play this non stop for around 2 weeks then drop it entirely?

    Will put it to the side once I've cleared all the biomes. Just finishing up the Dark Forest after 30 hours solo play, so I've a good ways to go yet.

    Then I'll be back after a few updates to either continue the existing save or start fresh.


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  • Registered Users, Registered Users 2 Posts: 826 ✭✭✭Jayd0g


    Jayd0g wrote: »
    Will put it to the side once I've cleared all the biomes. Just finishing up the Dark Forest after 30 hours solo play, so I've a good ways to go yet.

    Then I'll be back after a few updates to either continue the existing save or start fresh.

    Reading this from the publisher https://twitter.com/Valheimgame/status/1370370423687364609?s=19

    Will be starting a new world with same character when the new biome drops.


  • Administrators Posts: 54,091 Admin ✭✭✭✭✭awec


    That's a joke. No way am I starting again.

    I guess that's what you get with early access.


  • Registered Users, Registered Users 2 Posts: 5,578 ✭✭✭EoinHef


    Its not that unusual for procedural games to do that.

    The saving grace here might be you can bring your character to a new world with whatever they can hold iirc.


  • Registered Users, Registered Users 2 Posts: 7,415 ✭✭✭Dave_The_Sheep


    Exactly. It's the same as Terraria. You can easily transfer your inventory over to another world, so it's not as if you can't teleport ores, etc. You just log off, log into the new world and deposit.If anything, it's a circumvention of the no teleporting rule if you run two worlds.

    Doesn't really inconvenience you a whole lot at all, just means you get to build another central base.


  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    The fun is in the journey not the destination. I don't mind at all starting over from nothing, especially if with friends and some who might be new.


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  • Registered Users Posts: 148 ✭✭Sakana


    Know no-one playing. It's getting hard out there for a lonely Viking. Anyone interested in teaming up? Maybe a server?


  • Registered Users, Registered Users 2 Posts: 3,896 ✭✭✭Polar101


    Got a decent 57 hours out of this, but there's not all that much content and I can't say I've enjoyed the swamps, the plains or the mountains at all. I found solo play boring enough, so I only played with a couple of friends.

    They could have at least added some building pieces by now, but the latest patch only introduces yet another change to the terrain editing. I know it's only a small development team, but post-launch support hasn't been too amazing so far.

    At least it wasn't expensive and was a lot of fun at first - but early access is early access.


  • Registered Users, Registered Users 2 Posts: 1,834 ✭✭✭Useful.Idiot


    I have also played close to 60 hours so far but personally still loving it; playing one or two sessions a week with my brothers and we've just reached silver mining in mountains. We've intentionally been taking it slow enough to get the most out of it.

    The first big content update is focused on building and they've been working on it parallel to the fix patches. I believe the terrain thing was high on their priority list because the original terrain system was adding more network instances(?) and it was one of the most widely reported issues that was causing massive loading and/or FPS issues.

    I think you have to manage your expectations and bear with them given the size of the team. It's a game that's been worked on for 5 years and it's been in early access for two months. Though I'm sure they have recently hired more staff or are at least in the process.


  • Registered Users, Registered Users 2 Posts: 5,578 ✭✭✭EoinHef


    Early Access and a small developer,there was never going to be 100s of hours of content right away.

    For a survival early access game I feel its rather polished in what it sets out to do,and does it well.

    I feel in the long run people will get value from the game with mods. There's a few already and givin how popular the game has become I can only see a bright future for mods.

    For an early access game I feel it has a very solid base and also it's still quite cheap.


  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    I hope they integrate a lot of the mods into the base game. I can't install any of them because of my system. Being able to use items straight out of storage, auto stacking, first person mod etc.

    Little bit worried about their content update process as well. It seems they want to cook up big updates while just teasing it out to everyone via the steam community page. This is god awful. They should switch to a more gradual release. Like here's a few new roofing recipes and building parts. Small updates each week like that are great for testing and can keep players interested too. They've been doing a few system updates like this which is great.


  • Registered Users, Registered Users 2 Posts: 9,893 ✭✭✭Canis Lupus


    Yeah I've suffered early accessitis.

    It's a great game and I got my monies worth many times over in the 100+ hours I quickly put into it but there are definite issues.

    3 players made the game progress very very fast, none of the bosses were in any way difficult. We were on Bonemass when they supposedly increased the difficulty and it was a 2 minute affair.

    On the other hand I'd imagine trying to play this game solo would be an absolute slog (hello iron) so you sort of have to either cheat or play online but again almost zero protections for your stuff/world if you invite people in or go on other player servers so if you don't have friends who play you'll likely have a poor time.

    The world is huge but just repetitively so and building lacks some crucial pieces that could easily have been released already. The community was clamouring for one of those upside down triangle yokes literally from day 1. The devs could easily have whacked that out by now.

    But either way I'll likely never revisit the game which is sad as I imagine fully fleshed out it would have been quite something.


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    My problem with this is that none of the friends who I played with work a 9-5 like me and so when I logged in, I'd find they'd have spent the entire day (or night as was usually the case) building a giant castle or hunting a big boss and so there's nothing to play for since they're all off doing all the cool stuff.

    Playing solo as Canis says is a slog. I think a nice compromise would be to let solo artists bring metals through teleporters.


  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    I played the whole thing solo. It is indeed a slog but an adventure in its own right. Definitely wanna coop it for the new biomes. Streaming it help keep me going. Don't think I could play it quietly without chatting about various things.

    Either way looking forward to the update and hosting a proper server for friends.


  • Moderators, Education Moderators, Technology & Internet Moderators Posts: 35,100 Mod ✭✭✭✭AlmightyCushion


    Shiminay wrote: »
    My problem with this is that none of the friends who I played with work a 9-5 like me and so when I logged in, I'd find they'd have spent the entire day (or night as was usually the case) building a giant castle or hunting a big boss and so there's nothing to play for since they're all off doing all the cool stuff.

    Playing solo as Canis says is a slog. I think a nice compromise would be to let solo artists bring metals through teleporters.

    I played with friends and on my own. Playing with others definitely makes mining a lot less monotonous. It's still a bit crap but you have people to chat with and have craic with. On your own it just bored me to tears.


  • Registered Users, Registered Users 2 Posts: 28,929 ✭✭✭✭_Kaiser_


    I played with friends and on my own. Playing with others definitely makes mining a lot less monotonous. It's still a bit crap but you have people to chat with and have craic with. On your own it just bored me to tears.

    Yea I played with 5 others and it's definitely a game meant for multiplayer teams.

    Like Shiminay said above, there'd be times when others were on and progressing mining or whatever, but we would normally agree a time at night to meet up online and go kill the next boss, or raid the swamp or whatever.

    These are guys I know 20 years and we have daily group chats outside of games as well though.


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  • Registered Users Posts: 148 ✭✭Sakana


    Have almost 300 hours in solo. I'm only in the mountains now and full iron gear maxed out makes it a lot easier (that's mostly a bad thing).

    There should be a matchmaking system to group interested players. A reliance on already knowing who you'll be playing with just isn't feasible. An mmorpg-like persistent world with base protecting wards, etc. would be fantastic, I think. As an addition to the standard game.


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    Hearth and Home out today, might start a new game I say to an empty forum :D



  • Registered Users, Registered Users 2 Posts: 826 ✭✭✭Jayd0g


    Still here! Haven't played in a few months, have a nice base and farm just haven't been bothered to finish off the plains biome as it's a bit repetitive at this stage.


    May give it another go when the Irish weather gets worse.



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