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Playstation VR Discussion Thread

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Comments

  • Registered Users, Registered Users 2 Posts: 686 ✭✭✭SomeSayKos


    Huge difference in star wars squadron compared to the base ps4 vr experience. Resolution seems to be a lot higher


  • Registered Users, Registered Users 2 Posts: 30,543 ✭✭✭✭CastorTroy


    I'm not using hdmi 2.1 but does the VR box affect its usage? Or if you want to use it do you have to connect directly from PS5 to TV?


  • Registered Users, Registered Users 2 Posts: 10,301 ✭✭✭✭gerrybbadd


    CastorTroy wrote: »
    I'm not using hdmi 2.1 but does the VR box affect its usage? Or if you want to use it do you have to connect directly from PS5 to TV?

    It will almost certainly have to be plugged direct into the TV. The processor unit can't pass through HDR even (at least it couldn't on the first model of PSVR)


  • Registered Users, Registered Users 2 Posts: 14,770 ✭✭✭✭Potential-Monke


    gerrybbadd wrote: »
    It will almost certainly have to be plugged direct into the TV. The processor unit can't pass through HDR even (at least it couldn't on the first model of PSVR)

    Correct, v1 couldn't but v2 can, or at least should. CUH-ZVR1 can't do passthrough, but CUH-ZVR2 does.
    CastorTroy wrote: »
    I'm not using hdmi 2.1 but does the VR box affect its usage? Or if you want to use it do you have to connect directly from PS5 to TV?

    HDMI goes from PS4 to breakout box, and another cable from breakout box to TV. So if you have CUH-ZVR1 you have to swap out cables to use HDR, but with CUH_ZVR2 you don't.

    Adapter came today, probably won't try it out until tomorrow, but will report back.


  • Registered Users, Registered Users 2 Posts: 13,115 ✭✭✭✭Jordan 199


    I just love playing Dirt Rally in VR :D


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  • Registered Users, Registered Users 2, Paid Member Posts: 1,919 ✭✭✭JimBurnley


    Hitman 3 for PS5 will include a digital PS4 edition allowing access to that version’s PlayStation VR mode.


  • Registered Users, Registered Users 2 Posts: 1,461 ✭✭✭Danick


    Will my current ps4 vr games - disk and online store bought work on a PS5? Thanks


  • Registered Users, Registered Users 2, Paid Member Posts: 1,919 ✭✭✭JimBurnley


    Danick wrote: »
    Will my current ps4 vr games - disk and online store bought work on a PS5? Thanks

    Yep, as long as they weren't on the very small exception list for backwards compatibility


  • Registered Users, Registered Users 2, Paid Member Posts: 1,919 ✭✭✭JimBurnley




  • Registered Users, Registered Users 2 Posts: 18,272 ✭✭✭✭Atomic Pineapple


    JimBurnley wrote: »
    Hitman 3 for PS5 will include a digital PS4 edition allowing access to that version’s PlayStation VR mode.

    It was confirmed that the PSVR will only work with PS4 games, and not with any PS5 version of games. So any PS5 game that wants to support VR will need to have a PS4 version. Hugely disappointing.


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  • Registered Users, Registered Users 2 Posts: 1,461 ✭✭✭Danick


    I have a standard PS4 - I know that PS 4 Pro adds improvements - will the PSVR games appear like they do on Standard PS4 on the PS5 or will they be on a par with the PS4 Pro on the PS5? Thanks


  • Registered Users, Registered Users 2 Posts: 14,474 ✭✭✭✭mrcheez


    Danick wrote: »
    I have a standard PS4 - I know that PS 4 Pro adds improvements - will the PSVR games appear like they do on Standard PS4 on the PS5 or will they be on a par with the PS4 Pro on the PS5? Thanks

    They'll be on par with the Pro, but the Pro running at 100% framerate at all times without slowdown.

    So..er... like a "better Pro"

    Also some games have been enhanced with additional details on display although according to some reviews I've seen it's very minimal difference


  • Registered Users, Registered Users 2 Posts: 1,461 ✭✭✭Danick


    mrcheez wrote: »
    They'll be on par with the Pro, but the Pro running at 100% framerate at all times without slowdown.

    So..er... like a "better Pro"

    Also some games have been enhanced with additional details on display although according to some reviews I've seen it's very minimal difference

    Awesome! I held off buying a Pro so delighted with that! Thanks


  • Registered Users, Registered Users 2, Paid Member Posts: 1,919 ✭✭✭JimBurnley


    Just seen this, time to revisit this VR gem...

    "The “Boxing Day” update for SUPERHOT VR is out now, adding a bonus festive-themed endless mode level along with a stack of overall game performance improvements."


  • Registered Users, Registered Users 2 Posts: 1,792 ✭✭✭coolisin


    JimBurnley wrote: »
    Just seen this, time to revisit this VR gem...

    "The “Boxing Day” update for SUPERHOT VR is out now, adding a bonus festive-themed endless mode level along with a stack of overall game performance improvements."

    It's good.
    It's tough, I cannot remember the controls.
    But throwing seemed better for me.


  • Registered Users, Registered Users 2, Paid Member Posts: 1,919 ✭✭✭JimBurnley


    coolisin wrote: »
    It's good.
    It's tough, I cannot remember the controls.
    But throwing seemed better for me.

    I found the crux of it is getting your head around moving v little. Don't think I ever quite finished it tho so will definitely whack it on over chrimbo and try the new update too. Might help me work off some of the Christmas pud!


  • Registered Users, Registered Users 2 Posts: 7,402 ✭✭✭amacca


    coolisin wrote: »
    It's good.
    It's tough, I cannot remember the controls.
    But throwing seemed better for me.

    The throwing is God awful on psvr and ruins what would be an otherwise enjoyable for me .....gave up when I couldn't get past a challenge that required you to throw an object early on.....didnt really mind if it was counterintuitive just that there was a method that worked was repeatable....no combination of flicks, pushing in a straight line, frisbee toss8ng, holding move button releasing at the last second etc etc resulted in anything repeatable or accurate...no matter how hard I tried it objects ended up going at unusual angles or backwards .......the throwing in superhot on psvr is really unforgivable imo


  • Registered Users, Registered Users 2 Posts: 14,770 ✭✭✭✭Potential-Monke


    The thing that prevented me from continuing with S&S was the locomotion. I want to try the 3D Rudder, but support seems very slow, but until they figure out good locomotion, I can't stick with these games. It's why flying or static games are more suited to PSVR, or Astros/Blood and Truths style. Why hasn't anyone re-released all the Time Crisis games in VR yet? Seems perfectly suited for it! Oh, and Point Blank... What I wouldn't give for another Point Blank game. Any shooting games I've gotten on VR so far just haven't had the same fun as Point Blank.


  • Registered Users, Registered Users 2 Posts: 18,272 ✭✭✭✭Atomic Pineapple


    amacca wrote: »
    The throwing is God awful on psvr and ruins what would be an otherwise enjoyable for me .....gave up when I couldn't get past a challenge that required you to throw an object early on.....didnt really mind if it was counterintuitive just that there was a method that worked was repeatable....no combination of flicks, pushing in a straight line, frisbee toss8ng, holding move button releasing at the last second etc etc resulted in anything repeatable or accurate...no matter how hard I tried it objects ended up going at unusual angles or backwards .......the throwing in superhot on psvr is really unforgivable imo

    Had these issues with my initial setup of the PSVR but once I stuck the camera up high and pointing down into the play area I had no issues.


  • Registered Users, Registered Users 2 Posts: 7,402 ✭✭✭amacca


    Had these issues with my initial setup of the PSVR but once I stuck the camera up high and pointing down into the play area I had no issues.

    Thank you for suggestion. Mine is mounted on wall above TV approx 8 foot high

    Maybe if I angled it so it's looking down more?

    The thing is I never bothered because it tracks other movements fine like pointing aiming a gun and that requires camera to track the move controllers so if it can do it for that why cant it do it for throwing.....it tracks head movements including ducking etc fine too It just seems to be horrendous when you try to throw something regardless of the speed or technique and when you press/release move button.........I assumed throwing implemented horribly on that basis but I will give angling camera down a go and see if it improves things


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  • Registered Users, Registered Users 2 Posts: 14,474 ✭✭✭✭mrcheez


    You don't "throw" per se in Super hot. You move your arm in the direction you want the object to go and let go of the button before completing the movement.

    No need to flick or throw quickly.


  • Registered Users, Registered Users 2 Posts: 7,402 ✭✭✭amacca


    mrcheez wrote: »
    You don't "throw" per se in Super hot. You move your arm in the direction you want the object to go and let go of the button before completing the movement.

    No need to flick or throw quickly.

    Genuinely tried that too, including the slow mo push shot.....the object I'm trying to throw usually just stays there in mid air before dropping after release

    The only time I get some movement out of the object seems to be with a flick but the direction is unpredictable....actually scratch that it predictably won't be anywhere near on target, usually downwards away from target, im obviously doing something silly but cant for the life of me work out why, what makes it confusing is all other tracking/movement in game works fairly intuitively so that leaves two options in my mind

    1) I'm just not doing it right - very possible I suppose, although I have cycled throigh a lot of options techniques etc

    2) throwing is way too fiddly and poorly implemented in the game - also possible I suppose.


  • Registered Users, Registered Users 2 Posts: 13,115 ✭✭✭✭Jordan 199


    I picked up The Walking Dead: Saints & Sinners. Come at me zombies!


  • Registered Users, Registered Users 2 Posts: 1,792 ✭✭✭coolisin


    Jordan 199 wrote: »
    I picked up The Walking Dead: Saints & Sinners. Come at me zombies!

    It's really is very good in fairness!

    Ive only played a few hours but it's a very good journey and the tension is great.
    (I was waiting on the physical copy!)


  • Registered Users, Registered Users 2 Posts: 13,115 ✭✭✭✭Jordan 199


    I just finished Blood & Truth. What. A. Game.


  • Registered Users, Registered Users 2 Posts: 1,792 ✭✭✭coolisin


    Exciting news that no man's sky has improved textures on PS5 with a couple other ps5 related updates.
    When it's out I don't know!


  • Registered Users, Registered Users 2 Posts: 14,770 ✭✭✭✭Potential-Monke


    Where you seeing this? I thought it got the 'Next Gen' update in October and that was that? It certainly plays better on the PS5 and the load times are very short now (save for using a portal, but still quicker than the PS4).


  • Registered Users, Registered Users 2 Posts: 4,730 ✭✭✭RocketRaccoon


    Jordan 199 wrote: »
    I just finished Blood & Truth. What. A. Game.

    I bought it on release day and still haven't played the bloody thing, some day


  • Registered Users, Registered Users 2 Posts: 14,474 ✭✭✭✭mrcheez


    I bought it on release day and still haven't played the bloody thing, some day

    It's the only game I've ever played and completed on the day it was purchased :D

    Once in a lifetime event I tell you *looks at backlog in horror*


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  • Registered Users, Registered Users 2 Posts: 1,792 ✭✭✭coolisin


    Where you seeing this? I thought it got the 'Next Gen' update in October and that was that? It certainly plays better on the PS5 and the load times are very short now (save for using a portal, but still quicker than the PS4).

    Saw the new update announced earlier


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