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Warhammer: Total War

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Comments

  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    I thought I read that they were going to make part 3 be more akin to Age of Sigmar - i.e. post whatever apocalyptic cataclysmic event caused the world to blow up that I know has torn the community in 2 :D I could be quite wrong though!


  • Registered Users, Registered Users 2 Posts: 43,608 ✭✭✭✭ancapailldorcha


    A post on the Reddit is alleging end turn times of 14 seconds:

    https://old.reddit.com/r/totalwar/comments/e65i8v/new_me_loading_times_14_seconds/

    I have no idea how they pulled it off. Even if this is an exaggeration, cutting it significantly must have required some serious creating thinking.

    The foreigner residing among you must be treated as your native-born. Love them as yourself, for you were foreigners in Egypt. I am the LORD your God.

    Leviticus 19:34



  • Registered Users, Registered Users 2 Posts: 4,067 ✭✭✭Gunmonkey


    A post on the Reddit is alleging end turn times of 14 seconds:

    https://old.reddit.com/r/totalwar/comments/e65i8v/new_me_loading_times_14_seconds/

    I have no idea how they pulled it off. Even if this is an exaggeration, cutting it significantly must have required some serious creating thinking.

    Possibly making use of multi cores, have each faction processing turns on seperate cores so it speeds through them fast?

    Really hope they stretch the map out a bit more to the south in a potential Warhammer 3 map alongside the Darklands to the East, get the actual cape of the Southlands back and the Towers of Dusk and Dawn.


  • Registered Users, Registered Users 2 Posts: 43,608 ✭✭✭✭ancapailldorcha


    Gunmonkey wrote: »
    Possibly making use of multi cores, have each faction processing turns on seperate cores so it speeds through them fast?

    Really hope they stretch the map out a bit more to the south in a potential Warhammer 3 map alongside the Darklands to the East, get the actual cape of the Southlands back and the Towers of Dusk and Dawn.

    There's quite a bit missing from the map. Don't get me wrong, Mortal Empires is an incredible achievement but adding the last third doesn't seem feasible given the limits that are already there.

    The foreigner residing among you must be treated as your native-born. Love them as yourself, for you were foreigners in Egypt. I am the LORD your God.

    Leviticus 19:34



  • Registered Users, Registered Users 2 Posts: 12,775 ✭✭✭✭Gbear


    New DLC has been released. Currently downloading.

    Possibly lookingforward to this more than anything previously, as much forthe QoL updates as anything else.


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  • Registered Users, Registered Users 2 Posts: 43,608 ✭✭✭✭ancapailldorcha


    Gbear wrote: »
    New DLC has been released. Currently downloading.

    Possibly lookingforward to this more than anything previously, as much forthe QoL updates as anything else.

    I'm annoyed that I can't quite get all of my Crooked Moon campaign's victory criteria but I might start with a new faction. Really want to see how much the turn times have improved. Like the look of Repanse more than the premium lords as well.

    The foreigner residing among you must be treated as your native-born. Love them as yourself, for you were foreigners in Egypt. I am the LORD your God.

    Leviticus 19:34



  • Registered Users, Registered Users 2 Posts: 974 ✭✭✭Remouad


    I'm annoyed that I can't quite get all of my Crooked Moon campaign's victory criteria but I might start with a new faction. Really want to see how much the turn times have improved. Like the look of Repanse more than the premium lords as well.

    Do you have to restart to get the turn time improvements?


  • Registered Users, Registered Users 2 Posts: 43,608 ✭✭✭✭ancapailldorcha


    Remouad wrote: »
    Do you have to restart to get the turn time improvements?

    I'm not restarting. Took ages to get this far and I'm just a bit depressed now. I've found that the improvements do affect my older saves oddly. Anything short of new factions at any rate.

    I think the Greenskins, Beastmen and Wood Elves badly need a rework.

    The foreigner residing among you must be treated as your native-born. Love them as yourself, for you were foreigners in Egypt. I am the LORD your God.

    Leviticus 19:34



  • Registered Users, Registered Users 2 Posts: 7,595 ✭✭✭Dave_The_Sheep


    A post on the Reddit is alleging end turn times of 14 seconds:

    My average from turn 2 is about 15 seconds. i7-6700K CPU @ 4.00GHz, 32gb ram, unsure which it uses.

    They've absolutely excelled here. This is a total game changer for Total War, particularly Mortal Empire campaigns.


  • Registered Users, Registered Users 2 Posts: 974 ✭✭✭Remouad


    Thinking of starting a high elves campaign.
    Is "The Queen and the Crone" decent?
    Wondering if I should get it before I start.


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  • Registered Users, Registered Users 2 Posts: 43,608 ✭✭✭✭ancapailldorcha


    Remouad wrote: »
    Thinking of starting a high elves campaign.
    Is "The Queen and the Crone" decent?
    Wondering if I should get it before I start.

    I think so. Sisters of Avelorn are an excellent unit and I like Alarielle. Never played the Dark Elves though.

    The foreigner residing among you must be treated as your native-born. Love them as yourself, for you were foreigners in Egypt. I am the LORD your God.

    Leviticus 19:34



  • Registered Users, Registered Users 2 Posts: 12,775 ✭✭✭✭Gbear


    I think so. Sisters of Avelorn are an excellent unit and I like Alarielle. Never played the Dark Elves though.


    Sisters of Avelorn are arguably the most powerful unit in the game. They're incredible.


    And Alarielle gets them a tier early for cheaper with more damage. And she's probably one of the top 5 most powerful lords.


    And she has easy access to the sword of Khaine, and hoo boy is she a handful with that.


    I do tend to savescum when I start a new campaign with her, to make sure the Handmaiden of Avelorn hero gets the best trait (Incendiary - 20% bonus damage, fire damage, +70 charge bonus). Makes her an absolute steam train.




    The Dark Elves are great, but they take a little figuring out with their slave economy. Malekith has by a distance the most powerful economy in the game - he has some outrageously powerful unique skills that benefit the slave economy. You can easily get 15k+ per province in his starting province, Hag Graef and Grond.


    They've a really fun roster, especially with the new DLC.




    I've started a Malus playthrough and it's quite interesting. Again, you're trying to juggle uprisings with collecting enough slaves, and also keeping Sniktch at bay. I'm undecided how much I like his unique mechanic with Tzarkan and the possession meter.


    I've particularly loved the scourge-runner chariot and the medusa.


  • Registered Users, Registered Users 2 Posts: 43,608 ✭✭✭✭ancapailldorcha


    Gbear wrote: »
    Sisters of Avelorn are arguably the most powerful unit in the game. They're incredible.


    And Alarielle gets them a tier early for cheaper with more damage. And she's probably one of the top 5 most powerful lords.


    And she has easy access to the sword of Khaine, and hoo boy is she a handful with that.


    I do tend to savescum when I start a new campaign with her, to make sure the Handmaiden of Avelorn hero gets the best trait (Incendiary - 20% bonus damage, fire damage, +70 charge bonus). Makes her an absolute steam train.




    The Dark Elves are great, but they take a little figuring out with their slave economy. Malekith has by a distance the most powerful economy in the game - he has some outrageously powerful unique skills that benefit the slave economy. You can easily get 15k+ per province in his starting province, Hag Graef and Grond.


    They've a really fun roster, especially with the new DLC.




    I've started a Malus playthrough and it's quite interesting. Again, you're trying to juggle uprisings with collecting enough slaves, and also keeping Sniktch at bay. I'm undecided how much I like his unique mechanic with Tzarkan and the possession meter.


    I've particularly loved the scourge-runner chariot and the medusa.

    I'd disagree regarding the High Elves economy and the Sisters of Avelorn.

    I now think that the Necrofex Colossus outclasses them. It's an artillery unit and a pretty strong melee combatant. It's an absurdly powerful unit if spammed and Count Noctilus can buff them further and strip a turn off their recruitment time. He can bring down further to one (2:55):



    Regarding the High Elves, I saw Legendoftotalwar break their economy by spamming agents with the Entrepreneur trait (8:40):



    I'm awful for buying the DLC for this game and never playing as any of the new LL's. I lost my first final campaign battle last night as Markus Wulfheart. It doesn't let you deploy so my artillery is at the front and I just tanked it.

    Ended up starting a campaign with Isabella Von Carstein. Dear God but what have they done to the turn times. It's... beyond words.

    The foreigner residing among you must be treated as your native-born. Love them as yourself, for you were foreigners in Egypt. I am the LORD your God.

    Leviticus 19:34



  • Registered Users, Registered Users 2 Posts: 12,775 ✭✭✭✭Gbear


    I'd disagree regarding the High Elves economy and the Sisters of Avelorn.

    I now think that the Necrofex Colossus outclasses them. It's an artillery unit and a pretty strong melee combatant. It's an absurdly powerful unit if spammed and Count Noctilus can buff them further and strip a turn off their recruitment time. He can bring down further to one (2:55):



    Regarding the High Elves, I saw Legendoftotalwar break their economy by spamming agents with the Entrepreneur trait (8:40):



    I'm awful for buying the DLC for this game and never playing as any of the new LL's. I lost my first final campaign battle last night as Markus Wulfheart. It doesn't let you deploy so my artillery is at the front and I just tanked it.

    Ended up starting a campaign with Isabella Von Carstein. Dear God but what have they done to the turn times. It's... beyond words.




    I'd kinda forgotten about entrepreneur spam. Their economy is quite strong already so I never bothered. It's annoying enough having to skip through all your agents as it is, so I don't like to have many lurking around doing nothing.


    Necrofex colossus are definitely great, but the AI doesn't know how to use them effectively and they never pose a threat. They're extremely vulnerable units to a sapient person who knows about things like focus firing and they're only middling in melee, and get mulched by anti-large units.



    Sisters of Avelorn are always a pain in the arse though. A single volley feels like it can nuke any infantry unit in the game. A half a dozen of them can kill most of an army before it even closes to melee.
    Before heroes, spellcasters, dragons or anything else, they're always priority number one for me to take out in an enemy HElves army.



    I love playing Isabella with half her army as Vampires.
    You end up with infinite casting, access to two powerful lores for weakening and dealing damage (Shadows and Death), as well as Isabella's lore of vampires, 10 super-fast flying heroes with huge charge bonuses, incredible attack and defence stats and about 800 weapon strength once they're maxed out and given weapons.


    She's much better than Vlad to start with, because Vlad's best traits are siege attacker and vanguard deployment and they're Lord rather than faction traits.


    I do find their economy a bit tedious to manage. It's great having free chaff armies, but it seems like other factions get huge spikes in income, while they're linearly incrementing. That'd be fine, except your armies increase in cost non-linearly.
    They're so far from the sea, I always find it tricky to set up trade. I might beeline for Kislev next time I play them and try to get some trade deals with the Dark Elves and other bad guy races in the west.


  • Registered Users, Registered Users 2 Posts: 43,608 ✭✭✭✭ancapailldorcha


    Gbear wrote: »
    I'd kinda forgotten about entrepreneur spam. Their economy is quite strong already so I never bothered. It's annoying enough having to skip through all your agents as it is, so I don't like to have many lurking around doing nothing.

    True but with the Dark Elves, you have to work out the slavery mechanic. I've never played them so don't know how it works.
    Gbear wrote: »
    Necrofex colossus are definitely great, but the AI doesn't know how to use them effectively and they never pose a threat. They're extremely vulnerable units to a sapient person who knows about things like focus firing and they're only middling in melee, and get mulched by anti-large units.

    I saw Luthor Harkon with almost a full stack of them last night. He lost a battle and ended up with 6. I decided to take the chance and eliminated him and his faction from the map. Their range, being an artillery unit and a monster makes them such a pain to deal with.
    Gbear wrote: »
    Sisters of Avelorn are always a pain in the arse though. A single volley feels like it can nuke any infantry unit in the game. A half a dozen of them can kill most of an army before it even closes to melee.
    Before heroes, spellcasters, dragons or anything else, they're always priority number one for me to take out in an enemy HElves army.

    Oh, I do love the Sisters of Avelorn. I enjoy watching missiles devastate the enemy and they're hands down the best missile infantry. They can fight in melee if necessary as well. I'm not sure how I'd counter a full stack to be honest.
    Gbear wrote: »
    I love playing Isabella with half her army as Vampires.
    You end up with infinite casting, access to two powerful lores for weakening and dealing damage (Shadows and Death), as well as Isabella's lore of vampires, 10 super-fast flying heroes with huge charge bonuses, incredible attack and defence stats and about 800 weapon strength once they're maxed out and given weapons.

    She's much better than Vlad to start with, because Vlad's best traits are siege attacker and vanguard deployment and they're Lord rather than faction traits.

    I do find their economy a bit tedious to manage. It's great having free chaff armies, but it seems like other factions get huge spikes in income, while they're linearly incrementing. That'd be fine, except your armies increase in cost non-linearly.
    They're so far from the sea, I always find it tricky to set up trade. I might beeline for Kislev next time I play them and try to get some trade deals with the Dark Elves and other bad guy races in the west.

    I'm having a lot of fun. They've the best magic and I do enjoy using my trash armies. I've not built a single recruitment building yet either. I got the tech for free skeleton units and am just spamming those.

    All Vlad really has is a 5% buff to army movement so Isabella is always the smart pick. Vlad is otherwise a beast. His experience per tun buff is incredible. My skellies are almost at rank 9.

    By the way, have you tried the reworked Bretonnia yet? I've no idea how the vows work and am thinking of giving a Repanse campaign a go.

    The foreigner residing among you must be treated as your native-born. Love them as yourself, for you were foreigners in Egypt. I am the LORD your God.

    Leviticus 19:34



  • Registered Users, Registered Users 2 Posts: 12,775 ✭✭✭✭Gbear


    True but with the Dark Elves, you have to work out the slavery mechanic. I've never played them so don't know how it works.



    I saw Luthor Harkon with almost a full stack of them last night. He lost a battle and ended up with 6. I decided to take the chance and eliminated him and his faction from the map. Their range, being an artillery unit and a monster makes them such a pain to deal with.



    Oh, I do love the Sisters of Avelorn. I enjoy watching missiles devastate the enemy and they're hands down the best missile infantry. They can fight in melee if necessary as well. I'm not sure how I'd counter a full stack to be honest.



    I'm having a lot of fun. They've the best magic and I do enjoy using my trash armies. I've not built a single recruitment building yet either. I got the tech for free skeleton units and am just spamming those.

    All Vlad really has is a 5% buff to army movement so Isabella is always the smart pick. Vlad is otherwise a beast. His experience per tun buff is incredible. My skellies are almost at rank 9.

    By the way, have you tried the reworked Bretonnia yet? I've no idea how the vows work and am thinking of giving a Repanse campaign a go.




    I was a little underwhelmed. It's better than it was but still feels like the FLC faction bolted on. It's far from the scale of improvements we saw with, say, the empire, or the Skaven.


    Their units are still great.
    The vow thing is really straightforward, and actually quite a lot better than the old skill tree version. For one, it means all lords can get immortality and perfect vigour (the grail vow), and paladins also get those buffs.
    You have mostly fairly straightforward vows to select in a unique menu adjacent to the skill tree and weapons loadout screens of your characters.


    You pick one of three options for each vow and complete it to get the vow. Eg, the first vow is grow 5 levels, research 5 techs or build 5 buildings in different regions that the hero is in. The 2nd is win a battle at sea, or win a battle in the jungle or desert, or defeat a Legendary Lord of the Beastmen, Greenskins or Norsca. The final one is defeat 5 Lords, defeat a Legendary Chaos Lord or something else.


    You can beeline them early on for pretty strong buffs.


    Apparently Repanse herself is an absolute monster in battle, and her location will make her a little bit refreshing than the same Bretonnian campaign we've been playing for 2 years. I'm looking forward to it, but she's about 9th on my current to do list, after Malus, Sniktch, Skrolk, Tehenauin (both of whom have been buffed), Alith Anar, Isabella, Nakai (the worst thing about him was that hordes + long turn times is hateful), Throgg, and maybe I'll even give Chaos another go.


    I've put over 1000 hours into this game now and Im still itching for more.


  • Registered Users, Registered Users 2 Posts: 43,608 ✭✭✭✭ancapailldorcha


    Might give her a go. I find her more interesting than Malus or Snikch to be honest.

    CA really did knock it out of the park with this. I'm still praying for reworks for the Greenskins, Beastmen and Wood Elves as the Greenskins in particular feel quite weak although I've been playing Crooked Moon which has restricted access to Orcs.

    The foreigner residing among you must be treated as your native-born. Love them as yourself, for you were foreigners in Egypt. I am the LORD your God.

    Leviticus 19:34



  • Registered Users, Registered Users 2 Posts: 7,595 ✭✭✭Dave_The_Sheep


    Might give her a go. I find her more interesting than Malus or Snikch to be honest.

    She's a beast in battle, her bro-in-arms the legendary hero Herni is even better. The man just slays.

    4rTnRaV.jpg

    I was looking at this auto resolve result saying holy **** repanse, until someone else pointed out he has twice the kills. Beasts both.

    Economy is very easy with her, so many regions around her start with trading resources, so many factions willing to trade. A fully confederated Louen was ok confederating with me after about 50 turns. It was stupid easy.


  • Registered Users, Registered Users 2 Posts: 21,744 ✭✭✭✭Tony EH


    So, started a Chaos campaign in Warhammer II and it's a pain in the arse. Fielding armies means you're always in the red and you can never get decent stacks.

    Plus any city you raze is taken over in the next turn.

    It's like a game of uber frustrating whack-a-mole.

    Any tips?


  • Registered Users, Registered Users 2 Posts: 12,775 ✭✭✭✭Gbear


    Tony EH wrote: »
    So, started a Chaos campaign in Warhammer II and it's a pain in the arse. Fielding armies means you're always in the red and you can never get decent stacks.

    Plus any city you raze is taken over in the next turn.

    It's like a game of uber frustrating whack-a-mole.

    Any tips?

    Don't play Chaos tbh.

    It's a half-baked faction and they're not going to fix it until game 3 comes out, or just before.

    Another alternative is have a look around online for mods that will make it playable.

    That was the first DLC made by Creative Assembly released at launch, it was released on launch day, and has never been up to snuff.

    To be fair to them, they've learned since then and the DLC has gotten better and better.


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  • Registered Users, Registered Users 2 Posts: 43,608 ✭✭✭✭ancapailldorcha


    Gbear wrote: »
    Don't play Chaos tbh.

    It's a half-baked faction and they're not going to fix it until game 3 comes out, or just before.

    Another alternative is have a look around online for mods that will make it playable.

    That was the first DLC made by Creative Assembly released at launch, it was released on launch day, and has never been up to snuff.

    To be fair to them, they've learned since then and the DLC has gotten better and better.

    Agreed. Modern Chaos just shatter when they hit Kislev and/or the Empire. I saw only a tiny fragment of a single stack in Sylvania in my last ME campaign.

    The foreigner residing among you must be treated as your native-born. Love them as yourself, for you were foreigners in Egypt. I am the LORD your God.

    Leviticus 19:34



  • Registered Users, Registered Users 2 Posts: 21,744 ✭✭✭✭Tony EH


    I nuked the original save game as it was just pointless. But started up a new one and managed to get Norsca and Wintertooth to form a large confederation and keep the Reich busy. But, I am again still stuck around the Kislev area running from town to town and trying to "re-chaos" places constantly, although that particular faction is brown bread.

    I can only assume that CA didn't really think this one through. It's a real pity because playing as Chaos is potentially quite a lot of fun.

    It's queer though, because Chaos in the original Warhammer game were a right pain in the arse and could sweep the map pretty effortlessly.

    I also didn't expect to have to fight Chaos while actually being Chaos, which happens at turn 100 or so. That particular mechanic sucks absolute balls.


  • Registered Users, Registered Users 2 Posts: 12,775 ✭✭✭✭Gbear


    Game 3 is likely going to be heavily focused on Chaos, with the current Chaos Warriors factions drastically improved, and Sigvald one of the Lords for 4 chaos-god-aligned factions, and the new map featuring the Chaos wastes and the East of the Warhammer world heavily.

    Unfortunately we're just going to have to wait until probably 2021 for that.

    Still, there's lots of other great factions to play. And there's mods, although I haven't bothered with any yet.
    I think SFO (steel and faith overhaul) is one of the most comprehensive mods and might be worth a look.

    Norsca are much more rounded and fun to play, if you've an itch to play the baddies (although still not perfect, and will hopefully, along with Beastmen and Wood Elves, get a serious looking at to bring them up to the standard of the other factions).

    If you wanted to try something a little different, maybe choose Kholek and beeline for Ulthuan. Grab the Sword of Khaine (you'll have to defeat whoever is holding it once it's claimed), and then you'll be an absolute monster.


  • Registered Users, Registered Users 2 Posts: 43,608 ✭✭✭✭ancapailldorcha


    As far as I know, the Greenskins are getting the next rework and not before time I might add.

    The foreigner residing among you must be treated as your native-born. Love them as yourself, for you were foreigners in Egypt. I am the LORD your God.

    Leviticus 19:34



  • Registered Users, Registered Users 2 Posts: 21,744 ✭✭✭✭Tony EH


    Gbear wrote: »
    Game 3 is likely going to be heavily focused on Chaos, with the current Chaos Warriors factions drastically improved, and Sigvald one of the Lords for 4 chaos-god-aligned factions, and the new map featuring the Chaos wastes and the East of the Warhammer world heavily.

    Unfortunately we're just going to have to wait until probably 2021 for that.

    Still, there's lots of other great factions to play. And there's mods, although I haven't bothered with any yet.
    I think SFO (steel and faith overhaul) is one of the most comprehensive mods and might be worth a look.

    Norsca are much more rounded and fun to play, if you've an itch to play the baddies (although still not perfect, and will hopefully, along with Beastmen and Wood Elves, get a serious looking at to bring them up to the standard of the other factions).

    If you wanted to try something a little different, maybe choose Kholek and beeline for Ulthuan. Grab the Sword of Khaine (you'll have to defeat whoever is holding it once it's claimed), and then you'll be an absolute monster.

    Haven't bothered with any mods for WHII yet except for a camera mod. I have only just started the game after getting it cheap on Steam and when straight to Mortal Empires. Might see if there's a mod that limits the whack-a-mole aspect of the Chaos campaign.

    As for playing the baddies, that's where the most fun is. Love the Crooked Moon goblins too. The voice acting for them is some of the funniest I've heard in any Total War game.

    Tried playing the Reich once or twice, but they become boring quickly. But Franz saying "Summon the Elector Counts" always brings a smile to my face for some reason. I have no idea what he's on about though.


  • Registered Users, Registered Users 2 Posts: 43,608 ✭✭✭✭ancapailldorcha


    Have to say that I'm really enjoying Repanse. Don't like fighting the Tomb Kings (They always seem to like me no matter which race I play). She's an absolute monster as is Henri.

    The foreigner residing among you must be treated as your native-born. Love them as yourself, for you were foreigners in Egypt. I am the LORD your God.

    Leviticus 19:34



  • Registered Users, Registered Users 2 Posts: 21,744 ✭✭✭✭Tony EH


    Um, so my current Chaos campaign went much better this time, probably cos I kept throwing money at my Norsca allies, who kept the coastal regions busy. I also kept Middenheim (or somebody) onside with a few quid now and then. But they later declared war on Norsca, dragging me into it. :rolleyes:

    I knocked the Reich back to about 4 settlements and killed all the rat people, who were stinking up my lovely corruption with their nonsense.

    Then the Reich went gangbusters spamming units at my lads and that was it.

    I ended up completely corrupting Kislev and on to a bit in the west, but by that time the whole of the Empire were at war with me and the Dwarves too, with the Vamps getting narky as well. So better results than my first attempt, for sure, but always doomed to failure I spose.

    Chaos is definitely a "broken" campaign, but I have to say it's been one of the most challenging Total War campaigns I've played. But I'd say trying to win a Mortal Empires game with them is nigh on impossible.


  • Registered Users, Registered Users 2 Posts: 12,775 ✭✭✭✭Gbear


    Tony EH wrote: »
    Um, so my current Chaos campaign went much better this time, probably cos I kept throwing money at my Norsca allies, who kept the coastal regions busy. I also kept Middenheim (or somebody) onside with a few quid now and then. But they later declared war on Norsca, dragging me into it. :rolleyes:

    I knocked the Reich back to about 4 settlements and killed all the rat people, who were stinking up my lovely corruption with their nonsense.

    Then the Reich went gangbusters spamming units at my lads and that was it.

    I ended up completely corrupting Kislev and on to a bit in the west, but by that time the whole of the Empire were at war with me and the Dwarves too, with the Vamps getting narky as well. So better results than my first attempt, for sure, but always doomed to failure I spose.

    Chaos is definitely a "broken" campaign, but I have to say it's been one of the most challenging Total War campaigns I've played. But I'd say trying to win a Mortal Empires game with them is nigh on impossible.

    I can see why you keep going back to it because the Chaos roster, as limited as it is without Daemons or god-aligned units, is still phenomenal, and Archaon and Kholek are devastating. Even Sigvald might be a bit better now with the repeated buffs to foot lords.

    In SFO he has like 80-70 A/D and a gold shield, as well as regen on his armour, so hopefully we'll start to see that kind of thing when they get their lick of paint.

    One of my favourite challenges is fighting off the Chaos invasion of Lustria in Mortal Empires with Tehenauin and his skink-boys. Chosen vs skinks is quite a test, but I've found you can make a pod of skirmishers that do quite well, with Chameleon Skinks alongside Salamanders or Razordons.


  • Registered Users, Registered Users 2 Posts: 21,744 ✭✭✭✭Tony EH


    Gbear wrote: »
    I can see why you keep going back to it because the Chaos roster, as limited as it is without Daemons or god-aligned units, is still phenomenal, and Archaon and Kholek are devastating. Even Sigvald might be a bit better now with the repeated buffs to foot lords.

    In SFO he has like 80-70 A/D and a gold shield, as well as regen on his armour, so hopefully we'll start to see that kind of thing when they get their lick of paint.

    Sigvald is a beast. He's the Lord I started with. I managed to defeat three 20 stacks of Reich units with my 20 stack of Chosen under him. I couldn't believe it. I was in a crap state at the end though. I've been trying to unlock Archeon, but have been mistakenly hitting the "slaughter" captives button instead of the "sacrifice" button, so he's still greyed out. :rolleyes:

    Haven't looked at SFO yet. I've only just started on the vanilla game.


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  • Registered Users, Registered Users 2 Posts: 12,775 ✭✭✭✭Gbear


    Tony EH wrote: »
    Sigvald is a beast. He's the Lord I started with. I managed to defeat three 20 stacks of Reich units with my 20 stack of Chosen under him. I couldn't believe it. I was in a crap state at the end though. I've been trying to unlock Archeon, but have been mistakenly hitting the "slaughter" captives button instead of the "sacrifice" button, so he's still greyed out. :rolleyes:

    Haven't looked at SFO yet. I've only just started on the vanilla game.

    I suppose the main thing with foot lords is getting around the place in pitched battles and getting run over by mounted units and monsters, but once they're in combat against other infantry the likes of Grombrindal, Ungrim, Grimgor and Sigvald absolutely wreck the gaf.


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