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Anthem

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Comments

  • Registered Users, Registered Users 2 Posts: 13,426 ✭✭✭✭gimli2112


    Opinions, everyone's got them. I played the beta but it didn't grab me, it's the kind of game I like but just decided against it. I have no real issue with it other than I have enough on the go at present. I'd be surprised however if I don't pick it up at some point.


  • Registered Users, Registered Users 2 Posts: 5,575 ✭✭✭ZiabR


    That video is nonsense. 70% of the problems he mentions are non existent on Xbox One X.


  • Registered Users, Registered Users 2 Posts: 7,531 ✭✭✭Icyseanfitz


    ZiabR wrote: »
    I have been reading a huge amount about this game in the last few days and something is standing out for me. EA.

    It seems that this game is getting bad rap because the parent company is EA. I personally despise EA but I need to give Bioware the benefit of the doubt. They are one of my favourite developers so I think it is grossly unfair to brand this game a complete failure because EA are involved.

    This game is just like The Division, Destiny etc. I am sick to death of the comparison between The Division and Anthem. People really do have a short memory for The Division. Its launch was a mess. It had no end game and was very light on content. It took Ubisoft 3 years to get The Division right. Now everywhere I look people say that The Division 2 will be a much better game than Anthem. Anthem deserves some time to tweak and add new content just like other games have done.

    No one is forcing anyone to play this game. If you have not played any of the Betas or the Early access then you don't really have any right to be posting in here or bashing a game you know nothing about. You can read all you want, but until you have played the game you should reserve judgement.

    I am enjoying my time with it so far and I can see that under the cracks there is the bones is a very good game. It is going to take time to get things right, I think Bioware deserve that.

    i would have classed myself as the same as you with regards to bioware, at least up until this release. But why would you have blind faith in a developer making something so completely removed from what they are good at and known for?

    it would be like rockstar making a driving sim game, should we all adore and love it just because its rockstar


  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr


    i would have classed myself as the same as you with regards to bioware, at least up until this release. But why would you have blind faith in a developer making something so completely removed from what they are good at and known for?

    it would be like rockstar making a driving sim game, should we all adore and love it just because its rockstar

    Horizon Zero Dawn, came from a studio that primarily made FPS games
    and in your own mentions, didn't plenty of people have to eat their words when rockstar released one of the best table tennis games ever?

    I dont think anyones saying we should all love it, just cause its bioware, but they at least deserve a fair assessment.


  • Registered Users, Registered Users 2 Posts: 7,531 ✭✭✭Icyseanfitz


    Horizon Zero Dawn, came from a studio that primarily made FPS games
    and in your own mentions, didn't plenty of people have to eat their words when rockstar released one of the best table tennis games ever?

    I dont think anyones saying we should all love it, just cause its bioware, but they at least deserve a fair assessment.

    HZD came out to overall critical and commercial success, it was a great game, also Guirrilla games made single player story driven games, bar perspective thats what HZD is. Rockstars table tennis came out, again great little game and reviewed as such. No one just assumed they would be great games however, they came out, they where great, sold well because of that.

    Ive played the "demo" and open beta for this, never mind the bugginess, but i would agree with most reviews ive seen so far in that it seems to be all about the endgame with little to no fun in between. imo thats a complete waste of what bioware is good at.


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  • Registered Users, Registered Users 2 Posts: 709 ✭✭✭goon_magee


    i would have classed myself as the same as you with regards to bioware, at least up until this release. But why would you have blind faith in a developer making something so completely removed from what they are good at and known for?

    it would be like rockstar making a driving sim game, should we all adore and love it just because its rockstar

    I don't think that's what he is saying, I think he is saying they deserve the benefit of the doubt due to their pedigree rather than just blindly assuming it's a bad game as a lot of people are. It's not a question of anyone saying you must adore Anthem, it's a question of saying here is a game from a developer with an amazing back catalogue, wait and see how it pans out.

    Same way if Rockstar were to make a driving simulator as you say, I wouldn't have blind faith but I'd recognise the pedigree of the developer and reserve judgement due to the general quality of their output.


  • Registered Users, Registered Users 2 Posts: 7,531 ✭✭✭Icyseanfitz


    goon_magee wrote: »
    I don't think that's what he is saying, I think he is saying they deserve the benefit of the doubt due to their pedigree rather than just blindly assuming it's a bad game as a lot of people are. It's not a question of anyone saying you must adore Anthem, it's a question of saying here is a game from a developer with an amazing back catalogue, wait and see how it pans out.

    Same way if Rockstar were to make a driving simulator as you say, I wouldn't have blind faith but I'd recognise the pedigree of the developer and reserve judgement due to the general quality of their output.

    which is all well and good with a developer that doesnt really put a foot wrong (aka rockstar, CDPR), bioware however (and i say this as a life long fan) have made plenty of missteps in their more recent games, DA2, inquisition (not bad but a bit meh) and Andromeda (didnt hate as much as everyone else but again, meh)


  • Registered Users, Registered Users 2 Posts: 709 ✭✭✭goon_magee


    HZD came out to overall critical and commercial success, it was a great game, also Guirrilla games made single player story driven games, bar perspective thats what HZD is. Rockstars table tennis came out, again great little game and reviewed as such. No one just assumed they would be great games however, they came out, they where great, sold well because of that.

    Ive played the "demo" and open beta for this, never mind the bugginess, most reviews ive seen so far say its pretty much all about the end game loop, imo thats a complete waste of what bioware is good at.

    In that sense to me Rockstar Table Tennis was a waste of what Rockstar are good at...making open world games. A studio diversifying their output doesn't equate to a waste, and doesn't mean they won't continue to put out more of what they are traditionally known for.


  • Registered Users, Registered Users 2 Posts: 7,531 ✭✭✭Icyseanfitz


    goon_magee wrote: »
    In that sense to me Rockstar Table Tennis was a waste of what Rockstar are good at...making open world games. A studio diversifying their output doesn't equate to a waste, and doesn't mean they won't continue to put out more of what they are traditionally known for.

    except table tennis was a tiny side project made by rockstar san diego not north who makes gta


  • Registered Users, Registered Users 2 Posts: 709 ✭✭✭goon_magee


    except table tennis was a tiny side project made by rockstar san diego not north who makes gta

    I'm aware of that, but it was you brought up the Rockstar/Table tennis comparison, which is now a bit moot based on your last point.


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  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr


    except table tennis was a tiny side project made by rockstar san diego not north who makes gta

    I might be wrong,but I think that table tennis was essentially the first run of the game engine that would go on to power the GTA and red deal series. rather than a side project, it was the foundation for everything that came after.


  • Registered Users, Registered Users 2 Posts: 7,531 ✭✭✭Icyseanfitz


    I might be wrong,but I think that table tennis was essentially the first run of the game engine that would go on to power the GTA and red deal series. rather than a side project, it was the foundation for everything that came after.

    you are correct, it was to showcase the engine, not pointless but small and released as a side project.

    The start of this review sums up my problems with this game


  • Registered Users, Registered Users 2 Posts: 10,580 ✭✭✭✭Riesen_Meal


    goon_magee wrote: »
    In that sense to me Rockstar Table Tennis was a waste of what Rockstar are good at...making open world games. A studio diversifying their output doesn't equate to a waste, and doesn't mean they won't continue to put out more of what they are traditionally known for.

    Was only really made as a tech demo though really for Rstar to learn how to facemap proper faces into GTAIV/RDR/LA Moore

    I actually loved that game... :)

    Edit : what Stonedeaf said


  • Registered Users, Registered Users 2 Posts: 709 ✭✭✭goon_magee


    Fieldog wrote: »
    Was only really made as a tech demo though really for Rstar to learn how to facemap proper faces into GTAIV/RDR/LA Moore

    I actually loved that game... :)

    Edit : what Stonedeaf said

    I loved it also, that's kinda my point. Just cause a studio diversifies doesn't make it a waste or belittle whatever they have done before or intend to do in the future.


  • Registered Users, Registered Users 2 Posts: 7,531 ✭✭✭Icyseanfitz


    goon_magee wrote: »
    I loved it also, that's kinda my point. Just cause a studio diversifies doesn't make it a waste or belittle whatever they have done before or intend to do in the future.

    just for reference, i love bioware and would love for anthem to be a return to form, i really do. I just love bioware games for there stories and fantastic characters and this isnt doing it for me. And unfortunately it is making me question what bioware are anymore.


  • Registered Users, Registered Users 2 Posts: 5,615 ✭✭✭Revoker88


    So this little week of early access may have done a bit of damage to the game going by whats being written here. Be interesting to see if a lot of the bugs get fixed on actual launch on friday.

    Personally im glad,i dont like the idea of having to buy the sub for access like this. Thats a money grab imo. Not gonna lie,was tempted to just get it all week, buy i just dont like the model so didnt want to support it.

    On the plus side i reckon ive seen enough from posters who usually like similar games to me that im interested in the game. Not sure if day 1 but ill be picking it up at some point.


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    EoinHef wrote: »
    So this little week of early access may have done a bit of damage to the game going by whats being written here.

    Thats debatable a lot of people havent played it and hate EA, if you can filter out those from the remaining ones who have played it you might get an idea about it.

    Fwiw IN game is a slick shooter with decent endgame content, IN Menu is not great.

    Also you can be Iron man and it has loading screens.


  • Registered Users, Registered Users 2 Posts: 5,615 ✭✭✭Revoker88


    dreamers75 wrote: »
    Thats debatable a lot of people havent played it and hate EA, if you can filter out those from the remaining ones who have played it you might get an idea about it.

    Fwiw IN game is a slick shooter with decent endgame content, IN Menu is not great.

    Also you can be Iron man and it has loading screens.

    Yeah some people cant get past EA at all,Apex turned out to be good so they seem to be turning there attention to this now.

    I do think the bugs people have been getting,assumimg they will be fixed by launch,are not a good thing for first impressions of the game though. Thats why i think early access was not a good idea unless its launch code.


  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr


    EoinHef wrote: »
    So this little week of early access may have done a bit of damage to the game going by whats being written here. Be interesting to see if a lot of the bugs get fixed on actual launch on friday.

    Personally im glad,i dont like the idea of having to buy the sub for access like this. Thats a money grab imo. Not gonna lie,was tempted to just get it all week, buy i just dont like the model so didnt want to support it.

    On the plus side i reckon ive seen enough from posters who usually like similar games to me that im interested in the game. Not sure if day 1 but ill be picking it up at some point.

    personally, I'm just tired of checking to see if I can play it yet. this staggered release with the mere peasants like myself not getting to see it until a week later is a joke.


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    Calling Table Tennis a side project is a bit reductive to be honest. The RAGE Technology Group, the team that built the engine, are located in the San Diego studio's offices. Having an on-site team build a, shall we say, more basic game with it makes the most sense given the fact it was a new proprietary engine for a new generation of consoles.

    On the subject of Bioware though, it should serve as another reminder that a studio is only as good as the people employed within it. Andromeda may be a "Bioware" game but it was built by the team in Montreal who, up until that point, had only been tasked with helping with the DLC for Mass Effect 2 and 3 and aiding development across the rest of the Bioware group of studios. While it was created by a few key members of the existing Edmonton office, the rest were new hires.

    Anthem, on the other hand, appears to be made by the core Mass Effect team with elements of the Dragon Age and remnants of the Andromeda teams but expectations should still be tempered based on not only the change in genre but also the service model being employed for the title. Judging by some of the comments from folk both here and elsewhere online, it appears those facets have gotten in the way of the game some people, myself included, were still holding out hope for. This is kind of compounded when you watch Blomkamp's short and see how the world and lore that's been created for the game has been arguably squandered in the process.

    It's a bit like how I feel about Destiny really and while I'm happy to shrug and recognise not every game is built for me, it's doesn't change the fact that the outcome is disappointing considering the talent and budget involved.


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  • Moderators, Computer Games Moderators Posts: 14,782 Mod ✭✭✭✭Dcully


    you are correct, it was to showcase the engine, not pointless but small and released as a side project.

    The start of this review sums up my problems with this game

    You should ignore skill up tbh, hes gone form a good guy to a serial whinge bag in the space of a year.
    He raves about whatever game he is getting paid to review, last year he was all over warframe proclaiming it as one of the best games of all time, making videos of himself rubbing shoulders with the devs on evenings out and it their studio etc.We heard nothing from him about warframe since,makes you wonder? thats just one example about him and the way he operates lately.


    I could link countless videos to totally counter what these negative videos are saying.

    Its simple if you enjoy looter shooters you have easily one of the very best on the market in anthem [once you get past the poor campaign]
    Yes the campaign is annoying as fcuk and merely serves as a tutorial albeit a frustrating one but once you get past that your immersed into ma great looter shooter where suddenly you dont have to deal with all those annoying things about the campaign.
    No more mindless NPC discussion, walking her to go there for another loading screen etc etc.
    Thats all gone as it was intended at endgame and the game ONLY begins at endgame.

    Also just to say , a lot of people seem to think your grinding to lvl 30 before you are at endgame simply not true.
    Once you finish the campaign around lvl 21-24 you will start to see masterwork drops and gain access to legendary contracts strongholds, freeplay and world events all rewarding interesting loot.


    Bottom line : if like me you enjoy looter games and wish to play them far beyond your typical 20 hours game then this is a great game get your fix with.
    If you enjoy visceral combat chaining combos be it solo of with a 4 man team all while acquiring ever increasing powerful loot that shapes your possible builds with a real sense of progression then Anthem is a great game for you.
    Ignore talk about story,campaign, hell even ignore some of the issues, the game is not officially released yet until Friday where the devs have posted detailed info on fixes coming for release day.

    Then take a look at the roadmap for this live service, its an ongoing ever expanding world, no more paid DLC.

    I dont care who makes the game, its just great fun once you hit that endgame loop.

    Ofcourse im biased towards looter games, monster hunter world, diablo3 path of exile,the division and world of warcraft are my top played games of all time.
    I know what makes a good loot game and this is one of them.

    Its a crying shame so many will be put off because of large EA sign at the entrance door and also the annoying campaign with issues that puts people off and cant be arsed to playthough.


  • Registered Users, Registered Users 2 Posts: 13,426 ✭✭✭✭gimli2112


    I was just going to post the same, well with a lot less words. I really liked skill up but he hates everything vehemently now. Can't watch him anymore.
    Plus his videos go on forever


  • Moderators, Computer Games Moderators Posts: 14,782 Mod ✭✭✭✭Dcully


    Yeah sorry, i didnt realise i had said so much until i clocked post :o

    Just had 3 masterworks and 8 Epics drop from a legendary contract :P


    Anthem-Screenshot-2019-02-20-17-56-30-17.png


  • Registered Users, Registered Users 2 Posts: 10,768 ✭✭✭✭degrassinoel


    a few reviews are up on metacritic, it's better than average but not that great either, few more days for the proper average -70- atm

    https://www.metacritic.com/game/pc/anthem?fbclid=IwAR2mDjpH7D9PzYfgh8_eqLEu4JsV2P4gTmC-qvAlvQVWLCvp7J_K39-MSUo


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    Got my 1st Masterwork Avenging Herald.

    200% damage whilst hovering :eek:

    I am Dirty Harry with wings ffs


  • Registered Users, Registered Users 2 Posts: 9,455 ✭✭✭EoinMcLovin


    The day one patch will be going live in the next few hours, will be around 6gb. Also it was announced during the stream that there will be stronghold vanity chests in a future update. Will require keys which are gathered by completing dailies. All members with a key unlock a chest for everyone . 4 chests per stronghold with around 100 items to collect. Will include armor pieces, vinyls and emotes and there will be no duplicates.

    More info from stream

    - Next content patch, introducing replaying story missions on a highly increased difficulty, and more, with new enemies balanced for level 30 on all six difficulty levels.
    - Very detailed 90 day calendar scheduled to post next week, detailing content drops and quality of life fixes.


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    The day one patch will be going live in the next few hours, will be around 6gb. Also it was announced during the stream that there will be stronghold vanity chests in a future update. Will require keys which are gathered by completing dailies. All members with a key unlock a chest for everyone . 4 chests per stronghold with around 100 items to collect. Will include armor pieces, vinyls and emotes and there will be no duplicates.

    More info from stream

    - Next content patch, introducing replaying story missions on a highly increased difficulty, and more, with new enemies balanced for level 30 on all six difficulty levels.
    - Very detailed 90 day calendar scheduled to post next week, detailing content drops and quality of life fixes.


    The theiving basta......waits that kinda cool.

    EDIT list from elsewhere.
    Here are the highlights from the stream:

    Day One patch "Aardvark" should be out between 8pm and 10pm EST (4-6 hours from start of stream) and is about 6gb in size
    The team is evaluating options for a stats page, news soon.
    There are no plans in the short term for allowing players to do anything while downed, at least 6 weeks before any decisions here
    Talking about new support abilities (L1+R1) in the short term, new Ultimates are harder to get right so not any time soon.
    Discussions around a map ping system like in Apex Legends
    Text chat and accessibility options for non-voip users are on the table, details in a few weeks
    New arrows on the edges of the compass (top center UI) alert players to enemies behind them
    Electricity does +50% damage to shields, Frost does +25%
    Looking into crossplay, it's feasible on the back end but they need acceptance from the console manufacturers (good luck PS4)
    For the patch after this one: Stronghold Vanity Chests. A "Random Exhaustive" chest that spawns after you finish a stronghold. 4 chests spawn, each player can open one. For each chest opened, all players get a vanity item including vinyls and emotes. Chest keys are earned from daily challenges. "Random Exhaustive" chest loot tables mean you can get all of the items and won't see duplicates.
    Also for the patch after this one: Legendary Mission Replay. Starting with the first few missions, replay them at harder difficulty. This does not include the cutscenes in Fort Tarsis.
    To replay the "critical path" you must create a new pilot. This should be a bit easier than the first time as unlocks like javelins are account wide. (Not ideal imo)
    Detailed 90-day roadmap should be out within the next week. They want to share more details with us but they need to watch what they say as they are a publicly traded company and are beholden to their investors and the SEC.
    Armor set bonuses are on the table but not any time soon


  • Registered Users, Registered Users 2 Posts: 9,455 ✭✭✭EoinMcLovin


    dreamers75 wrote: »
    The theiving basta......waits that kinda cool.

    EDIT list from elsewhere.

    Day one patch is now available


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    Hey Freelancers,



    For those of you who have been playing the Early Access version of the game, we wanted to let you know that a Day 1 Patch is on its way. The patch will deployed before worldwide launch. On February 22, 2019, the game will include the following fixes and our Live Service officially begins. This is a comprehensive list of all changes in this update. If you notice anything missing please let us know and we can get it added.



    This update is just the beginning of us making improvements to Anthem.



    Day One Patch Notes


    High level fixes

    Decreased loading times for older disk drives
    Fixed many infinite loading screens
    Fixed multiple challenges not tracking properly
    A number of issues have been fixed that were causing players to disconnect or crash
    Weapons and gear now have numbers present for modifiers


    General Fixes and Improvements

    Loot Reveal and Expedition Summary now correctly play during the end of expedition screen.
    The gather party mechanic has been made more lenient in a number of situations
    At the end of expedition screen players will no longer get stuck on "Recording Victories" or "Skipping All".
    Game no longer hangs in Javelin menu when unlocking the second, third or fourth javelin
    During the mission “What Freelancers Do” dying after killing Junkmaw & freeing Arcanists leaves you unable to progress, this has been fixed
    Challenges now unlock for players at the correct levels
    Fixed some camera issues during cutscenes
    Legendary Contracts can now be accepted from the Social Hub contract board
    Some enemies have had their shield values decreased
    Loot now properly drops for players who are downed
    The texture quality on the NPC Prospero has been improved
    Final boss of strongholds now drop loot instead of only being shown on the end of expedition screen
    Fixed the time outs on echoes and relics to prevent griefing and to handle disconnections properly
    Players can no longer fall through the floor during the 3rd trial in the Fortress of Dawn
    Completing the tutorial expedition will now show the correct Ranger appearance
    After disconnecting, rejoining an expedition will now place you back into a squad if you were in one previously
    Corrected an issue where players could not interact with each other in the launch bay in certain circumstances
    Corrected an issue during the Mission "Bad Deal" where outlaws won't spawn, blocking progress
    The start of expedition screen has been improved
    Addressed a variety of situations where killing enemies does not properly progress world events
    Opening a chest now increments Tomb of the Legionnaire progress for all squad members present
    Scar snipers can no longer shoot through Storm Shield
    Corrected an issue where players would get stuck on the end of expedition screen in some situations
    Players will no longer get disconnected if joining the "Finding Old Friends" mission while the cinematic is playing
    Addressed a number of situations where players can get stuck on the environment in the launch bay
    Increased the damage of the electric status effect
    Corrected an issue where the Shield of Dawn could be crafted with less materials then intended in some situations
    The Platinum Mission feat now grants completion as intended
    Status effects can more reliably be applied to Titans
    Fixed loading animations on Marksmen Rifles
    Players can now access the Vault from the Forge
    Swimming into jellyfish underwater no longer leaves a visual effect stuck on players.
    Idle animations will no longer sync up over time in the Launch Bay
    Haluk is no longer dual-wielding canes in the epilogue scene
    Corrected an issue where players could not interact with each other in the launch bay in certain circumstances
    Fixed an issue that could cause players in the launch bay to have identical emotes and be unable to use them
    Interceptor melee ability animations will no longer stretch out in certain situations
    Corrected an issue where the default Ranger appearance doesn't preview in the forge in some situations
    All animations now play as intended in the Forge
    Players can now enter the Tomb of Gwanes while in a party
    The default Javelin wear state has been changed from "Dirty" to "Old"
    Sentinel Loyalty 2 text no longer incorrectly states that it will lead to a larger vault
    Picking up ammo from the ground now properly gives you 30% of that ammo back into both the current magazine and the maximum spare ammo
    Fixed a bug where some global (Javelin Icon) inscription bonuses were not being properly applied to the Javelin and other gear/weapons.
    Fixed some issues that could cause the Armor Pip count on the UI to break and not display properly


    Strongholds

    Fixed an issue that would cause a Stronghold server crash after defeating the last boss
    Temple of Scar - Players can no longer get stuck in the mined tunnel in the explosives room
    Temple of Scar - Players can no longer be blocked from entering the explosives room due to fog wall
    Fixed Tyrant Mine so people that join the stronghold in-progress do not end up locked away from their team
    Adjusted lighting in Tyrant Mine underwater section to make it easier to navigate to the exit
    The Swarm Tyrant will no longer get stuck in the side cave entrances in some situations
    Corrected an issue where players would spawn into different areas of the Tyrant Mine in certain situations
    Implemented more safeguards to stop players from going AFK in Strongholds


    Challenges

    Only Masterwork items can now be used to progress Masterwork challenges as intended
    Corrected an issue where some Challenges track progress simultaneously instead of incrementally, as intended. (ex: Blast Missile I and then Blast Missile II instead of both incrementing at the same time


    Gear and Weapons

    After having 1st pilot unlock suit after tutorials, creating a new pilot and going to forge no longer causes load screen hang
    Ice damage bonuses are now correctly applied on ice gear
    Suit-wide bonuses from inscription are now functioning properly
    Players can no longer salvage equipped items
    Javelin specific gear and/or weapons are no longer able to be used on javelins they aren't intended for
    Corrected an issue where in some circumstances Masterwork Components do not have any inscriptions
    The Endless Siege Masterwork Autocannon no longer displays a damage increase of 0% in its tooltip
    Suit-wide specific weapon ammo bonuses coming from infusions are now correctly applied
    A Network Error Message no longer appears when opening an item chest in the second tutorial
    Colossus shoulder gear will now share the appearance of the rest of the javelin as intended
    Deadeye has increased spare ammo 10 -> 20
    Cloudburst has had increased damage 16.3 -> 21
    Torrent has had increased damage 22.2 -> 28.6
    Lightning Strike’s pre-visualization will now accurately depict that the explosion snaps to the ground.
    (Ranger) Inferno Grenade base damage 130 -> 175
    (Interceptor) Cryo Glaive base damage 20 -> 50
    (Storm) Living Flame base damage 50 -> 60
    (Storm) Glacial Beam base damage 150 -> 120
    (Storm) Arc Burst secondary damage 100 -> 150
    (Ranger) Pulse Blast base damage 225 -> 300, and now deals extra damage to Shields (previously did extra damage to Armored).
    (Ranger) Blast Missile now properly scales up in damage as the item level increases
    (Interceptor) Melee attacks now have some minor resistance penetration
    Large Area of Effect abilities will better register multi-kill activities for challenges and medals
    Spark Dash functionality has been significantly improved when the target enemy is at a different height (above/below) the Interceptor.
    Several gear pieces that had missing primer or detonator icons have been fixed.
    Interceptor
    Tempest Strike - Detonator Icon
    Spark Dash - Detonator Icon
    Venom Spray - Primer Icon
    Detonating Strike - Primer Icon
    Colossus
    Lightning Coil - Detonator Icon
    Shock Coil - Primer Icon
    Flamethrower - Primer Icon
    Several improvements have been made to ensure gear use on PC prioritizes turning the Javelin towards the reticle when used rather than casting in front of the Javelin's current direction.


    Javelins

    The Colossus javelin is now able to activate its shield more quickly after using an ability or firing a weapon
    The Storm javelin now reacts to getting hit when its shields are up
    Fixed an exploit that allowed the Storm's ultimate attack to be used more times than intended
    The Colossus exo can now shield and revive at the same time
    Interceptor Combo Aura has been increased in power and now has a damage over time component
    Ranger melee now has a cooldown when striking in the air
    The Target Beacon ability now correctly seeks targets
    Spark Dash and Venom Spray now target based on player cursor instead of character facing. This should also improve the travel path of Spark Dash.
    The Colossus will no longer be knocked out of the sky in some situations when the attack was blocked by their shield


    Combos + Status Effects

    Combo indicator icons above creatures now are correctly removed when detonated.
    When a Storm detonates an electric status effect the chained electric effect now correctly deals damage.
    Combo damage now penetrates resistances


    Crafting

    Non-Masterwork materials purchased from the crafting store now show as their proper rarity instead of incorrectly showing as Masterwork
    A number of javelin components that had different icons for their recipes and the actual items are now the same
    The Battle Cry gear recipe now has the correct description
    Fixed Spark Beam gear having the wrong description when being crafted
    Crafting recipes are now sorted alphabetically
    The items in the crafting store are now sorted by type to be clearer


    Controls

    Additional Mouse and Keyboard control improvements have been made


    UI

    Some conversations were not popping up the reputation points post conversation completion, this has been fixed
    The squad screen now displays the correct information for each player
    Fixed a number of issues where subtitles will no longer get stuck on the screen after dialogue has finished as often
    Settings should no longer reset upon exiting and restarting the game on Xbox One
    Motion blur can now correctly be turned off
    The Electric Status Effect now shows scaled damage properly
    An option has been added to hide the Squad Member HUD
    The edge of the compass will now pulse to indicate enemy locations
    A notification has been added in Fort Tarsis if a player's vault is at the cap of 250 items
    On the "Repair the Strider" step of "A Cry for Help" the search radar has been adjusted to correctly lead the player to all 4 tools
    Primer and Detonator icons have been added to all Interceptor gear
    Corrected a user interface issue where a player’s ultimate would show as available when it isn't
    Toggling the HDR option now properly prompts the Apply Changes button
    Player banners should now display correctly
    Camera shake slider has been added to settings menu
    Players may now track 10 challenges instead of 5
    An option to adjust screen boundaries on consoles has been added
    Changing a player banner through the banner menu now properly saves the selection
    Health, cooldowns, and key bindings now light up on supported keyboards
    Players will now receive more clear messaging when a squad is disbanded or are kicked from a squad
    Squad leaders will no longer always show as ready
    The icon for players in a downed state will no longer appear in cutscenes
    Cypher Annotations will now appear for more than one player if they are looking at it simultaneously
    Removed mentions of respawning on the player UI when they die in a restricted respawn area
    The Player Banner now updates immediately when updated from the squad screen
    Fixed a number of situations where a combo will trigger but no combo floating text appears
    Pressing esc to pass a notification screen no longer opens up the in-game menu
    Quick chat messages will no longer appear from an ignored player
    Removed a message from the mailbox which incorrectly stated that messages will be removed after 3 days
    A number of inscription icons have been updated to properly reflect whether they are Javelin specific or not
    Corrected an issue where players could not change loadout names on PC
    Players no longer need to exit and re-enter the forge for loadout names to update
    The on-screen VOIP indicator which shows a player speaking will no longer be active if that player is muted

    Patch notes.


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  • Registered Users, Registered Users 2 Posts: 1,937 ✭✭✭ewj1978


    Did anyone see the reddit post about HDD activity. Game is constantly read/writing to the HDD. Can't link it as im in work but google away!

    Edit* here it is: https://www.reddit.com/r/AnthemTheGame/comments/arp3su/in_a_two_hour_session_the_game_read_610gb_from_my/


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