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Destiny General Discussion Thread

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  • Registered Users, Registered Users 2 Posts: 8,050 ✭✭✭sniper_samurai


    Destiny 1 & 2 are down for 4 hours maintenance starting at 4pm.


  • Registered Users, Registered Users 2 Posts: 13,426 ✭✭✭✭gimli2112


    There was a time a post like this would drive me crazy. Now I just get on with life. One of the advantages of D2 not being so addictive.


  • Registered Users, Registered Users 2 Posts: 593 ✭✭✭cavemeister


    Xur is selling some pretty sweet gear this week:

    Location:
    Titan - The Rig

    Gear:
    Hard Light
    Lucky Raspberry
    Synthoceps
    Karnstein Armlets.

    I actually need 3 of these!


  • Registered Users, Registered Users 2 Posts: 1,781 ✭✭✭PetKing


    I actually need 3 of these!


    Same! I've been getting the same 4 (not actually, but feels that way) exotics since the game launched!


  • Registered Users, Registered Users 2 Posts: 4,470 ✭✭✭SolvableKnave


    Just need the...

    giphy.gif


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  • Registered Users, Registered Users 2 Posts: 48,124 ✭✭✭✭Mitch Connor


    Calus Throne room challenge mode
    All four plates have to be activated at the same time in the damage phase

    Absolutely rubbish mechanic - just makes the fight much longer as you get four times less DPS each run

    Very disappointed with the challenge design in D2 - Feels like they are completely tacked on afterthoughts, rather than built in to the original design choices.


  • Moderators, Computer Games Moderators, Music Moderators, Regional Midlands Moderators Posts: 24,160 Mod ✭✭✭✭Angron


    That sounds incredibly tedious.


  • Registered Users, Registered Users 2 Posts: 4,470 ✭✭✭SolvableKnave


    Calus Throne room challenge mode
    All four plates have to be activated at the same time in the damage phase

    Absolutely rubbish mechanic - just makes the fight much longer as you get four times less DPS each run

    Very disappointed with the challenge design in D2 - Feels like they are completely tacked on afterthoughts, rather than built in to the original design choices.

    Why, it appears, they couldn't have built the Raid the way they did KF. Build it once with the challenges included, then just turn them off for respective rotation.


  • Registered Users, Registered Users 2 Posts: 48,124 ✭✭✭✭Mitch Connor


    Also, I think the challenge modes were great fun in Wrath of the Machine. The final boss one could be bit of a pain, but when your team was on top of it - damn it was fun. Soundtrack was amazing, running, jumping, gunning, supers everywhere all the time. SO MUCH FUN.

    Anyway....

    Iron Banner tonight! PVP-TIME!


  • Posts: 0 [Deleted User]


    Not a single post about the DLC streams...fair to say D2 is dead in the water


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  • Administrators, Computer Games Moderators, Sports Moderators Posts: 32,788 Admin ✭✭✭✭✭Mickeroo


    AdamD wrote: »
    Not a single post about the DLC streams...fair to say D2 is dead in the water

    I read a summary of the first one last week and it pretty much ended any chance of me getting the season pass tbh. :(


  • Registered Users, Registered Users 2 Posts: 13,426 ✭✭✭✭gimli2112


    Saw a couple of videos from Datto and MsSoowatts. Think they were flown out to Japan. Seriously underwhelmed Watts pulled a video she had done on the DLC after the stream and posted a more critical one.
    Tbh I really don't know why I played D1 for 3 years but I did and whatever reason it was D2 doesn't have it.


  • Moderators, Computer Games Moderators Posts: 14,785 Mod ✭✭✭✭Dcully


    Watched a bit of the dev stream lastnight and got bored silly,thought id catch up with the news on youtube later instead and its as before sweet f all endgame.

    To me atleast D2 is dead, gutted tbh as i waited for it on PC for so long.


  • Registered Users, Registered Users 2 Posts: 48,124 ✭✭✭✭Mitch Connor


    gimli2112 wrote: »
    Saw a couple of videos from Datto and MsSoowatts. Think they were flown out to Japan. Seriously underwhelmed Watts pulled a video she had done on the DLC after the stream and posted a more critical one.
    Tbh I really don't know why I played D1 for 3 years but I did and whatever reason it was D2 doesn't have it.
    Watts is just on holiday in Japan.

    Watts, TruVanguard, Datta, Mtashed, IGN, GameInformer and some others were invited to seatle to play the game week before last


  • Registered Users, Registered Users 2 Posts: 13,426 ✭✭✭✭gimli2112


    actually that makes a lot more sense, was thinking why the hell did Bungie/Activision fly them all over to Japan?


  • Closed Accounts Posts: 648 ✭✭✭SeanHarty


    Mickeroo wrote: »
    I read a summary of the first one last week and it pretty much ended any chance of me getting the season pass tbh. :(

    I hate the fact that I have the season pass :(

    I'm holding out a slight hope that it improves when the DLC drops and ill go back to it.

    Although when I bought Destiny 2 I decided that I got so much play time out of destiny 1 that the game had already paid for itself.


  • Registered Users, Registered Users 2 Posts: 1,781 ✭✭✭PetKing


    AdamD wrote:
    Not a single post about the DLC streams...fair to say D2 is dead in the water

    Discord was more active in discussing it. Was still a mediocre stream though.


  • Moderators, Computer Games Moderators, Music Moderators, Regional Midlands Moderators Posts: 24,160 Mod ✭✭✭✭Angron


    I've been sort of humming and hawing about getting the DLC, reckon I'll hold off for a little bit to see how it actually turns out first.


  • Registered Users, Registered Users 2 Posts: 48,124 ✭✭✭✭Mitch Connor


    I'm still looking forward to the DLC, and I still have the day booked off work for it (even though it won't drop til 5pm).

    But, it really is disappointing based on what we have seen, and I think that is a huge indictment of Bungie and their design decisions.

    I think Destiny 2 has been a big misstep, with loads of small bad (imo) decisions that have all ran together to bring us a disappointing (imo) package. It feels like the feedback they should have taken from Destiny 1 was just ignored in the creation of Destiny 2.

    I know dev cycles are issues, so to expect CoO to fix the issues people have complained about in D2 is a little too optimistic but:

    1. A lot of the design decisions are, imo, obviously wrong and CoO should have been working on improving on things like the Mod system and Vault from the beginning. Maybe we will still see something on that next week. I doubt it though. What annoys me though is Bungie have said a lot of the feedback they have got has simply confirmed the direction they felt the dev would need to go - if thats the case then what are we not seeing the changes?

    2. A big complaint in D1 was that the content didn't keep up with the players. We were told, with 2 new studios added to the dev cycle, that they were in a far better situation and were confident of providing a much better content road map. Again - we aren't seeing it. CoO doesn't look substantial imo. It looks like it will be a bit of fun for a bit, but not a real shot in the arm of playable content that is requried (and was required at the same point in D1). This looks almost exactly the same problems content wise that D1 had. WHY?

    Additionally, I am bitterly disappointed that PVP isn't getting a refresh or update in this expansion. An expansion based on Osiris, the main focal point behind PVP in D1, and we aren't seeing a PVP change? We aren't seeing a new mode? Sure, I expect us to see some changes based on sandbox changes to weapons, but I'm very disappointed that Bungie looks to have generally ignored PVP, which was in a poor state from launch imo.


  • Registered Users, Registered Users 2 Posts: 593 ✭✭✭cavemeister


    Did you see the new heroic strike part of the stream??

    When it was finished, just before the team opened the loot crate, Deej said "Now lets see this new sweet, sweet loot".. 2 tokens and a armour drop.

    The silence from Deej for the next 5 seconds was deafening!!

    I reckon after the stream, somebody somewhere got their ass kicked by Deej!


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  • Registered Users, Registered Users 2 Posts: 4,470 ✭✭✭SolvableKnave


    Did you see the new heroic strike part of the stream??

    When it was finished, just before the team opened the loot crate, Deej said "Now lets see this new sweet, sweet loot".. 2 tokens and a armour drop.

    The silence from Deej for the next 5 seconds was deafening!!

    I reckon after the stream, somebody somewhere got their ass kicked by Deej!

    The most rewarding Public Event ever: 2 chests with couple tokens and a blue. Wow. Thanks. Bungo be like....



  • Registered Users, Registered Users 2 Posts: 2,005 ✭✭✭OptimusTractor


    At least they're getting the same rewards as us. If it was 2 exotic engrams I'd be calling b*ll****.


  • Registered Users, Registered Users 2 Posts: 2,171 ✭✭✭syboit


    I'm still looking forward to the DLC, and I still have the day booked off work for it (even though it won't drop til 5pm).

    But, it really is disappointing based on what we have seen, and I think that is a huge indictment of Bungie and their design decisions.

    I think Destiny 2 has been a big misstep, with loads of small bad (imo) decisions that have all ran together to bring us a disappointing (imo) package. It feels like the feedback they should have taken from Destiny 1 was just ignored in the creation of Destiny 2.

    I know dev cycles are issues, so to expect CoO to fix the issues people have complained about in D2 is a little too optimistic but:

    1. A lot of the design decisions are, imo, obviously wrong and CoO should have been working on improving on things like the Mod system and Vault from the beginning. Maybe we will still see something on that next week. I doubt it though. What annoys me though is Bungie have said a lot of the feedback they have got has simply confirmed the direction they felt the dev would need to go - if thats the case then what are we not seeing the changes?

    2. A big complaint in D1 was that the content didn't keep up with the players. We were told, with 2 new studios added to the dev cycle, that they were in a far better situation and were confident of providing a much better content road map. Again - we aren't seeing it. CoO doesn't look substantial imo. It looks like it will be a bit of fun for a bit, but not a real shot in the arm of playable content that is requried (and was required at the same point in D1). This looks almost exactly the same problems content wise that D1 had. WHY?

    Additionally, I am bitterly disappointed that PVP isn't getting a refresh or update in this expansion. An expansion based on Osiris, the main focal point behind PVP in D1, and we aren't seeing a PVP change? We aren't seeing a new mode? Sure, I expect us to see some changes based on sandbox changes to weapons, but I'm very disappointed that Bungie looks to have generally ignored PVP, which was in a poor state from launch imo.

    Also looking forward to it. More destiny so can't really complain. I think that CoO and probably the next DLC were already finished/set in stone ages ago, so they were never going to bring any QOL changes or tweaks like better vault.

    The DLC is exactly what I expected, token driven loot, 4x4 pvp, few extra weapons/armour, couple of new strikes and probably a few new and returning exotics. No differences between it and the main D2 game we got. It will take a while for the live team to get stuck it and start weeding out the issues.


  • Registered Users, Registered Users 2 Posts: 48,124 ✭✭✭✭Mitch Connor


    syboit wrote: »
    Also looking forward to it. More destiny so can't really complain. I think that CoO and probably the next DLC were already finished/set in stone ages ago, so they were never going to bring any QOL changes or tweaks like better vault.

    The DLC is exactly what I expected, token driven loot, 4x4 pvp, few extra weapons/armour, couple of new strikes and probably a few new and returning exotics. No differences between it and the main D2 game we got. It will take a while for the live team to get stuck it and start weeding out the issues.

    My main issue with this DLC is that it needed to set the tone of how DLC will be in Destiny 2.

    On that basis, its not looking any different to the score/quality/change of pace we saw with the the DLC in Destiny 1.

    Bungie and Activision claim they were ready for the players in Destiny 2, it has proven and, imo, continues to prove to be massively incorrect.


  • Registered Users, Registered Users 2 Posts: 988 ✭✭✭wexdevil


    So much whinging on the bnet forums and I've only just realised now that it looks like I wont be able to play it until the week after it comes out due to work/being out of the country.


    booooooooooo

    (i havent watched the streams so i'll be going in blind)


  • Registered Users, Registered Users 2 Posts: 4,470 ✭✭✭SolvableKnave


    Watched a Datto vid earlier on the CoO DLC. He thinks, and will most likely be correct, that the DLC will be dismissed and not well received as it does not address any of the issues the playerbase currently sees the game having. For me, I'll take the DLC as it is and base it on that and that alone. How good is the Infinite Forrest. How much replayability is there? How good is the story element. How good are the Strikes and does the Heroic Strike playlist correct some of the issues on that side of the game.

    QoL issues should be correctable with the need for any DLC. It's a whole new game engine allowing for easier and quicker changes within the game. The vault should be returned to Weapon / Armour / General / Consumables. We should have the ability to sort our vaults and have that decision stick. We should be able to mass delete shaders. Those I think should be manageable with on the fly game updates.

    The economy (Rewards and Tokens) will probably require more time to make any significant changes to as they are both intertwined. Fixed rolls are not bad, but there is nothing to do with multiple drops (Still waiting Luke Smith). Location vendors should have an inventory which the player can purchase from using Tokens and Glimmer/Shards. That way the player can buy what s/he wants at a cost. Make it so that any activity completed in a location rewards Location XP which goes towards ranking up said vendor (Devram Kay in EDZ). We can then boost this reputation with location materials. (XP gains would need to be bumped up a little). This way you keep the RNG drops from factions, but also allow players to purchase a specific item from a location vendor at a cost.

    They need to bring back Raid specific perks on weapons / armour. As of right now, the only thing that differentiates raid rewards is cosmetic. These sorts of changes will require more time on Bungies side compared to QoL changes.


  • Registered Users, Registered Users 2 Posts: 48,124 ✭✭✭✭Mitch Connor


    Watched a Datto vid earlier on the CoO DLC. He thinks, and will most likely be correct, that the DLC will be dismissed and not well received as it does not address any of the issues the playerbase currently sees the game having. For me, I'll take the DLC as it is and base it on that and that alone. How good is the Infinite Forrest. How much replayability is there? How good is the story element. How good are the Strikes and does the Heroic Strike playlist correct some of the issues on that side of the game.

    QoL issues should be correctable with the need for any DLC. It's a whole new game engine allowing for easier and quicker changes within the game. The vault should be returned to Weapon / Armour / General / Consumables. We should have the ability to sort our vaults and have that decision stick. We should be able to mass delete shaders. Those I think should be manageable with on the fly game updates.

    The economy (Rewards and Tokens) will probably require more time to make any significant changes to as they are both intertwined. Fixed rolls are not bad, but there is nothing to do with multiple drops (Still waiting Luke Smith). Location vendors should have an inventory which the player can purchase from using Tokens and Glimmer/Shards. That way the player can buy what s/he wants at a cost. Make it so that any activity completed in a location rewards Location XP which goes towards ranking up said vendor (Devram Kay in EDZ). We can then boost this reputation with location materials. (XP gains would need to be bumped up a little). This way you keep the RNG drops from factions, but also allow players to purchase a specific item from a location vendor at a cost.

    They need to bring back Raid specific perks on weapons / armour. As of right now, the only thing that differentiates raid rewards is cosmetic. These sorts of changes will require more time on Bungies side compared to QoL changes.

    So Bungie ignored vast amounts of feedback in Destiny 1, and with their first DLC for Destiny 2 they are going to continue ignoring feedback because they didn't provide any development track to deal with any feedback.

    This seems really fecking poor on their part.


  • Registered Users, Registered Users 2 Posts: 2,549 ✭✭✭jcd5971


    I'll try it before I condemn it, but I'd be worried enough about it's length.

    The only thing is I am getting to play other games as well so it's not a huge negative, got skyrim vr and Wolfe stein 2 so plenty to keep going with.


  • Registered Users, Registered Users 2 Posts: 4,470 ✭✭✭SolvableKnave


    So Bungie ignored vast amounts of feedback in Destiny 1, and with their first DLC for Destiny 2 they are going to continue ignoring feedback because they didn't provide any development track to deal with any feedback.

    This seems really fecking poor on their part.

    Too bloody right they did, and I am in no way apologising / forgiving / making excuses for them. The messed up. The game is now, too casual everybody wins friendly, and it's a crying shame. They said they learnt their lessons from D1 and it's painfully obvious they haven't. To have a sequel in development and NOT be in communication with the Live team (They would have had charts and tables showing what was in development and due for release during the life cycle of D1 from TTK onwards, when the game really turned a corner) is just pi$$ poor management. D2 is not a true sequel to D1, it's a new game in the same universe with the same characters.

    I don't know how (in)feasible it would be, but , ideally, Destiny should be handled like WoW. Each new expansion ADDS to the game, so EVERYTHING is there.

    They have taken the game in a different direction and the upcoming DLC is in that direction too. For better or worse. Fundamental changes to that direction will take time.

    The Live Team did a great job with Destiny 1, hopefully they can do something similar with Destiny 2.

    Bungie are not helping the 'situation' either by being so silent on all the issues that have been raised by the community, or on why they have decided to take the game in the direction they have. A little more communication from them on the much talked about issues and their thoughts, good or bad, on how to address them going forward, would go a long way with the community.


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  • Registered Users, Registered Users 2 Posts: 48,124 ✭✭✭✭Mitch Connor


    On the pvp side it will be interesting to see how much insight the crucible radio guys can get out of them - they did a 3 hour interview with two of the dev leads last weekend. First half released tomorrow, second half on Monday.

    I know there will be fluff, but hopefully some proper insight into design decisions, and hopefully the CR guys will push them some on community response.


This discussion has been closed.
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