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D&D Act One Scene III - Red Moon over Thurmunton

  • 20-11-2017 09:18PM
    #1
    Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭


    Day 1:

    The adventurers leave the city of Soetrard behind them as they venture forth into the farmlands beyond the city gates. Here small local farmers work from dawn to dusk in the fields to feed Soetrard with all the grains, wheat and oats it needs to function on a daily basis.

    The trip is mostly uneventful. Farmers waving at the party, small children pointing and laughing at the halflings and the odd farmer's daughter taken in by the handsome elf.

    That night, with the full moon hanging high in the sky, approaching the fork where the roads to Thurmunton and Cantry separate, the horses stomp and look agitated.

    Saeros and BandyLegs make out eleven figures in the shape of men shambling in the nearby trees, approaching the group slowly. The humans and halflings clearly can't see them yet. The heat from their bodies is low. Saeros makes the conclusion immediately, undead....zombies!!


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Comments

  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    OOC: Clerics, Magic-Users and Elfs, what spells have ye got for today?


  • Closed Accounts Posts: 16,701 ✭✭✭✭Tigger


    Fourier wrote: »
    OOC: Clerics, Magic-Users and Elfs, what spells have ye got for today?

    ooc and rangers lol


  • Closed Accounts Posts: 16,701 ✭✭✭✭Tigger


    ooc range?

    inc steady the horse and draw the bow; headshot on the first one in range or the nearest


  • Registered Users, Registered Users 2 Posts: 6,792 ✭✭✭Mollyb60


    Elin draws her crossbow and locks in a bolt. [ooc: maybe should've practiced a bit I guess!] She gently pulls up her horse, known as Horsey, and tries to find a nice shadow to lurk in.


  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    Tigger wrote: »
    ooc range?

    inc steady the horse and draw the bow; headshot on the first one in range or the nearest
    OOC: You'd know the horses have become agitated, but you can't see the creatures just yet. Only Saeros and BandyLegs can due to heat vision.
    However I'd say Goodie would be suspicious, you could approach forward to check what might be disturbing the horses.


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  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    Mollyb60 wrote: »
    Elin draws her crossbow and locks in a bolt. [ooc: maybe should've practiced a bit I guess!] She gently pulls up her horse, known as Horsey, and tries to find a nice shadow to lurk in.
    Elin finds herself in the shadow of a roadside tree. Perhaps whatever lurks out there can't see her here.


  • Closed Accounts Posts: 16,701 ✭✭✭✭Tigger


    Fourier wrote: »
    OOC: You'd know the horses have become agitated, but you can't see the creatures just yet. Only Saeros and BandyLegs can due to heat vision.
    However I'd say Goodie would be suspicious, you could approach forward to check what might be disturbing the horses.

    I'll move forward at a canter ready to wheel if nessicary


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    ooc: is it too dark to see, even will the full moon hanging in the sky, would a torch improve the sight of non infras.


  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    Goodie approaches closer to the fork in the road and sees what looks like man staggering in the dark. Another man begins to stumble forward from the trees.


  • Closed Accounts Posts: 16,701 ✭✭✭✭Tigger


    Fourier wrote: »
    Goodie approaches closer to the fork in the road and sees what looks like man staggering in the dark. Another man begins to stumble forward from the trees.

    Range? shuffle or stumble?


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  • Registered Users, Registered Users 2 Posts: 10,485 ✭✭✭✭Banjo


    Ooc I thought clerics can pick their spells at point of need, or did I read that wrong (they have access to all clerical spells they are capable of casting when they pray). If I'm wrong I'll go for cure light wounds.

    Clipclop seems a little jittery. Othegre chooses to soothe her with an old drayhorse tune.

    "When my back grows bent and I creak at the knee, massah gonna send me to the glue factory"

    Clipclop grows increasingly agitated.

    "Fine, suit yourself"


  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    sKeith wrote: »
    ooc: is it too dark to see, even will the full moon hanging in the sky, would a torch improve the sight of non infras.
    OOC: Sorry, it's more that they're a bit back in the trees off the road which block the moonlight (going by the kind of heavy tree cover you'd have had in the middle ages). Advancing toward the trees with a torch will easily show them.


  • Closed Accounts Posts: 16,701 ✭✭✭✭Tigger


    ooc should we not be travelling by day and sleeping at night ?


  • Closed Accounts Posts: 16,701 ✭✭✭✭Tigger


    Banjo wrote: »
    Ooc I thought clerics can pick their spells at point of need, or did I read that wrong (they have access to all clerical spells they are capable of casting when they pray). If I'm wrong I'll go for cure light wounds.

    Clipclop seems a little jittery. Othegre chooses to soothe her with an old drayhorse tune.

    "When my back grows bent and I creak at the knee, massah gonna send me to the glue factory"

    Clipclop grows increasingly agitated.

    "Fine, suit yourself"
    ooc you have turn undead


  • Registered Users, Registered Users 2 Posts: 10,485 ✭✭✭✭Banjo


    Tigger wrote: »
    ooc you have turn undead

    Ooc : and human eyes. So unless someone wants to tell me what's going on, I'm going to sing again :)


  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    Tigger wrote: »
    Range? shuffle or stumble?
    OOC: Close range now, +1 bonus to shot, on top of Dex bonus. They're shuffling and stumbling, typical zombie walk.


  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    Banjo wrote: »
    Ooc I thought clerics can pick their spells at point of need, or did I read that wrong (they have access to all clerical spells they are capable of casting when they pray). If I'm wrong I'll go for cure light wounds.
    OOC: To receive the spells they have to pray/perform a ritual for an hour.


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    Tigger wrote: »
    ooc should we not be travelling by day and sleeping at night ?
    ooc agreed, especially since we could make the trip to thurmonton in about 4 of hours. ah well.


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    ooc, i'm further back than goodie with human eyes, can i see anything yet?


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    ekbard shouts, "Can you see anything goodie?"


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  • Registered Users, Registered Users 2 Posts: 10,485 ✭✭✭✭Banjo


    Ooc. Assuming that the alarm is raised and Saeros shares his suspicion, I will attempt to turn undead when they're close enough.

    Ooc: can I fight on horseback with a riding horse? Oh, and maybe it's a bad time but do I get skill points? I may be needing them in the near future !


  • Closed Accounts Posts: 16,701 ✭✭✭✭Tigger


    sKeith wrote: »
    ekbard shouts, "Can you see anything goodie?"

    shouts
    its a zombie
    takes shot


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    ekbard on hearing the alarm weilds a javenin waiting until he can see anything.


  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    ooc should we not be travelling by day and sleeping at night ?
    OOC: To be clear, this only affects the flavour of the encounter. So I'll show you "behind the scenes" as it were. On Day 1, I rolled that you encounter zombies from the wilderness table, zombies are an enemy encountered in the dark, so the easiest way to achieve that is at night. You'll reach Thurmunton by Day 2 regardless, you set out late and I want to give people the option of going to Cantry. Hence the crossroads at night seemed the best setting.


  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    sKeith wrote: »
    ooc agreed, especially since we could make the trip to thurmonton in about 4 of hours. ah well.
    OOC: Does my explanation to Tigger make sense or would ye prefer a different style?


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    ekbard gets out this shopping list for thurmonton and writes down
    1) torches, many torches.


  • Registered Users, Registered Users 2 Posts: 10,485 ✭✭✭✭Banjo


    Undead - how exciting! Othegre consults her charm. The blinded eye - a test of faith! She prays :

    "My Lady, I see not thine hand in these shambling wrecks. Deliver them from us and...uh.. let them be smoten? Upon?"

    Ooc : I have a bunch of torches but it takes s whole round to light one, turning first makes most sense.... I think?


  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    Banjo wrote: »
    Ooc. Assuming that the alarm is raised and Saeros shares his suspicion, I will attempt to turn undead when they're close enough.

    Ooc: can I fight on horseback with a riding horse? Oh, and maybe it's a bad time but do I get skill points? I may be needing them in the near future !
    OOC: Yeah, everybody gets skills. Roll 2d6 for turn the undead. You can fight on horseback.


  • Closed Accounts Posts: 16,701 ✭✭✭✭Tigger


    Fourier wrote: »
    OOC: Does my explanation to Trigger make sense or would ye prefer a different style?

    ooc
    Trigger is a horse or a fool

    Im Tigger thats; Tea eye double guh rar


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  • Registered Users, Registered Users 2 Posts: 10,485 ✭✭✭✭Banjo


    Ooc - rolled 11
    Ignore the d4 on rolz, that's my magic eightball religious decion maker


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