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Nintendo Switch (Nintendo's next console)

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Comments

  • Registered Users, Registered Users 2 Posts: 21,299 ✭✭✭✭sligeach




  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,801 CMod ✭✭✭✭CiDeRmAn


    That makes no sense.
    And it's a little disappointing that Nintendo can't at least make the device as powerful as both three year old, off the shelf PC component, consoles that are already on the market.
    If they are self limited due to the "gimmick", that is the portable screen and battery life, I would be saddened.
    While I and most Nintendo fans will buy it regardless, the sense that this won't have to horses to make 3rd party ports of the big titles suggests it could end up where the WiiU was, with lacklustre EA and Ubi support of games that play better elsewhere, and if you only own one console, why then make it the Switch.
    If, on the otherhand, you see this as an updated Nintendo handheld you are probably delighted, but the cost and battery life, as well as indistinct issues around games, will you be able to swap out carts at will, playing your collection on the go, or will you have to dock and transfer the active game there *shudder*.
    I can see the Switch appealing to both markets, but both markets that already own Nintendo hardware, little here to attract the PS3/360 owner looking to move to the next generation.
    Why trade up to a console that lacks the power of the original iterations of the current gen, never mind the hardware refreshes from both Sony and MS.
    Not only that, but consider that the cost of a PS4 or XB1 is likely to be sub €300, both with maturing software libraries of games people want to play, while the Switch could be more than that, with Nintendo titles that people have already ignored during the WiiU's lifetime.

    I try to stay positive, but selling Nintendo to the great unwashed is going to be a challenge.
    The Snes was such a show stopper because it was technically superior to everything else and had massive support.
    Since the Gamecube Nintendo have been happy to trade on "innovation" at the cost of making powerful hardware, this is fine for 1st party developers who have bought into the vision, but for everyone else it's damaging, especially when the maker of, say GTAV isn't interested in a touch screen, only in getting a satisfactory representation of the game onscreen, without damaging the prestige of the brand, so draw distance, frame rate, visual effects and so on have to be available, a console like the WiiU just didn't have it, so the only vision we got were Nintendo's, no one elses.


  • Registered Users, Registered Users 2 Posts: 3,809 ✭✭✭iamtony


    CiDeRmAn wrote: »
    That makes no sense.
    And it's a little disappointing that Nintendo can't at least make the device as powerful as both three year old, off the shelf PC component, consoles that are already on the market.
    If they are self limited due to the "gimmick", that is the portable screen and battery life, I would be saddened.
    While I and most Nintendo fans will buy it regardless, the sense that this won't have to horses to make 3rd party ports of the big titles suggests it could end up where the WiiU was, with lacklustre EA and Ubi support of games that play better elsewhere, and if you only own one console, why then make it the Switch.
    If, on the otherhand, you see this as an updated Nintendo handheld you are probably delighted, but the cost and battery life, as well as indistinct issues around games, will you be able to swap out carts at will, playing your collection on the go, or will you have to dock and transfer the active game there *shudder*.
    I can see the Switch appealing to both markets, but both markets that already own Nintendo hardware, little here to attract the PS3/360 owner looking to move to the next generation.
    Why trade up to a console that lacks the power of the original iterations of the current gen, never mind the hardware refreshes from both Sony and MS.
    Not only that, but consider that the cost of a PS4 or XB1 is likely to be sub €300, both with maturing software libraries of games people want to play, while the Switch could be more than that, with Nintendo titles that people have already ignored during the WiiU's lifetime.

    I try to stay positive, but selling Nintendo to the great unwashed is going to be a challenge.
    The Snes was such a show stopper because it was technically superior to everything else and had massive support.
    Since the Gamecube Nintendo have been happy to trade on "innovation" at the cost of making powerful hardware, this is fine for 1st party developers who have bought into the vision, but for everyone else it's damaging, especially when the maker of, say GTAV isn't interested in a touch screen, only in getting a satisfactory representation of the game onscreen, without damaging the prestige of the brand, so draw distance, frame rate, visual effects and so on have to be available, a console like the WiiU just didn't have it, so the only vision we got were Nintendo's, no one elses.
    The only hope that it will be as powerful as anything current gen is if the dock adds processing power or its powered from the cloud or something, Otherwise not a hope will it even come close. Look at the tablet market because that's the only thing its comparable with at the moment and even the powerful ones like the surface pros that cost big money cannot run games like GTA V.
    Have any big game companies committed to making a switch version of any known games in the works at the moment?


  • Registered Users, Registered Users 2 Posts: 11,397 ✭✭✭✭Digital Solitude


    The 1 teraflop spec is disappointing but it is only a 720p screen. Where XOne and PS4 were mainly 900p and 1080p at 1.3TF and 1.6TF respectively (I think), the 720p display should ease up on pressure a little and hopefully will allow it to run AAAs at 720p30


  • Registered Users, Registered Users 2 Posts: 21,299 ✭✭✭✭sligeach


    I'm going to be using this at home 99% of the time. I want it to be powerful enough, I want games running at 1080p. I don't want sacrifices to be made in order for games to run on it and I don't want yet another generation of no real third party support.


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  • Registered Users, Registered Users 2 Posts: 3,809 ✭✭✭iamtony


    It's only the tablet that's 720 no? It's 1080p through the tv I think.


  • Registered Users, Registered Users 2 Posts: 3,137 ✭✭✭Sarn


    The problem is, with the PS4 running at 4.2 teraflops and 'Scorpio' maybe up to 6 teraflops the Switch is really going to be in a different ballpark. While the Xbox One runs at 1.3 teraflops will the 3rd party AAA titles really be developed for an even weaker console? Although power isn't everything it certainly helps pull in other game developers.

    I would imagine that the 1 teraflops will only really be achievable when docked. Nintendo will need to hit the ground running with a lot of launch titles to maintain momentum. It also depends on what other tricks they have up their sleeves. Personally as I have a PC and PS4 to play the more demanding titles the Switch will make a nice addition.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,801 CMod ✭✭✭✭CiDeRmAn


    I've a feeling we'll get 720p as it's working resolution, upscaled on the main TV, judging my the above comments.
    As said, it'll make the most of the hardware, both at home and on the go.
    Roll on the 13th of January next year, when we get some answers to our questions.


  • Registered Users, Registered Users 2 Posts: 11,397 ✭✭✭✭Digital Solitude


    Sarn wrote: »
    would imagine that the 1 teraflops will only really be achievable when docked. Nintendo will need to hit the ground running with a lot of launch titles to maintain momentum. It also depends on what other tricks they have up their sleeves. Personally as I have a PC and PS4 to play the more demanding titles the Switch will make a nice addition.

    Same boat console and PC wise as you, why do you think it'll need the dock for the full 1TF? Maxwell is a very efficient architecture, if the dock will process stuff they'd be able to cram more power in there than that imo.

    I think it would be pretty expensive to have the dock process stuff as well, they'd need two processors for one thing, if they had a more powerful one in the dock, ways ups the price, if they have two of the same to work in unison, PC has shown devs aren't arsed impleting SLI.

    I fear the 1TF at 720p will have to do us


  • Registered Users, Registered Users 2 Posts: 3,137 ✭✭✭Sarn


    I suppose I'm more thinking of the energy draw to maintain full output. A bit like a laptop scaling down when running on battery. It'll just help the battery run for longer. The dock wouldn't be doing any processing.


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  • Registered Users, Registered Users 2 Posts: 5,715 ✭✭✭Nollog


    The 1 teraflop spec is disappointing but it is only a 720p screen. Where XOne and PS4 were mainly 900p and 1080p at 1.3TF and 1.6TF respectively (I think), the 720p display should ease up on pressure a little and hopefully will allow it to run AAAs at 720p30

    The 1 tflop spec is for 16bit floating point numbers. Everything else in the industrt uses 32 bit. So half it and take away a bit to acount for joins.


  • Registered Users, Registered Users 2 Posts: 1,849 ✭✭✭764dak


    iamtony wrote: »
    The only hope that it will be as powerful as anything current gen is if the dock adds processing power or its powered from the cloud or something, Otherwise not a hope will it even come close. Look at the tablet market because that's the only thing its comparable with at the moment and even the powerful ones like the surface pros that cost big money cannot run games like GTA V.
    Have any big game companies committed to making a switch version of any known games in the works at the moment?

    The MS Surface Pro can run GTA V.



  • Registered Users, Registered Users 2 Posts: 21,299 ✭✭✭✭sligeach




  • Registered Users, Registered Users 2 Posts: 3,809 ✭✭✭iamtony


    764dak wrote: »
    The MS Surface Pro can run GTA V.


    I stand corrected!


  • Posts: 27,583 ✭✭✭✭ Rayna Cuddly Quid




  • Registered Users, Registered Users 2 Posts: 6,431 ✭✭✭MilesMorales1


    M!Ck^ wrote: »

    Good to see you've pre judged a console not even out yet.


  • Posts: 27,583 ✭✭✭✭ Rayna Cuddly Quid


    Good to see you've pre judged a console not even out yet.

    No I haven't. I'm just sceptical of the Nintendo Switch. Already the excuses coming out for 3rd party support by Capcom


  • Registered Users, Registered Users 2 Posts: 4,406 ✭✭✭Pac1Man


    I honestly don't care if it turns out to be another WiiU. I do care for Nintendo's sake financially, but not as a consumer.

    Include the big hitters from the 3DS like Fire Emblem, Etrian Odyssey, Ace Attorney (imagine!) etc. and I'll be happy.

    I'll likely play third party stuff on the PS4 anyway.


  • Registered Users, Registered Users 2 Posts: 30,120 ✭✭✭✭Star Lord


    M!Ck^ wrote: »
    No I haven't. I'm just sceptical of the Nintendo Switch. Already the excuses coming out for 3rd party support by Capcom

    Excuses? Since when does "we're testing how this works" constitute an excuse?


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,801 CMod ✭✭✭✭CiDeRmAn


    Capcom have been some of Nintendo's biggest supporters, from Resident Evil 4 on GC to the startlingly good Street Fighter IV for the 3DS.
    Of all companies to watch for good releases it's Capcom, no strangers either to supporting Nintendo's current console line up, with Resident Evil Revelations debuting on the 3DS and the WiiU being the host home console of choice for the Monster Hunter franchise.


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  • Registered Users, Registered Users 2 Posts: 21,299 ✭✭✭✭sligeach


    Capcom have not been a great supporter of Nintendo home consoles for a good while.

    - Haven't seen a Street Fighter game since the SNES
    - Made 2 Wii U games, MH3U and RE: Revelations, both 3DS ports
    - On Wii bar Monster Hunter 3, they had their B teams work on games and were mostly spin-offs or ports
    - We got Monster Hunter 3 on Wii because of the install base and they didn't want to push the game graphically
    - The Capcom 5 on Gamecube was a deal Nintendo paid for. 3 were great. Killer 7, Viewtiful Joe(love it) and the sublime RE4. P.N.03 was not good and Dead Phoenix was cancelled. Yes on Gamecube their support was better, we also got REmake, RE0 and ports of the other Resident Evil games. But since then it's been pretty dreadful.


  • Registered Users, Registered Users 2 Posts: 21,299 ✭✭✭✭sligeach


    3D Mario will be showcased on January event

    She(Emily Rogers) then leaked that the new 3D Mario is going to be showcased at Nintendo's upcoming January event. It will be featuring a lot more exploration compared to the traditional 3D World & Galaxy. Additionally, Rogers also gave her comments on the console's very first-party lineup for the first six to eight months, stating that it's "amazing" and "will completely blow away Nintendo Wii U's first year". If her statement proves true, this could spell very good news for Nintendo since the console already seems to have way more 3rd-party support than the Wii U.

    http://www.itechpost.com/articles/51332/20161108/nintendo-switch-come-new-3d-mario-game-during-launch-latest.htm

    https://twitter.com/arcadegirl64


  • Registered Users, Registered Users 2 Posts: 30,120 ✭✭✭✭Star Lord


    sligeach wrote: »
    - The Capcom 5 on Gamecube was a deal Nintendo paid for. 3 were great. Killer 7, Viewtiful Joe(love it) and the sublime RE4. P.N.03 was not good and Dead Phoenix was cancelled. Yes on Gamecube their support was better, we also got REmake, RE0 and ports of the other Resident Evil games. But since then it's been pretty dreadful.

    That'd be opinion though, I thought we got 4 great games from the 5 they were going to make. I really enjoyed P.N.03, and played through it many times, trying to get my rhythm better each time. It was effectively a rhythm action shoot-em-up game.


  • Registered Users, Registered Users 2 Posts: 21,299 ✭✭✭✭sligeach


    http://www.metacritic.com/game/gamecube/pn-03/critic-reviews

    I remember reading reviews on IGNCube, Nintendojo, PlanetGamecube, EGM and others. They weren't keen on it and what I got was that it was repetitive, had poor controls and you ran down the same corridor for the whole game. Any videos I watched seemed to back that up, it all looked the same.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,801 CMod ✭✭✭✭CiDeRmAn


    Tatsanoku vs Capcom on the Wii, Street Fighter 4 on the 3DS, both from their fighting series on Nintendo platforms. But the fighting sector has decreased over the last decade anyway.


  • Registered Users, Registered Users 2 Posts: 21,299 ✭✭✭✭sligeach


    CiDeRmAn wrote: »
    Tatsanoku vs Capcom on the Wii, Street Fighter 4 on the 3DS, both from their fighting series on Nintendo platforms. But the fighting sector has decreased over the last decade anyway.

    Tatsanoku vs Capcom isn't Street Fighter. 3DS isn't home console. It's over 20 years since we've had a home console SF, that's dreadful in my book. And 4 generations skipped(N64, Gamecube, Wii, Wii U). Just think about that. Nintendo helped make it the franchise it is today. 20 years. 20 years! 20 years!

    This is the official translation from Capcom themselves on Switch.
    Q: What is Capcom's stance with regards to developing for the Nintendo Switch?

    A: It is excellent to have the market invigorated with new hardware launches. As a software publisher, we endeavor to develop games that offer enjoyment best suited to each piece of hardware's features and target users. Following first party, in order to introduce our own content we are currently moving forward with internal planning and analysis as a partner company.

    Q: Is it possible to develop multiplatform titles on the Nintendo Switch?

    A: We are currently carrying out research with regards to multiplatform implementation of software for PlayStation 4 and Xbox One on to the Nintendo Switch and thus are unable to comment at this moment. However, we do feel that there are differences in the desired direction and the play-style of the Nintendo Switch and those of the PlayStation 4 or Xbox One. At Capcom, we determine which platform to release a title for after considering the features of both our software and the hardware in question, believing we must bring the enjoyment of our games to their maximum potential.

    They're not exactly jumping with joy and it doesn't sound like they'll have anything ready for launch. Had they been talking about Sony I bet they wouldn't have been as hesitant with their support.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,801 CMod ✭✭✭✭CiDeRmAn


    I'm talking about Capcom fighting games on Nintendo formats.
    We have been at these cross purposes before, where you have discounted the portable consoles from Nintendo, support is support and Capcom certainly never failed to support the DS/3DS line of machines.
    Given the bridge that the Switch forms between home and portable I would see Capcom's output as a certainty, but it remains to be seen if we get included in the pot when they are developing games for the home consoles on the market.
    I would say that the Street Fighter series has gotten a little lost of late, with SFV flopping quite spectacularly, particularly outside the competitive fighting scene.
    Doom recently reminded me that they didn't even bother to include a single player campaign the SFV, with online only battles as well as local VS matches. Plus, there was a lot buried behind a paywall of micro transactions.
    In fact, the current home consoles of PS4 and XB1 haven't one decent fighter between them, while the PS3/360 have quite a few, from Tekken (which also appears on both WiiU and 3DS) to Street Fighter IV (which got many reissues, SFIV,SSFIV, SSFIV Arcade Ed and USFIV).

    And, to give you an idea how important Nintendo is to Capcom, Street Fighter IV sold a total of 3.4 million units on all the formats that supported it, PS3, 360 and Windows, Super Street Fighter IV : 3D Edition sold 1.2 million units on the 3DS alone, which is pretty respectable on a "kids" console.


  • Posts: 27,583 ✭✭✭✭ Rayna Cuddly Quid


    Star Lord wrote: »
    Excuses? Since when does "we're testing how this works" constitute an excuse?

    "Capcom is currently planning what it will develop for the Nintendo Switch, but has indicated that it may not be bringing games designed for PS4 or Xbox One to the new console."


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,801 CMod ✭✭✭✭CiDeRmAn


    "may not"
    Meaning, they don't yet know.
    Meaning, they are bringing games, but not necessarily the software on the PS4/XB1.
    Which is fine, given the quality of the games that came exclusively to the Wii for example, and not to the PS3 or 360.
    M!ck^, you just have posted post after post that layers on the misery on the Switch console.
    TBH, it's needlessly depressing stuff.

    The Switch is an unknown now.
    Companies are naturally uncertain about spending big money on a console whose immediate predecessor sold "only" 13 million units.
    In the interim we are going to see Nintendo first party titles and third party titles that have been underwritten by Nintendo.

    Perhaps a look at the "launch window" of the PS4 and XB1 will show how thin those machines were in terms of third party titles worth buying, both of which were a pretty weak mix of PS3/360 ports, like CoD:Ghosts, poor 1st party games, like Knack and Ryse, with only a handful of must have titles, Resogun and maybe Forza 5.

    Take a look at the list of Capcom games on PS4, virtually everyone is a port, with only Resident Evil 7 standing out right now as an original, the Xbox One is just as pathetic a list of ports, mostly HD versions that already graced the PS3/360, many of which began life on a Nintendo console, with the Resident Evil Remake, Resident Evil 4 and the two Resident Evil light gun titles as examples of that.
    So, when Capcom make such a declaration that they may not bring the PS4/XB1 destined games to the Switch, we should actually be pleased, given the weak list of titles so far on those two current gen machines.


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  • Registered Users, Registered Users 2 Posts: 6,431 ✭✭✭MilesMorales1


    Quite.


    Moving on from that, 3D Mario will be shown on January 12th!


This discussion has been closed.
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