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Modding

  • 19-11-2001 03:27PM
    #1
    Registered Users, Registered Users 2 Posts: 8,151 ✭✭✭


    Well just thinking to myself here in college if thered be any interest among the other people on the game editing board to have a go at creating our own custom mod etc. Main things that we would require would be mappers which we have in abundance, modelers theres some im sure :), and coders! the tricky part :)

    Just a suggestion is all.

    This post will self destruct in 10 seconds.............


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Comments

  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    This has been going around for quite some time now.
    I'm willing, I know quite alot of other people are also interested in this. What we need is someone to get off their asses and LEAD us, YES, I said lead us, by the hand so we can get started. I would love to be a programmer but I fear my l33t sk1llz dont really cover C++ very well but I'm willing to learn. Push come to shove I'll map or model or something. I have most of the software needed here, right now on my computer. I even have a few teeny things I messed about with, I did a mod for the good ol' Q1 so that whenever 1 grenade exploded all grenades around it exploded together ;)

    But thats another story.

    G'wan Ronan | Raven, lead us. We'll get started asap :)
    I'm sure #Meat#, Raven, Ropedrink, maybe ][ce and Thrax, Volvagia, Drake and a few others would be interested also.


  • Registered Users, Registered Users 2 Posts: 3,945 ✭✭✭Anima


    What do you have in mind ronan|raven for the mod?
    Is it a counter-strike copy or what?
    I can map but my skillz are limited to that really..


  • Registered Users, Registered Users 2 Posts: 6,628 ✭✭✭Asok


    /me is idignant he was not even told bout this Mr Ronan|Raven we live in the damn same house!! lol

    i`ll map i`ll model i`ll try anything whether i`m good at it or not is another matter :D :cool:


  • Registered Users, Registered Users 2 Posts: 6,810 ✭✭✭DRakE


    I can map.

    I like pineapple.

    I am willing to eat pie.


  • Registered Users, Registered Users 2 Posts: 8,151 ✭✭✭Ronan|Raven


    oooh er!

    well I would be willing to take the bull by the preverbiable horns! as for my idea for the mod bear with me ;)

    my initial idea was to have it as an irish based mod, i.e. maps with irish themes, and was thinking it would be cool to have it on the irish v the b&tns ! i.e creata maps similar to the GPO and um others! I need to brush up on my history :)

    I have a massive exam in my networks this week so im gona be very busy studying to make up what I missed in class from reading boards!

    gimme a couple of days ill get some things in place, the main thing we need is a one of two people who are fairly handy at c++, my own skills in that language are basic to say the least, /me slaps vb

    Anyway lemme know what ye think and spread the word!


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  • Registered Users, Registered Users 2 Posts: 15,817 ✭✭✭✭po0k


    I'm learning C at the moment. I like it so far. Mght take an active interest in C++.

    Robbo *might* be able to help ye out with a few lads/lassies in the college who could be interested in doing the coding for a mod.

    Ronan (and only Ronan) ask him. he knows you and you started the thread.

    BTW, I like the idea of an Irish 1916 Mod :)

    Bet twil be popular in Conemara ;)


  • Registered Users, Registered Users 2 Posts: 8,151 ✭✭✭Ronan|Raven


    Well I had a brief look at the code for it and was ahem frightened :) coders I feel are the main comodity we need, as for skinners and mappers and modellers I feel there are some of the best ever needed on these boards ;)

    Whoever is going to the drinkies in the blue note on the thursday we can discuss it in more detail.

    After tomorrow 11am ill be an exam free man for a 2 week period anyway so thatll give me opportunity to tell my head from my ass :D

    I feel the 1916 idea would be a good one, itd be a hybrid say of the gameplay of DOD and the style and smoothness of CStrike !

    Ive also had a good few ideas for one of the would be main maps, The GPO.

    for the actual size of 'team" for the dev of it something in the region of 12 peeps max I feel would be adequate.


  • Registered Users, Registered Users 2 Posts: 2,281 ✭✭✭DeadBankClerk


    quake 1,2,3 are written in C


  • Registered Users, Registered Users 2 Posts: 3,126 ✭✭✭][cEMAN**


    OK hell yeah i'd be up for it but I haven't done C or C++ programming before and no mapping or whatever.

    Tell ya what....I have a week and a half off soon - gimme a tip on a GOOD C++ programming book that I can buy to learn (basic to advanced) and gimme a month to learn it and then i'll be up for doing the programming side of things.


  • Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators, Technology & Internet Moderators Posts: 4,600 CMod ✭✭✭✭RopeDrink


    Me me me...

    Once I have some form of computer access I can help in any way needed... Ronan, Im piecing two and two together... You offered me a chance to use yours, so if your planning on making a mod / maps, and you need help, I'll ravage your puter and get some stuff for you on WC etc etc - Just a thought :D


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  • Registered Users, Registered Users 2 Posts: 2,281 ✭✭✭DeadBankClerk


    Originally posted by ][cEMAN**
    - gimme a tip on a GOOD C++ programming book that I can buy to learn (basic to advanced) and gimme a month to learn it and then i'll be up for doing the programming side of things.
    Originally posted by DeadBankClerk
    quake 1,2,3 are written in C


  • Registered Users, Registered Users 2 Posts: 6,810 ✭✭✭DRakE


    I'll make maps for the mod if it ever goes ahead..


  • Closed Accounts Posts: 7,488 ✭✭✭SantaHoe


    Yeah, I've heard this GPO idea talked about a lot of times... people are great for talking about mods they're going to make :)
    Time to get out your history books too... a fair bit of research to be done if it's to be at all accurate... what exact weapons each side had, clothing, inventory, archetecture etc.
    I'd hate to see a load of players in HEV suits running around the GPO with AK47's :p
    It'd be very cool to make though, gl peeps.


  • Closed Accounts Posts: 1,642 ✭✭✭Dazzer


    I tried this twice and twice I failed due to lack of coders. I even learnt c++ and c to try and code myself but all I managed was some infra red and nightvision goggles that looked like crap :) Santa was a modeller for it and a damn fine modeller too. Now Im working on a full game as a mapper but g'luck and I hope you succeed.


  • Registered Users, Registered Users 2 Posts: 8,151 ✭✭✭Ronan|Raven


    Originally posted by Dead{o}Santa
    Yeah, I've heard this GPO idea talked about a lot of times... people are great for talking about mods they're going to make :)

    It will be made!, how I dunno but am sorting outthings :)

    .
    I'd hate to see a load of players in HEV suits running around the GPO with AK47's :p
    It'd be very cool to make though, gl peeps.

    I was thinking more of having scientists running after each other with clipboards :)

    Nah in all honesty I have been doing some research into the weapons used etc, as I have a great source of information like that in my Grandad !

    Sods of turf on fire now theres an amzing weapon thatd look good lol


  • Closed Accounts Posts: 40 DermotGallagher


    I'd like to offer you the use of our very Irish engine to make this very Irish mod.

    Although we're about 6mths away from something you can play with (9mths before finished engine), you can still do alot of the work on another engine (we're using Q3A to prototype atm) and then port your assets over - but you won't be able to work on any code changes just yet.

    I'd help out when I can getting info for your programmers when the time comes.

    So if you're prepared to wait 6mths, you're more than welcome to the engine and any insight we have.

    Regardless, I wish you luck on this project.


  • Registered Users, Registered Users 2 Posts: 3,945 ✭✭✭Anima


    it'id be pretty cool to have our own engine but how would we map for it?


  • Registered Users, Registered Users 2 Posts: 8,151 ✭✭✭Ronan|Raven


    ThankYou very much for the offer Dermot tis much appreciated.

    Atm though id say that if this mod comes to fruition itd be done with the current Half-life engine, due for one reason the amonut of skilled peeps who specialise mostly in HL mapping,modelling etc that I know.

    One thing for sure is if the half life one ever gets off the ground, id love to use to use your engine etc, make another version of it and the likes

    Also anyone who is interested maybe if we all met up in irc somenight?

    Perhaps say sunday evening


    lemme know


  • Closed Accounts Posts: 40 DermotGallagher


    As long as your editor supports the .MAP format, then it should compile into our level format - we currently use GTKRadiant for mapping. The same goes for any models mad in gMax - there will be an exporter to compile them into an engine friendly format.

    What we're currently doing, is compiling our .MAPs using the Q3A compiler - and then playtesting the levels in our TechDemo engine as it supports Q3A BSPs.

    Eventually, these same .MAP files will be run thru our own compiler to generate the data needed for our new engine. We aim to stay .MAP compatible as we won't have our own editor until our next project.


  • Registered Users, Registered Users 2 Posts: 6,810 ✭✭✭DRakE


    I'm now very interested in this :D

    #uprising on Quakenet you all :D


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  • Registered Users, Registered Users 2 Posts: 1,481 ✭✭✭satchmo


    I've never used the HL SDK, but I can code C++ and I've nothing to do at the moment except sit around & scratch. Count me in if this ever gets off the ground.


  • Registered Users, Registered Users 2 Posts: 2,281 ✭✭✭DeadBankClerk


    <2 cents>
    half-life modding is dead and gone it's with o'leary in the grave.

    mod for the torc engine or the doom 3 engine :)
    in that way you will have on of the first mods for each game.
    otherwise mod for quake 3.
    it's so much nicer than half-life engine.
    </2 cents>



    what ever you do i will support and idle in any channel and make some maps :)


  • Registered Users, Registered Users 2 Posts: 973 ✭✭✭ThrAx


    jeebus,

    i bin offline too long (2weeks) i want in on this


  • Registered Users, Registered Users 2 Posts: 3,126 ✭✭✭][cEMAN**


    Well then DBC can you suggest a good book on C programming?

    Covering beginners to advanced


  • Registered Users, Registered Users 2 Posts: 2,281 ✭✭✭DeadBankClerk


    soz m8,
    i have no idea.
    "core c++" im reading atm, buts its c++ :/


  • Closed Accounts Posts: 311 ✭✭Zaphod Beeblebrox


    Ooh ooh Zaph wants in!

    I can do voice effects of the Sir Evil English Bastard variety as seen in every Hollywood movie ever, that will go down well specially with the Yanks :)

    Also I'm willing to have a go at anything except modelling cuz I don't have 3Dmax, apart from that I can try everything with varying degrees of $hitness


  • Registered Users, Registered Users 2 Posts: 8,151 ✭✭✭Ronan|Raven


    Well if anyone is interested I was hoping if a anyone who might be interested to join #uprisingmod at around 9pm tonight?

    Now if you excuse me the pub awaits :)


  • Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators, Technology & Internet Moderators Posts: 4,600 CMod ✭✭✭✭RopeDrink


    Erk, I only get to post to boards from the cafe, so I doubt I'll be able to visit ye lot in the channel... Im sure Ronan wont mind giving me insight after discussions in the channel...

    Ronan if you need me, you know where I live... Oh, and I heard a few people weren't impressed with my antics in the Blue Note Thursday night :(

    I was so ill on friday I was unable to move from the couch...

    Anyway give me details on the mod whenever you can mate, would be happy to help out...


  • Registered Users, Registered Users 2 Posts: 8,151 ✭✭✭Ronan|Raven


    Originally posted by RopeDrink


    Oh, and I heard a few people weren't impressed with my antics in the Blue Note Thursday night :(




    There were antics! Iwish i didnt have to leave when I did and got held up id love ot have gone back for more intoxication!


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  • Registered Users, Registered Users 2 Posts: 3,126 ✭✭✭][cEMAN**


    Originally posted by Zaphod Beeblebrox
    Ooh ooh Zaph wants in!

    I can do voice effects of the Sir Evil English Bastard variety as seen in every Hollywood movie ever, that will go down well specially with the Yanks :)

    Um can I do all other voices effects then?????

    Ask rope - he know's i'm a psycho


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