Advertisement
If you have a new account but are having problems posting or verifying your account, please email us on hello@boards.ie for help. Thanks :)
Hello all! Please ensure that you are posting a new thread or question in the appropriate forum. The Feedback forum is overwhelmed with questions that are having to be moved elsewhere. If you need help to verify your account contact hello@boards.ie
Hi all! We have been experiencing an issue on site where threads have been missing the latest postings. The platform host Vanilla are working on this issue. A workaround that has been used by some is to navigate back from 1 to 10+ pages to re-sync the thread and this will then show the latest posts. Thanks, Mike.
Hi there,
There is an issue with role permissions that is being worked on at the moment.
If you are having trouble with access or permissions on regional forums please post here to get access: https://www.boards.ie/discussion/2058365403/you-do-not-have-permission-for-that#latest

Wrestling Video Game Thread

2»

Comments

  • Posts: 0 [Deleted User]


    More info on the AEW console game


    AEW look set to enter the console videogame market with the upcoming release of AEW: Fight Forever. Whilst an official release date is yet to be revealed, tentative plans slate the game to be arriving at some point this year.


    Following the revelation of the game’s official title over the past few weeks, Fightful have now provided an update on the development process for the game, with Kenny Omega’s involvement said to be a crucial part of securing a top developer.


    “We’ve heard Omega has gone “above and beyond” and stretched far to make sure he can be of help in any way possible to the game, and the time off from the ring has helped provide that. We’ve also been told that AEW music producer Mikey Rukus had to put in a ton of work for the game. Omega was a huge part in getting Hideyuki “Geta” Iwashita onboard, who was the director of WWF No Mercy. We’re told by those involved that the push to get Geta was a very smart one, and that his contributions have been valuable.”


    -Fightful Select

    WWF No Mercy is widely regarded amongst fans of wrestling videogames as one of the best of all time in its genre, and thus this news of Geta’s involvement is sure to excite those familiar with the title.


    Fightful additionally commented on the expected roster size for the game, noting that some unfortunate omissions are likely, potentially due to the frequent number of signings AEW have made since the game’s inception. They note that the current roster size sits at around 50 playable stars, and with this update from Fightful, the list of the confirmed playable characters for AEW: Fight Forever goes as follows: Kenny Omega, Chris Jericho, Hikaru Shida, Darby Allin, Jungle Boy, Owen Hart, Sting, CM Punk, Bryan Danielson, Adam Cole, and Ruby Soho.


    Dowloadable content has also been considered according to Fightful, possibly as a means to including some of those that will be omitted from the initial release.


    “We’ve been told there’s still a lot of work to be done on polishing the game up, especially character models. There has been downloadable content pitched and discussed, but we don’t have it confirmed as of yet. There’s a lot of online work to be done still, which is common at this stage for a game.”


    -Fightful Select

    Closing, Fightful also briefly touched upon the reported involvement of THQ Nordic, who worked on a number of WWE titles over recent years before 2K took over the WWE videogame series. They note that whilst they have heard that the company are involved, it is only in a minimal role as of right now.



  • Moderators, Sports Moderators Posts: 52,188 Mod ✭✭✭✭Necro


    50 playable stars seems low - mind you it means there won't be 75 different versions of the same wrestler ala Undertaker/Rey Mysterio in WWE2K22.

    Looking forward to seeing how this plays given it's been in development for a good while now.



  • Registered Users, Registered Users 2 Posts: 2,804 ✭✭✭Sirsok


    Fire Pro World is €15 on PS store until tomorrow.

    Gave it a blast, couldn't get thr hang of it but will bust it out some more over next few weeks!



  • Posts: 0 [Deleted User]


    Bought it myself a year or two back on playstation and just couldn't get into it. Matches go on way too long and the gameplay just never clicked with me. A lot of people seem to love it though so hopefully you might like it.



  • Registered Users, Registered Users 2 Posts: 9,868 ✭✭✭hynesie08


    Fire pro is grand if you get the hang of the controls, the main appeal seems to be in the creation mode and running Sims, I do like that I can throw it on, have one ridiculous 20 minute match and turn it off again.



  • Registered Users, Registered Users 2 Posts: 2,804 ✭✭✭Sirsok


    Yeah the controls seem a bit mad and can't find any decent info online on how to play! Looks like it is good craic once you get the hang of it!



  • Posts: 0 [Deleted User]


    More on the AEW console game


    As reported earlier this month by Sports Gamers Online, the upcoming AEW game ‘Fight Forever’ is set to have a number of limitations, stemming from behind the scenes development issues.


    SGO have now provided yet another update on AEW’s debut console videogame, stating that these limitations are likely to result in a simplified creation suite, alongside gameplay akin to early 2000s wrestling games.


    “Not having a suite as deep as other sports titles shouldn’t be that surprising. Having the ability to create championships, arenas, shows, and more was nothing that should’ve been anticipated for the first game. However, the limitations are going to be felt in other areas of the suite which can be viewed as either a good or bad thing, depending on how you look at it. SGO was told that movesets in general will be limited “akin to an early 2000s wrestling game” while customization options for wrestlers will leave people wishing they had more.”


    -SGO

    Another area of the AEW game that SGO believe will be relatively limited when compared to fan expectations is the inclusion of licenced theme music, with SGO citing budgeting problems for some themes not making the cut.


    “Regarding the game’s music, one source said don’t expect all of the licensed music that wrestlers have for their entrance themes to make it into the game. One said, “there’s a reason they are showing only wrestlers with themes created specifically for AEW in their previews”.”


    -SGO

    In terms of entrances, SGO claimed that they have been unable to confirm whether full entrances will feature in the game, with trailers up to this point only displaying tunnel views.


    Whilst SGO’s updates thus far have been far from positive, they noted that many behind the scenes remain adamant that the movesets available will allow the game to be accessible for all types of players.


    Closing, SGO confirmed that AEW Fight Forever’s story mode will be the primary focus of the game, with Kenny Omega’s involvement a key factor in ensuring repayability.


    “Sources also say the game’s story mode is a major focus because it will be the primary option for players. Branching storylines and making sure decisions and results impact the direction it goes was a major sticking point from the beginning. The ability for players to replay the mode is something that Kenny Omega has wanted for the game day one and that mindset never waivered.”


    -SGO



  • Registered Users Posts: 269 ✭✭jo187


    If anyone remembered the old TNA game it was bare bones but a good foundation to build more onto it with follow up instalments. Sadly it never got past the first one.

    It's more common now for games to be released and stuf added with updates over time. So the aew game is limited at first but a good foundation they can add more over time.



  • Advertisement
  • Registered Users, Registered Users 2 Posts: 87,568 ✭✭✭✭JP Liz V1




Advertisement