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Negating a mass reveal in a game

  • 13-07-2017 11:01am
    #1
    Registered Users, Registered Users 2 Posts: 35,024 ✭✭✭✭


    Hi all,

    So Molly, Uri and myself are beavering away on the August game and came up with an idea (just an idea at this stage) about negating any move towards a game breaking mass reveal.

    We want to do characters for each player, and could just not reveal the full list of characters, and keep rule 10 as it is.
    Don't tell anyone directly who you are although you can hint at it or even copy other players posting styles.

    But we arent sure about that wording, as that kind of stops everyone from saying their role on thread, even if they want to reveal (like the seer comes out as the seer, vig as the vig etc etc).

    We were throwing around the idea of posting the character list in the OP, but putting in a few extra characters that no player would have, so that a mass reveal would be pointless (as the wolves would have cover and could claim one of the extra characters).

    So rule 10 would thus read;
    As you may have noticed, there are more characters listed in the OP than actual players. This is to stop game breaking. Please only claim a role if you feel it is necessary.

    What do you think?


«1

Comments

  • Closed Accounts Posts: 16,705 ✭✭✭✭Tigger


    Pter wrote: »
    Hi all,

    So Molly, Uri and myself are beavering away on the August game and came up with an idea (just an idea at this stage) about negating any move towards a game breaking mass reveal.

    We want to do characters for each player, and could just not reveal the full list of characters, and keep rule 10 as it is.



    But we arent sure about that wording, as that kind of stops everyone from saying their role on thread, even if they want to reveal (like the seer comes out as the seer, vig as the vig etc etc).

    We were throwing around the idea of posting the character list in the OP, but putting in a few extra characters that no player would have, so that a mass reveal would be pointless (as the wolves would have cover and could claim one of the extra characters).

    So rule 10 would thus read;



    What do you think?

    There is a reason you need nrv's
    Ie non rolled vanilligers that have absolute nothing to specify i.dentified
    Giving them a roll even as a vanilla named player is wrong and will be easily broken
    I get the spirit of the game stuff and that we shouldn't angleshokt but coming out as theserr or the priest etc is intergralntonyhe game so it is allowedand should be allowed for anyone to come out as anyone and only by haveinhba large number of nrv's can we have the mechanic work correctly


  • Registered Users, Registered Users 2 Posts: 35,024 ✭✭✭✭Baggly


    How would you break a game with 25 people playing, but 30 characters in the OP, Tiggs?


  • Registered Users, Registered Users 2 Posts: 6,732 ✭✭✭Mollyb60


    The problem here is that you want the flavour of a theme for a game so you have characters. But if everyone just reveals their characters on day one it breaks the game. I would like to think (not pointing at you tig) that most people want to play the game in good faith and therefore would be happy to play the game as it is and only come out if necessary.
    In order to make sure that this doesn't happen though we're trying to think of a way to failsafe it.


  • Closed Accounts Posts: 16,705 ✭✭✭✭Tigger


    Pter wrote: »
    How would you break a game with 25 people playing, but 30 characters in the OP, Tiggs?

    I'd n ed the whole playset and rules but it's would be very biased towards any team with a priest or if roles were revealed on death it would be very hard for the wolves to win
    Very


  • Closed Accounts Posts: 16,705 ✭✭✭✭Tigger


    Mollyb60 wrote: »
    The problem here is that you want the flavour of a theme for a game so you have characters. But if everyone just reveals their characters on day one it breaks the game. I would like to think (not pointing at you tig) that most people want to play the game in good faith and therefore would be happy to play the game as it is and only come out if necessary.
    In order to make sure that this doesn't happen though we're trying to think of a way to failsafe it.

    Need som epeolle to be nrv's
    In game two you could be caught out not knowing you were an ordinary rather than a normal vanilliger
    The game is played within its parameters and declaring your role either correctly or incorrectly for fair means or fowl is intrinsic


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  • Moderators, Social & Fun Moderators, Sports Moderators Posts: 53,799 Mod ✭✭✭✭Necro


    No issues with giving all characters a name imo. Just don't be specific about what names you plan to give NRVs within the OP

    Take for example a South Park game.

    You'd obviously name the roled characters like Stan, Cartman, etc.

    But you could assign the role of.. for example Ned (stuttering non important character in the show) to me without telling everyone one else that I'm Ned.

    This totally negates a game breaking situation as there are so many characters within the South Park universe that may or may not be included.

    Nobody but the mods would know the full character list until after the game.

    Naming NRVs will always leave the game open to angle shooting as Tigger said though. But I like it as it gives even the NRVs more immersion in the game universe.

    So there's plenty of long grass for wolves to hide in if there isn't a specific list available to the players during the game.


  • Closed Accounts Posts: 16,705 ✭✭✭✭Tigger


    Necrominus wrote: »
    No issues with giving all characters a name imo. Just don't be specific about what names you plan to give NRVs within the OP

    Take for example a South Park game.

    You'd obviously name the roled characters like Stan, Cartman, etc.

    But you could assign the role of.. for example Ned (stuttering non important character in the show) to me without telling everyone one else that I'm Ned.

    This totally negates a game breaking situation as there are so many characters within the South Park universe that may or may not be included.

    Nobody but the mods would know the full character list until after the game.

    Naming NRVs will always leave the game open to angle shooting as Tigger said though. But I like it as it gives even the NRVs more immersion in the game universe.

    So there's plenty of long grass for wolves to hide in if there isn't a specific list available to the players during the game.

    In the MU game I was named butvibdidntvkniw till after the game
    But if I had been named I could have used that to my advantage

    In South Park I could use the name if of nrv's to my advantage easilly
    writing clunky rules to try to help won't help some people simply have to be vanilla


  • Moderators, Social & Fun Moderators, Sports Moderators Posts: 53,799 Mod ✭✭✭✭Necro


    Tigger wrote:
    In South Park I could use the name if of nrv's to my advantage easilly writing clunky rules to try to help won't help some people simply have to be vanilla


    Fair enough, you have a better grasp on game mechanics than I do.

    If you didn't know the names of the other NRVs as per the OP would that make a difference in your opinion? As in only the player and the mods knew until after the game.

    Sorry for derailing the thread guys I'm just interested in this topic as it ties into our planned game in October as well.


  • Registered Users, Registered Users 2 Posts: 35,024 ✭✭✭✭Baggly


    Necrominus wrote:
    Sorry for derailing the thread guys I'm just interested in this topic as it ties into our planned game in October as well.


    How dare you. I have nothing to do with that game and this is of no interest to me :pac:


  • Registered Users, Registered Users 2 Posts: 1,591 ✭✭✭andy125


    Game mechanics over flavour is the best way to create a good game, don't give yourself any headaches as mods that you will encounter by adding things that will come back to bite you

    Good games are remembered for the actual gameplay and moves that the players make rather than character names


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  • Closed Accounts Posts: 17,388 ✭✭✭✭Jayop


    It's tough. You could really just make a rule that say's "don't be a dick and do a mass reveal".

    Probably the best way is to have priests and not allow any player to role claim anything until after a certain turn.


  • Posts: 0 [Deleted User]


    Categories the players in a and b and say a can reveal b cant and modkill for anyone who breaks


  • Moderators, Social & Fun Moderators, Sports Moderators Posts: 53,799 Mod ✭✭✭✭Necro


    Categories the players in a and b and say a can reveal b cant and modkill for anyone who breaks


    Interesting idea. Also wanted to reply to this comment to say at some point I really wanna mod a game with you Mick! You can have control over the gun locker and everything :P


  • Closed Accounts Posts: 16,705 ✭✭✭✭Tigger


    Necrominus wrote: »
    Fair enough, you have a better grasp on game mechanics than I do.

    If you didn't know the names of the other NRVs as per the OP would that make a difference in your opinion? As in only the player and the mods knew until after the game.

    Sorry for derailing the thread guys I'm just interested in this topic as it ties into our planned game in October as well.

    There is no need to name everyone
    They aren't real none rolls vanilliger if you give them a roll even just by naming them
    If I can state that my name is bob and that I'm bob the non rolled person then that's something that can be used
    If my name is mister garrison then I'm likely to be a baddie
    It adds a level of truth to the claim by bob the nrv that he is bob the nrv and takes away from cartman or garrasion claiming to be bob the nrv
    Look in our game
    Andy game everyone a roll and then we gave some of them secret rolls on too


  • Closed Accounts Posts: 16,705 ✭✭✭✭Tigger


    Categories the players in a and b and say a can reveal b cant and modkill for anyone who breaks

    When it comes to it modkill sling hurts the game more than anything else
    And it's not revealing to say I'm the seer when I'm not but it is to say I'm not the seer when I'm not the seer
    I don't see what it adds to be a background charachter from buffy or south park if it means that a clunky rule needs to be used to restrict players from using options


  • Closed Accounts Posts: 16,705 ✭✭✭✭Tigger


    andy125 wrote: »
    Game mechanics over flavour is the best way to create a good game, don't give yourself any headaches as mods that you will encounter by adding things that will come back to bite you

    Good games are remembered for the actual gameplay and moves that the players make rather than character names

    Exactly


  • Registered Users, Registered Users 2 Posts: 35,024 ✭✭✭✭Baggly


    Tigger wrote:
    When it comes to it modkill sling hurts the game more than anything else And it's not revealing to say I'm the seer when I'm not but it is to say I'm not the seer when I'm not the seer I don't see what it adds to be a background charachter from buffy or south park if it means that a clunky rule needs to be used to restrict players from using options


    What clunky rule?

    The replacement rule we are proposing negates a mass reveal and allows everyone to role play and have a character, and gives them an option to reveal if they want to. Or not. Whatever they want.


  • Closed Accounts Posts: 16,705 ✭✭✭✭Tigger


    Pter wrote: »
    What clunky rule?

    The replacement rule we are proposing negates a mass reveal and allows everyone to role play and have a character, and gives them an option to reveal if they want to. Or not. Whatever they want.

    What's the difference between a mass reveal and a single reveal
    Ye are talking about putting oaths into the game that will be followed and will cause people to be prevented from interesting imaginations and lateral moves just so you can tell me that I am a named nrv but I can't say what my name is ?
    What's the point of naming me if I can't say what I'm named and how will it make me feel more submerged
    It was a mistake to name all the simpsons charachters and letting half of them die before I revealed that I was the priest and that if we all revealed who we were I'd be able to say who was who and who was lying may seem tonne more true things game by acually it was simply delaying a method of shock and awe attack that could be used to name a pile of wolves straight off Thea bat
    Identify the threat and deal with it is the game not as andy said add more and more rules to force the game into a certain story line
    What ever role I'm given I will always work out how best that role can be used so telling me I'm called bob and I'm a vanilliger but I cannot use that fact but a rolled villager can come out takes away the very essence of being an nrv which is to be able to do what ever they like
    I always come out early whether rolled or non rolled but you want to introduce a rule that says comming out early is not allowed or that klutz only allowed for type a players but not type b players ? I don't know why you would when the tried and tested method of not giving a role to the non rolled villagers is the simplest and most elegant method of playing


  • Posts: 0 [Deleted User]


    Tigger wrote: »
    When it comes to it modkill sling hurts the game more than anything else
    And it's not revealing to say I'm the seer when I'm not but it is to say I'm not the seer when I'm not the seer
    I don't see what it adds to be a background charachter from buffy or south park if it means that a clunky rule needs to be used to restrict players from using options

    People can still do what they want just dont claim the roles your not allowed to. Its simple to me anyways if the mods want to add in characters


  • Registered Users, Registered Users 2 Posts: 35,024 ✭✭✭✭Baggly


    Tigger wrote:
    What's the difference between a mass reveal and a single reveal Ye are talking about putting oaths into the game that will be followed and will cause people to be prevented from interesting imaginations and lateral moves just so you can tell me that I am a named nrv but I can't say what my name is ? What's the point of naming me if I can't say what I'm named and how will it make me feel more submerged It was a mistake to name all the simpsons charachters and letting half of them die before I revealed that I was the priest and that if we all revealed who we were I'd be able to say who was who and who was lying may seem tonne more true things game by acually it was simply delaying a method of shock and awe attack that could be used to name a pile of wolves straight off Thea bat Identify the threat and deal with it is the game not as andy said add more and more rules to force the game into a certain story line What ever role I'm given I will always work out how best that role can be used so telling me I'm called bob and I'm a vanilliger but I cannot use that fact but a rolled villager can come out takes away the very essence of being an nrv which is to be able to do what ever they like I always come out early whether rolled or non rolled but you want to introduce a rule that says comming out early is not allowed or that klutz only allowed for type a players but not type b players ? I don't know why you would when the tried and tested method of not giving a role to the non rolled villagers is the simplest and most elegant method of playing


    Tiggs read the op. I'm saying our new plan let's people claim if they want to.


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  • Closed Accounts Posts: 16,705 ✭✭✭✭Tigger


    People can still do what they want just dont claim the roles your not allowed to. Its simple to me anyways if the mods want to add in characters

    Why give a role if I can't claim it ?
    Can I claim a role I don't have
    Is it a role type A I can claim and B I can't or is it if I'm the role myself that I can't claim it
    Saying that if the mods want to do it then it's ok is grand when the game is running but when the game is being discussed tsbprobably better to give an opinin


  • Registered Users, Registered Users 2 Posts: 35,024 ✭✭✭✭Baggly


    Tigger wrote:
    I don't know why you would when the tried and tested method of not giving a role to the non rolled villagers is the simplest and most elegant method of playing


    I also can't believe that someone who has brought lots of innovation to the forum in the past year is trying to dissuade us from trying something new.


  • Posts: 0 [Deleted User]


    Tigger wrote: »
    Why give a role if I can't claim it ?
    Can I claim a role I don't have
    Is it a role type A I can claim and B I can't or is it if I'm the role myself that I can't claim it
    Saying that if the mods want to do it then it's ok is grand when the game is running but when the game is being discussed tsbprobably better to give an opinin

    Your creating a character is all, why call them NRVS why do anything. This is taking a dead philosophical turn :D

    Anyway just giving my thought on a solution to the problem asked and its done now so mick out


  • Closed Accounts Posts: 16,705 ✭✭✭✭Tigger


    Pter wrote: »
    I also can't believe that someone who has brought lots of innovation to the forum in the past year is trying to dissuade us from trying something new.

    i'n not trying to persuade you of anything of the sort
    i said that naming 30 and havng 5 npc's doing nopere impersonations would not be a buffer
    Pter wrote: »
    How would you break a game with 25 people playing, but 30 characters in the OP, Tiggs?
    Tigger wrote: »
    I'd n ed the whole playset and rules but it's would be very biased towards any team with a priest or if roles were revealed on death it would be very hard for the wolves to win
    Very

    i'm giving my opinion and i've brought more than innovation ive brought independant touught

    andy said it better than me
    andy125 wrote: »
    Game mechanics over flavour is the best way to create a good game, don't give yourself any headaches as mods that you will encounter by adding things that will come back to bite you

    Good games are remembered for the actual gameplay and moves that the players make rather than character names


    if youn want to name 30 and play 25 then do so
    but dont ask the question and then think i'm being negtitive for nswwrig as best i can


  • Registered Users, Registered Users 2 Posts: 35,024 ✭✭✭✭Baggly


    Tigger wrote:
    if youn want to name 30 and play 25 then do so but dont ask the question and then think i'm being negtitive for nswwrig as best i can


    I'm not thinking that but it does feel like you are trying to dissuade us rather than just give your opinion.


  • Registered Users, Registered Users 2 Posts: 35,024 ✭✭✭✭Baggly


    Tigger wrote:
    i'm giving my opinion and i've brought more than innovation ive brought independant touught


    Well I didn't say otherwise but I'm not here to list everything you have brought. I named the thing relevant to what we are proposing as well.

    Also, is proposing the new way not independent thought too?


  • Registered Users, Registered Users 2 Posts: 35,024 ✭✭✭✭Baggly


    Anyway look me arguing is silly because I value your opinion and am glad you gave it. So thanks :)

    I just don't necessarily agree :)


  • Registered Users, Registered Users 2 Posts: 8,239 ✭✭✭Guffy


    I was thinking not to allow anyone reveal their charactor until turn x but there are a couple of issues.

    1. Rolled player cant claim a role if they are under threat of a lynch.

    2. Rolled player cant reveal their role if they believe it is in the best interest of their team (hi mick, i wonder why dr doom didn't try to claim jessica?)


    The only thing i can think of is that an organised reveal cant take place before turn x, ie. No one may lead a mass reveal on day 1.


  • Closed Accounts Posts: 16,705 ✭✭✭✭Tigger


    Pter wrote: »
    I'm not thinking that but it does feel like you are trying to dissuade us rather than just give your opinion.

    No I'm just saying Words
    Sorry if you feeel I'm being to whatever it is I'm being too


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  • Closed Accounts Posts: 16,705 ✭✭✭✭Tigger


    Pter wrote: »
    Anyway look me arguing is silly because I value your opinion and am glad you gave it. So thanks :)

    I just don't necessarily agree :)

    Me neither


  • Closed Accounts Posts: 16,705 ✭✭✭✭Tigger


    Pter wrote: »
    Anyway look me arguing is silly because I value your opinion and am glad you gave it. So thanks :)

    I just don't necessarily agree :)

    Your welcome and tanks


  • Closed Accounts Posts: 16,705 ✭✭✭✭Tigger


    Ok
    I think that if we are going down the route of naming everyone then it becomes a form of role playing
    So a more complex role should be written up for each role and the player must try to play that charachter as they feel it should be played

    So Jessica , for ex, should have been (privately ) told that she is hunting the puppet guy and she would d anything to kill him including (insert flaw here ) but not including sacraficing herself as that would let him win.

    This would give a reason fo naming everyone like you could say Tigger you are John and you have no specific role but you have are a farmer and you think that seers are heritics and you cannot believe them in the first day they reveal for the first seer reveal
    Or something
    Again I m just brainstorming here


  • Posts: 0 [Deleted User]


    Necrominus wrote: »
    Interesting idea. Also wanted to reply to this comment to say at some point I really wanna mod a game with you Mick! You can have control over the gun locker and everything :P

    Ha nice dude Im a ****e mod mind dont have the organisation skills to do it properly but I'd happily jump in a modding team with you, if you want someone with crazy ideas. I reckon I could reduce a normal game down to popcorn speed with the amount of guns id put in play. :D


  • Registered Users, Registered Users 2 Posts: 6,732 ✭✭✭Mollyb60


    Guffy wrote: »
    I was thinking not to allow anyone reveal their charactor until turn x but there are a couple of issues.

    1. Rolled player cant claim a role if they are under threat of a lynch.

    2. Rolled player cant reveal their role if they believe it is in the best interest of their team (hi mick, i wonder why dr doom didn't try to claim jessica?)


    The only thing i can think of is that an organised reveal cant take place before turn x, ie. No one may lead a mass reveal on day 1.

    Point 2 here was my initial problem with the original rule. (not sure which game Pter took it from tbh) It seemed to suggest that players shouldn't EVER declare their role on thread. It's why I changed the rule to say that you should only come out on thread if you feel it's necessary.

    I like the idea of giving characters names (even if they're NRV's) because I believe it increases the fun. But I'm saying that as a desktop RPG gamer. I enjoy playing the role. It doesn't matter to me that I might not want to come out blatently on the thread and say 'hey guys, I'm Batman' and say a load of Batman stuff. I can subtly hint at it if I so choose. The ideal thing for me would be to have new tailored accounts for every game but that's an impossibility so we work with what we've got.

    All we're trying to stop is a mass reveal which would break the game. I didn't like the rule as written so we wanted to brainstorm a way to write a better one.
    I totally get what Andy was saying about a simple game being the most elegant but I do also enjoy the flavour. It draws in new players and allows people to have some banter and jokes.


  • Moderators, Social & Fun Moderators, Sports Moderators Posts: 53,799 Mod ✭✭✭✭Necro


    Mollyb60 wrote:
    All we're trying to stop is a mass reveal which would break the game. I didn't like the rule as written so we wanted to brainstorm a way to write a better one. I totally get what Andy was saying about a simple game being the most elegant but I do also enjoy the flavour. It draws in new players and allows people to have some banter and jokes.


    Yeah I think this part is probably the most important. But Andy's point is valid too. Where there are rules there will always be someone (eventually) who will find a loophole.

    As I said beforehand, the only way I see it working in the future if you want to name NRV's is not to specifically name them all in the game OP.

    Sure, someone could suggest a mass reveal but only the mods know the full character list so there's always that element of doubt. A seer character could claim an NPC not in the game, a wolf could accidentally claim an NRV actually in the game.

    You're not creating a hard and steadfast rule this way that may or may not be exploited within the game.

    All you're doing is creating enough doubt so that imo a mass reveal doesn't necessarily work in favour of the village


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  • Moderators, Social & Fun Moderators, Sports Moderators Posts: 53,799 Mod ✭✭✭✭Necro


    Necrominus wrote:
    As I said beforehand, the only way I see it working in the future if you want to name NRV's is not to specifically name them all in the game OP.

    Actually sorry, there's one other way and it's to play the full game on the other site which Tigger has already mentioned. Forgot that point.


  • Registered Users, Registered Users 2 Posts: 20,801 ✭✭✭✭beakerjoe


    Im still new but ill throw my (probably worthless) 2 cents here.

    The last game I was a wolf and it was very difficult to claim I was an NRV with every character named. I couldnt claim to say be the Flash as with that roll being specific to one NRV had more chance to be found out by a counter claim.

    However if all the NRV werent named, it would be easier for a wolf to claim to be an NRV without being counter claimed.

    Id prefer all NRVs just not to be named and as Jayop said, just have a rule that says dont be a Dick and no Mass reveal.


  • Registered Users, Registered Users 2 Posts: 12,863 ✭✭✭✭crosstownk


    Having looked down the barrel of a potential mass reveal in the Simpsons game, I'd be inclined to just leave NRVs as NRVs. Anything else just complicates the rules. Yes, a rule can be put in place to prevent it but if NRVs are left vanilla then the problem doesn't exist in the first place. Like chess, NRVs are pawns. By all means have a name for each player but no need to tell the player. The name can be announced in the kill notice or revealed to the priest depending on the game set up.

    In the Simpsons game, myself and mahama wanted to give each player a name to enhance the overall 'theme experience' and maybe it did but the potential for disaster that almost happened was something we (or at least I) didn't envisage.

    That said, I'm sure if a rule is written that all players here would respect it so it shouldn't be an issue.

    Don't fix what isn't broken.


  • Registered Users, Registered Users 2 Posts: 8,239 ✭✭✭Guffy


    Tbh i think it comes under the dont be a dick rule. It can be used as a balancing act come end game as it has a small minor advantage for village players


  • Closed Accounts Posts: 17,388 ✭✭✭✭Jayop


    Who the Jesus is Guffy? I'm lost around here.


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  • Registered Users, Registered Users 2 Posts: 35,024 ✭✭✭✭Baggly


    Gufc


  • Closed Accounts Posts: 17,388 ✭✭✭✭Jayop


    Ah at least that one will be easy to remember


  • Registered Users, Registered Users 2 Posts: 7,666 ✭✭✭tritium


    Im sort of with cross and tigger to an extent here. Nrv is a very spefific role in the game and one key aspect is theyre essentially powerless, which both limits their focused influence but also gives them huge scope to break the board with the right play (fichealls false seer claim in game 1 was a super example of this, it basically closed the game out straight away by forcing two wolves to react to being named).

    Name assignment essentially gives nrvs a real power in the game since it removes one hiding place for wolves, and would require significant rebalancing i think.

    I do like the mu approach of having a role assigned to players that can be built into lynch and munch flavour though.


  • Registered Users, Registered Users 2 Posts: 20,801 ✭✭✭✭beakerjoe


    tritium wrote: »
    I do like the mu approach of having a role assigned to players that can be built into lynch and munch flavour though.

    Im havent been on MU (Access blocked at work), what do they do over there Trit?


  • Moderators, Social & Fun Moderators, Sports Moderators Posts: 53,799 Mod ✭✭✭✭Necro


    beakerjoe wrote:
    Im havent been on MU (Access blocked at work), what do they do over there Trit?

    Basically they name the NRVs but it's only revealed in the flavour on their death. The actual players don't know they have a name other than villager


  • Registered Users, Registered Users 2 Posts: 20,801 ✭✭✭✭beakerjoe


    Necrominus wrote: »
    Basically they name the NRVs but it's only revealed in the flavour on their death. The actual players don't know they have a name other than villager

    Kind of pointless naming them in the first place then no?


  • Registered Users, Registered Users 2 Posts: 7,666 ✭✭✭tritium


    beakerjoe wrote: »
    Kind of pointless naming them in the first place then no?

    It seems to be more about building the flavour than anything else. It also obviously is less viable if theres a priest role. Overall its a nice touch but since they dont seem to go anonymous much there the amount of meta they use seems to take a bit away from the contained element of games anyway- i think a few people commented on this when watching the championship


  • Registered Users, Registered Users 2 Posts: 2,906 ✭✭✭Barney92


    I think it was nice that everyone did get a name, even the NRVs, but I reckon that it would only work if they weren't in the OP or listed out. It would mean that a wolf could make up a NRV name that fit with the theme and could blend in that way.

    I don't mind being called a bog standard NRV or having a name like Superman and still being an NRV. It didn't change a huge amount for me.


  • Registered Users, Registered Users 2 Posts: 8,062 ✭✭✭Uriel.


    Barney92 wrote: »
    I think it was nice that everyone did get a name, even the NRVs, but I reckon that it would only work if they weren't in the OP or listed out. It would mean that a wolf could make up a NRV name that fit with the theme and could blend in that way.

    I don't mind being called a bog standard NRV or having a name like Superman and still being an NRV. It didn't change a huge amount for me.
    stock-photo-old-water-well-with-pulley-and-bucket-124449988.jpg


  • Closed Accounts Posts: 16,705 ✭✭✭✭Tigger


    Pter wrote: »
    How would you break a game with 25 people playing, but 30 characters in the OP, Tiggs?
    Uriel. wrote: »
    stock-photo-old-water-well-with-pulley-and-bucket-124449988.jpg

    is barney a jew?


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