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Your most hated gaming mechanics/ gameplay designs

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  • 30-11-2016 5:01am
    #1
    Registered Users Posts: 6,911 ✭✭✭


    Personally I hate,

    Small Change - looking through a drawer or body and getting 5 coins, or 8 credits. Especially when items are 100-1000's of credits...and you can easily get or sell items for much more later. It's even worse when you are STILL picking up this crap in Late game.
    Recent offenders that I played that instantly come to mind are Deus Ex :MD and Dishonored (1).


    Inconsistencies with walls/terrain Being able to scale buildings or climb or hang from impossible ledges....but being stuck because you can't climb over a head high gate/wall.

    There are many more, but I'm just throwing out these for the moment

    Recent threads I think I've seen Karma systems, level systems, QTE's etc discussed.
    I don't really mind them as long as they're done well though.

    I'm also getting weary of 'cover based' shooting. I think it's time for it to die/take a break or something.


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Comments

  • Moderators, Computer Games Moderators Posts: 14,689 Mod ✭✭✭✭Dcully


    Modern gaming in general with their almost 100% hold your hand type gameplay, i really hate this BS that seemed to start with console games.


  • Registered Users Posts: 3,992 ✭✭✭Korvanica


    Any mechanic can work well if it suits the game and is properly done.

    100% agree with cully on the handholding bull****. Some tutorials are way too long these days! All the recent sim/tycoon games are WAY too easy now too!

    My biggest gripe is badly implemented mechanics. Currently losing my mind with battlefield and not being able to consistently vault over walls !


  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,865 CMod ✭✭✭✭Retr0gamer


    Adding mechanics halfway through a game because it suits.

    Be more like Nintendo, have base mechanics and use them in interesting ways. Don't shoe horn in a stealth section that is broken and requires a menu to pop up to tell you the new controls.


  • Registered Users Posts: 4,394 ✭✭✭Pac1Man


    Set pieces and escort missions.


  • Closed Accounts Posts: 10,375 ✭✭✭✭kunst nugget


    Unskippable cutscenes at the start of hard boss levels when you're going to have to watch the same thing over and over again…

    Weird mini-games that have no rhyme or reason like the rhythm section in God of War 3.

    Hacking mini-games always seem to be a pain in the hole as well. Grand once or twice but when you end up doing it what seems like hundreds of times in the likes of Bioshock, it drains all enjoyment from a game.


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  • Posts: 0 [Deleted User]


    A.I party in a game where it feels like they are stealing your kills.


  • Registered Users Posts: 1,435 ✭✭✭pumpkin4life


    Quick time events.

    Fùcking quick time events.


  • Closed Accounts Posts: 815 ✭✭✭animaal


    Grinding.

    Instead, if I have to earn some new asset/skill, award it because of something that I've achieved.

    E.g. Award me something because I've managed to kill some super-strong enemy. This may require me to put in hours of practice to overcome, but at least it doesn't feel like an arbitrary punishment for wanting to play your game.


  • Registered Users Posts: 17,510 ✭✭✭✭Mr. CooL ICE


    Stealth missions in non-stealth games *.

    I always spent ages hidden and looking at patrol routes. I slowly move out from my hiding place and then accidentally jump against a wall or something, alerting guards and everything instantly going to sh1te.



    * latest wolfenstein being the only game I've played where it doesn't matter


  • Registered Users Posts: 7,994 ✭✭✭Stone Deaf 4evr


    Monster closets - or doors where enemies will keep spawning out of forever until you move past some invisible line on the floor.


    Also - Call of Duty games - stop killing the character I'm playing as. It was amazing in modern warfare 1, theres no need to have it in every other game since.


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  • Registered Users Posts: 8,405 ✭✭✭gizmo


    The enemy respawning system for Outposts in Far Cry 2. Having the entire encampment respawn when I move X distance away where X is a number less than the range of their AK47s.

    The cover system in Kane & Lynch. It was completely binary so if an enemy was "in cover", regardless of whether you could see them and shoot at them, they were invincible.

    Planet Scanning in Mass Effect 2. I never thought any system would make me miss the Mako from the first game.

    Gears of War, a series where the main characters, despite being highly skilled instruments of death, cannot run and talk over their in-ear radios at the same time. I've yet to see any explanation given for this. I could understand if it was for level streaming purposes but between the various iterations it's never really been obvious that's the case.

    Generally speaking? All of the ones listed here.
    Dcully wrote: »
    Modern gaming in general with their almost 100% hold your hand type gameplay, i really hate this BS that seemed to start with console games.
    It's a little more complicated than that. It really started when companies started tracking metrics in games and analyzing completion rates and when and where people gave up on certain titles. Combine that with the rising cost of development and reliance on focus testing on the publisher side and we're left with the current situation where content is kept tight and completable with a low barrier of entry to ensure it has a broad appeal. For a particularly galling example, check out the retrospective of the cancelled Legacy of Kain sequel and Square Enix's input regarding the difficulty level.


  • Registered Users Posts: 10,870 ✭✭✭✭Generic Dreadhead


    Siphoning off stuff that was in the base game, so that when the next version comes out, they can sell it as DLC.

    I'm looking at you The Sims 4.... taking stuff like babies and pools and what not out.

    F**k. That. Noise!


  • Registered Users Posts: 27 dickiepower


    Dying that's not really dying like in the old days. Now it seems to be a case of re-spawing a couple of meters away or from one of the numerous checkpoints and continuing where you left off with no consequences.


  • Closed Accounts Posts: 10,375 ✭✭✭✭kunst nugget


    gizmo wrote: »
    It's a little more complicated than that. It really started when companies started tracking metrics in games and analyzing completion rates and when and where people gave up on certain titles. Combine that with the rising cost of development and reliance on focus testing on the publisher side and we're left with the current situation where content is kept tight and completable with a low barrier of entry to ensure it has a broad appeal. For a particularly galling example, check out the retrospective of the cancelled Legacy of Kain sequel and Square Enix's input regarding the difficulty level.

    Bah, it's much easier to blame console games. Console Players! I fart in their general direction! Your mother was a hamster and your father smelt of elderberries!


  • Closed Accounts Posts: 3,478 ✭✭✭eeguy


    Games where every mission is just following someone around, a la CoD and Battlefield.

    "Go here, go there, follow me!"

    I thought I was the main character in this game.


  • Registered Users Posts: 3,331 ✭✭✭death1234567


    • Cut scenes at the start of games. I just bought the game and I want to play it not sit through 30 minutes of cut scenes.
    • Film grain. What moron thought adding something that makes the game look worse was a good idea? In Titanfall 2 you can't even turn it off so it ruins the whole game.
    • Anything that involves me pushing button during a cut scene. Oh you forgot to push X so you died and now have to sit through the cut scene all over again.
    • Re-Generating health. Having to pickup health packs or play carefully because you are low on health is fun. Sitting in a corner for 3 seconds while you instantly recover from 9 bullet wounds is not.


  • Registered Users Posts: 2,932 ✭✭✭YouSavedMyLife


    Dying that's not really dying like in the old days. Now it seems to be a case of re-spawing a couple of meters away or from one of the numerous checkpoints and continuing where you left off with no consequences.

    This x10! Currently playing The Division. When my team got wiped in one of the dungeons/missions/instances i fully expected we would have to re run the whole thing. Nope. We all respawned right back into the fight without losing cash, experience or gear. Maybe it changes at higher levels but really removes the tension when there is no fear of dying.

    Its what makes games like Dark Souls so enjoyable. Running around with a tonne of Souls looking for the next bonfire. Then losing all those souls and resetting your progress to the last bonfire upon death. Its great!


  • Registered Users Posts: 876 ✭✭✭bigphil2


    Invisible Walls

    Turn Based Combat

    Stupid Friendly AI (Ellie in TLOU im looking at you!)


  • Registered Users Posts: 11,397 ✭✭✭✭Digital Solitude


    Agree with bigphil on Ellie

    Turn based combat is a whole genre though, you're missing out!

    Any reason to have a limit on the number of lives or attempts at a level, be it Mario or a free mobile game.

    I think Dead Space and Resi 4 are the only over the shoulder shooters I've enjoyed, i generally can't hack that for too long.


  • Moderators, Arts Moderators Posts: 10,516 Mod ✭✭✭✭5uspect


    Quick time events - why bother? Similarly you have pointless 'Press X to pay respects' type lazy cut scenes. Are some developers seriously that afraid that unless the player is pressing a button that they're not enjoying the game?

    Super heavily scripted games like Uncharted where you have no room for trial and error are frustrating. The campaigns in BF3 & 4 are guilty of this, you've got a multiplayer mode where you are free to try almost anything but in SP you will stand there, boxed on by NPCs talking ****e, while the awful scripting bugs out all round you.

    Tutorials. WTF were they thinking in Assassins Creed 3? It felt like one massive tutorial. Just stick it in the VR missions or turn it into a joke like Blood Dragon.

    Shooting galleries. The original Uncharted games are awful for these overlong firefights and bullet sponged, tho they seem to have learned from this in 4.

    Finally is the seemingly ever decreasing scope of modern games. Modern Deus Ex games are a shadow of the first, the same goes for Thief, as well as the endless shooters and empty open world games. I'd love to see a densely packed game confined to a single city block.


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  • Registered Users Posts: 591 ✭✭✭Sieghardt


    Rubber banding in racing games, completely ruins games with a single mechanic

    level scaling too for similar reasons


  • Registered Users Posts: 6,984 ✭✭✭Venom


    NPC escort missions especially in MMO's where the character in question is super weak yet go out of their way to aggro every damm mob in the area :(

    Stealth missions in non stealth games that result in having to redo the mission/level over and over and over.

    Cut scenes that can't be skipped :mad:


  • Registered Users Posts: 33,293 ✭✭✭✭Penn


    "Walk with me, and I will spew not-all-that-important exposition in your face while you hold the analogue stick not fully or you'll go ahead of me but also not slightly or you'll fall behind, all the while you pray some other NPC doesn't get in my way and make me get stuck somewhere"

    Assassin's Creed games were unbelievably shocking for this.


  • Posts: 0 [Deleted User]


    Cover-based shooters, especially with regenerating health. Shoot for a while then duck for while; rince and repeat.

    Spec-Ops: The Line and Mass Effect spring to mind. Absolutely dreadful chore-like combat.


  • Registered Users Posts: 7,994 ✭✭✭Stone Deaf 4evr


    Ooh, just thought of another one, elevators (mass effect), doors that require a cutscene to open (gears of war), large blank areas with nothing in them (destiny) - all doing a piss poor job of hiding loading screens.


  • Registered Users Posts: 33,293 ✭✭✭✭Penn


    Ooh, just thought of another one, elevators (mass effect), doors that require a cutscene to open (gears of war), large blank areas with nothing in them (destiny) - all doing a piss poor job of hiding loading screens.

    The elevators in Mirrors Edge 1 p*ssed me off no-end. Every level had them, and because they were so blatantly hiding a loading screen instead of just loading, it definitely made it feel like it took longer than it should have.

    Just put a loading screen in. It's fine.


  • Registered Users Posts: 6,911 ✭✭✭SeantheMan


    bigphil2 wrote: »

    Stupid Friendly AI (Ellie in TLOU im looking at you!)

    This, but also when the mechanics don't APPLY to your partner/AI buddy.

    I have to crouch and sneak and if they see or hear me I'm dead.
    But your buddy will walk in plain sight or do stupid things and the AI won't notice. I understand why it's like that...but it's immersion breaking and it annoys me no end. Your bullet sponge squads in the COD games too...and MOH...especially the early ones.


  • Registered Users Posts: 264 ✭✭Manning3000


    First Person view . . . . . I just can't!


  • Registered Users Posts: 4,027 ✭✭✭H3llR4iser


    Jeez, where to start.

    You need a key for this door - Main culprit the Elder Scrolls saga ( probably just because it's the only Fantasy RPG series I play); Often found in some old, abandoned and damp dungeon. I am playing as a 2 meters tall Viking with a 35Kg battleaxe in his hands or a earth-shattering mage who can resurrect the dead and incinerate an army with a gesture of her hand...but need a key for that flimsy, moldy, rotten wooden door. Right.

    Cookie-cutter exploits The devs meant well, introducing various classes builds, ship configurations, whatever that was; But players quickly figured out there's one combination that trumps everything else all the time; Each time you enter a game, it's 19 players running the exact same thing and the one who's different is dead. Seen anywhere from MMORPGs to racing games.

    Juggling in fightig games If I wanted to play pinball, I'd play pinball. Enough said.


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  • Closed Accounts Posts: 4,042 ✭✭✭zl1whqvjs75cdy


    Escorting anyone anywhere. Just no. Unless the ai is smarter than I am, pfo.


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