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Retro Game of the Week, Week 3

  • 10-01-2016 4:20pm
    #1
    Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,679 CMod ✭✭✭✭


    An obscure one this week....

    Street Fighter II!
    sf2--article_image.jpg

    street-fighter-2-o.gif

    Best versions
    Worst versions
    Best hacks
    Best efforts.

    Anything but this!
    1361262-street_fighter.jpg


«1

Comments

  • Registered Users, Registered Users 2 Posts: 35,604 ✭✭✭✭o1s1n
    Master of the Universe




  • Registered Users, Registered Users 2 Posts: 3,997 ✭✭✭Mr.Saturn


    Super X: Turbo Revival on the GBA is one that really shouldn't be as good as it turned out. From my understanding, it's less a port and more a ground-up remake for the hardware, so even with two less attack buttons, it functions really well. Lots of characters get either brand new stages or ones nicked from Alpha, so it looks more than just a fresh coat as well. It does have that game-corrupting glitch that doesn't let you fight Akuma in arcade mode and dodgifies your data, though.

    Do recall that absolutely dire port of Super Turbo they released on the PS2/Xbox Capcom Classics Collection 2 (alongside the original Street Fighter). In a game already notorious for its unforgiving AI, having an even more pronounced input lag than previous ports is not the right direction in which to go. It's made bizarre because they went all-out in commissioning tournament-veteran Dave Sirlin (who did the rebalancing for the later Super Turbo: HD Remix) to do a professional video tutorial on disc too, so it's a unique brand of laziness that condemns this one.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,408 CMod ✭✭✭✭Retr0gamer


    The first version I owned was the commodore 64 version. As always I was way behind most of my friends when it came to owning a console so I saw all my friends enjoying the SNES version of SF2. I was delighted when I heard it was coming to C64. I got it release day in a full price box. So much disappointment that day when I got home :(


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,408 CMod ✭✭✭✭Retr0gamer


    Mr.Saturn wrote: »
    It's made bizarre because they went all-out in commissioning tournament-veteran Dave Sirlin (who did the rebalancing for the later Super Turbo: HD Remix) to do a professional video tutorial on disc too, so it's a unique brand of laziness that condemns this one.

    If you want to start taking fighting games seriously those Dave Sirlin videos are excellent for beginners. You can find them on youtube.


  • Registered Users, Registered Users 2 Posts: 3,997 ✭✭✭Mr.Saturn


    Retr0gamer wrote: »
    If you want to start taking fighting games seriously those Dave Sirlin videos are excellent for beginners. You can find them on youtube.

    It was a fine tutorial on the CCC2 disc, but undermined by the fact the Super Turbo it was training you for was outright unplayable.


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  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,679 CMod ✭✭✭✭CiDeRmAn


    I'm just wondering when that amateur Doom will turn up ;)


  • Registered Users, Registered Users 2 Posts: 35,604 ✭✭✭✭o1s1n
    Master of the Universe


    CiDeRmAn wrote: »
    I'm just wondering when that amateur Doom will turn up ;)

    An ICBM hadouken has been fired and is currently on its way to your location :pac:


  • Registered Users, Registered Users 2 Posts: 647 ✭✭✭smurf492


    The multi disk Amiga version is sore on the arms...


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,679 CMod ✭✭✭✭CiDeRmAn


    I only really remember playing a little bit of the Snes version, beat'em up's really passing me by, until the advent of Samurai Shodown on the 3DO, which I spent a lot of time on.
    I do recall what seemed like the entire nation going bananas over Street Fighter 2, and the rather cross exchanges when the Megadrive version was releaseed and Snes owners sneering at it....


  • Registered Users, Registered Users 2 Posts: 8,906 ✭✭✭Steve X2


    CiDeRmAn wrote: »
    I only really remember playing a little bit of the Snes version, beat'em up's really passing me by, until the advent of Samurai Shodown on the 3DO, which I spent a lot of time on.
    I do recall what seemed like the entire nation going bananas over Street Fighter 2, and the rather cross exchanges when the Megadrive version was releaseed and Snes owners sneering at it....

    Have you had a go of the version for the 3DO? Its the "Turbo" edition and is pretty good actually.


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  • Moderators, Computer Games Moderators Posts: 10,669 Mod ✭✭✭✭Andrew76


    I remember first playing SF2 on a friend's Snes and thought it was amazing, don't think there was much like it at the time? Playing against your mates was intense.

    As mentioned above, the Amiga version was woeful. I think it used 14 discs or something like that. And I can't remember how the moves were handled seeing as the joytsick only had 2 buttons.

    But I fell in love with SF2 Turbo on the Snes after buying the steel tin version with the badge. The increased speed made SF2 feel crap in comparison. Always preferred playing as Ken in the P2 spot since I was better at doing fireballs from that direction. :pac:

    I picked up Super SF2 but never warmed to the new characters (hated that Dee Jay twat) and lost touch with the game after that. Although I do like watching those Evo tournaments now and then even though I haven't a clue what the commentators are saying most of the time.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,408 CMod ✭✭✭✭Retr0gamer


    Steve X2 wrote: »
    Have you had a go of the version for the 3DO? Its the "Turbo" edition and is pretty good actually.

    It was the only home version of Super Turbo for a long time. Only good thing on the 3DO :p
    Andrew76 wrote: »
    don't think there was much like it at the time? Playing against your mates was intense.

    Yep, SF2 was pretty much an original. There were fighting games before it but after SF2 all fighting games were patterned after it. Just look at Fatal Fury which came out around the same time. It was more in line with Yie Ar Kung Fu or Street Fighter 1 while Fatal Fury 2 was blatant SF2 rip off.


  • Registered Users, Registered Users 2 Posts: 8,906 ✭✭✭Steve X2


    Retr0gamer wrote: »
    It was the only home version of Super Turbo for a long time. Only good thing on the 3DO :p

    What!!
    Have you never played Po'ed? :D:D


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,679 CMod ✭✭✭✭CiDeRmAn


    Steve X2 wrote: »
    Have you had a go of the version for the 3DO? Its the "Turbo" edition and is pretty good actually.

    Yeah, I have it, never really played it though.
    I recall the controller though, very nice!
    Capcom-pad-3DO.jpg


  • Registered Users, Registered Users 2 Posts: 3,726 ✭✭✭The Last Bandit


    I regularly play SF2 - on CPS1 & CPS2 when testing superguns. I'm thoroughly useless at it but to be fair I'm crap at most fighters. Don't think I've ever managed a special move on purpose !!

    I prefer to shoot things..


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,679 CMod ✭✭✭✭CiDeRmAn


    Retr0gamer wrote: »
    It was the only home version of Super Turbo for a long time. Only good thing on the 3DO :p
    width_650.height_300.mode_FillAreaWithCrop.pos_Default.color_White.jpg

    Road and Track presents Need for Speed
    Road Rash
    Starfighter
    Super Wing Commander
    Wing Commander 3
    Star Control 2
    Return Fire
    Samurai Shodown
    Starblade

    and of course, this beauty!



  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,408 CMod ✭✭✭✭Retr0gamer


    I still think Way of the Warrior is a finer Naughty Dog game than Last of Us.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,679 CMod ✭✭✭✭CiDeRmAn


    Retr0gamer wrote: »
    I still think Way of the Warrior is a finer Naughty Dog game than Last of Us.

    Now I know you are taking the michael, honestly Retr0, WTF?


  • Registered Users, Registered Users 2 Posts: 30,123 ✭✭✭✭Star Lord


    First played SF2 in its Arcade form, there was always a queue to play it at lunch time, 10p coins lined up along the bottom of the screen. Never was much good with it, but I did enjoy it!

    Next up was the MegaDrive version in my friends house! Loved it, but the 3 button/start switching made it tough to play.

    Eventually got the SNES turbo version, and that beauty was revolutionary, the speed... Wow...


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,408 CMod ✭✭✭✭Retr0gamer


    I remember being disappointed with the Megadrive version of Super SF2. It was a step too far for the machine and the sprites were much smaller than in previous games.


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  • Registered Users, Registered Users 2 Posts: 8,493 ✭✭✭RedXIV


    Loved this growing up, although after the great friendship and camaraderie built up playing Streets of Rage, this would prove to be the game that had us killing each other. Used to have "rules" to make the fights a little fairer as both of us had mastered how to trap someone in the corner with constant sweeps and low attacks, so no corners was a big one.

    Also, one of my best friends in college and I met when he asked me on the way to the pub did I want to drop in for a quick game. We were there for hours :D


  • Closed Accounts Posts: 33,733 ✭✭✭✭Myrddin


    My first memory of SF2 is the arcade version, in some run down ****hole of a place. I used to play it a lot & learned the game that way. It then arrived on the Snes and was incredible having the game at home. The port on the MD I felt was let down by the god awful sound (though some of the actual sound samples are more 'arcade perfect' than the Snes ones). It was also let down by the fact that most had three button pads, & pressing start to switch to kicks was game-breaking for me.

    As the newer versions came out in the arcade, I grew ever more fanatical about the game - Champion Edition (still my own personal favourite), Hyper Fighting, Super SF2..and then the rage inducing Super Turbo (you could call this game so difficult it's broken :o). After that I kinda fell away from the series, & never really embraced the Alpha's, III, EX etc.

    I do remember I got a loan of a Snes Action Replay for use with SF2 back in the day. The code I used is still etched in my memory - 7EOC 6001 - it made the game very fast (faster than Turbo), and there were others like altered colours, special moves in the air etc. Good times :)

    There was a particularly interesting hack of the game I used to play a fair bit too when I could find it (there used to be one in Bray, & one in Quirckey's too). Technically it is referred to as SF2 M5, where two fireball's are released and they interchange in height between each other..pretty cool, though the game was desperately broken, as many of those hacks were...it was way too easy.



    Only there last summer I tried to see how many of them I could complete on the hardest difficulty setting, on one credit. I beat SF2 & CE easily enough, Turbo gave me problems though. I eventually cleared that, moving past Super quite easily...and only ever made it to Akuma then in Super Turbo a handful of times. Never did beat him on one credit :( Maybe this summer...


  • Registered Users, Registered Users 2 Posts: 293 ✭✭AVFC.Stephen


    first played this in the piero is dun laoghaire. there use to be a que for it and it was 20p a go. then later on got it on the snes. thought it was brilliant at the time. but i may argue to say its not retro enough to have its full week of respect.


  • Closed Accounts Posts: 33,733 ✭✭✭✭Myrddin


    but i may argue to say its not retro enough to have its full week of respect.

    It's older than the last retro game of the week :)


  • Registered Users, Registered Users 2 Posts: 293 ✭✭AVFC.Stephen


    Myrddin wrote: »
    It's older than the last retro game of the week :)

    seriously? i thought SFII was 92 off the top of my head and myth was 88 ? i could be wrong but surely SFII wasnt done in the 80s unless it took a long time before it got to ireland?


  • Closed Accounts Posts: 33,733 ✭✭✭✭Myrddin


    seriously? i thought SFII was 92 off the top of my head and myth was 88 ? i could be wrong but surely SFII wasnt done in the 80s unless it took a long time before it got to ireland?

    Sorry, I meant Streets of Rage II :)


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,679 CMod ✭✭✭✭CiDeRmAn


    Sorry, when did '92 not be retro?
    Never mind '92, the whole decades consoles would be now considered retro, including late comers like the Dreamcast.
    The PS2 is a knocking on the retro door now too, some 16 years on from release.

    And if any game has been played by every user in any games forum, it must be Street Fighter 2, it is the very definition of a ubiquitous gaming experience, though those experiences may differ.


  • Registered Users, Registered Users 2 Posts: 293 ✭✭AVFC.Stephen


    CiDeRmAn wrote: »
    Sorry, when did '92 not be retro?
    Never mind '92, the whole decades consoles would be now considered retro, including late comers like the Dreamcast.
    The PS2 is a knocking on the retro door now too, some 16 years on from release.

    And if any game has been played by every user in any games forum, it must be Street Fighter 2, it is the very definition of a ubiquitous gaming experience, though those experiences may differ.

    when i think of retro i dont just think of the age, i think of the originality. maybe im wrong in thinking that. like retro to me would of been the birth of the game, like for example: the 1950s whatever way u want to look at it are not retro lol.

    streets of rage might of been decent in its day but if i was to describe the retro version of it i would probs say double dragon.

    for SFII i would probs say karate champions (think thats the name). the likes of SFII while they are decent, i think its fair to say that its just washed, rinsed, repeat for its genre


  • Registered Users, Registered Users 2 Posts: 647 ✭✭✭smurf492


    when i think of retro i dont just think of the age, i think of the originality. maybe im wrong in thinking that. like retro to me would of been the birth of the game, like for example: the 1950s whatever way u want to look at it are not retro lol.

    streets of rage might of been decent in its day but if i was to describe the retro version of it i would probs say double dragon.

    for SFII i would probs say karate champions (think thats the name). the likes of SFII while they are decent, i think its fair to say that its just washed, rinsed, repeat for its genre

    I think i get what your saying but games like SOR and Street Fighter 2 have gone down in history as not only being good beat em up's or fighting games but Just great games. To have the ability to play a great port of an instant arcade classic back in the early 90's was a major thing especially for younger kids who couldn't hang out in arcades much. While Double Dragon is certainly more retro than SOR, each game has different things to offer and thus appreciate. Retro to me is about enjoyment of playing games i love and also picking up the games you could not get originally: the thrill of the hunt is there too... Street Fighter 1 is another story...:)


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,408 CMod ✭✭✭✭Retr0gamer


    Street Fighter 2 however is a true original. It's a completely different game to the likes of karate champ and totally redefined fighting games.


  • Registered Users, Registered Users 2 Posts: 293 ✭✭AVFC.Stephen


    smurf492 wrote: »
    I think i get what your saying but games like SOR and Street Fighter 2 have gone down in history as not only being good beat em up's or fighting games but Just great games. To have the ability to play a great port of an instant arcade classic back in the early 90's was a major thing especially for younger kids who couldn't hang out in arcades much. While Double Dragon is certainly more retro than SOR, each game has different things to offer and thus appreciate. Retro to me is about enjoyment of playing games i love and also picking up the games you could not get originally: the thrill of the hunt is there too... Street Fighter 1 is another story...:)

    i think u are hitting the nail on the head with your reply. one word in your quote that i seem to relate SFII and SOR is the word classic. and yes they are very enjoyable. still dont think they are retro though lol.

    probs a little off topic here questioning what a game should be determined on whether retro, classic or just plain ****e. enjoying it though :)


  • Registered Users, Registered Users 2 Posts: 35,604 ✭✭✭✭o1s1n
    Master of the Universe


    first played this in the piero is dun laoghaire. there use to be a que for it and it was 20p a go. then later on got it on the snes. thought it was brilliant at the time. but i may argue to say its not retro enough to have its full week of respect.

    If you can reference paying for an arcade game in 20p coins I think it's old enough to call retro ;)


  • Registered Users, Registered Users 2 Posts: 429 ✭✭Linoud


    This was a beast of a game! Played it back in the day on my SNES. ^_^ Never had my own copy though, borrowed a friends at the time!


  • Closed Accounts Posts: 11,631 ✭✭✭✭Hank Scorpio


    Myrddin wrote: »

    I do remember I got a loan of a Snes Action Replay for use with SF2 back in the day. The code I used is still etched in my memory - 7EOC 6001 - it made the game very fast (faster than Turbo), and there were others like altered colours, special moves in the air etc. Good times :)

    There's a code on the snes version of turbo you can use during startup to set 10 star speed turbo(default is 4 I think), it's hidden in the menu :)

    Must have been mad to play the original sped up, going back to it these days I find it insanely slow.

    It's still a great game, often play it with my brother after a few beers.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,679 CMod ✭✭✭✭CiDeRmAn


    i think u are hitting the nail on the head with your reply. one word in your quote that i seem to relate SFII and SOR is the word classic. and yes they are very enjoyable. still dont think they are retro though lol.

    probs a little off topic here questioning what a game should be determined on whether retro, classic or just plain ****e. enjoying it though :)

    I think you are slightly missing the point of the thread Retro.
    And yes, that's a point for another thread.
    It's been discussed at length in the past, but those threads are probably themselves Retro at this point ;)
    I'll start a new thread on the topic and folk can debate there.


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  • Closed Accounts Posts: 33,733 ✭✭✭✭Myrddin


    There's a code on the snes version of turbo you can use during startup to set 10 star speed turbo(default is 4 I think), it's hidden in the menu :)

    Must have been mad to play the original sped up, going back to it these days I find it insanely slow.

    It's still a great game, often play it with my brother after a few beers.

    Down, R, Up, L, Y, B - same as the champion edition colours for the original Snes SF2 :)


  • Registered Users, Registered Users 2 Posts: 3,997 ✭✭✭Mr.Saturn


    Merits mention as to how pivotal those hacks were in the course of the series. Capcom were happy to move straight from Champion Edition to Super until it was discovered how popular these sped-up pirate cabinets turned out to be, and thus Turbo was born and slotted in accordingly. It certainly goes ways to explaining how much of a step back Super seemed after Turbo, in terms of gameplay.

    It did, in turn, give rise to the need for the now illustrious Super Turbo. While Super Turbo is utterly broken in single player, its reputation as the tournament version of Street Fighter II is relatively untouched. Even with Hyper Street Fighter II and Super Turbo: HD Remix, the EVO crowd always end up returning to Super Turbo barebones.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,408 CMod ✭✭✭✭Retr0gamer


    I remember Doom saying on the podcast that turbo was itself a hack job. There's no new art or animations, every new move recycles or recolours assets already in the game.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,679 CMod ✭✭✭✭CiDeRmAn


    I must confess, and don't tell anyone, that I prefer The Last Blade 2 and Pocket Fighter, just don't tell the others, OK?

    Now, how do you send this as a PM?


  • Registered Users, Registered Users 2 Posts: 30,123 ✭✭✭✭Star Lord


    CiDeRmAn wrote: »
    I must confess, and don't tell anyone, that I prefer Body Blows and Pit Fighter

    FYP...


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,408 CMod ✭✭✭✭Retr0gamer


    CiDeRmAn wrote: »
    I must confess, and don't tell anyone, that I prefer The Last Blade 2 and Pocket Fighter, just don't tell the others, OK??

    I think a lot of the later SNK games out did what Capcom was doing. Last Blade 2, Samurai Showdown 2 and the better King of Fighters games like 97 I feel are much better games, even if KoF can be tough to learn.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,679 CMod ✭✭✭✭CiDeRmAn


    PocketFighter18Ch20f.gif


  • Closed Accounts Posts: 16,096 ✭✭✭✭the groutch


    Have that game (Capcom Fighting Jam) somewhere in my backlog, should probably root it out.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,679 CMod ✭✭✭✭CiDeRmAn


    Worst port of Street Fighter II?


  • Registered Users, Registered Users 2 Posts: 30,123 ✭✭✭✭Star Lord


    From my own experience, probably the original GameBoy one. It looked alright, given the limitations of the hardware, but going from 6 buttons down to two really limited it too much. The strange roster (a middle ground between II and II CE) probably didn't help either.

    10-street-fighter-ii-game-boy-screenshot-guile-s-sonic-boom-other.png

    hqdefault.jpg


  • Registered Users, Registered Users 2 Posts: 728 ✭✭✭Los Lobos


    so who was everyones preferred character in Streetfighter? I always used Blanka, mostly because of his easy to pull off special moves. It was the same in Mortal Kombat, Raiden was basically the same character, so I went with him.

    Plus, Blanka's strong punch and jumping kick always felt pretty good to deliver to your opponent

    It was cool to play against someone who had mastered the likes of Zangief, of the Indian dude who's name escapes me, dalziam or something


  • Closed Accounts Posts: 33,733 ✭✭✭✭Myrddin


    I was always a Ken/Ryu player...I'm decent with the others but if I'm trying to 1cc or anything, then definitely one of the shoto's


  • Registered Users, Registered Users 2 Posts: 30,123 ✭✭✭✭Star Lord


    I was never great, but used to flit between Guile, Chun Li and Vega


  • Registered Users, Registered Users 2 Posts: 14,014 ✭✭✭✭Corholio


    Guile for me. He had some great counter moves, like the reverse spin kick and great from a distance with the spinning bare knuckle. Good to counter tricky wall jumpers like Chun Li with the flash kick.


  • Registered Users, Registered Users 2 Posts: 5,785 ✭✭✭eddhorse


    I used to get pummelled in this game at the arcades. Had to wait ages then knew no moves and got slaughtered. Went back to playing Hunchback....*sadface*

    On the Snes i faired a bit better, used to pick Vega as well for some reason or Eddie Honda


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