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Bloodstained: Ritual of the Night ( Koji Igarashi ) PS4/X1/PC

  • 11-05-2015 8:50pm
    #1
    Registered Users Posts: 11,505 ✭✭✭✭Xenji


    It is going to be a 2.5D exploration-focused, side-scrolling platformer featuring RPG and crafting elements, the music will be handled by Michiru Yamane ( Castlevania, Suikoden, Contra )

    It will be Kickstarter funded and for the first time backers will actually be able to get a physical copy of the game.

    https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night

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Comments

  • Registered Users Posts: 11,505 ✭✭✭✭Xenji


    Pledged already for the $60 special edition, in less than a few hours its has already reached $436,643 in funding.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,090 CMod ✭✭✭✭johnny_ultimate


    Hey it's a famous game creator using Kickstarter to part fund an entirely new, unexpected game that departs radically from what they've done before!

    Oh of course not, that would never happen! It's just another famous game creator using Kickstarter to part fund a retro throwback to their most famous work ;)

    Actually looking forward to this given the prestige, but I do think it's an increasing shame that pretty much every major Kickstarter project plays the nostalgia card like this. Highlights the limitations of the service and crowd funding in general IMO for all but games working on much smaller budgets. Also fear it means developers will be less inclined to experiment when there's the easy call of the nostalgia dollar.

    No doubt this will be an excellent game so maybe the wrong thread for this more general complaint, but I dunno growing a bit jaded with a nearly constant parade of games looking backwards instead of forwards. Fingers crossed though that Igarashi can subvert expectations within the confines of the familiar formula.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,795 CMod ✭✭✭✭Retr0gamer


    While you are right JU, it's annoying that all these kickstarters that are wildly successful are never anything wildly new or inventive, I kind of file this one with Pillars of Eternity where just like Obsidian there are many imitators of the metroidvania style but nothing has even come close to the Iga games. Highly praised stuff like Guacamelee while good don't even come close.


  • Registered Users Posts: 18,697 ✭✭✭✭K.O.Kiki


    Also further proof that Konami are a shower of game-hating cúnts.




  • Wow even throwing back to Konami's most well know voice actor to sell it.

    Hayter should take the cheque and phone it in :pac:

    Edit: Also 100k to develop a nightmare difficulty mode ???? GTFO thats more like 300k after they do some numbers cheeky so and so's


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  • Registered Users Posts: 8,405 ✭✭✭ gizmo


    Retr0gamer wrote: »
    While you are right JU, it's annoying that all these kickstarters that are wildly successful are never anything wildly new or inventive, I kind of file this one with Pillars of Eternity where just like Obsidian there are many imitators of the metroidvania style but nothing has even come close to the Iga games. Highly praised stuff like Guacamelee while good don't even come close.
    It's almost like many gamers, despite clamoring for "new" things and berating publishers for not taking risks with projects are as risk-averse as those they criticise. :pac:
    K.O.Kiki wrote: »
    Also further proof that Konami are a shower of game-hating cúnts.
    Alas, if Konami were the only game hating ***** involved, Igarashi wouldn't be looking to KS to both provide additional, non-publishes based funding for the project and show there is interest in such a game. :(


  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,795 CMod ✭✭✭✭Retr0gamer


    The problem is that the game despite how successful it will be isn't worth a publishers time unless it has the potential to bring in millions rather than a few million.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,090 CMod ✭✭✭✭johnny_ultimate


    I'm not entirely convinced by that, I'm sure there are medium sized to smaller publishers who would happily support games like this however they can - there's clearly a market for it, even if it's niche. Given this has already received significant investment before the Kickstarter, I think this is as much pure marketing as it is the only thing that will get this game made - or at least a Kickstarter is a demand in return for the investment. There's the side of Kickstarter that's a glorified pre-ordering service - and, given the always significant costs of fulfilling rewards, it can't surely be just about the money.


  • Registered Users Posts: 8,405 ✭✭✭ gizmo


    Retr0gamer wrote: »
    The problem is that the game despite how successful it will be isn't worth a publishers time unless it has the potential to bring in millions rather than a few million.
    That's certainly true of the AAA publishers but there's a nice group of smaller publishers who nearly specialise in these smaller projects. Devolver Digital being my current fave.
    I'm not entirely convinced by that, I'm sure there are medium sized to smaller publishers who would happily support games like this however they can - there's clearly a market for it, even if it's niche. Given this has already received significant investment before the Kickstarter, I think this is as much pure marketing as it is the only thing that will get this game made - or at least a Kickstarter is a demand in return for the investment. There's the side of Kickstarter that's a glorified pre-ordering service - and, given the always significant costs of fulfilling rewards, it can't surely be just about the money.
    Yup, and as above some of the stretch goals appear to be things that a smaller publisher may not deem worthy of investment given the potential returns. It's a pretty interesting idea to be fair although, like many here, I'd still like to see smaller more interesting titles get the attention instead.


  • Registered Users Posts: 710 ✭✭✭MrMorooka


    Coincidentally played through Aria of Sorrow over the bank holiday weekend. If this game can compare to that, it might be good. But in general, I'm not going to pay money for a game that doesn't even exist, and may never exist. The involvement of Inti Creates is worrying, giving the bad things I've head about Mn9. I also find that with these KS games you get very young teams(since experienced programmers and developers will care about stuff like long term salary, health insurance and benefits that you can't get from a fly-by-night crowdfunded company), so they come off feeling sort of cheap, and generally suffer delays and problems from a lack of development expertise.

    Personally I also love the Castlevania aesthetic, lore, and enemy design, and a game with that gameplay but without that layer just won't appeal to me as much. Exploring a generic dungeon instead of Dracula's castle with iconic enemies like Death, Legion, abilities to transform into a vampire bat, the feeling of an ongoing conflict between Dracula and humanity(bolstered by the fact there are so many games out there in different eras but in the same universe) and the whole gothic feel is just not the same.

    I will agree, that with all the metroidvania games out there, only Super Metroid, SotN and the Iga portable vanias are actually any good.

    Nonetheless, if the game comes out, and it's good, and there is not a ridiculous amount of content locked to backers, and the game is not full of memes and references to other games(already the developer of Dust has talked about getting his weapon design in the game, and you just know there will be a ****ing creeper enemy or pickaxe weapon), I will pick it up retail.


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,795 CMod ✭✭✭✭Retr0gamer


    I'm not entirely convinced by that, I'm sure there are medium sized to smaller publishers who would happily support games like this however they can - there's clearly a market for it, even if it's niche. Given this has already received significant investment before the Kickstarter, I think this is as much pure marketing as it is the only thing that will get this game made - or at least a Kickstarter is a demand in return for the investment. There's the side of Kickstarter that's a glorified pre-ordering service - and, given the always significant costs of fulfilling rewards, it can't surely be just about the money.

    It's not about money at all. It's more about man power. With a small project like this you will be dedicating the same amount of manpower to the project that you would dedicate to a bigger production.

    It's the same with smaller publishers, they can only really dedicate to so many projects before you stretch yourself thin. Someone like Devolver would also have to hire japanese speaking staff which is an even bigger overhead, there really are no equivalents to those smaller publishers in Japan.
    MrMorooka wrote: »
    The involvement of Inti Creates is worrying, giving the bad things I've head about Mn9.

    I'd actually say that the involvement of Inti Creates is a good thing since they have a track record of delivering finished projects and most of their games have at worst been good and at best been absolute classics and they have a great background in working in 2D game design considering their previous work with Capcom. I played Mighty No. 9 in Japan at the weekend at the indie festival and it seemed like a lot of fun to me, not sure where the negativity is from?


  • Registered Users Posts: 710 ✭✭✭MrMorooka


    Retr0gamer wrote: »
    I played Mighty No. 9 in Japan at the weekend at the indie festival and it seemed like a lot of fun to me, not sure where the negativity is from?

    Some quotes from reddit.
    Because the people who played the beta/demo have been overwhelmingly disappointed. Maybe the ones who are just happen to be very vocal. I played it and found it to be garbage, I backed what I was lead to believe was a megaman clone, by the founder of megaman. What I got was some horrible abomination that feels awkward to play, has no difficulty, isn't fun nor engaging at all. It also looks like ****.
    I cannot possible foresee it becoming good as it is apparent to me the very foundation of the gameplay is flawed.
    Bland, repetitive gameplay, mediocre music, terrible visual design, and controls that are just functional.
    Shoot enemies 2-3 times, dash, repeat infinitely.
    Aside from the disappointing visuals, they took the homage a bit too far and didn't bother to innovate on it at all. It's more of a cut and paste job than a reimagined tribute.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,795 CMod ✭✭✭✭Retr0gamer


    Well I was told by a guy from Inti Creates after the beta that what they have shown is just a tutorial and the rest of the game is much tougher, especially the bosses. I really liked the dashing mechanic, found it a lot of fun to use and it was satisfying setting up combos, although not as much fun as Gunvolt, the other recent Inti Creates game. I'll wait until I read some real journalistic responses because Reddit user quotes really aren't anything I'd base a purchasing decision on.


  • Registered Users Posts: 11,505 ✭✭✭✭Xenji


    It took just over 4 hours for the game to reach its $800k goal, in 24 hours it now has $1,430,222, Koji is really held in very high esteem by many gamers.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,795 CMod ✭✭✭✭Retr0gamer


    Let's just not mention Nanobreaker...


  • Registered Users Posts: 11,505 ✭✭✭✭Xenji


    Retr0gamer wrote: »
    Let's just not mention Nanobreaker...

    But..the gore...the violence....the blood...


  • Registered Users Posts: 8,326 ✭✭✭Zapp Brannigan


    Backed.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,090 CMod ✭✭✭✭johnny_ultimate


    Retr0gamer wrote: »
    It's not about money at all. It's more about man power. With a small project like this you will be dedicating the same amount of manpower to the project that you would dedicate to a bigger production.

    Bit confused about what you mean here. Surely money is necessary to secure this manpower?

    Anyway I remain unconvinced that a lot of these retro throwbacks wouldn't get made without Kickstarter, and ultimately they serve more as marketing campaigns and 'gamer approved' preordering systems (often years before the final thing is finished). I don't think Kickstarter alone can sustain even many medium-budget games without significant investment from elsewhere - just look at what happened with Broken Age, which was pretty much as successful as you can hope to be on Kickstarter. And ultimately when it comes to original games, there seems to be a very clear limit with crowdfunding (some of the high-profile successful ones just about hit the €100,000 mark, which is barely enough to sustain a one or two person team when you take expenses into account). It's simply disappointing that the potential of the platform seems so very limited these days, with only what I'd consider very safe bets like 'spiritual successors' to fan favourites hitting the funding ceilings. Would be nice to see an example of a major creator enjoying this level of success without having to fall explicitly back on their past work and the creative limitations that ensue.


  • Registered Users Posts: 11,505 ✭✭✭✭Xenji


    Bloodstained is now the most funded video game ever on Kickstarter, it ended with $5,545,991.


  • Registered Users Posts: 2,932 ✭✭✭YouSavedMyLife


    Xenji wrote: »
    Bloodstained is now the most funded video game ever on Kickstarter, it ended with $5,545,991.

    Holy ****


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  • Registered Users Posts: 1,896 ✭✭✭penev10


    Xenji wrote: »
    Bloodstained is now the most funded video game ever on Kickstarter, it ended with $5,545,991.

    Vita and WiiU versions too due to demand.


  • Registered Users Posts: 11,505 ✭✭✭✭Xenji


    penev10 wrote: »
    Vita and WiiU versions too due to demand.

    Will look great on the Vita, cross save as well.


  • Registered Users Posts: 528 ✭✭✭Lahinchians


    Very happy I just picked up a vita then


  • Registered Users Posts: 710 ✭✭✭MrMorooka


    Xenji wrote: »
    Bloodstained is now the most funded video game ever on Kickstarter, it ended with $5,545,991.

    Of course, even that is really not enough to make the game- it is getting outside funding. Remember that 10 devs for a year (with overheads) is likely to basically eat $1m straight off the back.


  • Registered Users Posts: 2,485 ✭✭✭Mr. K


    Even without enemies, this looks so good!



    Yesterday's email update prompted me to check out much I spent backing this - $110. Clearly, the prospect excited me quite a bit. Thankfully, it still does.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,795 CMod ✭✭✭✭Retr0gamer


    Anyone play the E3 demo yet. I'm quite impressed. Really does capture the Iga-vania style down to a tee. Plenty of work still left but they are definitely heading in the right direction with this.


  • Closed Accounts Posts: 20,944 ✭✭✭✭Links234


    Watched Jim Sterling's vid of it earlier:



    Yeah, looks alright. ;)

    He also had to offer a sincere apology after that went up though:



  • Registered Users Posts: 135 ✭✭Doodleking


    It's kinda a 2D Castlevania revival


  • Registered Users Posts: 11,505 ✭✭✭✭Xenji


    Doodleking wrote: »
    It's kinda a 2D Castlevania revival

    Igrashi was the producer on around 15 Castlevania games and a writer on a few of them as well.


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  • Registered Users Posts: 11,505 ✭✭✭✭Xenji


    Still optimistic as I have backed it, hoping it is a great game.



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