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The Evil Within

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  • Lads an updated preview of the game; it really looks like it's very much improved over the PAX demo.

    http://www.gamerevolution.com/preview/the-evil-within/96999

    http://kotaku.com/the-evil-within-made-me-want-to-throw-up-1579605994


  • Registered Users Posts: 11,505 ✭✭✭✭Xenji


    Still excited about this game and the extended demo looks really good as well.



  • Registered Users Posts: 203 ✭✭ripperman


    Looks fantastic! Can't wait to get it.


  • Registered Users Posts: 29,836 ✭✭✭✭Zero-Cool


    Season Pass announced.....hhhhhhmmmmmm
    With only two months until the release of The Evil Within (yes, it’s still coming in October!), we’re excited to share details on our Season Pass plans for the game.

    The Evil Within Season Pass will allow you to experience survival horror from a new perspective. In the first add-on, assume the role of The Keeper (aka Boxman) in a sadistic collection of mission-based maps. The second and third add-ons take you further down a path of madness in a two-part, story-driven experience in the role of Juli Kidman — Sebastian Castellanos’ rookie partner from The Evil Within. Encounter new weapons, discover unthinkable enemies, and new areas that reveal hidden motives and harrowing evil.

    Priced at $19.99/£14.99/€19.99, the Season Pass offers savings on three planned add-ons for the game and will be available soon at select game retailers, PSN, Xbox LIVE, and PC.


  • Registered Users Posts: 8,405 ✭✭✭gizmo


    Reading some of the reactions to the Season Pass announcement and I'm pretty shocked at the vitriol being spouted. I mean, from the description of the DLC this looks like the very definition of additional content which has been developed separate from the main campaign. Is the core of the argument that because people think it's supposedly finished or in development now that it was cut from the main game or should be included at retail?

    As a matter of interest, I looked back at the similar Season Pass announcement for The Last of Us when they had their single piece of single player content and the two multiplayer-focused ones. Same deal there, a whole lot of angry people, ones swearing to not buy it or to wait for it to hit the bargain bin. Like, did people feel aggrieved that Left Behind (or content of that nature) wasn't included along with the main game? :confused:


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  • Registered Users Posts: 7,160 ✭✭✭tok9


    I haven't been paying much attention to anger towards the season pass for this game but I don't remember there being too much issue with the TLOU season pass.

    That said the season pass for TLOU was initially supposed to be all MP but they switched one to SP as fans really wanted it I believe.

    Anyway they actually didn't even start developing Left Behind until a bit after the game had launched.


  • Registered Users Posts: 29,836 ✭✭✭✭Zero-Cool


    I like Single player DLC in season passes. Multiplayer maps in season passes are nothing but FLUFF!

    Very interested to see how playing as Boxman works.


  • Registered Users Posts: 4,122 ✭✭✭BeerWolf


    I've been starved from horror games - definitely looking forward to this one !

    They're becoming increasingly infrequent now :(


    The Suffering series was awesome back in the day on the old Xbox.


  • Registered Users Posts: 8,405 ✭✭✭gizmo


    tok9 wrote: »
    I haven't been paying much attention to anger towards the season pass for this game but I don't remember there being too much issue with the TLOU season pass.
    Well, most of the anger seems to stem from the comments sections on both articles and related ones on other sites. ....yea, I know, comments sections. :o
    tok9 wrote: »
    That said the season pass for TLOU was initially supposed to be all MP but they switched one to SP as fans really wanted it I believe.
    Totally open to correction on this but all of the articles I see on the topic from around the end of May mention the single player content as being there?
    tok9 wrote: »
    Anyway they actually didn't even start developing Left Behind until a bit after the game had launched.
    Was this mentioned in the documentary or was it just something Naughty Dog said along the way. Regardless, it does raise the issue of where people's ire really lies with this, is it content designed but not developed that is supposedly held back? Designed and developed but not included regardless of its content? This is more of a general topic though so maybe it's better suited to one of the fifty million DLC-related threads we have. I was just surprised to see it for The Evil Within given the seemingly standalone nature of the content on offer.


  • Registered Users Posts: 29,836 ✭✭✭✭Zero-Cool


    Lads get yer asses to the P.T demo on PS4 if ye want some horror to tide you over for a while, seriously creepy game with a surprise ending.


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  • Registered Users Posts: 29,836 ✭✭✭✭Zero-Cool


    The Evil Within was announced Best Playstation game at Gamescon, fairly big.
    The Evil Within was just awarded best PlayStation game at ‪#‎gamescom2014‬! Thanks a lot to the international expert jury for this great honour!


  • Registered Users Posts: 29,836 ✭✭✭✭Zero-Cool


    Trophies/Cheevo's announced

    http://theevilwithin.com/en-gb/achievements


  • Registered Users Posts: 93 ✭✭Cold|Fusion


    sheehy83 wrote: »
    Lads get yer asses to the P.T demo on PS4 if ye want some horror to tide you over for a while, seriously creepy game with a surprise ending.

    What game is this? Cheers!


  • Registered Users Posts: 29,836 ✭✭✭✭Zero-Cool


    What game is this? Cheers!

    A standalone Horror/Puzzle demo. If you clear it a certain way, you will get a trailer that reveals the whole thing is a teaser for the new
    Silent Hill
    game


  • Registered Users Posts: 203 ✭✭ripperman


    What game is this? Cheers!

    Look for it under Demos in the Playstation store. About 1.3 gigs. You're in a unique and brilliant position, if you genuinely don't know what it is!? Try to play it without reading anymore. It's serious stuff indeed. eek.png






  • New trailer..really looking forward to this now :)


  • Registered Users Posts: 29,836 ✭✭✭✭Zero-Cool


    Japanese voice over sounds so class and Psycho Break is a much better name as well.


  • Registered Users Posts: 203 ✭✭ripperman


    Brilliant trailer! :eek:


  • Registered Users Posts: 4,122 ✭✭✭BeerWolf


    So looking forward to this game, desperately want a new Horror game to get into! :D


  • Registered Users Posts: 93 ✭✭Cold|Fusion


    ripperman wrote: »
    Look for it under Demos in the Playstation store. About 1.3 gigs. You're in a unique and brilliant position, if you genuinely don't know what it is!? Try to play it without reading anymore. It's serious stuff indeed. eek.png

    Seriously, never heard of it, just added it to my downloads, 7mins to go, thanks lads!


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  • Registered Users Posts: 93 ✭✭Cold|Fusion


    Tried it out last night, creepy as hell, especially with turtlebeach headset on! Thanks for letting me know about this gem.


  • Registered Users Posts: 93 ✭✭Cold|Fusion


    Pre ordered TEE on VGP there, Oct 14th seems to be release date in NA, 17th in europe. Works out about 17 euro cheaper than what it will cost here, which seems to be 65 euro. However I don't have a USA psn account and i'll want to get that season pass. Pity, as I have about 30 in vouchers for eu psn and have yet to add it to my cart. Next I need to figure out how and where to pay for usa psn credit I guess. All in all you get the game and season pass for roughly what you would shell out for just the game here.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,372 CMod ✭✭✭✭Retr0gamer


    Ebay, playasia and amazon.com will sell you digital PSN codes. I think Amazon.com don't have a mark up.


  • Registered Users Posts: 93 ✭✭Cold|Fusion


    Retr0gamer wrote: »
    Ebay, playasia and amazon.com will sell you digital PSN codes. I think Amazon.com don't have a mark up.

    Hi, thanks for that info, what do you mean by Amazon.com do not have a markup? Thanks.


  • Registered Users Posts: 11,174 ✭✭✭✭Captain Chaos


    Hi, thanks for that info, what do you mean by Amazon.com do not have a markup? Thanks.

    They don't add EU or Irish VAT rates to purchases like Amazon.co.uk do.

    But depending on what state you make your US address you may have to pay additional tax on it like I did. Can't remember what state I put down.


  • Registered Users Posts: 93 ✭✭Cold|Fusion


    Ah, got you, thanks. I used California, created us account and added it to psn and bought season pass, all geared up.
    I do seem to have a predicament now though. I have set my ps4 as primary through my brothers account, and he has set his ps4 as primary through my account (both eu psn accounts). So that we can both share our EU bought psn content.

    When I created the usa psn account it asked if i want to make my ps4 primary, with the usa account, I said no.

    When I get the game, I intend to play it using my eu psn account, but will the season pass work I am wondering with this setup if I want to use my eu psn account? (at this point I know I cant share the usa dlc with my brother, I'm not worried about that part, I am just hoping it will work with my own eu psn account) I know it is confusing, but maybe people that have it set up this way to use there dlc with family might know where I am coming from.

    Thanks.


  • Registered Users Posts: 11,505 ✭✭✭✭Xenji


    Some impressions of the demo from Dusk Golem who is the main horror game aficionado over at Neogaf, quite a long read but very informative.
    01.) The game is littered with developer veterans. Shinji Mikami, the father of Resident Evil and director of Dino Crisis, Resident Evil 4, & Vanquish, is the most obvious one. But a series of other people from Shinji's past are involved, including staff that worked on RE1-RE4 (including the lead environment artist from REmake), a few people who worked on Haunting Ground, a few from Platinum Games who worked on Bayonetta 1 and Vanquish, and people from Grasshopper Games who worked on Michigan: Report From Hell, Killer7, and Shadows of the Damned. This has also been measured out with fresh blood to the industry who the staff at Tango have been reaching and training during the game's development.

    02.) The game is legitamitely challenging. People often complain about games being too hand-holding, easy these days, and for a horror or action game want to be challenged, and Evil Withon is just that. The game is even challenging on its Normal difficulty, though there are two difficulties higher than that available. This is coming from someone who commonly plays most games on hard difficulty the first time through, The Evil Within on normal alone challenged me.

    03.) The enemies are intelligent and deceiving. The main force of enemies in this game are beings known as The Haunted, they make creepy noises, strange and creepy animations, and are tough to take down. They work together, pointing you out to others with loud noises when spotted, using odd signals to tell others to corner or crowd you at the right time. Some will decide to hide around comer to ambush you, duck or side-step your aim if you're trying to take that perfect shot, or madly charge at you with a weapon to induce your reaction time. Some even try to sneak up on you and grab you to let others get at you, and if you manage to hide or evade them after alerting them, they'll still scour the level hunting for you actively rather than just forgetting you were ever there.

    04.) A mechanic similar to Crimson Heads from REmake is present in this game. Enemies are not killed in this game just by shooting them. Just like Shibito from the Forbidden Siren series, the enemies will just revive after a while after being shot down. Some almost immediately, some after a period of time. Some will come back faster, stronger, and more aggressive once back from the dead and be a force to reckon with. The only way to destroy a body is to get a headshot, or burn the body. Buuut...

    05.) Headshots are hard. A lot of games make headshots instant gratification and an easy task to do even with a casual player. Evil Within's headshots are hard. The enemies have way smaller Hitbox's for their 'weak points' than say, Resident Evil 4 or 5, Dead Space, or the like. They're very precise where you must shoot them. Simply shooting the head won't do it, you can shoot off their jaw or chunks of their skull, and they'll still keep marching, unphased. And Sebastian's aim is not perfect, shakey and he doesn't always hit the mark. Headshots are hard, but rewarding as they send out juicy amounts of gore and feel, sound, and look satisfying. Speaking of that...

    06.) The gore is satisfying. When Sebastian gets a particularly gruesome kill, gore will spray from the enemy an coat nearby walls and furniture, and even Sebastian itself. It looks cool, and feels good.

    07.) And the game has satisfying death scenes. Two I've witnessed is Sebastian being blown up, his body limbs tearing apart as scattering around, and one where an enemy with a knife grabbed me and slit my throat. Blood poured out as Sebastian clenched at his throat and fell to the ground. They're gruesome and morbid, but awesome.

    08.) The game will punish you. Trying to hide when an enemy see's you will prompt then to drag you out and get a free hit on you. Trying to be an idiotic and run up and melee an enemy will get you killed very quickly (on not so they take 15-25 melee strikes to kill, and they can kill you way before that if you attempt it like an idiot).

    09.) Ammo is scarce. You will run out of ammo, only get 1-2 billets when you do find ammo usually, and finding it is a lot rarer than most all games of its over-the-shoulder style. You need to choose when to fight, run, sneak, hide, or set up traps.

    10.) The game has puzzles, and their difficulty scales to difficulty. The puzzles have differences based on what difficulty you play the game in. Playing the game on Easy/Normal/Hard/Akumu will provide different twists on the puzzles to make them more challenging the harder difficulty you play on.

    11.) The game has randomized elements. I've played the demo 7 times, and each time things changed. The items you get from boxes always changed (most boxes give you nothing, but sometimes drop things like ammo, green gel, trap pieces, and the like), enemy placement changed (sometimess when entering a room in a Playthrough there's be no enemies in a certain room, sometimes a ton. Sometimes there'd be an enemy waiting for you around the corner in this hallway, sometimes there wouldn't be. It changed per Playthrough), and some random atmosphere building spooky scenes and noises that only sometimes happen.

    12.) The game has a save-room hub area. Through the game, you'll find glowing mirrors you can stare into and transport into, and find yourself in a hub area with multiple unlockable rooms, a strange nurse character, a place to upgrade using green gel, and other little Doo-dads and the like.

    13.) The game had an interesting collectible element. Finding and breaking Goddess statues found in the game reveals a key inside. You can use keys found in these statues to open up lost locker drawers in the morgue in your hub area save room for extra goodies

    14.) Upgrading is diverse and useful. The game has an upgrade system, letting you upgrade with green gel you collect in your save room area. You can upgrade everything from character abilities like health or stamina, individual weapon stats as efficiency, capacity to carry things, ability to make traps from collected parts, and more. They each can be upgraded by level, have a cap, and get more ad more expensive to upgrade by the level, but can help players in the style they did to play te game.

    15.) The nurse is emotionless, observant, and amusing. She watches over the hub area you visit, and often will start with a comment about the state of which you're visiting (if you're carrying a lot of green gel, she may ask if you plan to use it, if you enter in a few times shortly after each other, she'll accuse you of being paranoid, etc). She has a dry sense of humor and speaks with little to no emotion. An amusing re-occurring character, ad the closest thing to a friend you have.

    16.) The HUD is completely adjustable. From the options menu, you can turn everything on/off, and many onto fade. You could play with absolutely no sor of UI on the screen at all if that's what you desire.

    17.) Screen grain/noise is also adjustable from the options menu and can be turned off. Thought I should mention.

    18.) Sound design in this game is absolutely terrific. Really good 3D sound, creepy, atmospheric, and unnerving tunes, the music does it's jump perfectly and is somewhat undertoned or completely silent to let the the environment sounds take over. Adds a whole lot to the experiences, the best sound design I've personally seen in a game since Among the Sleep.

    19.) The environments are detailed, moody, gothic, varied, and creepy. There are a variety of objects to hit and destroy, drawers to open up, places to hide user beds, tables, in cabinets, etc. Weird but interesting art direction and unique designs to attribute to different rooms. And the variety of locations you visit in the game are varied, ranging from a mental hospital, a forest, a ruined city, a cave, a church, and more. Lighting is also a very well handled.

    20.) Game has a variety of different 'stalker' enemies, ranging from a crazed chainsaw maniac who appears multiple times in the game with a distinctive chainsaw sound as you either try to sneak past or run past him, or take him on. Re-bone Laura, a multi-armed black-haired girl who comes out of blood and corpses. The Keeper, a strange box-headed man with a hammer. Ruvik, a randomly appearing hooded man who cause a screen effect as he appears and disappears to stalk you down. They have different functions, are intimidating and panic inducing, and play fun, varied roles in gameplay and function.

    21.) Game doesn't rely on cheap scares overly, and instead works with a lingering tension that puts you on edge and uncertainty. An atmosphere that is strong and effective in making you paranoid and fascinated.

    22.) Some fun and challenging achievements for those who like to be challenged, ranging from completing the game without upgrading, overcoming situations with self-pertained odds against you, and more.

    23.) Game has a well thought-out Post-game. From what we know, the game has unlockables, including new weapons once completing the game, and a New Game+ mode, though can only do this mode for te difficulty to beat the game on a d lower (not higher).

    24.) Game includes areas off the beaten path, exploration, and levels with multiple paths and ways to approach a situation, even though it does go over a linear path. Good thought put into the design, layout, and pacing.

    25.) The game comes off and plays as its own thing, inspired by other things from film snd its own developer history, but their talent shows, in a game that has a legitamete survival element and tense atmosphere.


  • Registered Users Posts: 29,836 ✭✭✭✭Zero-Cool


    Sounds brilliant!




  • ^^this is great news. I think I'm going to give myself a a news ban from this game until release from now on. Don't want to ruin it for myself.


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  • Registered Users Posts: 7,160 ✭✭✭tok9


    I take it I don't need to read that so. I'm glad to see others happy with it.

    Think I'm going to have to purchase this game!


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