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Games being released before they are ready?

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  • Registered Users Posts: 26,558 ✭✭✭✭Creamy Goodness


    Sums it up nicely.

    Wow, the first time i've watched one of this guys video without wanting to punch myself in the genital area.


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    When he's not being "Francis" he's great. The hatred people have for Francis shows how well he does the character :)


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 8,466 CMod ✭✭✭✭Sierra Oscar


    I think it is something that has become all too tempting for some developers. They know that today they can get mandatory updates released that can be downloaded relatively quickly to address bugs and the likes.

    Some developers start developing their first patch before the game is even released!


  • Closed Accounts Posts: 4,997 ✭✭✭Grimebox


    Shiminay wrote: »
    When he's not being "Francis" he's great. The hatred people have for Francis shows how well he does the character :)

    Seems we are opposites :o

    I found that whole video rather cringey and was wondering where the funny was


  • Registered Users Posts: 27,645 ✭✭✭✭nesf


    This is it in a nutshell. I'd stipulate that games should (unless being sold as alpha/beta) be released as stable as possible and certainly feeling finished. However, it's like anything - there's no comparison for real world testing of something. No amount of quality control will ever manage to play every single part of a game doing every possible action at any possible time. It gets even more complicated when you add the variability of the system the game is running on.

    One issue is how complex making a game (for PC especially) is. I watched a few years back a dev from a well regarded RPG company talk about this.

    1) Hardware configurations are incredibly annoying. Someone, somewhere will have a combination that just makes your game roll over and die. You cannot stop this just mitigate it by testing on as many configs as possible (not something small devs can do easily).

    2) You design a balanced game, but it's balanced for you, how you think and how you approach gaming. Give the gaming community of any genre a half hour and they'll break your game and find some way of making it work in a way you never dreamt of.

    3) Similar to 2) Bugs are really tricky to eliminate because it's almost impossible to predict how everyone will play the game. Someone somewhere will find a bug caused by a series of actions that (to you) no sane person would do, but now its out there and it needs to be fixed.


    Even the best, most tightly coded large projects suffer from the above. This is why I like the beta access model so much, it basically farms out the finding of 1), 2) and 3) to the customer in exchange for (hopefully) a discount on the RRP. But, this doesn't mean handing the customer a buggy piece of crap vapourware. It's handing them something that plays pretty damn well for the devs but needs to be QA testing by a couple of hundred or thousand gamers on different kinds of machines to be truly ready.

    Going with an alpha/beta release model for this developer meant the final release would be far more stable than it could ever be if they just released it the traditional way. I was quite sceptical but after thinking about it I can really see how this makes for better games in many genres.



    That and this has been common in the MMO market for a very long time. Subscribers for many games were encouraged to play the Test Builds and find as many bugs as they could during games. This idea of crowdsourcing the QA and Balance Testing has been with us for easily a decade.


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  • Registered Users Posts: 17,371 ✭✭✭✭Zillah


    I really, really wish Steam had the option to filter out "early access" games. Stop luring me in to look up an interesting game only to discover that it's unfinished but they want money anyway. It is a horrible trend. It's like inviting someone to an interview and then announcing that it is only an internship.

    Rome 2 was a total debacle - regret pre-ordering. X3, if any of you were unfortunate enough to endure that piece of half-baked misery, is one of the worse launches I have ever seen.

    I am completely done with pre-ordering games or playing betas. I'm waiting at least a couple of days after release from now on to get bare minimum reviews to see if it is at least a functioning game. I'm starting to get the feeling that a lot of other people are feeling the same way. It had to get this bad before enough people were forced to change their behaviour.

    I'll still back an interesting indie game on Kickstarter, that's about it. I am never pre-ordering again, or paying for access to a beta. Hell, even if a beta is free, I'd still be better off waiting until the game was finished for a better experience.


  • Registered Users Posts: 448 ✭✭Gamayun


    Refunds have been promised to buyers of Ashes Cricket 2013 (505 Games). Pulled from Steam and taken off sale. It was rush released unfinished.

    http://www.bbc.co.uk/news/technology-25137093
    505 Games has removed Ashes Cricket 2013 from its Steam catalog following widespread reports of bugs and other technical issues. The publisher later announced that it has no plans to issue a fixed version, effectively canceling the game post-release.
    http://www.joystiq.com/2013/12/02/ashes-cricket-2013-pulled-from-steam-publisher-issuing-refunds/


  • Registered Users Posts: 28,789 ✭✭✭✭ScumLord


    Early access has become a big thing at the moment will people now gaining access to alpha versions of games (ie. the development stage before beta). I can see that going down a very bad road and a lot of people getting burned.
    Early access is being used a good bit on PC but it's all done upfront and in an open way.

    I've joined the early access for Assetto Corsa and we get new content every 2 weeks and a discount. Based on the previous game these guys made I was buying Assetto Corsa so I was happy to get it cheap.

    As long as you know what your getting into it's a great way to get in early.


  • Registered Users Posts: 27,645 ✭✭✭✭nesf


    ScumLord wrote: »
    As long as you know what your getting into it's a great way to get in early.

    To be fair to Steam they do make it bloody obvious with a big brightly coloured banner saying that a purchase is for "Early Access." Now that is marketing speak for Alpha/Beta Access but you'd want to be pretty naive/blind not to realise that you weren't buying a full retail release.


  • Registered Users Posts: 28,789 ✭✭✭✭ScumLord


    nesf wrote: »
    To be fair to Steam they do make it bloody obvious with a big brightly coloured banner saying that a purchase is for "Early Access." Now that is marketing speak for Alpha/Beta Access but you'd want to be pretty naive/blind not to realise that you weren't buying a full retail release.
    the only way I can see it going wrong is if you join an early access and they decide not to finish the game.


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  • Registered Users Posts: 27,645 ✭✭✭✭nesf


    ScumLord wrote: »
    the only way I can see it going wrong is if you join an early access and they decide not to finish the game.

    That is a risk you take. It's no different to buying a multiplayer title and the publisher pulling the server support after a few months due to poor sales.


  • Closed Accounts Posts: 2,126 ✭✭✭Reekwind


    ScumLord wrote: »
    the only way I can see it going wrong is if you join an early access and they decide not to finish the game.
    Or it turns out to be crap


  • Registered Users Posts: 5,295 ✭✭✭ionapaul


    Shiminay wrote: »
    Stop pre-ordering games.

    Seriously, this is the only way it'll stop. There is literally no other solution. Stop pre-ordering games and publishers will start panicking and they'll either react in one of two ways: 1) rush things out even faster and even more broken and doom their game to failure or 2) let the developers finish the game knowing it has to be as close to 100% as it can reasonably be (no software is ever 100% bug free) otherwise it'll crash and burn.

    This is market driven.

    Gamers have shown time and time again that they are all talk. They make loads of noise on forums about things being wrong and broken and how they hate everything about a game, but because the company's already got their money, they have no reason to listen to them. So stop pre-ordering games, demand to see a finished (working) product before you hand over your €€€'s. If they want to have people play as beta testers, give them an option to become a beta tester and sell them the game at, lets say half price and with some manner of bug reporting tool and that'll do quite well.
    +1

    It blows my mind that people buy games before they have been officially launched - it's like a buying a house off-plans! A recipe for disaster at some stage. Even waiting a single week after launch before buying seems like it would ensure you are rarely burned.


  • Registered Users Posts: 3,091 ✭✭✭Antar Bolaeisk


    ScumLord wrote: »
    the only way I can see it going wrong is if you join an early access and they decide not to finish the game.

    Or the developer could decide a game is finished and it might be nothing similar to the original promise.

    I think this year will be very telling with regards to kickstarted and early access games. We've already seen some games which have just fallen over, Clang springs to mind, and we're only now starting to see some of the big games coming out.

    I agree that it's a great way to get in early, particularly if it's from a developer or group of people with a good track record and I enjoy the content access that a lot of the developers provide, the ability to see the game grow over time, but i still think it's a bit of a gamble to pay for something which doesn't yet exist for the most part and I think it's something that will be greatly abused in the coming year now that it has become an established funding channel.


  • Registered Users Posts: 8,659 ✭✭✭CrazyRabbit


    I don't mind Alpha or Beta releases. They allow everyone to try out the game and perhaps have their feedback incorporated into the finished game. When you have ideas from 1000's of Alpha/Beta players, you're bound to have a few amazing ones that the dev's wouldn't have thought of. The end result is a better game.

    What I do have a problem with is games being released as a 'full game' when it's clear it never had any decent testing at all. Take X:Rebirth for example. It's a full price game with bugs so obvious and game breaking that it seems it wasn't even tested internally.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,541 CMod ✭✭✭✭CiDeRmAn


    When I was a PC gamer, back in the 90's, games were released finished as there was no way to update them, the Internet being a relatively new thing at the time. Patches were mostly releasedas updates to features, often by fan groups, F1GP2 on the pc used to get regular fan made updates to car textures and driver rosters for example.
    But once it was common for devices to be online, developers were free of the shackles of hard deadlines, releasing games with unimplemented features promising updates to add them later, despite the features being on the box.
    I think we are all familiar with this phenom.

    But console gaming, up to the PS2/Xbox/GC we were update/patch free. All three devices could go online but strictly for gaming, only one had a hdd anyway, so no where to store update data regardless.
    As a result games were released finished or else the publisher would have to shoulder the expense of a recall and replace program.
    Once the PS3/360 arrived we found ourselves in the same boat as PC owners, with games that were patched in day one, like waiting over an hour for GT5 to update.
    The Wii seemed immune to this, but only partially, rather than improve the gameplay or expand features they took the opportunity to update the firmware and security with major releases, to try to undermine the mod chip industry, unsuccessfully I might add.
    At least the latest batch of consoles seem to have faster dl speeds so the obligatory updates are fate and less intrusive.
    But it would be nice to buy a game that you can simply play as the finished article and not hope that it'll be corrected in an expected patch.


  • Registered Users Posts: 12,326 ✭✭✭✭Skerries


    The only game I intend to pre-order this year is The Witcher 3 as I know that the quality and durability of the build will be there


  • Banned (with Prison Access) Posts: 23,556 ✭✭✭✭Sir Digby Chicken Caesar


    Skerries wrote: »
    The only game I intend to pre-order this year is The Witcher 3 as I know that the quality and durability of the build will be there

    seriously?

    witcher 1 was next to broken when they released it first
    witcher 2 was playable but barely and it took lots of patches for it to reach some sort of stability


  • Registered Users Posts: 28,789 ✭✭✭✭ScumLord


    CiDeRmAn wrote: »
    But once it was common for devices to be online, developers were free of the shackles of hard deadlines, releasing games with unimplemented features promising updates to add them later, despite the features being on the box.
    I think we are all familiar with this phenom.
    I don't know that it's a case of laziness where they know they don't have to finish the game.

    It could be just the easier option. When you have fans crying out for a game and traditional testing might take another few months, it may be the quickest solution to release, they'll get the months of testing done in a matter of hours when people start complaining. As far as I can see patches (on PC at least), come out pretty quickly, within days of a reported error. That's a quick turnaround in any industry.


  • Closed Accounts Posts: 2,126 ✭✭✭Reekwind


    CiDeRmAn wrote: »
    When I was a PC gamer, back in the 90's, games were released finished as there was no way to update them, the Internet being a relatively new thing at the time
    I remember getting patches on the cover CDs of PC Zone. And many older games simply being bug-riddled beyond playability. Let's not idealise the past here - any game with any real complexity will have bugs. That's unlikely to ever change

    What can change is when we actually shell out cash for the game. That's simply good practice: making sure that you don't get burnt by games that don't work as advertised


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  • Registered Users Posts: 27,645 ✭✭✭✭nesf


    CiDeRmAn wrote: »
    When I was a PC gamer, back in the 90's, games were released finished as there was no way to update them, the Internet being a relatively new thing at the time.

    Some games back then were damn near unplayable. Or certain quests/missions would be totally broken and require you to either give up or edit a save game or something. Not common sure, but then most games I buy these days work pretty well out of the box too, so eh.


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