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BF3 vs BF4

  • 13-11-2013 10:51am
    #1
    Registered Users, Registered Users 2 Posts: 243 ✭✭


    OK, it is time to express your opinions on these games, not taking into consideration all the bugs and crashes with BF4, how do people feel about BF4 (when it's working) compared to BF3?

    Which one do ye guys prefer and what are the reasons behind your choice? e.g. Map design, game types, graphics, the way it plays etc.


Comments

  • Closed Accounts Posts: 29,930 ✭✭✭✭TerrorFirmer


    BF4.

    Plays better.

    BF3 was OK but for some reason coming from BF2, I wasn't particularly drawn to it. Not sure why. But with BF4, I find it so addictive.


  • Registered Users, Registered Users 2 Posts: 243 ✭✭TheTacticsGuy


    BF4.

    Plays better.

    BF3 was OK but for some reason coming from BF2, I wasn't particularly drawn to it. Not sure why. But with BF4, I find it so addictive.

    I'm a big Battlefied fan and tbh I found it difficult coming from BFBC2 to BF3 on console. Once I moved to PC, BF3 was fantastic. At the mo I'm finding it difficult to get into BF4. Me aul BF3 tactics don't play out the same way in BF4.

    Basically, I'm still struggling to adapt to BF4, hopefully it doesn't take too long :confused:


  • Registered Users, Registered Users 2 Posts: 2,213 ✭✭✭MajesticDonkey


    Whatever people's opinions are, there no doubt whatsoever that it's a completely different game from BF3. I cannot for the life of me figure out all this nonsense about BF4 being BF3.5 - the gunplay is completely different, the maps are better designed and have more "in them", new weapons, new weapon control, new attachments, camos and so on.

    I'm not sure which I prefer - I loved BF3 and I love BF4. There is more variety in BF4. In BF3 I found I was using the same weapons day in-day out, because they were the weapons that fired bullets and not marshmallows. The weapon balance in BF4 is very good, so there are more weapons now that shoot actual bullets.


  • Registered Users, Registered Users 2 Posts: 40,038 ✭✭✭✭Sparks


    At the moment it's like comparing chilli and sushi really. You love both, just not at the same time and which you prefer depends on your mood. Also, BF3 is a pretty polished system with lots of DLC and expansions at this stage while BF4 is still pretty rough. I mean, Metro or Seine on BF3 versus Locker or Shanghai on BF4 isn't a fair comparison. Ask again in six months and compare the ported BF3 maps with the experience in BF3 native and that'd be a better question.


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    BF4 Is BF3.5, all of the moans about BF3 the medic train, the invincible Air, the assault class Are all patched features of BF4.

    Level design I think is worse I think pound for pound Bf3s default maps are better than Bf4s. But they are still all very well designed maps except Shanghai....i hate that map.

    Overall Bf3 had a long time to get the game right but still made stupid errors like giving out new vehicles that were only available in the new maps.

    I think BF4 will be better in the longterm but right now Vanilla BF3 is better than vanilla Bf4.


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  • Registered Users, Registered Users 2 Posts: 243 ✭✭TheTacticsGuy


    dreamers75 wrote: »
    BF4 Is BF3.5, all of the moans about BF3 the medic train, the invincible Air, the assault class Are all patched features of BF4.

    Level design I think is worse I think pound for pound Bf3s default maps are better than Bf4s. But they are still all very well designed maps except Shanghai....i hate that map.

    Overall Bf3 had a long time to get the game right but still made stupid errors like giving out new vehicles that were only available in the new maps.

    I think BF4 will be better in the longterm but right now Vanilla BF3 is better than vanilla Bf4.

    With the exception of Flood Zone and Paracel Storm, I agree that BF3's default maps are better than BF4's.


  • Registered Users, Registered Users 2 Posts: 40,038 ✭✭✭✭Sparks


    Add Locker to the BF4>BF3 exception list and Firestorm to the BF3<BF4 exception list. BF3's default maps weren't all roses and sunshine, after all.


  • Registered Users, Registered Users 2 Posts: 4,528 ✭✭✭copeyhagen


    my bf3 tactic was:
    1. chose sniper
    2. play karkand
    3. use my bot thing(cant remember name now) to take me to the roof tops
    4. have epic roof battles and pew pew people on the ground. 'QQ more'

    once they nerfed the ability to manipulate this bug i stopped playing bf3. :D


  • Registered Users, Registered Users 2 Posts: 711 ✭✭✭battser


    To be honest not everyone will love every map however I find I am not enjoying them as much as I enjoyed Caspian and especially grand bazaar. Feckin loved that map.

    Are they planing on porting a few BF3 maps over?

    Guns are the best thing about this new game. Just love the sound.


  • Registered Users, Registered Users 2 Posts: 40,038 ✭✭✭✭Sparks


    battser wrote: »
    Are they planing on porting a few BF3 maps over?
    Yeah, a few, but apparently not Seine crossing :( Boo.
    Metro, Caspian border, Firestorm (booo!) and Gulf of Oman.


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  • Registered Users, Registered Users 2 Posts: 142 ✭✭ViP3r


    Imo the single biggest improvement is pistol buff. They shoot REAL bullets now :O


  • Registered Users, Registered Users 2 Posts: 711 ✭✭✭battser


    Sparks wrote: »
    Firestorm (booo!)
    Jesus Christ :mad::mad::mad::mad:


  • Registered Users, Registered Users 2 Posts: 2,213 ✭✭✭MajesticDonkey


    battser wrote: »
    Jesus Christ :mad::mad::mad::mad:

    Firestorm was my favourite map in BF3 for a long time, simply because I was a C4 whorebag :D


  • Moderators, Computer Games Moderators Posts: 3,093 Mod ✭✭✭✭ktulu123


    Jihad jeep CITAAAAAY!!


  • Registered Users, Registered Users 2 Posts: 1,908 ✭✭✭mozattack


    Ì was hoping PC players would say "Firestorm is unreal, ye console players will love it with 64 players"... disappointed to hear that it doesn't sound any better.

    Why the hell did they pick that map?

    On the BF3 v BF4 debate, coming from a PS3 player I prefer BF4 for numerous reasons:-

    - classes are far more balanced, nothing is really "OP" as it stands and the deaths are from all kind of guns
    - i think the vehicle combat is far better with the reload system
    - i love the way they tell you how much damage is inflicted on vehicles from shots, very informative
    - maps are more open (which can be a negative for conquest on console - until next gen) meaning the spamming of assault class is a thing of the past
    - sound is FAR better
    - bunny hopping gone
    - rambo revives and medic trains are gone - this was a major problem for me in BF3
    - obliteration is excellent... really love it and i dont think it will be a fad, can see myself playing obliteration, rush and conquest in equal measure
    - all the additional customisation is great

    See... rather good so and cant wait till the 29TH!


  • Registered Users, Registered Users 2 Posts: 243 ✭✭TheTacticsGuy


    I may as well just list the BF3 maps (not in order) that I didn't like because I like too many of them:
    • Operation Metro
    • Wake Island
    • Bandar Desert
    • Tehran Highway
    • Alborz Mountains
    • Armored Shield
    • Kiasar Railroad

    Loved Grand Bazaar until it either became a cluster **** or a noob fest. I didn't really enjoy the close quarters maps but I would play them the odd time. I really enjoyed all others.

    In BF4 I only like a few:
    • Flood Zone
    • Paracel Storm
    • Siege of Shanghai
    • Rogue Transmission


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,768 CMod ✭✭✭✭Spear


    Am I the only one that's never, ever cared for Wake, regardless of it's many incarnations?


  • Registered Users, Registered Users 2 Posts: 711 ✭✭✭battser


    Spear wrote: »
    Am I the only one that's never, ever cared for Wake, regardless of it's many incarnations?

    Not alone alright. Love Karkand tho. Disappoint it won't be back :(


  • Registered Users, Registered Users 2 Posts: 2,789 ✭✭✭grizzly


    mozattack wrote: »
    - i think the vehicle combat is far better with the reload system

    What's the reload system?


  • Registered Users, Registered Users 2 Posts: 2,213 ✭✭✭MajesticDonkey


    grizzly wrote: »
    What's the reload system?

    The "reload reload" timer on vehicles.


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  • Registered Users, Registered Users 2 Posts: 142 ✭✭ViP3r


    Love: Obliteration, levolution, the balance

    Hate: Dawnbreaker jets....talk about being irrelevant


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    Firestorm is an excellent map, works for all types of players Inf, Tanks and aircraft.


    Not a lot of maps make it work for all 3 players.


  • Closed Accounts Posts: 37 Brian OH 99


    Gulf of Oman, Siene Crossing, Firestorm, Kharg Island and Karkland have to be my fav maps...it's a shame only half of them are being ported :(


  • Moderators, Computer Games Moderators Posts: 14,723 Mod ✭✭✭✭Dcully


    I rarely just say x map is great or x map is ****, pretty much every map plays differently according to the game mode.
    For example theres a few maps in BF4 that are terrible for Conquest but excellent for rush,its been the same with every game in the series really,apart from early ones that had conquest only ofcourse.


  • Registered Users, Registered Users 2 Posts: 40,038 ✭✭✭✭Sparks


    Hate: Lancam Dam on conquest.
    Hadn't encountered this until last night, but I was trying to get in some air time in the helos just for fits and giggles after a few hours practicing on the test range and watching tutorial videos, and I couldn't even lift off on that map. I'd autodeploy into the transport or scout helo, with the throttle already at 100%, lift off (or downright jump off in the scout) and at about 20' off the deck, get hosed with 30mm cannon from the mobile AA camping in the other team's spawn point, more than 10 seconds run with c4 deep into the do-not-go area and basicly untouchable. Even tried two kamikaze runs with the jets but no luck. And nobody else was having better luck. For conquest, that's one seriously fudged up map. I don't recall anything on BF3 being that badly balanced before.


  • Moderators, Computer Games Moderators Posts: 14,723 Mod ✭✭✭✭Dcully


    Sparks wrote: »
    Hate: Lancam Dam on conquest.
    Hadn't encountered this until last night, but I was trying to get in some air time in the helos just for fits and giggles after a few hours practicing on the test range and watching tutorial videos, and I couldn't even lift off on that map. I'd autodeploy into the transport or scout helo, with the throttle already at 100%, lift off (or downright jump off in the scout) and at about 20' off the deck, get hosed with 30mm cannon from the mobile AA camping in the other team's spawn point, more than 10 seconds run with c4 deep into the do-not-go area and basicly untouchable. Even tried two kamikaze runs with the jets but no luck. And nobody else was having better luck. For conquest, that's one seriously fudged up map. I don't recall anything on BF3 being that badly balanced before.

    Yes thats definitely a poor conquest map.


  • Registered Users, Registered Users 2 Posts: 1,908 ✭✭✭mozattack


    Lancang Dam comments about on conquest have been said by Levelcap as well and some others.


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    I like it, get the Death Boat equip AA and tear all enemy air apart.


  • Registered Users, Registered Users 2 Posts: 40,038 ✭✭✭✭Sparks


    Then someone on the other side gets their AA and tears all your air apart and now there's just you and him having an AA duel while 62 other people sit around wondering why they paid anything up to a hundred euro to play this game (not to mention the money they paid for the hardware).

    And what happens when dreamers75 can't spawn into the AA tank because there are 31 others queuing up to get into it?


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  • Registered Users, Registered Users 2 Posts: 448 ✭✭Mad_Dave


    dreamers75 wrote: »
    Firestorm is an excellent map, works for all types of players Inf, Tanks and aircraft.

    I never really enjoyed it to be honest, but you're right it is at least a balanced map.

    Surprised Kharg Island isn't coming back, one of the few maps in BF3 that was truly excellent on conquest, rush and TDM.


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    Sparks wrote: »
    Then someone on the other side gets their AA and tears all your air apart and now there's just you and him having an AA duel while 62 other people sit around wondering why they paid anything up to a hundred euro to play this game (not to mention the money they paid for the hardware).

    And what happens when dreamers75 can't spawn into the AA tank because there are 31 others queuing up to get into it?

    The RCB has 2 AA missles you unlock, they are lethal and if you park on your own side of C. You can wreck havoc.

    1Para play the 32 man version with 64 players, its interesting. A lot less vehicles on the map. Would solve your AA issue :D

    They play a few maps like that and I have to say it woks very well. Golmud with only 5 flags is interesting. And Hainan with only 3 but 64 players is decent also.


  • Registered Users, Registered Users 2 Posts: 40,038 ✭✭✭✭Sparks


    Mad_Dave wrote: »
    I never really enjoyed it to be honest, but you're right it is at least a balanced map.
    Say that after playing it as non-sniper infantry without using vehicles. It becomes five minutes of running from the base to the buildings and then being killed by either a sniper from 500m out with a .50cal, a jet from 500m out with cannons, a helo from 100m up with miniguns, or a tank from 500m out with an AP shell. Spawn on a squadmate to lose the running, and the running is the only thing you lose.

    Hated that feckin' map. You were forced to play either sniper or vehicles. Running around as an engineer with mines and rockets didn't even help because there were so many routes for vehicles that there weren't really any high traffic areas for mines, and anytime you stood still long enough to aim a rocket (or even just took the slowed down running speed from the weight of it), you got touched by a sniper. With his .50 cal. Here, I can show you where on this doll...


  • Registered Users, Registered Users 2 Posts: 448 ✭✭Mad_Dave


    Sparks wrote: »
    Say that after playing it as non-sniper infantry without using vehicles. It becomes five minutes of running from the base to the buildings and then being killed by either a sniper from 500m out with a .50cal, a jet from 500m out with cannons, a helo from 100m up with miniguns, or a tank from 500m out with an AP shell. Spawn on a squadmate to lose the running, and the running is the only thing you lose.

    That's kind of what I was trying to say, I disliked it because I like playing as a non-sniper infantry guy. But the reason I said it was balanced was because it forced you to constantly adapt and change between load-outs, vehicles, aircraft. Perhaps "balanced" wasn't the right word.


  • Registered Users, Registered Users 2 Posts: 40,038 ✭✭✭✭Sparks


    That's kindof the opposite of balanced :D The ideal map wouldn't require you to change style of play, but find a slot for each style. Shanghai comes close - you have rooftops and long sightlines for snipers, helos for pilots, tanks and other vehicles, plenty of CQB points (the metro at A, the rooftop at C and the rubble at C if the building comes down) for run&gun types, lots of places for C4/SLAM attacks on armour, lots of opportunities for teamwork (the roof at C needs both CQB to hold it and snipers&AA to make it worth holding, for example) and loads of opportunities for sneaky lols, like C4-ing the bollard controls to nab careless tanks and drivers. So nobody has to change style, and everyone can find a niche. Even the boat guys.

    The boat guys are still feckers though.


  • Registered Users, Registered Users 2 Posts: 448 ✭✭Mad_Dave


    I know what you're saying, but the ideal map you're describing feels like it removes some of the element of teamwork. Like it would be possible to play as a sniper, find your niche and then not have to rely on others to be successful. Whereas other less ideal maps (I called them balanced, maybe a better term would be 'battlefield balanced') makes solo play less effective.

    By the way, the next time I see someone park a boat on the beach, thereby rendering it useless, I reserve the right to spend the rest of the game following them around shooting them in the head constantly. Boats belong in water people.


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  • Registered Users, Registered Users 2 Posts: 40,038 ✭✭✭✭Sparks


    Mad_Dave wrote: »
    Like it would be possible to play as a sniper, find your niche and then not have to rely on others to be successful.
    Well, what do you mean by successful? If you just want to snipe and that's all you want, then teamwork is just a hindrance. Which is a style of play that frustrates teammates in rounds where the team is actively trying to work together, but you pays your hundred euro, you gets to play the way you want and some teenager on the scratcher using his mom's PC really hasn't got much of a say in that :P :pac: :D

    (And I say that having gotten really frustrated on rounds where over two thirds of the team is spawning with sniper rifles and spending the next hour trying to click on the slightly-less fuzzy patch on the far side of the map while six people go do all the work; and having spent whole rounds trying to get one kill with a sniper rifle to unlock the MTAR... and failing.... that was one frustrating Zavod round :D )

    So for folks looking to do that, then just doing that is success. And likewise for folks looking to level up specific weapons or get specific achievements - they're coming in with very specific goals that have not much to do with the team and success for them won't be the same as say, someone looking to win the round, where no matter how good you are and how good your run, any individual is hosed without teamwork no matter what -- just look at this 46-0 round in the A10 on Paracel - it's a brilliant bit of work by the pilot, but they still lose the round because despite him doing his bit, the team doesn't do theirs and they lose:



    By the way, the next time I see someone park a boat on the beach, thereby rendering it useless, I reserve the right to spend the rest of the game following them around shooting them in the head constantly. Boats belong in water people.
    Vehicle, any kind. Accelerate at them. Exit vehicle just before impact. Enjoy...
    (Or, just equip with the hand flares and drop one at their feet and stand clear so the other side's snipers can see them)


  • Registered Users, Registered Users 2 Posts: 448 ✭✭Mad_Dave


    Sparks wrote: »
    but you pays your hundred euro, you gets to play the way you want

    No arguing with that. Maybe I should play less with randoms and more with people of a similar mindset to mine.
    Sparks wrote: »
    and having spent whole rounds trying to get one kill with a sniper rifle to unlock the MTAR... and failing.... that was one frustrating Zavod round :D )

    I feel your pain :)
    Sparks wrote: »
    Vehicle, any kind. Accelerate at them. Exit vehicle just before impact. Enjoy...
    (Or, just equip with the hand flares and drop one at their feet and stand clear so the other side's snipers can see them)

    Diabolical, thank you !


  • Registered Users, Registered Users 2 Posts: 40,038 ✭✭✭✭Sparks


    Mad_Dave wrote: »
    Diabolical, thank you !
    The hand flares one is particularly amusing because these guys are usually so buried in their scopes that they never notice - serious case of tunnel vision, and you see a lot of it in the bf4 lols videos:





    (Three in one on that second one)


  • Registered Users, Registered Users 2 Posts: 1 FLUDGE


    There's a great article on VGM that describes the differences between BF4 and BF3. Check it out here: http://videogamemanor.com/battlefield-3-vs-4


  • Banned (with Prison Access) Posts: 48 DTA338


    copeyhagen wrote: »
    my bf3 tactic was:
    1. chose sniper
    2. play karkand
    3. use my bot thing(cant remember name now) to take me to the roof tops
    4. have epic roof battles and pew pew people on the ground. 'QQ more'

    once they nerfed the ability to manipulate this bug i stopped playing bf3. :D

    Players like you ruin multiplayer games.


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  • Registered Users, Registered Users 2 Posts: 1,908 ✭✭✭mozattack


    DTA338 wrote: »
    Players like you ruin multiplayer games.

    Agreed.


  • Registered Users, Registered Users 2 Posts: 2,213 ✭✭✭MajesticDonkey


    mozattack wrote: »
    Agreed.

    I could troll the ****e out of you here, but I am refraining from doing so :D


  • Registered Users, Registered Users 2 Posts: 387 ✭✭top madra


    BF4 is crap......It's too much like COD, lol at being killed from across the map by a handgun..

    Never mind all the lock on noob weapons and recoil-less guns.

    I spent 2.5k hours playing BF3 and was in awe of how great the game was, they can keep this pos!


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