Advertisement
If you have a new account but are having problems posting or verifying your account, please email us on hello@boards.ie for help. Thanks :)
Hello all! Please ensure that you are posting a new thread or question in the appropriate forum. The Feedback forum is overwhelmed with questions that are having to be moved elsewhere. If you need help to verify your account contact hello@boards.ie
Hi there,
There is an issue with role permissions that is being worked on at the moment.
If you are having trouble with access or permissions on regional forums please post here to get access: https://www.boards.ie/discussion/2058365403/you-do-not-have-permission-for-that#latest

Divekick! discussion thread

Comments

  • Registered Users, Registered Users 2 Posts: 7,499 ✭✭✭Sabre0001


    Roster looks interesting: http://blog.eu.playstation.com/2013/04/23/divekick-on-ps3ps-vita-the-roster-so-far/

    Plenty of references for fighting game fans. Nice to see something quirky (yet still might have some depth to it)

    🤪



  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    Mr N's profile is a bit close to the bone, ouch!


  • Registered Users, Registered Users 2 Posts: 1,919 ✭✭✭1man3letters


    really looking forward to when this comes to psn, should be alot of fun


  • Registered Users, Registered Users 2 Posts: 3,239 ✭✭✭UberPrinny_Baal


    Mr N's profile is a bit close to the bone, ouch!

    Hard to tell with these guys sometimes if they're REALLY close friends who are comfortable making fun of each other, or genuinely have a lot of hate.


  • Registered Users, Registered Users 2 Posts: 18,822 ✭✭✭✭K.O.Kiki


    New summer project: create the BEST Divekick controller.


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 241 ✭✭Kanped


    It is technically a fighting game on PC, so I will be playing it. Actually looking forward to it, seems fun.


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    K.O.Kiki wrote: »
    New summer project: create the BEST Divekick controller.
    Pop'N'Music buttons go!


  • Registered Users, Registered Users 2 Posts: 241 ✭✭Kanped


    K.O.Kiki wrote: »
    New summer project: create the BEST Divekick controller.

    http://www.gremlinsolutions.co.uk/products/OBSA-100UMQ.htm


  • Registered Users, Registered Users 2 Posts: 3,699 ✭✭✭deathrider


    That announcer has the greatest voice in the universe!


  • Registered Users, Registered Users 2 Posts: 2,888 ✭✭✭Fergus_


    Cool, looks interesting.


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 1,966 ✭✭✭Scavenger XIII


    ZUBAZ CONFIRMED FOR BRAWL DIVEKICK!



    @3:05 CAN YOU FEEL THE STORM!!!???


  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM




  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen


    http://www.twitch.tv/irongalaxy/c/2281526

    the latest character reveal, Markman


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    This game seems to be getting pretty complicated compared to its original vision :/

    I'm okay with the Kick Factor and specials, but these latest characters seem a little too nuts. Feature bloat is happening at an alarming rate.


  • Registered Users, Registered Users 2 Posts: 18,822 ✭✭✭✭K.O.Kiki


    #BanZubaz


  • Registered Users, Registered Users 2 Posts: 7,499 ✭✭✭Sabre0001


    Some of the new touches seem like they could be a bit much. Really liked the idea of the game when it was simple (but obviously layered as players learn more / develop strats). Now there are "difficult" characters, upkicks...and The Baz's kicks! I also don't understand why "glue" would be a thing to throw down considering fights are supposed to be over in seconds. Kills the momentum completely.

    🤪



  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen


    http://www.twitch.tv//irongalaxy/b/406226902?utm_campaign=archive_embed_click&utm_source=shoryuken.com

    new character: Stream

    im actually enjoying the fact that each character is drastically different. it forces you to play every match up differently. however, as much as i find the in jokes funny, i do agree now its a bit too much for ppl who aren't familiar with the FGC.


  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    This is out tomorrow!


  • Registered Users, Registered Users 2 Posts: 332 ✭✭Simon_K


    It's out on steam right now. Can someone link me to a video explaining wtf this is all about? The art style is pretty off-putting, feels/looks like a flash game and its' 10 euro...


  • Registered Users, Registered Users 2 Posts: 241 ✭✭Kanped




  • Advertisement
  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    Not out here til tomorrow.

    Grumble


  • Registered Users, Registered Users 2 Posts: 241 ✭✭Kanped


    You sure? I was just playing it there now. Can't get an online game, though; one lobby available, ping 999, won't connect anyway. I'm really enjoying it, anyway, just mucking about in single player.


  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    On PSN? I went looking and couldn't find it.


  • Registered Users, Registered Users 2 Posts: 17 DrDrago


    Steam


  • Registered Users, Registered Users 2 Posts: 241 ✭✭Kanped


    Yeah, I'm on steam. Also, scratch the problems finding a match. Just go to ranked and wait.

    Incidentally, I'm now the 3rd ranked Dive in the world, and the only unbeaten one in the top 10.


  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    Game's definitely fun. Managed to find a "charge" character already.



  • Registered Users, Registered Users 2 Posts: 3,699 ✭✭✭deathrider


    "Spare change so I can eat? God bless"


  • Registered Users, Registered Users 2 Posts: 7,499 ✭✭✭Sabre0001


    Still looks like Markman (and some others) were a step too far. The black slick sticks right? Is that really a good idea in a game with 20 second rounds? Couple of things I have reservations over...

    Anyways, is it fun? And does it stand up to extended play? Or will it be something to throw on when friends are over and that's about it?

    🤪



  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    Sabre0001 wrote: »
    Still looks like Markman (and some others) were a step too far. The black slick sticks right? Is that really a good idea in a game with 20 second rounds? Couple of things I have reservations over...

    Anyways, is it fun? And does it stand up to extended play? Or will it be something to throw on when friends are over and that's about it?

    I don't know if the oil sticks, I dodged it handily enough.

    It's quite a bit of fun, I definitely think it could get quite intense too if you spent a bit of time developing strats. Off the bat, Jefailey and Dr. Shoals were the most fun to play (I think their unusual mobility made them more fun to play).

    Not exactly SF4 but I think it's deeper than it could have been, I'm actually glad for the diversity.


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen


    I don't know if the oil sticks, I dodged it handily enough.

    -The oil is slippery so your character will slide forward or backwards depending on the direction of the momentum.

    -glue sticks the person to the ground.

    -blackhole teleports you to the top of the screen.

    -spring just bounces you up and down on the spot

    -green gas removes meter from whoever is in the cloud.


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen


    I just bought Divekick on steam and went straight into ranked/unranked matches and went on a losing streak :p
    I was originally trying to play Stream (monster) but didnt realize that you had to jump twice before you could attack... a little bit awkward.
    Havinv loads of fun and it was only around 7 euro


  • Registered Users, Registered Users 2 Posts: 2,888 ✭✭✭Fergus_


    Played a lot of this at Nom Con (there was a 24/7 divekick setup)

    Was pretty fun, got far enough in the tourney with mah boy Markman.


  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM




  • Registered Users, Registered Users 2 Posts: 7,499 ✭✭✭Sabre0001


    Divekick for $5.99 on Humble Store for the next hour and a half: https://www.humblebundle.com/store#

    (After playing a little while I still think too much was crammed in...and you have to hope for the best with Ranked matches)

    🤪



  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    Divekick: Addition Edition coming out soon. Free if you've already bought the original.

    I LOVE the fact wenow have Divekick AE...

    Changelist:

    Addition Edition Changes

    General Changes

    Traditional menu mode added. Can control menus with d-pad instead of two-button mode, though the latter will still be available.
    Blind select for characters and gems has been added to ranked play.
    Bug Fixes

    The game now pauses when a controller is unplugged and replugged during gameplay.
    The game no longer unpauses when a controller is connected when the pause screen is active.
    Menu sound effect now only plays once when entering any mode from the main menu.
    The game no longer prompts the player to set their kick and dive buttons since two-button naviation is no longer the default method of navigation.
    The player is now able to go back to the main menu after entering either story or versus mode.
    Various sound effects and audio that were missing have been restored.
    System Change

    Style gem bonus is now 15%, up from the original 10%. Dive gem bonus remains at 6% and Kick gem at 12%.
    Character Changes

    Uncle Sensei

    Super Jump (ground special) velocity increased by 8%.
    Using Stance Dance (air special) to cancel one kick into another now adds velocity to each successive kick. All velocities return to normal when he touches the ground.
    Kickfactor speed buff is now 12% lower.
    Stream

    Stream’s Glitch Pop sound effect no longer plays when there is a round time out.
    Can now launch a second Flame Bait (air special) even if another is already active on screen. Doing so will cancel the existing Flame Bait. You can still only use one Flame Bait per jump.
    Some instances of buffering bugs that caused unwanted special moves have been fixed.
    Stream can now turn invisibility off manually by using Spooby PLS (ground special) again.
    In Kickfactor, Stream no longer gets any speed buff. Instead, taking any basic action (jump, back jump, double jump, air back jump, or kicking) will summon a Mini Monster Missile. This can be done every 90 frames (1.5 seconds) during Kickfactor. His Kickfactor duration is now 10 seconds.
    Dr. Shoals

    Shoals can now manually cancel Death From Above (air special) even if she doesn’t have enough meter to begin this move.
    In Kickfactor, her speed bonus was removed. Instead, the startup time on both of her kicks is greatly decreased. Additionally, she gets the full 8 second Kickfactor duration now.
    Fixed the “dropkick bug,” which caused her to fall normally from an un-ended Kicking 1st in the wrong pose, maintaining her attack.
    Disallowed her from canceling landing recovery into Brilliant Escape (ground special) which allowed her to go bacwards.
    Increased the cost per frame on maintaining Brilliant Escape about 200%.
    Increased the startup time on both of her kicks by 1 frame each.
    Redacted

    Fixed a camera bug that occurred when the round ended during a wall cling.
    Feral Stance (ground special) builds meter about 200% faster.
    Cornered Beast (air special) now sends Redacted toward the wall no matter where it is used from. If she makes it to the wall, it leaves her in a wall cling state that drains meter. Tapping dive from the cling lets her wall jump, tapping kick lets go.
    Cornered Beast costs ~70% more meter.
    Kickfactor speed buff is now 20% lower.
    Dive

    Dive can now cancel a kick at any time into Terminal Velocity (air special).
    Terminal Velocity cost increased by 33%.
    Kickfactor speed buff is now 20% lower.
    Jefailey

    YOLO Gem no longer makes his head grow at the start of the fight.
    Timer Scam (ground special) pauses his own kickfactor meter, but his opponent’s will continue to drain.
    Jefailey can now cancel a kick at any time into Disqualified (air special).
    Jump velocity increased 5%.
    Jefailey’s gravity rating now decreases 25% more than before per head size increase.
    Builds meter about 25% faster.
    Kick

    Party Starter (ground special) now bounces the opponent at a 33% higher velocity.
    Meter gain reduced by ~9%.
    Kickfactor speed buff is now 20% lower.
    Mr. N

    GTFO (ground special) moves ~30% faster.
    The startup frames on GTFO are now invincible other than his head.
    Mr. N can now cancel a kick at any time into Marneto (air special).
    Secret double jump has 25% more velocity.
    Kickfactor speed buff is now 16% lower.
    The Baz

    The Baz has essentially been removed from the game and replaced by New Baz. Think of him as a brand new character. Below, you’ll read about how The Baz transformed into New Baz.

    Mighty Swing and Bazkousen have been swapped. Mighty Swing is now his normal kick button action and builds meter. Bazkousen is now his air special and costs meter.
    The Baz can only use two mighty swings per jump.
    Bazkousen now starts at a 40 degree angle, rotates 15% faster, and maxes out at a 105% degree angle
    Baz’s Kickfactor is no longer invincible.
    Kickfactor lasts the full 8-second duration and has speed bonus of 30%.
    The Baz jumps higher. He also jumps farther and higher when using kickback.
    Kung Pao

    Kung can now cancel a kick at any time into Dimension Break (air special).
    Meter gain rate is increased ~20%.
    Kickfactor speed buff is now 25% lower.
    Markman

    Upkick (precision mode special) has ~33% more velocity.
    Upkicks cost 20-40% more precision meter, but the auto drain on precision is much slower.
    If you don’t use any upkicks, precision mode now lasts about 40 seconds.
    Upkick attack boxes no longer go past Markman’s knee.
    Decreased kickback distance by about ~8%.
    The angle that Markman travels after using Feint (air special) has changed. He falls down much more sharply now.
    Increased his Kick startup time by ~17%.
    Kickfactor speed buff is now ~38% lower.
    Kick speed is 9% slower.
    EWGF is ~16% slower.
    Item Dig (ground special) recovers 6 frames faster.
    S-Kill

    A few instances in which S-Kill could get stuck in various situations have been fixed.
    Replaced his teleport jumps with normal jumps.
    In Kickfactor, his speed buff has been removed. Instead, he gets his teleport jumps back for the duration. His Kickfactor mode now lasts 40 seconds. We call this Boss Mode.
    Moved Parry (ground special) hitbox up about 50%. It now ends at the level of his elbow in this pose.
    Increased the recovery time by 400% on his Parry, including a new frame of animation to show he is vulnerable.
    When using a kickback or air kickback in Kickfactor, the teleport visual effect is rotated 90 degrees.
    Kenny

    Kenny can now attack after Spirit Bullet Homing (air special) in all stances.
    Kenny can now cancel a kick at any time into a spirit bullet homing.
    Kenny’s Air Spirit Bullet sound effect now stops playing after the opponent is hit by the bullet.
    S-Kill stance now behaves like the new S-Kill, including special Kickfactor.
    Kenny can now mimic Stream’s new Kickfactor mode.
    Kenny can now mimic Dr. Shoals’ new Kickfactor mode.
    Kenny can now fire or place multiple Spirit Bullets (air and ground specials) on screen at the same time.
    Other balance adjustments to characters’ base stats have carried over to Kenny.
    The Baz stance has been removed. Kenny has no rope.
    The base cost of Spirit Bullet Homing has increased by 50%.


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 346 ✭✭jimmypenguin


    someday ill be able to run it..


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭2gen


    http://www.twitch.tv/irongalaxy/c/3713852

    this is the archive where the Iron Galaxy team go over the changes of each character.


Advertisement