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Torment: Tides of Numenera

  • 20-02-2013 6:51pm
    #1
    Registered Users, Registered Users 2 Posts: 3,091 ✭✭✭


    vZeIZvy.png

    Single player, story-driven, isometric role-playing game. PC and Mac (and maybe Linux). DRM-free.
    Torment: Tides of Numenera™ continues the thematic legacy of the critically acclaimed Planescape: Torment™. Set in Monte Cook's new tabletop role-playing world, Numenera™, the newest Torment asks: What does one life matter?

    Numenera's Ninth World is a fantastic vision of a world in which massive civilizations have risen and fallen - disappeared, transcended, overwhelmed, or destroyed - and left their cities, monuments, and artifacts behind. As each rose and fell, their achievements became part of the accumulated detritus of eons... but much of it did not decay. And now this assortment of ancient power is there for the taking, ever-present, underfoot. The humans of the Ninth World take and use what they can. They call these wonders (and horrors) the numenera.

    One of these humans discovers a way to use the numenera to grow strong, to cheat death, to skip across the face of centuries in a succession of bodies. But he discovers an unexpected side effect: You.

    Torment™ is a game of complex and nuanced morality, deep and reactive choice and consequence, and immersion into a new and strange vision. You will chart a course through bizarre dimensions, across the face of a vastly different world. You will earn companions along the way, and discover their value - perhaps through their strengths, perhaps more literally by selling them. Throughout it all, you will choose a path that will lead inexorably to an ending that stems naturally from your actions, facing adversaries who harness powers beyond your comprehension, and who will ultimately force you to face yourself and answer the question: What does one life matter?

    Homepage: https://torment.inxile-entertainment.com/
    Numenera: http://www.numenera.com/

    Woohoo!

    Looks like it's going to be another Kickstarter as they have a link to pledge (though it's not ready yet).

    Edit: Hah, a kickstarter for a game based on a kickstarted game!


«13

Comments

  • Registered Users, Registered Users 2 Posts: 7,496 ✭✭✭quarryman


    RandyMarshJizz.jpg


  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    Edit: Hah, a kickstarter for a game based on a kickstarted game!

    Meta.

    You just reminded me that I backed this Kickstarter so I should get a copy of this game when it eventually comes out. Looks interesting!

    EDIT: Wait, what? Now I'm confused. What did I back...
    Ok, turns out I was thinking of this: http://www.kickstarter.com/projects/obsidian/project-eternity
    Though I had heard about Numenera before, must have mixed them up in my head.


  • Moderators, Science, Health & Environment Moderators Posts: 9,035 Mod ✭✭✭✭mewso


    Zillah wrote: »
    Meta.

    You just reminded me that I backed this Kickstarter so I should get a copy of this game when it eventually comes out. Looks interesting!

    EDIT: Wait, what? Now I'm confused. What did I back...
    Ok, turns out I was thinking of this: http://www.kickstarter.com/projects/obsidian/project-eternity
    Though I had heard about Numenera before, must have mixed them up in my head.

    Well eternity has Chris Avellone the designer and co-writer of Planescape Torment if I'm not mistaken. Not sure if this sequel has any of the original writers so dangers abound of a sequel in name only.

    *edit Colin McComb the other Torment writer is working on Wasteland 2 so presumably he'll be involved in this.


  • Registered Users, Registered Users 2 Posts: 3,091 ✭✭✭Antar Bolaeisk


    mewso wrote: »
    Well eternity has Chris Avellone the designer and co-writer of Planescape Torment if I'm not mistaken. Not sure if this sequel has any of the original writers so dangers abound of a sequel in name only.

    *edit Colin McComb the other Torment writer is working on Wasteland 2 so presumably he'll be involved in this.

    Yeah, after reading a bit more about it it's not quite as exciting as I had first thought. I have seen articles about Avellone expressing an interest in returning to Torment so hopefully they'll be able to get him on board. I think Fargo would have been with Interplay at the time but I'm not sure on his involvement with Planesape: Torment.


  • Closed Accounts Posts: 31,967 ✭✭✭✭Sarky


    They have the original Planescape: Torment writer and concept artist on their team. That'll do for me.

    Also being a computer game it'll have to contain some sort of balance so it doesn't fall prey to Monte Cook's supposed fetish for penalising the hell out of players for making characterful choices instead of number-crunching ones.


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  • Moderators, Science, Health & Environment Moderators Posts: 9,035 Mod ✭✭✭✭mewso


    Kickstarted today and they already have my money.


  • Registered Users, Registered Users 2 Posts: 4,640 ✭✭✭Pushtrak


    I was about to post this, as I just saw it on Eurogamer. Knew people here would be interested as I've seen it mentioned a couple of times (at least).


  • Closed Accounts Posts: 31,967 ✭✭✭✭Sarky


    Nearly $300K in one hour o.O God bless the interwebs!


  • Registered Users, Registered Users 2 Posts: 4,640 ✭✭✭Pushtrak


    Yep, a third of the way there, with each contribution being around 54$ on average.


  • Closed Accounts Posts: 31,967 ✭✭✭✭Sarky


    I guess most of the people who loved Planescape are old enough to be rich and successful now :pac:


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  • Registered Users, Registered Users 2 Posts: 7,454 ✭✭✭Dave_The_Sheep


    Yeah, I went for the slightly cheaper option. Still, €450,000 in ... what, an hour and a half\two hours?


  • Registered Users, Registered Users 2 Posts: 7,416 ✭✭✭Icyseanfitz


    Just as the gaming industry was really starting to wear me out with its ****e kickstarter saves the day, so many great games from it :)


  • Closed Accounts Posts: 31,967 ✭✭✭✭Sarky


    Holy crap, $600K now. 2/3 of the goal already. It's hard not to succumb to ringing up everyone I know who'd never heard of Planescape and screaming at them "YOU SEE!? I WASN'T MAD! IT WAS F*CKING BRILLIANT AND PEOPLE REMEMBER! WHO'S MAD NOW! BAHAHAHAHAHAAA!"


  • Registered Users, Registered Users 2 Posts: 3,091 ✭✭✭Antar Bolaeisk


    Holy Google! That's insane.


  • Registered Users, Registered Users 2 Posts: 3,091 ✭✭✭Antar Bolaeisk


    Funded already! :eek:

    At this rate they'll have reached their stretch goals before they can even post them.


  • Closed Accounts Posts: 31,967 ✭✭✭✭Sarky


    That's mental. Between this, Project Eternity and Dreamfall Chapters, 2014 is looking awfully good for games already.


  • Registered Users, Registered Users 2 Posts: 7,416 ✭✭✭Icyseanfitz


    1 day and they have 1 million 100 thousand haha thats just class, nice to see that there is still a discerning group of gamers around


  • Registered Users, Registered Users 2 Posts: 3,091 ✭✭✭Antar Bolaeisk


    1 day and they have 1 million 100 thousand haha thats just class, nice to see that there is still a discerning group of gamers around

    They're not even half way through the first day yet, only eighish hours in.


  • Registered Users, Registered Users 2 Posts: 14,381 ✭✭✭✭Potential-Monke


    So, describe Planescape Torment to me. Have heard of it, but never played it, and the only trailer i could find didn't instill me with much confidence (specifically that the combat looks like the FF series).


  • Closed Accounts Posts: 31,967 ✭✭✭✭Sarky


    You wake up in a morgue with no memory, a short list of instructions written to yourself tattooed on your back, and a talking skull willing to help you escape. The game is a quest to find out why you can't die, and why it's important that you fix it.

    It has a well-realised world full of detail, and very unique. Well, multiple worlds, as you begin in Sigil, the city at the crossroads of all the Planes of Existence. You get to see the depths of Hell, some bizarre pocket dimensions, all with wonderful art direction and style.

    -It has fascinating companions to add to your party, from Morte, the wise-arse talking skull who can insult people to death, to Fall-From-Grace, the succubus who turned to a life of purity. Each has some great backstory, great personality, and unique and fascinating outlooks on life.

    -Seeing as you're immortal, a lot of the puzzles are cleverly designed to require you to die to pass them.

    -The dialogue is extremely well-written. Conversations are at turns fascinating and hilarious, sometimes disturbing. You have a huge amount of options in your responses; where most games would give you "Yes/No", Planescape gave you "Yes/Yes(lying)/No/No(lying)". Combat was an upgraded version of Baldur's Gate/Icewind Dale, with some lovely touches, especially powerful spells. But an awful lot of the combat could be avoided if you were clever enough.

    -Character advancement was really well done. On top of the standard quest/xp/level up, you could regain memories of past lives in a load of places, which gave you stat increases, xp, new knowledge or a cool new ability.

    -The story was epic, but it was still a very personal journey. The fate of the worlds was technically at stake, but only as a side note to your own quest.

    -The soundtrack is heartbreakingly beautiful.

    -The bad guy was voiced by the late great Tony Jay, who was just about the sexiest-sounding man on the planet. You may remember him as Anubis from Gargoyles, or Judge Claude Frollo from Hunchback of Notre Dame, or Megabyte from Reboot, or even Galactus from the animated Fantastic Four. Or, most likely, the Elder God from the Legacy of Kain series.

    So, does that sound interesting?


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  • Registered Users, Registered Users 2 Posts: 7,416 ✭✭✭Icyseanfitz


    hopefully more devs will see that there is still a massive want for so called "niche" games and start making more of them due to this and its kickstarter ilk, i cant say how happy this kickstarter/project eternity etc. has made me, its has renewed a big chuck of my optimism for the medium


  • Closed Accounts Posts: 31,967 ✭✭✭✭Sarky


    Brian Fargo just said on Twitter that some rich loon has offered them 10 cents for every dollar pledged up to $3million. Potentially 300K from one person? Madness.

    It's amazing watching the money roll in. big indicator of how much the old Torment game meant to people, despite its less than stellar commercial success.


  • Registered Users, Registered Users 2 Posts: 4,314 ✭✭✭sink


    I pledged $45 which entitles me to this and Wasteland 2 which is looking awesome. Just finished Baldurs Gate Enhanced edition and i'm craving more CPRGy goodness.


  • Registered Users, Registered Users 2 Posts: 4,640 ✭✭✭Pushtrak


    I just noticed earlier the stretch goals on the Kickstarter page. I don't know when the goals went up, as they are a ways down the page and it was only today I scrolled down by where they are and paid attention.
    6b1605403d94c26a8eed7a996456c44f_large.jpg?1362716909


  • Registered Users, Registered Users 2 Posts: 4,640 ✭✭✭Pushtrak


    I thought I had posted an image with the stretch goals that had been done and the (at the time) one extra stretch goal to be reached. At the time, there was just the one stretch goal not reached, for 2.5 million. They've since added another for 3 million.

    image-221565-full.jpg?1362812038


  • Registered Users, Registered Users 2 Posts: 4,640 ✭✭✭Pushtrak


    Update posted on the kickstarter page: http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/424325

    $43,000 or so till the next tier is unlocked at the time of my posting.


  • Registered Users, Registered Users 2 Posts: 4,314 ✭✭✭sink


    It's officially reached 2.5 million, but the total has yet to be updated on the kickstarter page.


  • Closed Accounts Posts: 31,967 ✭✭✭✭Sarky


    They seemed to be having issues with Kickstarter updating half a million dollars ago. Repeat?


  • Registered Users, Registered Users 2 Posts: 4,640 ✭✭✭Pushtrak


    New update and new stretch goal for $2.75 million.

    image-223570-full.jpg?1363200679


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  • Registered Users, Registered Users 2 Posts: 4,640 ✭✭✭Pushtrak


    The 2.75 million tier is unlocked. It's showing up as 2,745,667, but it's unlocked, so I guess the totals aren't showing up to the minute results. Anyway, 16 days to get that last tier.


  • Registered Users, Registered Users 2 Posts: 3,091 ✭✭✭Antar Bolaeisk


    Anyone else keep reading the title as Tides of Numa Numa? :o


  • Registered Users, Registered Users 2 Posts: 3,815 ✭✭✭Burgo


    Anyone else keep reading the title as Tides of Numa Numa? :o

    I wasn't until now :mad:


  • Closed Accounts Posts: 31,967 ✭✭✭✭Sarky


    Anyone else keep reading the title as Tides of Numa Numa? :o

    You have managed to ruin the game before development even begins. You sir are worse than Hitler.


  • Registered Users, Registered Users 2 Posts: 3,091 ✭✭✭Antar Bolaeisk


    :pac:

    *

    *I can't even stand the damn thing


  • Moderators, Computer Games Moderators Posts: 23,276 Mod ✭✭✭✭Kiith


    It'll definitely reach it's stretch goals, and will probably push on for a few more. The last few days always pump the total up quite a bit.

    If only the game wasn't years away :(


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  • Registered Users, Registered Users 2 Posts: 864 ✭✭✭Jilm


    New Stretch Goals!

    Patrick Rothfuss (who's a Torment fan) on board at $3.25m!

    http://blog.patrickrothfuss.com/2013/03/concerning-games-torment-and-a-sense-of-play/

    Chris Avellone @ $3.5M.

    I've already upped my pledge twice already :mad:


  • Registered Users, Registered Users 2 Posts: 8,326 ✭✭✭Zapp Brannigan


    Rothfuss getting on board has gotten them my money.


  • Registered Users, Registered Users 2 Posts: 3,815 ✭✭✭Burgo


    HljkMr1.png

    Oh yes!


  • Registered Users, Registered Users 2 Posts: 4,640 ✭✭✭Pushtrak


    With 51 hours to go, they've added another 5 stretch goals. Anyone following this closely enough to know if the paypal one is going to be still ongoing for a while after the 51 hours? For people who want to see the newest stretch goals, here is the list with all of them including the new ones.


  • Moderators, Science, Health & Environment Moderators Posts: 9,035 Mod ✭✭✭✭mewso


    Pushtrak wrote: »
    With 51 hours to go, they've added another 5 stretch goals. Anyone following this closely enough to know if the paypal one is going to be still ongoing for a while after the 51 hours? For people who want to see the newest stretch goals, here is the list with all of them including the new ones.

    Well you can still back Wasteland 2 via paypal now (I did myself after the kickstarter) so I would guess the same will happen here.


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  • Registered Users, Registered Users 2 Posts: 3,091 ✭✭✭Antar Bolaeisk




    I can only begin to imagine how awesome this will look full-screen without all the hacks and work arounds required for the old infinity engine games.

    1 day left and looks like they might just scrap $4m.


  • Moderators, Science, Health & Environment Moderators Posts: 9,035 Mod ✭✭✭✭mewso


    Passed $4M including paypal now with 7 hours still to go (stretch goal is marked as achieved). Will easily become the most backed game ever methinks.


  • Registered Users, Registered Users 2 Posts: 4,640 ✭✭✭Pushtrak


    mewso wrote: »
    Well you can still back Wasteland 2 via paypal now (I did myself after the kickstarter) so I would guess the same will happen here.
    Ok, that's good then. It seemed bizarre to set stretch goals so, well, optimistically given the time frame left. Still, though, it is already exceeding what I figured it would have done when the timer was up.


  • Moderators, Science, Health & Environment Moderators Posts: 9,035 Mod ✭✭✭✭mewso


    Pushtrak wrote: »
    Ok, that's good then. It seemed bizarre to set stretch goals so, well, optimistically given the time frame left. Still, though, it is already exceeding what I figured it would have done when the timer was up.

    I think they have already said all stretch goals whether met or not will be on the table if it makes sense and doesn't impact on the core stuff that has to be there. I see stretch goals here as guarantees as opposed to maybes.


  • Registered Users, Registered Users 2 Posts: 3,091 ✭✭✭Antar Bolaeisk


    Are they counting the money contributed by Fargo and that superfan guy already or is that added in at the end?


  • Moderators, Science, Health & Environment Moderators Posts: 9,035 Mod ✭✭✭✭mewso


    Are they counting the money contributed by Fargo and that superfan guy already or is that added in at the end?

    Pretty sure it's added afterwards.


  • Moderators, Computer Games Moderators Posts: 23,276 Mod ✭✭✭✭Kiith


    Finished at $4,188,358, but it will probably change a bit once its all tallied up.


  • Registered Users, Registered Users 2 Posts: 3,091 ✭✭✭Antar Bolaeisk


    Kiith wrote: »
    Finished at $4,188,358, but it will probably change a bit once its all tallied up.

    With the PayPal contribution they breached the $4.25m target but fell about $200,000 short of the final stretch goal.


  • Registered Users, Registered Users 2 Posts: 4,640 ✭✭✭Pushtrak


    From the latest update:
    Stronghold and the $4.5M Stretch Goal

    We don’t have the final PayPal numbers yet, but we expect to be far short of the $4.5M Stretch Goal. (While Torment’s budget will be bolstered by the generous $200K total in contributions from Brian Fargo and Steve Dengler (@dracogen), these aren’t included in the Stretch Goal calculations. The Stretch Goals were set with these contributions already considered – that is, the $200K sum didn’t apply to determining whether or not we reached any given Stretch Goal. But all of it will be applied to creating a better game and help counterbalance the impact of fees and dropped pledges.)

    Many backers have asked about the “Stronghold” that was at the $4.5M Stretch Goal, however. At your request and suggestion, what we’ll do is allow all PayPal contributions through the end of April to count toward determining whether or not we reached this goal. On Monday, we’ll tell you exactly how far we have left to go and through the end of the month we’ll provide more frequent updates on tumblr and Facebook about progress toward that $4.5M goal.

    If we do make it by the end of April 30th, we’ll declare that final Stretch Goal achieved! In this case we would include the Stronghold, designing it to fit the flavor of Numenera and to fully support Torment’s themes and narrative.

    We cannot say enough how much we appreciate your support. We are very much looking forward to creating Torment: Tides of Numenera for you. You have made this game possible.


  • Moderators, Computer Games Moderators Posts: 23,276 Mod ✭✭✭✭Kiith


    I hope they add the Stronghold stretch. Loved having a stronghold in Baldurs Gate for example.


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