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Virtua Fighter 5: Final Showdown thread

  • 06-06-2012 10:07pm
    #1
    Registered Users, Registered Users 2 Posts: 18,822 ✭✭✭✭


    What is it?

    Virtua Fighter: the progenitor of the 3D fighting game.
    Still simple to play (just 3 buttons: Guard, Punch, Kick), still incredibly fast, and still incredibly rewarding to the dedicated player.

    How much?

    VF5:FS is out now on PSN & XBL.
    You can buy either the bare-bones game for ~€13, or on PSN you can get the game with all the costume DLC for €25 for the next 2 weeks.

    How should I get started?

    VF5:FS has a great, extensive training mode, and there's a decent community at VirtuaFighter.com

    Sega are releasing a few videos too:



«13

Comments

  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    Also, if you subscribe to Playstation Plus you currently get it for free (as long as your subscription lasts).

    http://www.siliconera.com/2012/06/05/these-are-your-free-playstation-plus-games-for-june/


  • Registered Users, Registered Users 2 Posts: 34 daltronica


    Will anyone else be maining this for a spell? Ill be on for some evening games? I love this series but have 0 exp - Suckers be warned!


  • Registered Users, Registered Users 2 Posts: 18,822 ✭✭✭✭K.O.Kiki


    daltronica wrote: »
    Will anyone else be maining this for a spell? Ill be on for some evening games? I love this series but have 0 exp - Suckers be warned!
    I'll start playing seriously from next week on; have family over ATM.

    Also I'm on PSN. Any 360 players gonna bring this to casuals? Or should I just suck it up & bring my fatty PS3...


  • Registered Users, Registered Users 2 Posts: 34 daltronica


    Im on XBL BTW - too many gr8 fighting games right now,


  • Registered Users, Registered Users 2 Posts: 18,822 ✭✭✭✭K.O.Kiki


    G3cvT.jpg

    Won this on eBay today.


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  • Registered Users, Registered Users 2 Posts: 836 ✭✭✭Leprekaun


    Yeah, VF5FS turned out sweet. Great game. I'll probably be maining this for the next while. I like Akira's new combos, or new combos with old inputs, they look cool. After messing around with Jean Kujo for a while, I can easily see him as being my main. Good mixup game and has a good blend of speed and power. I still want to get the dragon lance with Akira every time so I've been messing around in the Dojo A LOT. I've got a few good combos and strategies with Jean so I'll alternate between the two and just compare my success rate with each to determine who I'm better with.

    Oh and I'm playing this on PSN. My PSN is: Leprekaun

    I'll probably get the X360 demo though to compare with. I heard that there is a "slight" delay in inputs in the PS3 version compared to the X360 version so I may just get it for XBL. Having all costumisation packs for the PS3 version though is nice for the reduced cost.


  • Registered Users, Registered Users 2 Posts: 18,822 ✭✭✭✭K.O.Kiki




  • Registered Users, Registered Users 2 Posts: 836 ✭✭✭Leprekaun


    Cheers Kiki! I'll download those vids.

    Due to my excessive play of this, my left arm is totally messed up. It hurts quite badly now so I'll probably give this a rest for a couple days.


  • Registered Users, Registered Users 2 Posts: 18,822 ✭✭✭✭K.O.Kiki


    My VF stick just arrived in the mail, too.

    I should be ready to play on PSN from Monday next after all the family business here is sorted :)


  • Registered Users, Registered Users 2 Posts: 1,290 ✭✭✭unky chop chop


    Just waiting for this to download now..Gonna give it a bash(hopefully not for just a day..Sigh)
    Then I'm after you Kiki...Whats the online like?


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  • Closed Accounts Posts: 4,447 ✭✭✭richymcdermott


    be pivking this up on wednesday to support sega ( as i do ) , be my first virtua fighter game .. any tips ?


  • Registered Users, Registered Users 2 Posts: 1,290 ✭✭✭unky chop chop


    Just starting playing it today.I forgot how much depth VF games have.
    It's fookin mind boogling.
    Haven't played them since VF2 on Saturn which I played inside out(and VF1)
    None of that Tekken Floaty floaty button mashing Sh1te...I hope.


    The games really captures the tense moments between two players getting inside each others minds..Like SF3 parry system but on another level.

    I'm trying to learn a few moves,see what works and then build on that slowly.
    I always found that the key to VF.
    If you try to take all the stuff in together for one character your brain explodes.


  • Closed Accounts Posts: 1,061 ✭✭✭PickledLime


    How are people finding the online on this (PSN)? I seem to suffer completely random drops (most games i've played have had zero lag and i've tried a few other games i usually play online with no problems, so i doubt it's my connection). I can't have such bad luck that about 1 in 4 people i'm fighting with have dreadful connections?

    I've also seen a couple of people with the angry network smiley, so i'm not the only one suffering disconnects.

    Apart from that, it's nice to have VF back :)


  • Registered Users, Registered Users 2 Posts: 836 ✭✭✭Leprekaun


    be pivking this up on wednesday to support sega ( as i do ) , be my first virtua fighter game .. any tips ?

    Glad to see another Sega fanboy! :D

    If this is your first time playing, I would recommend experimenting with Lau, Kage and/or Pai first. These characters have simple strings (or combos). Other characters like Akira, Jeffry and Wolf are heavy hitters but in order to be good with them, require a lot of time of understanding the game, like setting up juggles and understanding what combos work where (is there a wall behind the opponent? If so, how can you take advantage of that?) and when (was it a normal hit or counter hit? If counter, what moves can I use to juggle the opponent?)

    Just to note though, the concept of juggling and counter hitting also apply to Lau, Kage and Pai so don't completely ignore them if you want to be a high level player since you'll need to incorporate them in your game.

    These principles which would take a lot of practice messing around with and if using Akira, need to have great proficiency with a joypad but even then, you need a proper arcade stick to use him most efficiently. For example, Akira has a move which is a double palm thrust, to execute this, you need to press down forward, down forward (or down back, down back), back, forward + punch. Once you're used to the joystick of an arcade stick, its a breeze to pull off. With the dpad of a dualshock or xbox controller, its not so much so. Also, Akira's famous knee juggler requires you to press the kick + guard buttons and after release the guard button within 1 frame which in terms of time, is 0.17 of a second which is ridiculously short so with an arcade stick, because of the button layout, its easier to pull this off, with a pad, there are various methods which people suggest, like setting up the guard button to be R1, or RB for X360, and placing the nail of your index finger on the right edge of the button so that your nail basically slides off the button as you're pressing it.

    Anyway, thats a lot of jargon there you probably don't need to get into right now as you're still new to this. So yeah, play through the command training in Dojo mode for each of those characters (Lau, Kage and Pai) and see who you like best. Start here to understand how the VF system works. If its all overwhelming, just keep a simple rule in your head.

    If you hit your opponent, you have the advantage which means that most moves that you do after that will beat any counter-attack your opponent may attempt. If your attack is guarded, you're at a disadvantage which means your opponent's attack, provided they chose to retaliate, will come out before your next attack if you choose to attack again. In this situation, I highly recommend to guard if your attack is guarded. Thats a MAJOR rule to keep in mind to play VF successfully. If ignored, you can lose health quickly. In some instances however, its good to pressure again, even if your attack is blocked but that applies to a more advanced level of play.


  • Registered Users, Registered Users 2 Posts: 836 ✭✭✭Leprekaun


    I wanted to mention by the way, for those that have both systems, the X360 has an edge. I have read on VFDC that with the X360 version, you can get to see how good the connection is between you and your opponent before you challenge them. In the PS3 version, you have to challenge your opponent first and then he is pinged and thats when you find out.


  • Registered Users, Registered Users 2 Posts: 405 ✭✭Kuro Tao


    Got this a couple of weeks ago on PSN. Anyone wanna go a few rounds?


  • Registered Users, Registered Users 2 Posts: 836 ✭✭✭Leprekaun


    I've been up since last night so sorry Kuro-Tao, I'll have to pass, need my sleep!

    By the way, just gauging interest, I'm thinking of heading down to XGC this Saturday to exclusively play VF5FS, provided I can download it there and the net is fast enough. Alternativey, I think I'll probably get FS for X360 as well so in that case, I can just copy it off my X360 onto a USB drive and copy it to one of the xboxes there. This will probably be my last casuals for the summer but hopefully, you'll be able to still find me online.


  • Registered Users, Registered Users 2 Posts: 405 ✭✭Kuro Tao


    Leprekaun wrote: »
    I've been up since last night so sorry Kuro-Tao, I'll have to pass, need my sleep!

    By the way, just gauging interest, I'm thinking of heading down to XGC this Saturday to exclusively play VF5FS, provided I can download it there and the net is fast enough. Alternativey, I think I'll probably get FS for X360 as well so in that case, I can just copy it off my X360 onto a USB drive and copy it to one of the xboxes there. This will probably be my last casuals for the summer but hopefully, you'll be able to still find me online.

    Saturday is a bit iffy for me. Can't promise much but I shall see.


  • Registered Users, Registered Users 2 Posts: 18,822 ✭✭✭✭K.O.Kiki


    Leprekaun wrote: »
    I've been up since last night so sorry Kuro-Tao, I'll have to pass, need my sleep!

    By the way, just gauging interest, I'm thinking of heading down to XGC this Saturday to exclusively play VF5FS, provided I can download it there and the net is fast enough. Alternativey, I think I'll probably get FS for X360 as well so in that case, I can just copy it off my X360 onto a USB drive and copy it to one of the xboxes there. This will probably be my last casuals for the summer but hopefully, you'll be able to still find me online.
    You're better off getting a 360 copy onto USB, as XGC's internet is pretty slow (and so are PSN downloads! :pac: )

    I could chip in a few quid too.


  • Registered Users, Registered Users 2 Posts: 18,822 ✭✭✭✭K.O.Kiki


    Nice long tutorial video by Dandy J
    • Basics - 0:28
    • Evade - 32:09
    • Knockdowns - 42:46
    • Fuzzy guard – 1:06:23
    • Option selects – 1:31:34
    • Back and side turned – 1:45:27
    • Ring outs and walls – 2:01:55
    • General tips – 2:18:01


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  • Registered Users, Registered Users 2 Posts: 836 ✭✭✭Leprekaun


    In regards to arcade stick modifications, would anyone know if its better to use an octo-gate with VF? The main reason I'm asking is because of the crouch dashing. I'm finding it near impossible to crouch dash forward when I'm facing left (in direction terms: down-left, down-left). Because I use Akira, crouch dashing is a necessity for performing the double palm thrust quickly or crouch dash 2 punch string so would using an octo-gate make crouch dashing easier? I am also considering getting a Seimitsu LS-32 instead of the Sanwa JLF. I know that the actual VF5 arcade uses Sanwa JLF but I've read on VFDC that people have said that the shorter joystick travel can be appreciated in playing VF because you don't have to move the joystick as much as you would with a JLF to register any inputs.


  • Registered Users, Registered Users 2 Posts: 4,229 ✭✭✭Dreddybajs


    Practising your execution is what improves your execution, not messing around with your stick.


  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    Dreddybajs wrote: »
    Practising your execution is what improves your execution, not messing around with your stick.

    I'm just going to keep requoting this every time someone thinks changing gate will make a game easier. I believe this is the fifth time :)

    I would strongly advise against octogate.

    Here's me quoting me as to why (I say the same thing every time)

    I'd just buy the quanba and don't bother with the octogate, you're just handicapping yourself.

    To quote me 7 months ago:
    I'm gonna say it again.

    This is what happens with octo gates:

    Person's execution sucks and they decide to do something about it. they see this alternate stick type the octogate, and go for it.

    It feels weird but they put hundreds of hours into getting good with it and lo and behold, their execution is suddenly good.

    They then attribute the change to the octogate and not their own work...

    For a result they could have got just by doing the practice anyway AND could use everyone elses stick.


  • Registered Users, Registered Users 2 Posts: 18,822 ✭✭✭✭K.O.Kiki


    Like Dreddy/Doom say, you just need to practice :)
    For convenience, I will use Japanese notation:
    789   P K
    456  G
    123
    
    Maybe set up a training schedule like this:
    1. Set training dummy to all-guard
    2. Start with repeated crouch-dash ~ Guard, both left and right
      • 11~g ten times
      • 33~g ten times
    3. Now do single-palm from back-/forwards CD
      • 11~6p ten times
      • 33~6p ten times
    4. Finally do CD double palm
      • 11~46p ten times
      • 33~46p ten times

    Seimitsu LS-32-01 is a decent alternative to the JLF though.
    I'll fix up a demo ASAP.


  • Registered Users, Registered Users 2 Posts: 1,966 ✭✭✭Scavenger XIII


    I'd imagine crouchdashing would actually be much more awkward on an octo, on a square you just slam the stick sideways into the corner of the gate twice and voila.


  • Registered Users, Registered Users 2 Posts: 836 ✭✭✭Leprekaun


    Yeah, I suppose going with an octo isn't necessarily going to make any difference. I just thought because I generally ride the gate with the joystick that when I would want to do a crouch back dash, I'd be able to feel the diagonal down-left groove and keep directing it to that point. I suppose it could be argued that the same logic can be applied using a square gate by aiming the joystick at the bottom left corner.

    Over at VFDC, it has been recommended that a Seimitsu stick makes life easier in VF, particularly with double tap motions so I would assume that crouch dashing falls into that catagory.

    Another thing I was considering was seeing if its possible to get a right-handed metal panel so that I can install the joystick on the right side of the case and have the buttons on the left side. I remember you Doom explaining sometime last year, maybe even the year before, that one of the advantages you felt you had when using the joystick was because you're left handed so the fact that the joystick was positioned on the left side of the stick helped which made me think that maybe I'd be able to play better if I were to use my right hand for the joystick.

    Anyway, for now, I think I'll see about investing into a Seimitsu LS-32-01 joystick and compare it to the JLF. An inconvenience to getting the Seimitsu ofcourse is that the JLF, with its looser feel, would probably suit SSFIV more so if I were to switch games, I'd have to take out the joystick and put in the JLF. Or I guess I could just get used to using the Seimitsu with SSFIV :pac:


  • Closed Accounts Posts: 4,447 ✭✭✭richymcdermott


    Leprekaun wrote: »
    Glad to see another Sega fanboy! :D

    If this is your first time playing, I would recommend experimenting with Lau, Kage and/or Pai first. These characters have simple strings (or combos). Other characters like Akira, Jeffry and Wolf are heavy hitters but in order to be good with them, require a lot of time of understanding the game, like setting up juggles and understanding what combos work where (is there a wall behind the opponent? If so, how can you take advantage of that?) and when (was it a normal hit or counter hit? If counter, what moves can I use to juggle the opponent?)

    Just to note though, the concept of juggling and counter hitting also apply to Lau, Kage and Pai so don't completely ignore them if you want to be a high level player since you'll need to incorporate them in your game.

    These principles which would take a lot of practice messing around with and if using Akira, need to have great proficiency with a joypad but even then, you need a proper arcade stick to use him most efficiently. For example, Akira has a move which is a double palm thrust, to execute this, you need to press down forward, down forward (or down back, down back), back, forward + punch. Once you're used to the joystick of an arcade stick, its a breeze to pull off. With the dpad of a dualshock or xbox controller, its not so much so. Also, Akira's famous knee juggler requires you to press the kick + guard buttons and after release the guard button within 1 frame which in terms of time, is 0.17 of a second which is ridiculously short so with an arcade stick, because of the button layout, its easier to pull this off, with a pad, there are various methods which people suggest, like setting up the guard button to be R1, or RB for X360, and placing the nail of your index finger on the right edge of the button so that your nail basically slides off the button as you're pressing it.

    Anyway, thats a lot of jargon there you probably don't need to get into right now as you're still new to this. So yeah, play through the command training in Dojo mode for each of those characters (Lau, Kage and Pai) and see who you like best. Start here to understand how the VF system works. If its all overwhelming, just keep a simple rule in your head.

    If you hit your opponent, you have the advantage which means that most moves that you do after that will beat any counter-attack your opponent may attempt. If your attack is guarded, you're at a disadvantage which means your opponent's attack, provided they chose to retaliate, will come out before your next attack if you choose to attack again. In this situation, I highly recommend to guard if your attack is guarded. Thats a MAJOR rule to keep in mind to play VF successfully. If ignored, you can lose health quickly. In some instances however, its good to pressure again, even if your attack is blocked but that applies to a more advanced level of play.

    Holy **** this is awesome tip , cheers for spending time giving me this tip :D be picking it up tomorrow now i be sure to follow your guide :D


  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    Leprekaun wrote: »
    Another thing I was considering was seeing if its possible to get a right-handed metal panel so that I can install the joystick on the right side of the case and have the buttons on the left side. I remember you Doom explaining sometime last year, maybe even the year before, that one of the advantages you felt you had when using the joystick was because you're left handed so the fact that the joystick was positioned on the left side of the stick helped which made me think that maybe I'd be able to play better if I were to use my right hand for the joystick.

    I don't think I ever said I had an advantage, but yes I really do think everyone is playing on left handed sticks, as switch the buttons around and I (and several other lefty friends) are basically reduced to nothing whereas rigthties seem to be able to get over it relatively quick. I think it's a bizarre quirk that it's easier for everyone to just use the model we currently have.

    But... and here is the crux of the thing, which I think both you and Mackdaddi need to accept to get better: the gear you already have is world class, as in the best players in the world use it. There's nothing wrong with the bog standard gear. Changing it to other top range gear will not resolve the core problem.

    You can find an infinite amount of excuses why you're not better. Accepting simply that your execution is not up to scratch and honestly figuring out why (and considering the above statement, I'm pretty sure it aint the sticks) will help you waaaay more than all the modding in the world.

    I can't hit Guile's flash kick FADC ultra reliably in a fight. The ultras not coming out. I'm not considering switching to a semitsu to see if it's easier: I'm learning how to do flash kick FADC ultra in the training room.

    Because, if I got a semitsu, I'd be doing that anyway, being honest with myself.


  • Registered Users, Registered Users 2 Posts: 1,966 ✭✭✭Scavenger XIII


    Leprekaun wrote: »
    Another thing I was considering was seeing if its possible to get a right-handed metal panel so that I can install the joystick on the right side of the case and have the buttons on the left side. I remember you Doom explaining sometime last year, maybe even the year before, that one of the advantages you felt you had when using the joystick was because you're left handed so the fact that the joystick was positioned on the left side of the stick helped which made me think that maybe I'd be able to play better if I were to use my right hand for the joystick.

    Woah, slow down there hotshot.

    At this rate you might as well play on one of these:

    800px-Steel_Battalion_controllers.jpg


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  • Registered Users, Registered Users 2 Posts: 11,082 ✭✭✭✭chopperbyrne


    Leprekaun, practise. That's all you need to do.


  • Registered Users, Registered Users 2 Posts: 3,239 ✭✭✭UberPrinny_Baal


    Where's that Square gate vs Octo gate % picture? Not posted in this thread yet?

    As far as I can remember Lep, because of the way Octos are designed, you have LESS chance of hitting a corner than you do with a square. The...... I dunno what you call it....contact distribution(?) on square gates are even for all directions, but for Octos are biased in favour of horizontals and verticals, and against diagonals.

    I remember messing around in SSF4:AE on an Octogate with Yun, and I couldn't hit the divekick motion most of the time. And that was just "diagonally down forward + any kick button while in the air". Not a hard thing to do at all.

    It seems to me that switching to Octo gate will actually handicap your execution on this specific move far more than anything else. And that's aside from all the reason Doom listed, which are also correct.


  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    Where's that Square gate vs Octo gate % picture? Not posted in this thread yet?

    http://www.boards.ie/vbulletin/showpost.php?p=60418246&postcount=20

    That thread is basically this thread, except everyone except Dreddy doesn't seem to have copped on yet... over three years old! :eek:


  • Registered Users, Registered Users 2 Posts: 18,822 ✭✭✭✭K.O.Kiki


    th_square_gate2.png

    th_octagon_gate.png


  • Registered Users, Registered Users 2 Posts: 836 ✭✭✭Leprekaun


    Right, I'll forget the octo gate. It was just an idea. I wanted to mention that my issue isn't actually being able to crouch dash using down-left, I can do that fine, no issue at all. Its just buffering the crouch dash into a double palm, thats where I'm having the issues. Either I get the single palm (OT: I must learn the actual names of these moves!) or just a F + P or a standing single palm but very rarely do I get it with the double palm, which for those who don't know Akira's moves, it's commands are down-forward/back, down-forward/back, b, f + P. The irony of all this is that a move which is considered harder to execute, the knee popper, I can do almost every time or every second time, as well as 95% of the time pull off the true dragon lance. Its just this bloody double palm thing to the left, frustrating the hell out of me. I'll just experiment with different joystick grips to see if I can find one more comfortable and efficient, maybe my grip is too primitive :P

    I thought SFIV had some tricky combos but VF is a totally different ball game. Not sure if thats a good thing though, making it too difficult to do moves :/


  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    Leprekaun wrote: »
    I thought SFIV had some tricky combos but VF is a totally different ball game. Not sure if thats a good thing though, making it too difficult to do moves :/

    Unless its changed since I was playing it, VF is also a game where a player keeping it simple can win through outreading the opponent to a degree beyond SF or the like. I can recall doing 80% damage flash kicks with Jacky in VF2 on dashing opponents, and Wolf having 50% approx throws all over the place. I could win plenty of fights with either of them: Couldn't manage a thing with Akira.

    You're picking a complicated character in a complicated game, don't lose sight of what actually wins fights.


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  • Closed Accounts Posts: 1,061 ✭✭✭PickledLime


    Unless its changed since I was playing it, VF is also a game where a player keeping it simple can win through outreading the opponent to a degree beyond SF or the like. I can recall doing 80% damage flash kicks with Jacky in VF2 on dashing opponents, and Wolf having 50% approx throws all over the place. I could win plenty of fights with either of them: Couldn't manage a thing with Akira.

    You're picking a complicated character in a complicated game, don't lose sight of what actually wins fights.

    100% there. I'm maining Sarah, played 50 ranked matches online (PSN) and i've won 36 of them.

    I've come up against a few people who'll knock you down, start flapping about with a combo while i'm still on the ground, i end up sweeping them during their recovery frames, pouncing on them, back dashing out of range of the inevitable get up sweep, pound them with a good combo during the recovery from that. That's anywhere from 50 to 80% of their health gone.

    I've also gone down 2 rounds to people only to win the fight 3-2 because they've learned a few moves to spam and not actually adapting to the fight, and within the space of 3 rounds i already have a counter strategy. The flipside of that is don't telegraph your own moves, there's a few moves i won't use until the final round (if i can help it), so the opponent gets new stuff thrown at them and doesn't know how to deal with it.


  • Registered Users, Registered Users 2 Posts: 3,239 ✭✭✭UberPrinny_Baal


    Unless its changed since I was playing it, VF is also a game where a player keeping it simple can win through outreading the opponent to a degree beyond SF or the like. I can recall doing 80% damage flash kicks with Jacky in VF2 on dashing opponents, and Wolf having 50% approx throws all over the place. I could win plenty of fights with either of them: Couldn't manage a thing with Akira.

    You're picking a complicated character in a complicated game, don't lose sight of what actually wins fights.

    You're right, Ultrachen did a bunch of eps in a row focused on VF5 with L.A. Akira who was able to explain the mechanics really well (he was a SF player who changed over to VF years ago).

    He said that Jean Kujo is the character Sega pretty specifically put into VF5 because he's easy to use.

    This was a solution to the problem that Akira, who is their trademark character, is also one of the hardest to use. So anyone who knows nothing about VF and picks him will get massively discouraged and blame it on the game instead of the char.


  • Registered Users, Registered Users 2 Posts: 836 ✭✭✭Leprekaun


    I know that Akira is a hard character to master but thats part of what makes it rewarding once you get things right. Though contrary to what most people think of when they play Akira, pure frustration, which if I were honest, I do get frustrated as well sometimes when certain moves don't come out, he's fun to use. Once you get his combos down, and I am a combo whore, they look so cool, especially with the new animations in VF5FS. Partially the reason why I use Akira, as well as Akuma, is because of the amount of damage they can lay into the opponent. I just like power characters, though not slow wrestling characters, just characters who are a bit more on the side of power than on speed.

    I also think that even if you don't main Akira at all, he's a great character for building in strong muscle memory. With some of the complex combos, once you get them right, learning new combos for characters is actually relatively easy, it can even help your execution in other fighters like SF, BB or T6.

    By the way, in regards to the casuals tomorrow, sorry lads, I'm not sure if I can make it now so Kiki, you may have to bring in your ps3 after all to play VF5FS. My brother needs me to help him out with some lag HDTV testing tomorrow (taking in his ps3 and my fightstick into Currys to mess around with SSFIV on different TVs, yep, going to get funny looks and tsks off ignorant folk :pac:)


  • Registered Users, Registered Users 2 Posts: 405 ✭✭Kuro Tao


    Leprekaun wrote: »
    I know that Akira is a hard character to master but thats part of what makes it rewarding once you get things right. Though contrary to what most people think of when they play Akira, pure frustration, which if I were honest, I do get frustrated as well sometimes when certain moves don't come out, he's fun to use. Once you get his combos down, and I am a combo whore, they look so cool, especially with the new animations in VF5FS. Partially the reason why I use Akira, as well as Akuma, is because of the amount of damage they can lay into the opponent. I just like power characters, though not slow wrestling characters, just characters who are a bit more on the side of power than on speed.

    I also think that even if you don't main Akira at all, he's a great character for building in strong muscle memory. With some of the complex combos, once you get them right, learning new combos for characters is actually relatively easy, it can even help your execution in other fighters like SF, BB or T6.

    By the way, in regards to the casuals tomorrow, sorry lads, I'm not sure if I can make it now so Kiki, you may have to bring in your ps3 after all to play VF5FS. My brother needs me to help him out with some lag HDTV testing tomorrow (taking in his ps3 and my fightstick into Currys to mess around with SSFIV on different TVs, yep, going to get funny looks and tsks off ignorant folk :pac:)

    Picking Akira has absolutely nothing to do with good execution, not in Tekken, BB or any other game for that matter, other than having a good Akira. I feel like I'm echoing things several people have said already, but stop downplaying Akira and preaching execution if you clearly need to work on your own.
    Also just to point out, Akira has no lack of options, it's not like not being able to do that one single poke is going to cost you much.


  • Closed Accounts Posts: 4,447 ✭✭✭richymcdermott


    Finally got the game today played bout 30 matches online , won 17 lost 13
    Game is fantastic , online bit annoying trying to get into matches
    Jacky bryant is my main man ..;)

    If anyone up for a game on psn feel free to add me boh3mianrhapsdy :D


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  • Registered Users, Registered Users 2 Posts: 405 ✭✭Kuro Tao


    So Kiki. We playing tonight?


  • Registered Users, Registered Users 2 Posts: 18,822 ✭✭✭✭K.O.Kiki


    Kuro Tao wrote: »
    So Kiki. We playing tonight?
    Yo, sorry for the delay; I didn't come home from casuals 'til past midnight :pac:

    GGs Kuro.
    Think some of my rust is starting to shake off.
    Also your Jacky is pretty fierce for someone who just got started!


  • Registered Users, Registered Users 2 Posts: 1,290 ✭✭✭unky chop chop


    Anyone playing this on Xbox for a few games?


  • Registered Users, Registered Users 2 Posts: 405 ✭✭Kuro Tao


    Sorry Richy my net went kaputt. Hopefully we'll play more later.


  • Closed Accounts Posts: 4,447 ✭✭✭richymcdermott


    Kuro Tao wrote: »
    Sorry Richy my net went kaputt. Hopefully we'll play more later.

    No worries kuro , hopefully next time my net stop being an asshole :pac:


  • Registered Users, Registered Users 2 Posts: 18,822 ✭✭✭✭K.O.Kiki


    PSN lobby up now, will be on until midnight-ish.


  • Registered Users, Registered Users 2 Posts: 18,822 ✭✭✭✭K.O.Kiki


    ggs richymcdermott

    Im gonna practice optimal combos now ;)


  • Registered Users, Registered Users 2 Posts: 836 ✭✭✭Leprekaun


    Anyone for games right now on PSN? I've been using Akira mainly online now so I'm curious to see how my Jean Kujo holds up.

    For casuals, I've noticed in another thread about organising some casuals for Wednesday so I was thinking of going down so would anyone be up for some VF5FS in XGC on Wednesday? I've got the demo of VF5FS on X360 and I'll be going to get some MS points to buy the full version. If there is no interest though, I probably won't be getting it for X360.


  • Registered Users, Registered Users 2 Posts: 18,822 ✭✭✭✭K.O.Kiki


    I'm not around this week until Saturday (if even), sorry.

    Also I still need to buy a 360 converter for my stick :/


  • Registered Users, Registered Users 2 Posts: 836 ✭✭✭Leprekaun


    Fair enough. Actually, I'm going to wait a few more days on getting the X360 version of VF5FS. I'm entered into the draw on SRK for VF5FS for X360 so hopefully, I can win a copy. If not, I'll probably still get it though.


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