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Ban second hand games! says Crytek (kind of)

  • 25-04-2012 5:34pm
    #1
    Registered Users, Registered Users 2 Posts: 6,465 ✭✭✭


    "The introduction of an anti-used game measure for next-gen consoles would be "absolutely awesome," says Crysis dev Crytek."

    From a PC gaming point of view, this is one of the things that's bugged me for ages about DRM - it kills the second hand market.

    I'm not sure I buy the whole loss of sales argument.

    A gamer can only afford to spend €x on games. Back when I bought games regularly, I'd only very occasionally pay full price from a AAA title, simply because I couldn't afford it. I'd either wait a while until the price came down to something more affordable, or I'd pick up a second hand copy on ebay a few weeks after release.

    Where I did pay full price up front, I'd often sell it on after playing, with the resulting money going to fund new purchases.

    A lot of the games I did pay full price for were either sequels or new release from the same developers of games I'd originally picked up cheap second hand or on sale - in particular, I remember an impulse buy of a well old version of Championship Manager, which led to me pre-ordering later incarnations of CM/FM for about 4 years.

    Take second hand sales out of the equation, and you're going to have less people playing your game. The people who already buy your game at full price are going to have less cash available to buy other games. A lot of people who might have bought your game second hand, and can't or won't pay full price for it, may pirate it. And are probably then less likely to pay for future releases. And those who don't end up playing it all are less likely to become future customers.

    There's only a finite amount of cash to pay for games. Cutting off cheaper options for people to buy games isn't going to magically make more people pay full price for them. Anyway, that's my rant!


«13

Comments

  • Registered Users, Registered Users 2 Posts: 22,929 ✭✭✭✭ShadowHearth


    as a pc gamer i got used to not being able to trade in. i got all consoles, but even then i dont trade in.

    if i cant afford, i just dont buy it and wait for sales. thats why i still had money after 2011 xmas season! :p

    though i agree, developers see only one side of the coin, when it comes to trade ins. so if crytek really wants second hand market to die, then they better make sure they make perfect game this time, becouse when people get even more limited money they will have to do compromises and choose only 1 product, which will give the best bang for the money.


  • Registered Users, Registered Users 2 Posts: 27,349 ✭✭✭✭super_furry


    I can understand their thinking but as a consumer, if you take away my ability to trade in games, I'm going to be buying less games. I'll also be less willing to take a risk on an unknown property or less than stelar reviewed game, knowing that I'm stuck with it.

    At the moment if a new release comes out that hasn't enjoyed the best reviews, I can still take a gamble on it and if I don't like, trade it back in the next week and at least get half my outlay back. If I can't do that anymore I'll be more inclined to just buy games I know are good.


  • Registered Users, Registered Users 2 Posts: 18,516 ✭✭✭✭VinLieger


    as a pc gamer i got used to not being able to trade in. i got all consoles, but even then i dont trade in.

    if i cant afford, i just dont buy it and wait for sales. thats why i still had money after 2011 xmas season! :p

    This, i have no problem with killing second hand games as i dont buy them and if i cant afford a game on release i wait till i can afford it.
    I just dont get those people who have to have every game that comes out on day one, make a decision and if you cant afford it on day one just buy it a few months down line when you can afford it or prices drop.
    Killing second hand games sales will not affect me in the least.


  • Moderators, Computer Games Moderators Posts: 6,337 Mod ✭✭✭✭PerrinV2


    I bought crysis 2 the other day 2nd for 15 euro....its ok.


  • Registered Users, Registered Users 2 Posts: 1,901 ✭✭✭Twilightning


    I prefer to buy games on Steam and when I did game primarily on a console a large amount of my library consisted of 2nd hand games. That being said, you seem to get a fair amount of flak around here for merely suggesting you pirate games sometimes when buying them second hand and giving zero money to the developers isn't any different. Why do you think this 'online pass' phenomenon came about?


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  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,019 CMod ✭✭✭✭johnny_ultimate


    OP posts article concerning a developer's views on used game sales.

    Poster A pro-used game sales.

    Poster B anti-used game sales.

    Poster A argues that a used game sale is not a lost sale, and that developers should make better games to warrant first day prices (which are ridiculously high anyway). Used game sales keep retail stores alive.

    Poster B argues that developer > retailer. PC gaming cited as good example of format where used game sales are non-existent. Proposes that new games aren't all that expensive anyway, and you can probably just wait a few weeks for the price to drop if you so wish.

    Poster A says something about digital downloads.

    Poster B says something about digital downloads.

    Poster C, regular of arcade & retro forum, bemoans the death of physical formats.

    Poster A proposes that online passes are the devil, and uses the 'used car' analogy.

    Poster B equates used sales to piracy.

    Meme pictures and thinly veiled insults as the circular argument continues for several pages.

    The cycle begins afresh.


  • Registered Users, Registered Users 2 Posts: 6,465 ✭✭✭MOH


    That being said, you seem to get a fair amount of flak around here for merely suggesting you pirate games sometimes when buying them second hand and giving zero money to the developers isn't any different.

    There can be a difference though.
    Many people do factor in the second hand resale value of the game when buying it at full price. So by buying it second hand you're contributing towards a full price sale (or your money may go towards a future purchase, whichever way round you want to look at it).

    Or maybe they'll just spend the money on beer, but there's a chance it'll end up going back into the gaming industry, while with piracy there's none.


  • Registered Users, Registered Users 2 Posts: 10,485 ✭✭✭✭Banjo


    There's a market for 2nd hand games. Fighting it costs time, money and customer goodwill. Why not embrace it and create a system for the resale and transfer of licenses that cuts them in on the deal?


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    Banjo wrote: »
    There's a market for 2nd hand games. Fighting it costs time, money and customer goodwill. Why not embrace it and create a system for the resale and transfer of licenses that cuts them in on the deal?
    The only cost effective way to do that would be on a platform level which is what I'd say most publishers and developers would prefer to see.

    I've made my opinions on the whole used games thing clear before so I won't go back there but one thing always amuses me in this debate. One rather significant demographic is always left out, the one which never buys any new games at all. People often point out, possibly quite rightly, that if they lose the ability to trade in their games or pick up iffy titles second hand then they will be less likely to buy (as many) new titles in the future. But what about the gamer that doesn't buy any in the first place? Would they simply stop gaming? Or would they begin to buy new games, albeit in a smaller amount?


  • Closed Accounts Posts: 3,922 ✭✭✭hooradiation


    OP posts article concerning a developer's views on used game sales.

    Poster A pro-used game sales.

    Poster B anti-used game sales.

    Poster A argues that a used game sale is not a lost sale, and that developers should make better games to warrant first day prices (which are ridiculously high anyway). Used game sales keep retail stores alive.

    Poster B argues that developer > retailer. PC gaming cited as good example of format where used game sales are non-existent. Proposes that new games aren't all that expensive anyway, and you can probably just wait a few weeks for the price to drop if you so wish.

    Poster A says something about digital downloads.

    Poster B says something about digital downloads.

    Poster C, regular of arcade & retro forum, bemoans the death of physical formats.

    Poster A proposes that online passes are the devil, and uses the 'used car' analogy.

    Poster B equates used sales to piracy.

    Meme pictures and thinly veiled insults as the circular argument continues for several pages.

    The cycle begins afresh.

    388uHzuu


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  • Registered Users, Registered Users 2 Posts: 6,912 ✭✭✭SeantheMan


    388uHzuu

    Lolololol :D

    Agreed ,
    I've never had a 2nd hand PC game, all mine are up in the "Cloud" permanently linked to my account :)

    For console, I never traded in games either, I'd rather they sit on my shelf than get 4euro for them.

    I have no "need" for Release-day purchases, buy 1, finish 1 , buy another.

    Why people buy Skyrim, COD, BF3, Fallout and 5 other AAA titles in the same month, and then complain they've no money is beyond me.
    By the time you'd finish 2, the others would have come down in price.


  • Closed Accounts Posts: 11,835 ✭✭✭✭cloud493


    I think part of the complaint is that AAA games are too high in price. But thats another argument :)


  • Closed Accounts Posts: 33,733 ✭✭✭✭Myrddin


    They'll kill second hand games.
    Some will moan, citing it as only a money maker.
    Some will feel it's the right decision.
    We will all still buy games.


  • Closed Accounts Posts: 1,881 ✭✭✭JohnMarston


    EnterNow wrote: »
    They'll kill second hand games.
    Some will moan, citing it as only a money maker.
    Some will feel it's the right decision.
    We will all still buy games.

    People will privately trade games from friends second hand following the ban in game shops. Profits will drop significantly in said shops from the ban, forcing them to either close or drop their prices on new games.


  • Closed Accounts Posts: 33,733 ✭✭✭✭Myrddin


    People will privately trade games from friends second hand following the ban in game shops. Profits will drop significantly in said shops from the ban, forcing them to either close or drop their prices on new games.

    But each game will be tied to one account [in theory], trading isn't possible. Hence the uproar.


  • Closed Accounts Posts: 1,881 ✭✭✭JohnMarston


    EnterNow wrote: »
    But each game will be tied to one account [in theory], trading isn't possible. Hence the uproar.

    Ah i see. Yes uproar, absolutely. I'd like to see how well that affects Cryteks reputation if something like that did get enforced.
    You'll walk into your local game shop thinking you'll be stuck with whatever game you buy.

    Wait, what about game rentals? I assume they would gone too


  • Registered Users, Registered Users 2 Posts: 6,721 ✭✭✭Otacon


    Wait, what about game rentals? I assume they would gone too

    I could see a system where you could rent a game via the PSN or XBox Live, similar to how PS+ offers full game trials.


  • Closed Accounts Posts: 33,733 ✭✭✭✭Myrddin


    Otacon wrote: »
    I could see a system where you could rent a game via the PSN or XBox Live, similar to how PS+ offers full game trials.

    Yeah agreed, also something like Onlive where you can download a demo/rent/buy.

    I think it's probably a logical thing to do, maximizing profits etc. But as a mostly retro gamer, my biggest concern is when these new consoles are eventually killed off & left in the dust. How does one collect for it retroactively if games are out of print/no longer available online? The only hope is that when the system is eventually discontinued, they release a final update which removes any game lockouts.

    I doubt it, but I can hope.


  • Registered Users, Registered Users 2 Posts: 3,207 ✭✭✭hightower1


    As far as I see it every dev would love to destroy used games market. They must all think they make the worlds greatest games and that if the second hand market was gone everyne would still buy their games?

    In reality what would happen is bigger games would sell awy uneffected, theymay even see a rise in purchases. Mediocer games such as prototype as example would see a sharp decline. People buy these games new now as the know their shelf life and expect to recoup costs on a trade in a few weeks later. Take that ability away and people will be far less likely splash out full price with no recoup later on.

    The knock on effect would be less people less likel to try games they may never have played before and as a result if that game gets a sequel the franchise as a whole gets effected. If a new game comes out now and pepole take a chance knowing they can always trade in later on they may find they like the game and then buy new for the sequel. Sniper ghost warrior is a prime example of this. A lot of folks tried this second hand (more than expected also on new) but so much so that it green lit a sequel that so far looks notibly better the the original. Without the second hand market leting people wet their beaks / take a chance and without the second hand market letting people take the chance at a new IP by giving recoup comfort if its terrible they simply wouldnt have had the backing to get a sequel. I bought it new simply cause I liked the idea and knew I could trade in if it was ****e. If I couldnt trade in I wouldnt have taken the chance. In this case I swa potential and will be the sequel new.


    Seems like devs are up their own hole and think that they hold all the cards by putting out top class games every time.... thats deluded, they need to come back to reality and face up to facts. Second hand market encourages people to try mediocer games and thus gives hem the chance to improve their dev skills and entice pepole to buy new fom them in the future.


    At this stage Id almost like to let them at it and destroy the used game market followed by the avalanche of excues when many devs close in the 24 months there after - they'd tout lines like "global recession effectsgaming market" or capcoms response to poor sales to their poor game (operation racoon city) "the survival horror market isnt there anymore".... yeah thats it devs, blame everyone and everything except yourselves. :rolleyes:


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,407 CMod ✭✭✭✭Retr0gamer


    Dear game developers. You are not entitled to money from second hand game sales. Deal with it.


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  • Closed Accounts Posts: 4,447 ✭✭✭richymcdermott


    Maybe if devlopers stopped putting so much money into graphics they wouldnt be taken such a hit
    Also if games go digital on consoles then publishers can bump up their prices to 70-80 quid and people cant do **** about it and you know some fool would have no problem pay more for a game.


  • Registered Users, Registered Users 2 Posts: 6,721 ✭✭✭Otacon


    Retr0gamer wrote: »
    Dear game developers. You are not entitled to money from second hand game sales. Deal with it.

    There are though.

    Creating patches for games requires money. So does keeping servers online and support open.


  • Closed Accounts Posts: 1,881 ✭✭✭JohnMarston


    Also if games go digital on consoles then publishers can bump up their prices to 70-80 quid and people cant do **** about it and you know some fool would have no problem pay more for a game.

    If they release free demos online for their games, and if it is that good, i will pay retail price on release day. The cost of publishing will come way down when you eliminate physical discs, something i am against because i like a physical copy in my hand.


  • Closed Accounts Posts: 33,733 ✭✭✭✭Myrddin


    Otacon wrote: »
    There are though.

    Creating patches for games requires money. So does keeping servers online and support open.

    Patches fix issues that were there to begin with for the most part, only offering devs a chance to rush games out & fix them later.

    Keeping servers online? Well, in business there are always costs. There has to be some selling points/incentive for customers to play games. Why should I pay extra for a game if I'm an offline gamer, purely to facilitate MP users? No, thats what subscriptions are for. The price of a game should include just that, the game.


  • Closed Accounts Posts: 1,881 ✭✭✭JohnMarston


    Otacon wrote: »
    There are though.

    Creating patches for games requires money. So does keeping servers online and support open.

    There is free online gaming on psn, but an increasing number of games have a code in the box in order to access online play. Therefore you cannot burden servers if you buy a second hand game. Not saying that applies to all games of course.

    As for patches, well the developers only have themselves to blame for that. Create a more bug-free game and they save money. They shouldn't expect the consumer to pay for their mistakes


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,407 CMod ✭✭✭✭Retr0gamer


    Otacon wrote: »
    There are though.

    Creating patches for games requires money. So does keeping servers online and support open.

    By law they aren't. Creating patches for games is just providing support for their game. They don't have to do it and can if they want to charge money for it but I don't see anyone doing that.

    As for keeping servers online, they're providing a service there and can charge for it if they like. That's completely seperate from the physical copy you bought.

    By law game developers can't stop you selling a game you bought. Even online authentification could be argued to be against the law but so far there have been no class suit action brought up about this. Publishers are twisting software copyright law to suit themselves. With any copyrighted work you are free to sell the copy you purchased on but are not allowed to make copies of it. With software since the software has to be copied to RAM to run there was extra legislation added to cover this. It's really badly worded and archaic and in bad need of being updated. Publishers are using this to their advantage at the moment. Some of the research into this area even suggests that if it were argued in court then the sale of digital only software second hand would be permitted.

    I really don't see a console that blocks second hand games in the future. Publishers and platform holders like the way the law is and something like that could threaten a law suit action and rewrite of the law. Think they would rather ride it out until it goes completely digital where the law heavily favours the publisher.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,019 CMod ✭✭✭✭johnny_ultimate


    Retr0gamer wrote: »
    Dear game developers. You are not entitled to money from second hand game sales. Deal with it.

    Much like developers / publishers / format owners are entirely entitled to protect their intellectual property and profit margins however they see fit.

    Again, it's an argument with two sides, and it's really not as easy as a simple good/bad divide. That's why I find as an argument, it's one that is destined to cycle endlessly.

    [inevitablestrawmanargument] You don't expect to buy a used car and get the petrol free, though, do you? [/inevitablestrawmanargument]


  • Closed Accounts Posts: 33,733 ✭✭✭✭Myrddin


    Much like developers / publishers / format owners are entirely entitled to protect their intellectual property and profit margins however they see fit.

    Again, it's an argument with two sides, and it's really not as easy as a simple good/bad divide. That's why I find as an argument, it's one that is destined to cycle endlessly.

    But there's a difference between protection, & monopolization surely?


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,019 CMod ✭✭✭✭johnny_ultimate


    As in a monopoly where it's only possible to buy games from a single source? A potentially troublesome situation, but one that I forsee being a bit away yet. I don't necessarily consider it a traditional monopoly though, as you're still wholly entitled to pick and choose the games / format you want. The market will ultimately dictate prices and what will succeed, as it always does.

    Not that it isn't without successful precedents either. You could contrast it with something like HBO in the States: the only legal way to watch Game of Thrones or whatever, and you have to go through a sole provider. And they're pretty damn successful in that regard.


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  • Closed Accounts Posts: 33,733 ✭✭✭✭Myrddin


    As in a monopoly where it's only possible to buy games from a single source?

    Not so much a single source, but the dev company/house having it so that you have to buy the game new, from them in a sense. Be it a physical copy or a download, you have no option to buy used.

    It's still yet to be proved a used sale is a lost new sale. I got Wolfenstein 360 there a while ago for €5 or something. I would in no way have paid a retail price for the game. I bought the game because the price appealed to me, whereas otherwise I'd have strolled on past it. That's why I see eliminating used game sales is unfair.

    The type of used games that are €5 below rrp, well thats a different matter. Thats' just ridiculous & greedy on the part of the retailers. It's just a pity there's no nice balance in between.

    I still ask though, how are you meant to buy games for such a system after it's been discontinued?


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    cloud493 wrote: »
    I think part of the complaint is that AAA games are too high in price. But thats another argument :)

    I'm not picking on you specifically on this one cloud, but I saw thing and figured it's easier to just quote this one line and address it.

    20+ years ago a game for the Nintendo cost £30 to buy. Translate that into Euro and you get €38. So, new games now cost about €50. In 20+ years the cost of producing a game has gone from several thousand to several million. There is a larger market to offset this of course, but at the same time, when you take into account cost of living and inflation and all that other stuff that economists harp on about, that's a minuscule increase in cost of end product to the consumer.

    Hobbies aren't cheap, this is the price of being a gamer - if you can't afford to play with the rest of us, who's fault is that? It's not like we're being fleeced with the cost of new games and why the fk shouldn't games producers and publishers make money? What is it they're supposed to pay their staff with?


  • Closed Accounts Posts: 4,447 ✭✭✭richymcdermott


    If they release free demos online for their games, and if it is that good, i will pay retail price on release day. The cost of publishing will come way down when you eliminate physical discs, something i am against because i like a physical copy in my hand.

    they say that but judging from psn where ME3 is 70 quid i hardly judge it will be , its only going to hurt the games that never going to get a chance then all a sudden the market will be over saturated with fps titles


  • Closed Accounts Posts: 33,733 ✭✭✭✭Myrddin


    Shiminay wrote: »
    20+ years ago a game for the Nintendo cost £30 to buy. Translate that into Euro and you get €38.

    Where were you shopping?! :p I remember SNES games retailing for £40/£45 all day long. Sometimes £50 even, hell SF2T cost £70 or something.

    This isn't about not being able to afford new games, it's about having the choice to buy used or new. Like you know, the way we do with everything else we buy.


  • Registered Users, Registered Users 2 Posts: 2,779 ✭✭✭Spunge


    First they complain about all the money they lost from people pirating crysis, even though it sold like 3 million copies so far. So they moved to consoles. Now they are complaining that people can buy them 2nd hand, even though they sold a few million there as well. Bunch of muppets.


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    A Toymaster in Castlebar. I'm talking NES, not SNES n00b :p


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  • Closed Accounts Posts: 33,733 ✭✭✭✭Myrddin


    Shiminay wrote: »
    A Toymaster in Castlebar. I'm talking NES, not SNES n00b :p

    Ah I see, your old :p

    My bad, I had it in my head you meant SNES. I never had an NES growing up so I only buy for it these days. Thank god I can eh, & there's not some silly used game protection on it...;):)


  • Registered Users, Registered Users 2 Posts: 8,085 ✭✭✭Grumpypants


    Shiminay wrote: »
    I'm not picking on you specifically on this one cloud, but I saw thing and figured it's easier to just quote this one line and address it.

    20+ years ago a game for the Nintendo cost £30 to buy. Translate that into Euro and you get €38. So, new games now cost about €50. In 20+ years the cost of producing a game has gone from several thousand to several million. There is a larger market to offset this of course, but at the same time, when you take into account cost of living and inflation and all that other stuff that economists harp on about, that's a minuscule increase in cost of end product to the consumer.

    Hobbies aren't cheap, this is the price of being a gamer - if you can't afford to play with the rest of us, who's fault is that? It's not like we're being fleeced with the cost of new games and why the fk shouldn't games producers and publishers make money? What is it they're supposed to pay their staff with?


    I just looked in the press my N64 copy of Zelda and my SNES copy of sensi soccer are both £49.99 sterling.

    Game are now €69.99 RRP. If you are worried about the most lucrative entertainment industry in the world then you are more than entitled to pay €69.99 for your games.

    I do suspect though you take advantage of the used market subsidizing the price of your games by buying your games at around the €45-50 mark.

    Feel free to post an extra 20 euro to the publishers to cover staffing costs.


  • Closed Accounts Posts: 2,126 ✭✭✭Reekwind


    Shiminay wrote: »
    Hobbies aren't cheap, this is the price of being a gamer - if you can't afford to play with the rest of us, who's fault is that?
    The industry's for pricing people out of the market. Nobody asked studios to shift to invest huge budgets in perfectly modelled 3D biceps. Nobody asked developers to embrace the blockbuster model with such gusto. It's not our fault that they can't control their costs

    As is proven by indie and niche developers today, and most studios back in the day, it is perfectly possible to craft a good game without hiring an army of programmers and spending millions on advertising. Particularly so given the games, unlike films, are not inherently reliant on one big opening weekend. So yeah, I've no sympathy for those claiming that games are suddenly ruinously expensive to make


  • Closed Accounts Posts: 11,835 ✭✭✭✭cloud493


    I don't disagree with anything you've said about the price of making a game, I really don't :) but we are in a grim economic state, moneys tight for all of us, throwing down 50 euro on a game, is very very steep. And you say how much it costs to make a game, lets take modern warfare 3 as your example, they made however much money off that, yet they still charged way over the odds for it, 52.99 at the best price at launch. Silly.


  • Registered Users, Registered Users 2 Posts: 446 ✭✭mrm


    That poorly written article in the OP reads "game company achieve sufficient sales to progress to producing a third money maker in the 'franchise', but sales would have been better only for console secondhand sales and pc pirating (nb. they would have also been better if you had released a decent demo and a 'finished' game within which the AI were actually linked to the game:(). Crytek person welcomes future systems that 'fix' SH games issue. While PC pirating is upsetting and flattering, some players obviously wont pay the asking price or any price for said game. Crytek person admits to not having the answers."


    Not sure if this is the game media sh*t stirring (most likely with that article) or typical game business industry bitching and moaning that they cannot monopolise the industry, while admitting that they are making enough money from initial sales. I have yet to see a many articles in which the games ibusiness state 'if we obtain every possible sale opportunity we can address reducing the price of a new game for our customer base'. It all translates to 'gaming is now our business and we want all the money'. Nature of the beast I suppose.


    SH game sales proves that gamers are willing to buy games at a lower price than new game cost, NOT that they want to intentionally 'hurt' the industry that they are interested in. This is primarily a pricing issue but the game business has its greedy head in the sand regarding this. The problem might be the game industry spending too much money on polish.:p

    So gaming industry, for a system of new purchases (circa €50) only can I have the following (guarantees only):
    • finished games with no bugs, no need for day 1 patches.
    • no more 'bought' reviews.
    • Substantial 'finished product' demos of your game prior to release
    • no more 'homefront' or 'OF: dragon rising' lies.
    • no more Molyneux dreams = lies.
    • no more pre order bonuses.
    • no more bad ports encouraging console fanboy flame wars on boards.ie
    • release some games in months that dont end in 'ctober' or 'ovember'
    • no more saturation of 'second hand idea' games. eg. crysis 3 does not constitute a 'new' game. Less car number plate games too - 'well I own a 2012 fifa".
    • No more 'annually subtly tweaked' game series.
    • More new IP's.
    • Less old IP's. (careful with this one)
    • a decent level of scripting and plot development in scripted plot development 'based' games. (Yeah YOU Crysis 2)
    • no more boasting that you are spending €$£?100m on advertising to compete with makers of franchise game iteration 5, and forgetting to spend enough money on making a good game and then renting out serves to make game worse but place more into your pocket. Spend all the money on the game!
    • more support for 'riskier' IP. (Demon Souls)
    • HL3 released before MW42.
    • Backward compatibility on new consoles for games we already have purchased new
    • no more raping old franchises for 'nostalgia' sales.
    • Dragons Dogma not to be capcom'd.
    • no more support for activities that will annoy angsty rant happy gamers- e.g. day 1 dl.......too much to list
    • ALL the good pc games to be properly ported over to the consoles. Give the PC Dark Souls in return. That should even things up.:)
    I feel too often that we are been presented with the same product to purchase again and again, with no comeback if the product was sold under false pretense.

    I agree with the OP that SH market is used heavily to achieve new games purchases for the gamers who intend to get through a considerable amount of games in the year. It can be quite a high cost full on otherwise. It is just suitable to ignore that SH games sales are derived from a trade in, most possibly towards a new game (I doubt anyone has got rich from cash trades).

    In relation to the extents of SH sales and piracy (which I am sure has been researched to death at this stage by the industry) is this not already factored into the price point of a new game - which I assume it has as is proven in the opening paragraph of the CVG article? Hasn't every SH games already been purchased at the full price, all money going to where the industry intended? Has the games industry come this far on the wrong price point, or with incorrect game budgets? The games industry seems to want to make a point, but that point always comes across as blatant greed.
    Sorry for the long post!


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  • Registered Users, Registered Users 2 Posts: 3,207 ✭✭✭hightower1


    Spunge wrote: »
    First they complain about all the money they lost from people pirating crysis, even though it sold like 3 million copies so far. So they moved to consoles. Now they are complaining that people can buy them 2nd hand, even though they sold a few million there as well. Bunch of muppets.


    As I said man, seems like they cannot fathom that mayb they made a mediocer game. Blame everyone and everything except themselves.


    LIke capcom releasing the dull operation racoon city stating the market isnt there anymore as an excuse for poor sales

    Like THQ pushing for second hand market to be stopped all while their company is going under due to poor sales of frankly dull games.

    Devs just think that their product is great no matter what. Asking for a cut of second hand sales or destroy the market is a joke. You wouldnt fork over money to a builder if you wanted to bu the second hand house would you? Builders know they wouldnt get away with asking for the housing market ot only stock new structures cause they'd be laughed at.


  • Moderators, Science, Health & Environment Moderators Posts: 10,088 Mod ✭✭✭✭marco_polo


    In fairness to Developers, while the proposed solution is all wrong, the grievance is fairly legitmate as Gamestop make over €2 Billion dollars in sales from used games, not a cent of which filters back to wider games industry. Personally I would like to see some sort of resale royalty imposed on the commercial trading of used games, which would be a fair solution, but for a long list of reasons it is is unlikely to ever happen.

    http://www.gamesradar.com/gamestop-trade-practices-slammed-ca-judge-orders-warnings-used-games/

    On a side note glad to see Gamestop got pulled up for the above practice of saying nothing about online codes, hopefully it is not long before it spreads to other jurastictions too.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,407 CMod ✭✭✭✭Retr0gamer


    marco_polo wrote: »
    In fairness to Developers, while the proposed solution is all wrong, the grievance is fairly legitmate as Gamestop make over €2 Billion dollars in sales from used games, not a cent of which filters back to wider games industry.

    So what if they make money from it? You don't hear the motor or movie industry bitching about second hand sales. Gamestop found a market niche, exploited it and are reaping the rewards. The games publishers didn't and are unwilling to embrace it like the motor industry do. Screw them. If they can't adapt in the business world then they should lose money being stubborn about it. It's what capitalism is all about.


  • Closed Accounts Posts: 4,447 ✭✭✭richymcdermott


    marco_polo wrote: »
    In fairness to Developers, while the proposed solution is all wrong, the grievance is fairly legitmate as Gamestop make over €2 Billion dollars in sales from used games, not a cent of which filters back to wider games industry. Personally I would like to see some sort of resale royalty imposed on the commercial trading of used games, which would be a fair solution, but for a long list of reasons it is is unlikely to ever happen.

    http://www.gamesradar.com/gamestop-trade-practices-slammed-ca-judge-orders-warnings-used-games/

    On a side note glad to see Gamestop got pulled up for the above practice of saying nothing about online codes, hopefully it is not long before it spreads to other jurastictions too.

    In fairness the same developers and publishers that are complaining bout gamestop and other game shops about use game sales still give stores exclusive pre order bonuses so i dont understand their logic.. If its a genuine problem they should take it up with the stores not take it out on us. Just because they decided to have the best graphics possible which puts money up on their games , if it doesnt see a profit but sells well is not the consumer fault .. The whole online pass is stupid anyways .. Ea games servers after 6 months to a year shuts down with or without online pass , yet games like cod4 , resistance 1 & 2 with require no online pass is still up after nearly 4-5 years and yet no online pass required


  • Closed Accounts Posts: 3,922 ✭✭✭hooradiation


    Shiminay wrote: »
    20+ years ago a game for the Nintendo cost £30 to buy. Translate that into Euro and you get €38. So, new games now cost about €50. In 20+ years the cost of producing a game has gone from several thousand to several million. There is a larger market to offset this of course, but at the same time, when you take into account cost of living and inflation and all that other stuff that economists harp on about, that's a minuscule increase in cost of end product to the consumer.

    Well with inflation £30 Irish pounds from 1992 is €62.07 Euros (as of last year)
    So, games are in and around the same price, but the development costs have skyrocketed.

    No wonder publishers (not developers, jesus fucking christ people, learn the goddamn difference) are looking for ways to make money and trying to stop the bleed of money that the second hand market represents looks like a decent way to offset things.


  • Closed Accounts Posts: 1,881 ✭✭✭JohnMarston


    mrm wrote: »
    So gaming industry, for a system of new purchases (circa €50) only can I have the following (guarantees only):
    • finished games with no bugs, no need for day 1 patches.
    • no more 'bought' reviews.
    • Substantial 'finished product' demos of your game prior to release
    • no more 'homefront' or 'OF: dragon rising' lies.
    • no more Molyneux dreams = lies.
    • no more pre order bonuses.
    • no more bad ports encouraging console fanboy flame wars on boards.ie
    • release some games in months that dont end in 'ctober' or 'ovember'
    • no more saturation of 'second hand idea' games. eg. crysis 3 does not constitute a 'new' game. Less car number plate games too - 'well I own a 2012 fifa".
    • No more 'annually subtly tweaked' game series.
    • More new IP's.
    • Less old IP's. (careful with this one)
    • a decent level of scripting and plot development in scripted plot development 'based' games. (Yeah YOU Crysis 2)
    • no more boasting that you are spending €$£?100m on advertising to compete with makers of franchise game iteration 5, and forgetting to spend enough money on making a good game and then renting out serves to make game worse but place more into your pocket. Spend all the money on the game!
    • more support for 'riskier' IP. (Demon Souls)
    • HL3 released before MW42.
    • Backward compatibility on new consoles for games we already have purchased new
    • no more raping old franchises for 'nostalgia' sales.
    • Dragons Dogma not to be capcom'd.
    • no more support for activities that will annoy angsty rant happy gamers- e.g. day 1 dl.......too much to list
    • ALL the good pc games to be properly ported over to the consoles. Give the PC Dark Souls in return. That should even things up.:)
    I feel too often that we are been presented with the same product to purchase again and again, with no comeback if the product was sold under false pretense.
    I agree with most of that, but what is wrong with pre-order bonuses?


  • Closed Accounts Posts: 3,922 ✭✭✭hooradiation


    I agree with most of that, but what is wrong with pre-order bonuses?

    That a pretty bad list of 'demands', or at the very least so goddamn unrealistic as to be bordering on parody.


  • Closed Accounts Posts: 33,733 ✭✭✭✭Myrddin


    So, games are in and around the same price, but the development costs have skyrocketed

    While manufacturing costs should be a lot less due to optical media & not expensive carts & online distribution.


  • Registered Users, Registered Users 2 Posts: 7,455 ✭✭✭Dave_The_Sheep


    So, games are in and around the same price, but the development costs have skyrocketed.

    Also to be considered, I'd imagine that the numbers of units sold have increased as well, due to a bigger market across a bigger range of platforms. Does anyone have any stats on this?


  • Closed Accounts Posts: 3,922 ✭✭✭hooradiation


    EnterNow wrote: »
    While manufacturing costs should be a lot less due to optical media & not expensive carts & online distribution.

    I really can't see those costs having come down significantly, at least not enough to offset the kinds of increases we've seen in the money it takes to make a game.
    Optical media are much cheaper than cartridges but the cost of getting the stuff from A to B isn't going to have become much cheaper, is it?
    At least not decreasing to the same degree that the budget to make a game has increased.

    And online distribution (steam etc) does have the less obvious cost of having to keep the service running 24/7 - I wonder how that influences costs....


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