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Riot Shields, Land-Mines, Grenades, M203s etc

  • 31-05-2011 10:42pm
    #1
    Registered Users, Registered Users 2 Posts: 3,152 ✭✭✭


    There is a lot of ingenuity in Airsoft, both in terms of manufacturing and custom builds. I see talk (albeit revitalised) of use of Riot Shields etc, but I'm curious, what do you think about their use in game?

    Personally I love the idea of alternative equipment, as it adds a much greater dimension to the game-play. I do however believe that the only way for it to be properly successful is with the sites investing in it - unfortunately Airsofters do not have either A) deep enough pockets to invest in enough of the stuff, or B) the consistency to constantly add differing elements, and thus for it to be effective, the only real/viable option is the sites themselves.

    What I would love to see would be things like games revolving around the different equipment, such as:

    Rescue the POW's from the compound:
    - Options of entry; Minefield, Trenches (evading guard patrols) etc

    Eliminate Terrorist Threat
    - Advance down hallway using riot shield if necessary; take no prisoners.

    Basically I think you can diversify the game-play by having more to work with, and if the sites own it, you are not relient on someone providing the stuff for you.

    Basically there are some games that I WANT to play :P


«13

Comments

  • Registered Users, Registered Users 2 Posts: 4,205 ✭✭✭Firekitten


    I'll address riot shields first.

    I've seen them used in game, sometimes, they work, as set pieces. But other times, they cause problem. Used in a video game aproach.... of 'you can use this to cross this open ground under fire' but then put it down' adds a realism and interest to a game portion. But doesn't give unfair advantage. Lets be fair, a big bb proof shield is daft. Having a card one that the enemy can 'destroy' with time, will only end up with the poor sod carrying it getting lashed to bits.

    Grenades? vitally useful, great stuff. Land mines? depends, if its existing 'closed system' ones, fair enough, not too risky, tripwires ? id say no... they can be trip hazards, and as a pyrotechnician (qualified as) I find it iresponsible to leave anything that can go 'bang' explosive charge, blank, or gas, or whatever unattended and out of sight. If someone falls and whatever it is goes off next to thier head, its a serious hazard.

    Little game additions can be great... a tool, or a unique entry aproach. Mining an area, claymores... it adds a dynamic people need to think about. it breeds tactical thought, and planning rather than the lemminglike (no pun intended) aproach most airsofters take in assault.


  • Registered Users, Registered Users 2 Posts: 2,551 ✭✭✭swiftblade


    I would love to see more things like this too, but the problem lies with the people who play. I couldn't see this being pulled off at a regular weekend skirmish.

    "Right so we have to evade the patrols and rescue the hostages"
    "When do I get to shoot someone?"

    I have a few ideas in my head too. Getting them up and running is the hard part, or getting people willing to participate ;)


  • Registered Users, Registered Users 2 Posts: 4,205 ✭✭✭Firekitten


    I agree unfortunately swifty... sadly, the majority of airsofters, have ADLS syndrome...

    Attention Defecit.... Look shiny! syndrome.

    they cant help shooting bushes, trees, passing aircraft, thier own shaddow, and are more skitish than a horse at a marching band.

    If sites run theme afternoons during sunday games, it would work. or as part of an individual scenario.


  • Registered Users, Registered Users 2 Posts: 6,902 ✭✭✭MagicIRL


    Grenades - Great idea. Would love to see Smoke grenades at some stage in ireland. Absolutely love them.

    Landmines - Could greatly add to MilSim events if a large number where available to act as a small minefield for players. Would be a fun "surprise" to stumble upon.


  • Registered Users, Registered Users 2 Posts: 3,152 ✭✭✭Inari


    Just realised I didn't stipulate the riot shield...I mean the Cardboard-insert type of riot shield...i.e. breakable through repeated fire.

    Basically I would like to see the Sunday skirmish transformed with equipment, as well as things like trenches, cover etc.

    Don't get me wrong, I understand that investment in this climate isn't always possible, but I feel that it would give such a different feel to gameplay...but then again, as Swift said, most just wanna shoot people.


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  • Registered Users, Registered Users 2 Posts: 2,551 ✭✭✭swiftblade


    TBH more story orintated games would keep me happy.
    "Run out there and shoot stuff" just dosen't do it for me anymore. Heck at times when playing i make up my own stories in my head.

    Wait...yea never mind, I am that sad :p


  • Registered Users, Registered Users 2 Posts: 593 ✭✭✭Mr. Tezza


    I played a game there recently in the Arena complex in cork, it was an intervarsity CIT (my team) vs UCC. not going to go into great detail about it but we had trained and used flashbangs in the past ( Phil sells them on site) but when it came to agreeing the terms of the game UCC had never used them and asked can they be taken off us... now we won on the nite but i have to say that the use of the flashbangs especially when clearing the "offices" was vital.

    What i'm trying to say is that the use of such items, flashbangs,grenades,claymores adds another aspect to the game and can only be a gud thing, airsofting is effectively a military simulation game and these things are used by the military so i don't see why people would object to them...


  • Registered Users, Registered Users 2 Posts: 5,984 ✭✭✭NakedDex


    I think it's more a case of the games themselves not really lending themselves to diverse tactics too much. For example, I have two Claymores, four landmines, about six 40mm grenades and about eight launchers, including an MGL, and I very much want to get my hands on a half dozen Tornado's and Thunder B's.
    As you can see, I'm rather fond of alternate tactics. I'm very much of the mindset that area denial is as good as area occupation, and grenades, when used effectively, can be devastating force multipliers.

    That said, in virtually any game, the most I bother to bring is the M203 that's strapped to the bottom of my rifle anyway, and even that I've take off a few times.
    The vast majority of games played here have a big emphasis on speed, which is no bad thing in that it creates an element of urgency (although you often wouldn't think it when nobody bothers their arse to advance lest they be shot). The thing about these timed games, however, is that they proclude use of the kind of filthy, underhanded things I love to do, like setting up minefields at choke points, Claymores over doorways, grenades on tripwires etc.
    Don't get me wrong, I don't love to do them specifically because I'm a worshipper of the Buffalo of Lies (precisely nobody here will get that reference without google/wiki, but consider a pint owed if you did), I love it because it adds a dimension to the game that seems to be lacking rather seriously: planning.

    Planning doesn't need to be sitting around a map drawing arrows and handing out funky sounding callsigns. Planning can be as simple as finding a choke point, setting up a trap device and organising a few team members to execute an enfilade overwatching the chokepoint.
    It can be done in the space of a minute if you have that minute and a Claymore, instead of the usuall "rush forward by yourself and forget you're on a team" tactics that I'm used to seeing, and it's devastating.


    The odd person might throw a Thunder B during a game, and even fewer might use a frag grenade like a Tornado, despite these being the most useful for those fast games. Personally, I've never come up against anyone actually using a 40mm grenade. Plenty have the launcher, but few even have a grenade loaded, let alone use it. I use mine a lot, often several times per game, but I've never heard any but my own firing.
    People just prefer the "run-and-gun" routine.


  • Registered Users, Registered Users 2 Posts: 5,984 ✭✭✭NakedDex


    MagicIRL wrote: »
    Grenades - Great idea. Would love to see Smoke grenades at some stage in ireland. Absolutely love them.

    Smokes are pyro, and as such only a licenced site can use them. HRTA is the only site I know of that can, though pyro use there, from what I've seen/heard, is fairly rare.
    Smokes look ok-ish, but offer virtually no practical value really. The smoke is rarely dense enough or persistent enough to actually offer any cover to speak of. Good for signalling, but that's about it.
    Mr. Tezza wrote: »
    I played a game there recently in the Arena complex in cork, it was an intervarsity CIT (my team) vs UCC. not going to go into great detail about it but we had trained and used flashbangs in the past ( Phil sells them on site) but when it came to agreeing the terms of the game UCC had never used them and asked can they be taken off us... now we won on the nite but i have to say that the use of the flashbangs especially when clearing the "offices" was vital.

    What i'm trying to say is that the use of such items, flashbangs,grenades,claymores adds another aspect to the game and can only be a gud thing, airsofting is effectively a military simulation game and these things are used by the military so i don't see why people would object to them...

    Further to what I mentioned above, I assume there's a pyro licence and individual training, and supervision, somewhere along the lines if you're using flashbangs...?


  • Registered Users, Registered Users 2 Posts: 3,152 ✭✭✭Inari


    Some of the games definitely lend themselves to alternative gameplay, but not as much as speedball. Basically there's no real incentive for people to invest in the stuff, and then invest time into the use of them.

    Sites on the otherhand have more time to pre-setup these things. I just want to stipulate that I'm not having a go at sites, quite the opposite infact. I reckon it'd inspire regular airsofters to invest in the alternatives themselves, as it would give them an idea of their uses etc


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  • Registered Users, Registered Users 2 Posts: 593 ✭✭✭Mr. Tezza


    NakedDex wrote: »
    MagicIRL wrote: »
    Grenades - Great idea. Would love to see Smoke grenades at some stage in ireland. Absolutely love them.

    Smokes are pyro, and as such only a licenced site can use them. HRTA is the only site I know of that can, though pyro use there, from what I've seen/heard, is fairly rare.
    Smokes look ok-ish, but offer virtually no practical value really. The smoke is rarely dense enough or persistent enough to actually offer any cover to speak of. Good for signalling, but that's about it.



    Further to what I mentioned above, I assume there's a pyro licence and individual training, and supervision, somewhere along the lines if you're using flashbangs...?


    I wud assume he has a license yes and a good few on the team are rdf with experience of using flashbangs and smoke grenades during exercises and we gave training on use of flashbangs before the event which was supervised by the event staff


  • Registered Users, Registered Users 2 Posts: 5,984 ✭✭✭NakedDex


    I also want to point something out. When I say I have, and have used, landmines, I mean the surface type landmines made by Madbull, not the S-Thunder ones. Frankly, I'd strenuously object to anyone using an S-Thunder mine in a game simply because they require you dig a hole to bury them.
    I've seen them operate, and they are rather impressive, but I don't trust 99% of airsofters to safely dig a hole, nevermind go back afterwards and properly fill it in again. My ankles are in a bad enough way from years of rugby and American football, the last thing I need is to break one in a 6inch hole that somebody wasn't arsed to fill back in at 10-to-quitting-time.


  • Registered Users, Registered Users 2 Posts: 5,984 ✭✭✭NakedDex


    Mr. Tezza wrote: »
    I wud assume he has a license yes and a good few on the team are rdf with experience of using flashbangs and smoke grenades during exercises and we gave training on use of flashbangs before the event which was supervised by the event staff

    If I were you, I wouldn't assume. I'd ask to see the pyro operators licence and all associated safety documents.
    As for being in the RDF, that doesn't mean a thing. I was in the RDF and used thunderflash/smoke plenty of times, but I did so in an official capacity. Once you take off that uniform, you're back to being subject to the same laws as everyone else regarding their use. I'd be very, very careful about that whole situation. It's not a case of knowing how to use them (the grenade was designed so that even the thickest recruit could use one without instruction), it's a case of whether you're allowed to legally.


  • Registered Users, Registered Users 2 Posts: 560 ✭✭✭cobra 08


    I played a game recently in a site in Wicklow where they planted mines at certain choke points in the forest which I have to say I thought added alot to the game as not only are watching for enemy movement but also watching where your stepping. They worked to great effect to esspecially when our medic stood on one as soon as the game got started.

    I myself have been meaning to pick up a land mine just never got around to it but I do like the old trip wire with the thunderB in a cup trick:D


  • Registered Users, Registered Users 2 Posts: 593 ✭✭✭Mr. Tezza


    NakedDex wrote: »
    I also want to point something out. When I say I have, and have used, landmines, I mean the surface type landmines made by Madbull, not the S-Thunder ones. Frankly, I'd strenuously object to anyone using an S-Thunder mine in a game simply because they require you dig a hole to bury them.
    I've seen them operate, and they are rather impressive, but I don't trust 99% of airsofters to safely dig a hole, nevermind go back afterwards and properly fill it in again. My ankles are in a bad enough way from years of rugby and American football, the last thing I need is to break one in a 6inch hole that somebody wasn't arsed to fill back in at 10-to-quitting-time.

    i'd agree to that to be honest! my mate has a claymore and thats fine, but if you gotta dig a hole and bury something you'd want to fill it again afterwards lest some1 trip up on it! not fun if your running around the place carrying metal objects which cud pierce the skin!

    In that regard yes i wud advocate the use of such items but use must be strictly regulated to ensure that there are no holes left after their use


  • Registered Users, Registered Users 2 Posts: 3,152 ✭✭✭Inari


    NakedDex wrote: »
    I also want to point something out. When I say I have, and have used, landmines, I mean the surface type landmines made by Madbull, not the S-Thunder ones. Frankly, I'd strenuously object to anyone using an S-Thunder mine in a game simply because they require you dig a hole to bury them.
    These are the exact mines I would love to see used in a site-made minefield. I would love to see a minefield, that could be changed regularly, to avoid stagnation.

    I would also love to see greater use of prop vehicles - things like helicopters, land rovers etc. I personally think that they'd have to be non-functioning (i.e. engine block removed) in order not to be an insurance nightmare, but think that it would be a pretty cool addition - secure the VIP in the car, make your way to evac at the LZ etc. Small little additions that give you a little bit more to play for


  • Registered Users, Registered Users 2 Posts: 5,984 ✭✭✭NakedDex


    Thing is, some sites have these stationary vehicles. Really all they are is just a piece of cover, sitting idle and no more. They don't really add as much to a game as you'd think, apart from being useful landmarks in that you can say "white van" or "red car" instead of "over there" (or, heaven forbid, you actually call out a contact report and get a dozen blank stares).

    I could make a call tomorrow morning and get two ex army Nissan Patrols delivered in a day, but all they'd do is sit around and rust in a field. It'd be a waste.


  • Registered Users, Registered Users 2 Posts: 560 ✭✭✭cobra 08


    Inari wrote: »
    These are the exact mines I would love to see used in a site-made minefield. I would love to see a minefield, that could be changed regularly, to avoid stagnation.

    I would also love to see greater use of prop vehicles - things like helicopters, land rovers etc. I personally think that they'd have to be non-functioning (i.e. engine block removed) in order not to be an insurance nightmare, but think that it would be a pretty cool addition - secure the VIP in the car, make your way to evac at the LZ etc. Small little additions that give you a little bit more to play for

    Bellurgan use a jeep in some of their games and to good effect. Was there on Sunday and we had some good games of patrol ambush using it. Was well worked and added alot to the game.


  • Registered Users, Registered Users 2 Posts: 3,152 ✭✭✭Inari


    NakedDex wrote: »
    Thing is, some sites have these stationary vehicles. Really all they are is just a piece of cover, sitting idle and no more. They don't really add as much to a game as you'd think, apart from being useful landmarks in that you can say "white van" or "red car" instead of "over there" (or, heaven forbid, you actually call out a contact report and get a dozen blank stares).

    I could make a call tomorrow morning and get two ex army Nissan Patrols delivered in a day, but all they'd do is sit around and rust in a field. It'd be a waste.

    That could, and probably would be the case. Here's an example game involving your two Nissan Patrols:

    President:
    The president on his way to a UN Peace conference (because, it always is), was ambushed by insurgents. His convoy consists of his Secret Service, and they must hold off the terrorists until their back-up arrive i.e. the local military. You have 3 teams, and a whole pile of fun...at least, that's my idea of fun :)


  • Registered Users, Registered Users 2 Posts: 255 ✭✭Floodric


    cobra 08 wrote: »
    Bellurgan use a jeep in some of their games and to good effect. Was there on Sunday and we had some good games of patrol ambush using it. Was well worked and added alot to the game.


    Was it driving? I seen a converted golf cart in a video a while back (The Quarry?) and it looked hell-a-fun to mess around in.


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  • Registered Users, Registered Users 2 Posts: 4,205 ✭✭✭Firekitten


    We had a great game, and a great use of tactics last weekend...

    Two teams, south african diamond mine security, and rebels.
    Turncoat at a mine steals a bag of diamonds, hes lost in the jungle, and doesnt know where he is, he can give vague radio directions to the rebels hes meeting to sell the diamonds to, but not precice. essentially they have to find him before the mercs get him back to base and execute him. They get to call in a 'helo' ie, a landrover to come and extract the turncoat.

    As the mercs, what did we do? a laborious search of the massive forest site? Did we hell. On my application of a rather cunning plan (yes, I do say so myself *preen*) We left a team to stake out the HLZ where the 'chopper' waited, and waited for it to spool up and sod off to get them. The main force were staged centrally, waiting in cover. The chopper left, and it was followed. Main merc force set up in ambush along its path, and waited till it had the package in the back, before shooting it down. Performing some strange sexual deviancy with the site owner/driver (not me I swear) and making off with the diamonds and the turncoat to a chorus of giggles.

    Simple game, with a twist the site owner never saw coming, and exeuted by a decent bunch of players.

    Milsim game? No, regular sunday game meant to last a hour :P We just prefered the lazy aproach to hunting. (make them come to you)

    A great deal can be done with very little actual 'props' or staging. Its all limited by your imagination.
    Sites ive played at in the uk have had lots of vehicles. One had about 15 scrap cars players could drive around in having serious fun. And the site owner drove around his fv432 crushing any cars stupid enough to get in his way. (yes you had to bail out fast with him)


  • Registered Users, Registered Users 2 Posts: 593 ✭✭✭Mr. Tezza


    Inari wrote: »
    That could, and probably would be the case. Here's an example game involving your two Nissan Patrols:

    President:
    The president on his way to a UN Peace conference (because, it always is), was ambushed by insurgents. His convoy consists of his Secret Service, and they must hold off the terrorists until their back-up arrive i.e. the local military. You have 3 teams, and a whole pile of fun...at least, that's my idea of fun :)

    that sounds like a really gud idea for a game!!! an old vehicle used in a game to that effect wud be class and add new possible scenarios, livening it up and changing it from the usual ones like the bomb or defending the base etc


  • Registered Users, Registered Users 2 Posts: 560 ✭✭✭cobra 08


    Floodric wrote: »
    Was it driving? I seen a converted golf cart in a video a while back (The Quarry?) and it looked hell-a-fun to mess around in.

    Driven by a marshal with one or two lads it. We also put one of our lads up through the sunroof with a saw.
    Played in the quarry with that golf cart it did add to the game too


  • Registered Users, Registered Users 2 Posts: 5,984 ✭✭✭NakedDex


    Firekitten wrote: »
    A great deal can be done with very little actual 'props' or staging. Its all limited by your imagination.

    And two further things: planning, and the willingness to actually follow the plan. All the claymores and imagination won't help you if your team couldn't successfully negotiate a McDonalds queue to get a burger without deciding they have a better idea and running off one-by-one to coffee shops to bother bemused barristas for said burgers.


  • Registered Users, Registered Users 2 Posts: 4,205 ✭✭✭Firekitten


    oh naturally. If you have airsofter twaticus then youve every chance of a snowball in hell of making an interesting game work.

    Its player attitude, ive long ago simply refused to go back to sites filled with hicap spraying 'i just want to shoot people' retards.
    My local ran a weekender at copehill this easter, and will be again next year. T his time.... airsofter milsimus yeah righticus was prevelant. ego jockey 'i r milsim. lol spray' types who refused to listen to orders and be involved with the command structure.

    I'm going along next year as admin staff, and a side commander, I tell you now, they will bounce so high they will be extractijng the pogo stick long after end ex... airsoft games are a ballence. Most players have to be catered for. If most want spray, give them spray. When most want a theme milsim and a few mess it up, they have to be dealt with. you have to keep the bulk happy. Funkly games are great. but only if you have airsofters willing to think about things right, or its as good as capture the flag.


  • Registered Users, Registered Users 2 Posts: 834 ✭✭✭jeawan


    Props in games like riot shields work we used a real riot shield in Hellfire one day but if you carried it you where not allot to run a gun or carry a rifle . so we had two guys carry shields and two shooting from behind the cover it worked quite well .

    As for the 4x4 being used on Sunday in Belurgan that was great aspect to t he game , they even had Barbed wire on one of the based ( not real) but look very real .

    I think game wise it is up to the airsofter to get more involved in the games , if they just want a big bap fest so be it , i think the site that add more to th e games will get more player going to them as they are different.

    It was one of the reason i enjoyed Belrugan so much the weekend the games flowed into each other you kept moving forward more or less and they kinda all had good enough objectives to follow in them.

    Landmine work well in Ashford too as the marshals know where they are but nether team do adds a bit of Ahh have to watch where i step .


  • Registered Users, Registered Users 2 Posts: 1,740 ✭✭✭Faolchu


    I’m only new to airsoft so my opinion may mean squat but I think stuff like you all have mention would only add to the game. I had my first skirmish in Redbarn a few weeks ago and the one thing that struck me was that though each game had different objectives, hold til the last man, plant the bomb, plant the flag (isn’t that the same as the last one) etc they are al ultimately the same. the only different on was where we had to locate a lone sniper, that was teh only session where we actuall thought our tactic through, we didng just go, right you go this way and i'll go that way. we actually worked as two teams one watching the back and flank of the other as we advanced through the site.

    The idea of the car moving through the site is great because if you are the attacking force you’re not 100% sure where the other team are located, or if you’re the team in the cars you won’t know if and when an ambush will happen. That would add an extra dimension to the whole day but you’d probably need a big site for that to work and theres probably a safety issue involved like not seeing a sniper and running them over or something.

    The likes of grenades etc i love teh idea, in the whole day i was out only two where used and one was on a trip wire that went off after I decided to use the bush it was in as cover and ignored the big silver metal it doesnt really belong here yoke attached to the brown natural looking wooded tree thing :o. But I learned very quickly from that. Later I was attacking the LZ, came up behind and looked in the window, 2 guys with backs turned, next room the same. If I had two grenades I could have dropped them in the windows and taken out 4 guys in seconds. So lesson learned, invest in stuff like that. Same with the likes of claymores, again if defending block off the most likely avenues of approach, makes sense to me anyway.

    Landmines dug into the ground maybe not, as was said some person will dig the hole and leave it open when they retrieve their gear there are enough trip hazards with fallen trees and roots etc . But can something else not be done? Something small maybe a small electronic device that makes a beep when stood on, teh marshals linger neasr the mine field when the buzzer goes off they let the person know their dead, hit my a mine, so it signals a mine going off but doesn’t create the trip hazard. That way a few could be laid out on choke points and easily watched for them being triggered or something.

    M203 is definitely something I’m considering getting when I have extra cash, again would have been dead handy when I went out first time, we knew where the other team were but couldn’t get at them and anyone trying got hit. A grenade rolled in or fired in (if safe to do so) would have solved that in seconds


  • Registered Users, Registered Users 2 Posts: 1,169 ✭✭✭Zomg Okay


    ^ Being new too airsoft makes your opinion more valuble, at least in my opinion. Never ever hurts to have new viewpoints, etc. anywhere.


  • Registered Users, Registered Users 2 Posts: 1,113 ✭✭✭sharpy2010


    I think every opinion should be listened to either way, were not sheep unless your happy being one. Most of what is said is quite true but as regards pyro (speaking from experience) as much as people have been showed how to use them and told not to fire them at people, in the heat of the moment they just do and all you can do is give out to them. To bring up another thread previously with regards indoor sites and doors they had to had to emphasise the rules on door opening and breaching as many lads just totally forgot what they were doing and caused a few injuries and headaches for the site owners!
    so many great ideas out there that you are only limited by imagination and oh ya your wallet,


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  • Registered Users, Registered Users 2 Posts: 4,205 ✭✭✭Firekitten


    Its not THAT dangerous tbh... I've had flashbangs go off in my lap, at my feet, and in very small enclosed spaces. Touching it... yes, bad, licking the lit fuse... also bad. Thermobarics in your pockets (CC3 crew)... yeah bad... but after a certain distance its majorly harmless. (We all chuck them at people in the uk, getting it in thier vest is 10 points)


  • Registered Users, Registered Users 2 Posts: 1,418 ✭✭✭ronan keane


    Firekitten wrote: »
    Its not THAT dangerous tbh... I've had flashbangs go off in my lap, at my feet, and in very small enclosed spaces. Touching it... yes, bad, licking the lit fuse... also bad. Thermobarics in your pockets (CC3 crew)... yeah bad... but after a certain distance its majorly harmless. (We all chuck them at people in the uk, getting it in thier vest is 10 points)

    So thats what I have been doing wrong all these years :eek:


  • Registered Users, Registered Users 2 Posts: 1,113 ✭✭✭sharpy2010


    I know but while we are still trying to make a name for ourselves in airsoft as to not get restricted by laws playing it safe can only help its bad enough shipping in RIFs can you imagine people trying to ship in pyro?:rolleyes:


  • Registered Users, Registered Users 2 Posts: 4,205 ✭✭✭Firekitten


    Yeah but difference is pyro is pretty much illegal without a pyrotechnics licence and training in Eire.

    In the UK any joe soap ****wit that rode the special bus with the padding can buy a crate full....


    Then again, When I went to the mall with the Redbarn, Warehouse and SEAC bunch last year, holy crap...

    I hate to talk stereotypes, but boy they certainly made the Irish look pyro mad! :rolleyes: They burned through 6 months of First and Only's stocks, and i swear, at times, more pyro was flying than bbs... you could skirmish with a tennis racket...
    you'd be like "Grunt" (everyone playing tennis grunts) *Wack*

    "Oh hit"

    Flip a quick backhand... hit one under your leg..... "Hit" "hit" "hit"....

    Its the only environment Tim Henman might have actually hit the damn ball in because there were so many sheer luck dictactes he would have to hit one atleast once.

    Pyro is great craic, but its not the be all and end all...



    Oh wait, it is when you see one of your teammates go down on his knees, arms outstretched, holding two smoke grenades out like Nick "Hillbilly methlab" Cage in The Rock... That's pretty funny I admit.


  • Registered Users, Registered Users 2 Posts: 3,152 ✭✭✭Inari


    There's lots I'd love to do with Pyro, but since it's still mostly illegal here, I tend to completely ignore it.

    Subtle changes tend to have a big impact


  • Registered Users, Registered Users 2 Posts: 1,113 ✭✭✭sharpy2010


    well seeing as not many people wanna be VIP as it usually means you cant fire back the site could invest in a mannequin or something similar there ya go ready made VIP/hostage etc.


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  • Registered Users, Registered Users 2 Posts: 3,152 ✭✭✭Inari


    sharpy2010 wrote: »
    well seeing as not many people wanna be VIP as it usually means you cant fire back the site could invest in a mannequin or something similar there ya go ready made VIP/hostage etc.

    A VIP could very easily be armed with a pistol only, and I'd gladly take that role


  • Registered Users, Registered Users 2 Posts: 2,551 ✭✭✭swiftblade


    I would take the roll too, on the condition that they had to address me as "Mr President" :p


  • Registered Users, Registered Users 2 Posts: 3,152 ✭✭✭Inari


    swiftblade wrote: »
    I would take the roll too, on the condition that they had to address me as "Mr President" :p
    I think that particular game would be quite interesting. It has potential to last, but also the possibility of ending early if the VIP is successfully assassinated (Medic rules for President; secret service are also medics).

    ...now I really wanna play :(


  • Registered Users, Registered Users 2 Posts: 2,551 ✭✭✭swiftblade


    Inari wrote: »
    I think that particular game would be quite interesting. It has potential to last, but also the possibility of ending early if the VIP is successfully assassinated (Medic rules for President; secret service are also medics).

    ...now I really wanna play :(

    I would love to see a game like that. I would even wear my best suit (only have one) for the role :p


  • Registered Users, Registered Users 2 Posts: 1,113 ✭✭✭sharpy2010


    I will put my hand up with you guys and volunteer but being honest the quality of players that I play with not most would be willing to do as they would cry when they run out of rounds and get hit, even if you did 2min respawn for enemy and rolling respawn for secret service or ammo limits its too much rules for em i personally love scenarios even more than milsims if you understand me


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  • Registered Users, Registered Users 2 Posts: 2,551 ✭✭✭swiftblade


    I can run a game with just a pistol and extra mag. Another one and i would be sorted.

    Heck, if it came to it, you could stick a marshall in the roll of VIP :)


  • Registered Users, Registered Users 2 Posts: 3,152 ✭✭✭Inari


    You see, I don't see the rules thing being a problem. Anyone who wants the challenge plays on the VIP/Secret Service side, whereas anyone who wants to just shoot more plays on the local yocal team (i.e. militia/terrorists) - the third team, i.e. backup, start a few minutes behind and have to battle their way to secure VIP - they would play with slightly more tactics than terrorists.

    These are the games I like - multi-faceted to keep majority happy, whilst simultaneously keeping me happy :D...not gonna lie like


  • Registered Users, Registered Users 2 Posts: 1,113 ✭✭✭sharpy2010


    I personally have 3 mags with all my pistols and could do it and we ran a game recently with a VIP and the stipulation was he could only fire once the last 5 mins of the game were on


  • Registered Users, Registered Users 2 Posts: 2,551 ✭✭✭swiftblade


    Inari wrote: »
    You see, I don't see the rules thing being a problem. Anyone who wants the challenge plays on the VIP/Secret Service side, whereas anyone who wants to just shoot more plays on the local yocal team (i.e. militia/terrorists) - the third team, i.e. backup, start a few minutes behind and have to battle their way to secure VIP - they would play with slightly more tactics than terrorists.

    These are the games I like - multi-faceted to keep majority happy, whilst simultaneously keeping me happy :D...not gonna lie like

    That's a game i could actually see being played at your average weekend skirmish. :)


  • Registered Users, Registered Users 2 Posts: 4,205 ✭✭✭Firekitten


    I need more mags... but I can't find maruzen ppk mags!

    The game scenario is good
    but say the vip can only fire, once a secret service member is dead
    ie, hes picked up the gun
    and cant reload till another dies
    restrict him, but keep it realistic.


  • Registered Users, Registered Users 2 Posts: 1,113 ✭✭✭sharpy2010


    ya i know sounds good


  • Registered Users, Registered Users 2 Posts: 1,418 ✭✭✭ronan keane


    I could see this being played at RedBarn taking the VIP from the top of the open area too the Courtyard


  • Registered Users, Registered Users 2 Posts: 3,152 ✭✭✭Inari


    If it were to take place in RedBarn, I'd put the VIP in the Courtyard, at the car - why? Put simply, it puts the VIP & Secret service at a severe disadvantage; local yocals would have much better vantage points, and the backup (i.e. police) would have to battle their way there to a much more dramatic extent.

    Although, I do think the beauty of this game is that it can take place virtually anywhere - however I think the surroundings should be carefully chosen so that they challenge the secret service.

    But the VIP is just one thing...there are so many other possibilities that different equipment brings to the table. If I had tonnes of money, and could invest in a site, I'd place support gun mounts around various spots in the site, so that they can be used in general 'Sunday skirmish', or used for a more specific purpose i.e. challenge based game against much greater odds...i.e. using tactics to A) Eliminate support gun & B) Secure the building/hut/X/whatever.


  • Registered Users, Registered Users 2 Posts: 4,205 ✭✭✭Firekitten


    rescue hostage games are fairly simple, and timed ones get people trying harder... ie, beat the enemy time.

    Another good one is a safe. One team must defend a safe, with a briefcase. The goodies must blow the safe door, and escape with the briefcase... can also be timed, and requires separate consideration of escaping too.


  • Registered Users, Registered Users 2 Posts: 1,418 ✭✭✭ronan keane


    Inari wrote: »
    If it were to take place in RedBarn, I'd put the VIP in the Courtyard, at the car - why? Put simply, it puts the VIP & Secret service at a severe disadvantage; local yocals would have much better vantage points, and the backup (i.e. police) would have to battle their way there to a much more dramatic extent.

    Although, I do think the beauty of this game is that it can take place virtually anywhere - however I think the surroundings should be carefully chosen so that they challenge the secret service.

    But the VIP is just one thing...there are so many other possibilities that different equipment brings to the table. If I had tonnes of money, and could invest in a site, I'd place support gun mounts around various spots in the site, so that they can be used in general 'Sunday skirmish', or used for a more specific purpose i.e. challenge based game against much greater odds...i.e. using tactics to A) Eliminate support gun & B) Secure the building/hut/X/whatever.
    I think Put him in the car a spy comes up trying to fix the engine and shoots the driver men come out of the building all hell breaks loose :D and have to get him "TO THE CHOPPAH"


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