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Map discussion for starcraft.ie league I

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Comments

  • Registered Users, Registered Users 2 Posts: 3,358 ✭✭✭seraphimvc


    you must be trolling, seriously, either that, or you have no idea how to play the game.
    the only people who dont like macro games are those who have no understanding of the game, and its mechanics. a 5 year old child could 4gate or build 4 barracks and pull scv's or roach rush. the longer a gome lasts, the more skill it takes to play. if you have ever played an hour long 1v1, youl see what i mean.
    bro, did u see my tag? i m a hardcore zergie :pac: (did you turn on your sarcastic alarm?) i stop trying when i see all the overwhelming zerg-ignorance posts so i decided to troll abit.

    okay. trollface off. this thing is simple. whoever says 'yes' to close pos, i am willing to bet on him that he NEVER plays more than 10games as zerg on ladder.
    Columc wrote: »
    I find that with discussion from high level play and also with most major tournamnets going for removing close positions players that dont understand it fully, shout out the fantastic IMBA card and saying that it ruins the game.

    ....

    i agree what you said, seriously, you spoke out about how should a dinamic RTS really work out. but mind you, what IF this game is imbalance to begin with?

    i am not going to go into how abusive different kind of T/P all-ins you can do on close pos(all zerg cheese is all-in and very high chances of failure, i repeat,if you get bane bust/lingroach/6pooled, you either have no idea about the counter or caused by your scouting problem) and how TOUGH as zerg you need to do to fend these all-ins off (while T/P can fend off all kinds of zerg cheese easily). it doesnt matter how i scouted the all-in coming or not, is either i over-make many units in early( i hurt my own econ), or i am dead by the all-in.

    add in all the fake expo/weird pushing timings etc, i am 100% sure that you will get a stroke very soon if you play 50games of close pos in a row as zerg.

    the reason they remove close pos in big tourney is simple - because we dont want to see EVERY ZvT/ZvP close pos once the zerg gets bunker/pylon blocked at the choke = gg. kinda populated by gsl2 foxer and all the terrans did this 2 rax bunker rush on meta close pos in every zvt.

    i dont like when people say,'well, if you are diamond then if the bronze terran did the all-in you can still win!', you need to relying on the oppo to make mistake to get a win? this is the definition of unfair/imba.

    and i think...spanishwa build is suicidal on close pos, 1 around of mis-drone is gg since the build emphasizes on mass drones o.o stop referencing that build anyway. that build is so vulnerable to alot of different timing attacks.

    and i believe zerg players will quite familiar with micro because of ZvZ (lingbanes war of roach/infest war).

    honestly i dont rly care whatever position of a map. blizz needs to come out with some real '4players map'. meta and scattered close pos are just too short distance.
    Each race has a 30 second macro function. Same logic stands. A good Zerg will purposely spawn extra larva prior to an engagement to cover for slippage in macro. Protoss' late-game, imo, actually benefits from slack CB to pump out those high-tech units and upgrades.

    tehehehehe. sin, i am nearly willing to pay you to play 10games as zerg on ladder.

    just for curiousity, i wonder how often do you 1 base all in zerg on close pos? :)i would do that if i were terran too lol


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