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The perfect COD game

  • 19-02-2011 03:51PM
    #1
    Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭


    Since this was discussed during a few games on xbox last night,and its something that should generate a good debate/discussion/handbag flailing bonanza. What to you would make the perfect COD game? the maps from MW2 with the perks of Blops? what parts do you most love about the game that you enjoyed the most that you'd love to keep, and what parts would you love to remove?

    to get the ball rolling:

    Removing perks that encourage cheap kills
    . We all hate 2nd chance, it lets bad players stay bad by ensuring even though they've gotten killed they can get cheap revenge on someone who beat them fair and square or crept up on them or whatever. People should strive to become better, nobodys saying everyone should be Sandy Ravage or whoever but playing in a lobby of people who are at least trying to play well is infinitely more enjoyable than a lobby of 2nd chance users.

    Ghost Pro: make it so you have to lose something else to use it, like in MW2, currently you can live without hardline, lightweight or hardened, none of those benefit you as much as being invisible to air support and UAV's and it only encourages camping. Theres nothing wrong with tactical positioning, if you're defending on Demolition, let the enemy team come to you, its their objective to take, not yours to run around looking for kills, but thats different than sitting in a bush hoping someone runs past. Did anyone have a problem with Cold Blooded in MW2? nope.

    No Deathstreaks Treyarch did the right thing by removing these, so keep it that way.

    Killstreaks that you can customise to a class setup If you're playing domination you may have a counter UAV, then say some air support like a chopper gunner or even dogs. playing S&D you may want them lower, having low killstreaks on a sniper class as opposed to high ones on an assault rifle class would mean you can at least get the ball rolling if you're getting your ass kicked and can change to a class where you have a UAV rather than trying to get an Attack Helicopter as a first streak. Whether or not they bring back stackable streaks I'd like to hear what people think, did people prefer the pred/harrier/pavelow guarantee of MW2? or do you prefer getting your streaks the hard way, by earning them yourself?

    Weapons Nerf noobtubes a ton, make them take two hits for a kill, one injures and disorientates people. Or have guns only get one tube, and scavenger doesnt replenish them (well done Treyarch again for this). I was listening to PKA recently and I think it was Woody who mentioned that all the weapons should be unlocked from the beginning, agree? disagree? I think it makes you want to go through the ranks to unlock stuff, yeah its a pain in the ballsack to wait so long to get stuff like the ACR or AK47 but it made it rewarding.

    so boardsies, what else do you want to see in a future COD game? floors open, all ideas to be discussed.


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Comments

  • Closed Accounts Posts: 14,127 ✭✭✭✭Leeg17


    Ranked Lobbies:
    The learning curve is so steep that playing against guys who are 5th-15th prestige in a way encourages guys at level 20 to use ghost and camp in a corner anyways (more than they're going to). For the 1st prestige have only people that haven't prestiged yet, after that have lobbies for everyone else.


    Proper shotguns, please :(

    Mw2's graphics and sound, Blops' balance.


  • Closed Accounts Posts: 1,609 ✭✭✭Creasy_bear


    krudler wrote: »
    Since this was discussed during a few games on xbox last night,and its something that should generate a good debate/discussion/handbag flailing bonanza. What to you would make the perfect COD game? the maps from MW2 with the perks of Blops? what parts do you most love about the game that you enjoyed the most that you'd love to keep, and what parts would you love to remove?

    to get the ball rolling:

    Removing perks that encourage cheap kills
    . We all hate 2nd chance, it lets bad players stay bad by ensuring even though they've gotten killed they can get cheap revenge on someone who beat them fair and square or crept up on them or whatever. People should strive to become better, nobodys saying everyone should be Sandy Ravage or whoever but playing in a lobby of people who are at least trying to play well is infinitely more enjoyable than a lobby of 2nd chance users.

    Ghost Pro: make it so you have to lose something else to use it, like in MW2, currently you can live without hardline, lightweight or hardened, none of those benefit you as much as being invisible to air support and UAV's and it only encourages camping. Theres nothing wrong with tactical positioning, if you're defending on Demolition, let the enemy team come to you, its their objective to take, not yours to run around looking for kills, but thats different than sitting in a bush hoping someone runs past. Did anyone have a problem with Cold Blooded in MW2? nope.

    No Deathstreaks Treyarch did the right thing by removing these, so keep it that way.

    Killstreaks that you can customise to a class setup If you're playing domination you may have a counter UAV, then say some air support like a chopper gunner or even dogs. playing S&D you may want them lower, having low killstreaks on a sniper class as opposed to high ones on an assault rifle class would mean you can at least get the ball rolling if you're getting your ass kicked and can change to a class where you have a UAV rather than trying to get an Attack Helicopter as a first streak. Whether or not they bring back stackable streaks I'd like to hear what people think, did people prefer the pred/harrier/pavelow guarantee of MW2? or do you prefer getting your streaks the hard way, by earning them yourself?

    Weapons Nerf noobtubes a ton, make them take two hits for a kill, one injures and disorientates people. Or have guns only get one tube, and scavenger doesnt replenish them (well done Treyarch again for this). I was listening to PKA recently and I think it was Woody who mentioned that all the weapons should be unlocked from the beginning, agree? disagree? I think it makes you want to go through the ranks to unlock stuff, yeah its a pain in the ballsack to wait so long to get stuff like the ACR or AK47 but it made it rewarding.

    so boardsies, what else do you want to see in a future COD game? floors open, all ideas to be discussed.

    Get rid of camera spike, heartbeat/motion sensors anything that promotes camping.
    Only snipers can have a claymore.
    Everyone show up on uav :P

    People didn't give a toss about cold blooded/uav jammer because if you equiped them you didn't have stopping power and you would lose most 50/50's unless you had the ump/ak74u :pac:


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    COD4 - martyrdom and 3 frags + MW2 graphics and sound + BOPS wager matches + BOPS theater mode =





























    remiq.net_2748.jpg [/thread]


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    Leeg17 wrote: »
    Ranked Lobbies:
    The learning curve is so steep that playing against guys who are 5th-15th prestige in a way encourages guys at level 20 to use ghost and camp in a corner anyways (more than they're going to). For the 1st prestige have only people that haven't prestiged yet, after that have lobbies for everyone else.


    Proper shotguns, please :(

    Mw2's graphics and sound, Blops' balance.

    Ranked lobbies yes, Halo gets it so right and COD gets it so horribly wrong, you get lvl1 0xp newbies thrown in with guys in the lvl40's and even prestige levels. Its ridiculous.


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    Almost forgot, new and exciting game types need to be introduced plus a return of 3rd person and (Express) Mosh Pit mode would be stupendous. Kinda sick of all the current game modes at this point.


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  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    Vehicles in a MW environment would be epiiiic. imagine a map like Invasion but twice the size, and tanks. would be class.


  • Closed Accounts Posts: 48 steve_cass


    You should be able to cycle through the killstreaks that you have earned.


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    steve_cass wrote: »
    You should be able to cycle through the killstreaks that you have earned.

    YES! I totally forgot that, so annoying having something like a b52 that you have to call in without being able to call in a counter uav first.


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    Bring it back to basics. remove half the perks and just have a limited selection so that it is easier to balance... most people use the same perks all the time anyway...

    Perk slot 1 - Hardline / Lightweight / Flakjacket
    Perk Slot 2 - Hardened / Warlord / Slight of hand
    Perk Slot 3 - Marathon / Ninja / Sit Rep

    Get rid of the overpowered / spawntrap killstreaks... including UAV, killstreaks like rolling thunder / Airstrike / Morter are the kind of killstreaks that are a fitting reward for your kills... i think its ****ing hilarious when people complain that there gunship only got 5 kills before it was shotdown... add onto that the 5 kills from you're chopper and the 5+ free kills from you're blackbird. How is being rewarded 15 free kills anything but over rewarding... and thats at a minimium, sometimes you can get 30+ kills from one set of killstreak rewards. I actually wish when playing in a boards party (And i've said this a few times) that everyone ran lower killstreaks, it keeps things fun for everyone (When dogs and a chopper are up i just go take a piss because i'll get more kills that way) and will end in a lot less rage quits from the other team.

    Get rid of that stupid sway on snipers

    Add in spawn turrets so that enemys cant just run into the enemy spawn and **** them up... routes out of spawn should be designed properly so that you cant just spawn trap the exits.

    With no UAV have a radar system like in css where the enemy will show up when a teammate spots them.

    Dedicated servers will solve most of the games lag and hit registeration issues... the rest will be how well the netcode for the games are

    Plently of attachments on shotguns etc

    Theres probably a few big points i missed out but that would be a good start for ME.


  • Closed Accounts Posts: 14,127 ✭✭✭✭Leeg17


    Anyone wanna form a developing team and make a CoD rival? :D


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  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭CORaven


    WARNING: WALL OF TEXT
    Black Ops but altered:


    Perks for Black Ops seem to be superior to MW2 and World at War's layouts. Saying that, there are not perfect and require some adjustment.
    -Ghost Pro seems to annoy people as does Second Chance. Second Chance could do with a nerf where you cannot shoot for a full second, giving a chance for the enemy to finish you, but rewards standing behind cover and not in the open or in corners. I don't know what to do with Ghost.
    -Warlord has been nerfed too much with some combinations not possible. It should be compatible with flamers and masterkey shotguns firstly. Secondly, rapid fire and ex mags compatible. Dual wield and various others too.
    -Lightweight needs a buff. MW2's Marathon's Pro ability would suit it well.
    -Hacker Pro is fun, but if given the choice I would choose SitRep Pro over it.

    Maps:
    There are very few bad MW2 maps. They are all good and preform very well in all gamemodes. The play style and visuals are fantastic. Remember hearing the song for the first time in the shop in Terminal?
    There are some brilliantly designed maps in Black Ops. Every camping point has at least two entry points and with more than one way to get from A to B, it is much harder to have an unbreakable hold on the other team in a spawn trap. There are millions of little details also that are just over looked. Do you remember the songs on the radios in the maps? Compare that to Terminal. The perfect game would have MW2 maps as they are (ok, changed to accommodate killstreaks) and the Black Ops maps with a visual and audio upgrade.
    More urban warfare wanted.
    Things like the rocket in Launch is not done correctly IMO. When the rocket launches, all weapons should become 'silenced' as the noise from the lauch would make it impossible for the enemy to locate you based on where the gunshots some from. The same could go for the train in WMD. This would increase awareness of your surroundings in game. Thing of those other campaigns were you shoot as a sniper when the enemy cannot hear you, this would be well done in MP.

    Killsteaks:
    Bring in KSs from both MW2 and BOps.
    MW2's killstreaks were fun and to a certain degree balanced. A pred missile was worth five kills, harrier the same. Non building killsteaks would be a must have. Black Ops KSs are good too. They are still missing something though.
    In tier One there are two defensive perks - Ghost and FJack
    Ghost+ give some protection against most killsteaks aswell as things on the field - camera spikes and IR scopes.
    FJack+ - resistance against Napalm and very little against RCXDs and bombers as well as frag, semtex and flame resistance. There should be more KSs counterable by FJack+.
    Black Ops made Airdrops much better. The need to call in SAM turrets and Valkires, the addition of Death Machines and the counter of Hacks, Black Ops hit the care package nail on the head. More Killstreaks should get the same treatment.
    Emergency Airdrop would need some balance.
    No more of this airspace is full crap. My airforce's Hind should not cower in fear from my enemies' attack helicopter. Do it MW2 style and let them fight it out.

    Guns and attachments:
    Just have Black Ops guns as they are (with above adjustments) and MW2 guns with BOps stats. Give them all adequate attachments, maybe FMQ. Have the choice of MW2's RDS and Holos. Ditch dual wielding shotguns.
    I miss my striker.

    More camo's for guns. There should be a level of practicality to them.
    While Black Ops has the playercard emblem, the titles in MW2 kick the asses of the Black Ops backgrounds.

    More customisation for the player's appearance. Face paints suck and take a while to render. The ability to add bandannas or a face mask would be awesome. We need something more to identify regular teammates other than the name over the head.

    Rank impact on matchmaking. I am sick of pub stomping, I want to play against good people so that I can improve and learn from my mistakes.

    Better audio, if a gun was fired in the next room I think I would hear it clearly.

    Better compatibility with non-HD tvs. I cannot read half of the stuff in Black Ops.

    I'll think of more.
    Trust me, I will.


  • Registered Users, Registered Users 2 Posts: 200 ✭✭baldymac


    all perks have pros an cons, so what your saying that all shoud be banned,

    you pick perks to suit the game mode an your game style


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  • Registered Users, Registered Users 2 Posts: 200 ✭✭baldymac


    well with the flak jactket you dont get killed when planting or defuesing. if there using ghost you know there they are from kill cam, the list goes on, if they are using ghost you need to be more tactical


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭CORaven


    Ghost, I just wanted to pick two things out here:
    AGB_Ghost wrote: »
    Deathstreaks were a good idea, sadly IW were new with the concept and ****ed them up, Painkiller should be 5 seconds, thats plenty of time to get out of your spawn, Matrydom was toned down but was still a bitch, Final stand was good since it took 4 deaths in a row and I loved it, and copy cat? pfft. no one used it, and if you did I probably killed you again with the weapon you just stole.
    I do agree, Deathstreaks were a good idea. Many people have the impression that they rewarded poor play, they did. This is because they were not done well.
    Martydom was pants due to poor in game frags, but I would have still rathered its removal.
    Painkiller was a fanstic idea for a Deathstreak. It allowed the you to escape a spawntrap if ever put in one. However it became a problem when it was not used to escape out of these spawn traps, but used to completely break them. A suggested alteration would be to have it changed so that you lost the damage resistance bonus the second you shot a bullet. Someone should not be able to spawn and kill or take out airsupport so easily.
    Copycat was very useful and promoted learning.

    AGB_Ghost wrote: »
    Ghost was the Best announcer in all CoD games, I loved being TF141 hence why my boards name is ghost, because he was so cool, Bowman and the NVA announcers suck, I prefer the Spetnaz in BO and sometimes in MW2 (same announcer) Frank Woods should have been MAC V SOG Announcer and Mason should have been Black Ops announcer, cause bowman sucks balls.
    Black Ops suffers from a very bad announcing system. There seems to be a backlog of speech which results in the "losing B" to not occur. I blame the slow speech and lack of enthusim. What it is should be like: "Enemy AC130 above!!!!"


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  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    Reducing frag radius is another one, playing COD4, christ on a bike every grenade is like a mini nuke. Am playing WAW at the mo too and I swear I die more from grenades than anything else in single player, you just get bombarded with the ****ing things from all angles, and no matter how quickly you try to run the indicator just follows you.


    Something simple but cool, and as Crysis 2 has it, the final killcam you get 2 effects, one if the player pov, then it show the bullet streaking towards the enemy in the final shot, its nifty looking. it already happens with tomohawks, make it happen with bullets.


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  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    AGB_Ghost wrote: »
    Yes I fully agree with the announcers, RC-XD`s are little bitches and blow you up a lot, but sometimes when I die im like "Wait what he never told me there was an RC-XD active!" but when your playing MW2 sometimes the announcer will say "Enemy Predator Missle inbound" before its on your mini-map which was a big help, and one thing, in MW2 you could see you enemy`s loadout in killcam even see if he was sporting a killstreak or what attachment he was using on his ACR or AK, which is a big help if he is carrying around a AC-130 you can be ready for him, now your just like "Wait a gunship? who the **** got that?!"

    I love the announcers in MW2, the Spetnasz guys voice is awesome, compared to Ice Cube's lazy "enumy spahplane inbound...".
    The "ENEMY AC-130 ABOOVVVE!" sounded class as everyone went scrambling indoors. The sound design in MW2 is in a class of its own. Going back to it and hearing guns like the ACR and RPD ripping through people is so much more than the sounds of blops, silenced weapons sound like someone flicking grains of rice at a sheet of tinfoil. ting ting ting


  • Closed Accounts Posts: 14,127 ✭✭✭✭Leeg17


    krudler wrote: »

    Something simple but cool, and as Crysis 2 has it, the final killcam you get 2 effects, one if the player pov, then it show the bullet streaking towards the enemy in the final shot, its nifty looking. it already happens with tomohawks, make it happen with bullets.

    That would be cool alright, especially with a long sniper shot :).


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    AGB_Ghost wrote: »
    Like in the campaign where Mason shoots the vietcong guy with an AK and the bullet flies into his head!

    zactly.


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  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    Oooh I have one, the uav/blackbird, make it the same as it is in the single player, where someone is controlling the camera, itd be a fantastic objective killstreak where someone can scan the map and see where people are.


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  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭CORaven


    krudler wrote: »
    Oooh I have one, the uav/blackbird, make it the same as it is in the single player, where someone is controlling the camera, itd be a fantastic objective killstreak where someone can scan the map and see where people are.

    That is actually a really good idea for the blackbird. It would also mean that the user would have to scan the map for the new spawn during a mass ownage, creating some delay. I like it.


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    CORaven wrote: »
    That is actually a really good idea for the blackbird. It would also mean that the user would have to scan the map for the new spawn during a mass ownage, creating some delay. I like it.

    Itd promote teamwork as well, the blackbirds are great but lets be honest it makes things a bit unfair when you can prefire around a corner knowing theres two guys thereand they're dead before they realise you're even there.


  • Registered Users, Registered Users 2 Posts: 200 ✭✭baldymac


    AGB_Ghost wrote: »
    No, Flak Jacket is used for objective play hence the bomb plants, ghost isnt objective its just plain noobish, if you spawn in one area and there is a guy running around your spawn going in and out of buildings and killing you and camping with claymores thats just cheap, trust me im tactical and a hell of a good CoD player, but im not good enough to take on an invisible overpowered piece of sh*t in my spawn who just drop shots and hides non stop and trying to get to objective A to help my team, your giving the noobs not enough credit they will flank and spawn kill more and more, not just sit in one room for too long.


    the flack jacket saves you from granades, and claymores, so it dosen't have to be an objective game type


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  • Registered Users, Registered Users 2 Posts: 200 ✭✭baldymac


    rewarding teamwork would be great for objective games modes,

    most just goes for kills and nothing else, got abuse one time, in lobby it finished 2-0 to us, 3 of there team got 40 + kills, i got 9 kills 15 deaths 2 plants an 3 defueses compared to hes none, he laughted at my score, i told him we won the game go play TDM


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